Commit Graph

15807 Commits

Author SHA1 Message Date
Pierre Bourdon 799d69c69d Merge pull request #1816 from Armada651/master
OGL: Fix stereoscopy not being applied properly while the game is running.
2015-01-03 01:48:55 +01:00
Jules Blok dddaa11595 OGL: Fix stereoscopy not being applied properly while the game is running. 2015-01-03 01:36:43 +01:00
skidau 3738d27b24 Merge pull request #1776 from JosJuice/cleanrip-wii-discs
Fix CleanRip reading Wii discs
2015-01-03 10:42:51 +11:00
skidau 598dc033f2 Merge pull request #1739 from JosJuice/wii-di-timing
Accurate loading times for Wii games
2015-01-03 10:41:18 +11:00
Dolphin Bot 7dc6484fe7 Merge pull request #1805 from Armada651/dubois
PostProcessing: Use Dubois algorithm for anaglyph shader.
2015-01-02 20:04:04 +01:00
Jules Blok 582a15deb3 PostProcessing: Mark all shaders constant. 2015-01-02 20:03:20 +01:00
Jules Blok 26a9afa0e7 Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
Jules Blok 491de39325 PixelShaderCache: Implement Dubois algorithm in anaglyph shader. 2015-01-02 03:06:11 +01:00
Jules Blok e3969f763e PostProcessing: Use Dubois algorithm for anaglyph shader. 2015-01-02 03:02:28 +01:00
skidau 9c6795c7b7 Merge pull request #1778 from JMC47/ReadIdleFix
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without breaking Gladius
2015-01-02 12:00:00 +11:00
Markus Wick ec4dfae333 Merge pull request #1747 from Armada651/intel-workaround
OGL: Work around Intel structures bug.
2015-01-01 21:41:09 +01:00
Ryan Houdek 479d1e56c3 Merge pull request #1783 from degasus/disablelogs
OGL: disable driver warnings fetch
2015-01-01 14:12:02 -06:00
Pierre Bourdon 6b88704fd6 Merge pull request #1794 from FioraAeterna/forceinline
Memory: forceinline read/write hardware functions
2015-01-01 20:36:17 +01:00
Pierre Bourdon fe79e44c16 Merge pull request #1799 from BhaaLseN/fix-readme
fix registry paths for portable mode/userdir in Readme.md
2014-12-31 23:06:14 +01:00
BhaaL 94af50d669 fix registry paths for portable mode/userdir in Readme.md
we actually read from HKEY_CURRENT_USER/Software/Dolphin Emulator
2014-12-31 22:19:09 +01:00
Fiora 92a0716f65 Memory: forceinline read/write hardware functions, TLB/page functions
MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
Lioncash 68a71d7e54 Merge pull request #1795 from Stevoisiak/UfouriaCountryCode
Added identifier for country code 'B'
2014-12-30 20:13:17 -05:00
Stevoisiak 2e1d8d7ac0 Added identifier for country code 'B'
Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
Markus Wick f5cddd4020 Merge pull request #1790 from Armada651/master
VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use.
2014-12-30 12:30:23 +01:00
Markus Wick dd1e624fff Merge pull request #1787 from Armada651/fix-3dvision
VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.
2014-12-30 12:30:01 +01:00
skidau 5d55bceeb3 Merge pull request #1773 from FioraAeterna/fixcarryearlyblockend
JIT: fix carry optimization on blocks that end early
2014-12-30 11:15:45 +11:00
Jules Blok 0860c02258 VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use. 2014-12-29 19:15:31 +01:00
Jules Blok b474c4229d VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision. 2014-12-29 17:05:39 +01:00
Ryan Houdek df44b67e64 Merge pull request #1786 from Armada651/stereo-fixes
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
2014-12-29 06:19:46 -06:00
Jules Blok da058b3078 VideoConfig: Fix convergence parameter.
Looks like a rebase failed somewhere.
2014-12-29 12:03:59 +01:00
Jules Blok 813b3808a7 VideoConfigDiag: Remove double space. 2014-12-29 11:20:14 +01:00
Jules Blok 29e05c5ff8 Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Shaders may be compiled before the FramebufferManager is initialized.
2014-12-29 11:19:55 +01:00
Ryan Houdek a09d854636 Merge pull request #1760 from rohit-n/shadow
DSPLLE: Silence -Wshadow warning and conform more to style.
2014-12-28 16:43:08 -06:00
Jules Blok 3ed777b0f9 PixelShaderGen: Don't assign to input variables. 2014-12-28 23:37:05 +01:00
Jules Blok 8676891f77 VertexShaderGen: Don't read from output variables. 2014-12-28 23:28:00 +01:00
Jules Blok 3f763e6999 DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore. 2014-12-28 23:28:00 +01:00
Jules Blok 7eb353b3bd VideoCommon: Don't pass structs between shaders, use the interface blocks instead. 2014-12-28 23:28:00 +01:00
Jules Blok 2c0bee5da9 DriverDetails: Update Intel bug description. 2014-12-28 23:28:00 +01:00
Markus Wick c5a0b6bf50 Merge pull request #1432 from randomstuff/linux-perf
Add Linux perf JIT support (/tmp/perf-$pid.map)
2014-12-28 23:12:52 +01:00
degasus 1ed41672f5 OGL: disable driver warnings fetch
This did give a decent slowdown on some drivers.
2014-12-28 22:31:24 +01:00
Markus Wick 0f87d9b669 Merge pull request #1781 from Armada651/xfb-fixes
D3D: Fix Virtual XFB viewport.
2014-12-28 22:22:27 +01:00
Ryan Houdek 83d9942ca3 Merge pull request #1761 from Sonicadvance1/Android_stereoscopy
Adds stereoscopy configuration support to Android.
2014-12-28 15:15:27 -06:00
Ryan Houdek 15f074dd21 Merge pull request #1766 from Armada651/enable-stereo
Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
Jules Blok e1dc033113 Renderer: Cosmetics. 2014-12-28 18:35:23 +01:00
Jules Blok 89de7e0526 Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Fixes incorrect texture sizes after switching XFB modes.
2014-12-28 18:26:25 +01:00
Jules Blok 730a6e5f4b D3D: Fix Virtual XFB viewport.
Looks like I was incorrect about swapping the bottom and top members.
2014-12-28 17:34:19 +01:00
Rohit Nirmal fd0d19aa82 DSPLLE: Silence -Wshadow warning and conform more to style. 2014-12-28 09:52:31 -06:00
Jules Blok 81d1b7f0c2 XFBEncoder: Cosmetics. 2014-12-28 16:30:48 +01:00
JosJuice bb93336ecf DiscIO: Replace "raw" functions with "decrypt" parameters
This is intended to make decryption look less implicit in the code.
2014-12-28 10:35:48 +01:00
Fiora 354e255827 JIT: fix carry optimization on blocks that end early
I don't know if this shows up currently, but e.g. if you force blocks to be
under a certain length, this problem (a crash) shows up.
2014-12-27 23:20:05 -08:00
Justin Chadwick 51b26f3397 Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
Breaking Gladius
2014-12-27 19:16:50 -05:00
Lioncash 9465a877f8 Merge pull request #1718 from lioncash/wxdoesitagain
ControllerConfigDiag: Potentially fix scaling problems on high DPI
2014-12-27 10:10:45 -05:00
Markus Wick 3fe18de954 Merge pull request #1769 from Armada651/msaa-samples
PixelShaderCache: Don't use GetDimensions() for the sample count.
2014-12-27 15:22:05 +01:00
Jules Blok d7037ae492 PixelShaderCache: Don't use GetDimensions() for the sample count.
This function is bugged on Windows 7, and statically declaring the sample count is trivial anyway.
2014-12-27 14:45:15 +01:00
JosJuice 72f8f243c7 Never decrypt data when using DI command 0xA8
CleanRip relies on this when ripping Wii discs.
2014-12-27 13:49:25 +01:00