Commit Graph

508 Commits

Author SHA1 Message Date
Ryan Houdek 7a1eca149f Merge pull request #841 from AMDmi3/bundled-smfl-include-order
Place bundled SFML include paths before others
2014-09-06 02:17:37 -05:00
skidau ba2bec1c0a Updated SoundTouch library to 1.8.1 [r198] 2014-09-04 20:41:45 +10:00
skidau a148d31718 Update OpenAL-soft to 1.16.0 2014-09-03 19:48:54 +10:00
Shawn Hoffman 266992684d msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
Shawn Hoffman eb08fb5095 msvc: do not compile sample programs for miniupnpc and libpng. 2014-09-01 21:27:43 -07:00
comex 3ee1e5cbf0 Switch from disabling a laundry list of warnings for wxWidgets to just disabling everything, since they're almost certainly not our problem and I want to compile with -Werror. 2014-08-23 15:21:28 -04:00
Shawn Hoffman 1332805bb6 Add headers required by XAudio2_7 to externals.
This makes all builds' audio compatible with downlevel Windows and removes
the need for developers to install the June 2010 DirectX SDK.
2014-08-23 11:03:07 -07:00
Dmitry Marakasov 99df57a35e Place bundled SFML include paths before others
This allows to build with bundled SFML when system SFML (of another
version) is installed
2014-08-20 17:44:18 +04:00
Shawn Hoffman 317e63e7ba msvc: disable compiler warnings when building all Externals (cl /W0), except for wxWidgets, where all warnings are fixed.
Note warnings may still be generated by code in Externals if it is included into warning-enabled code (this is the case for libusb).
Also, quiet an intellisense warning in wxWidgets caused by using __w64 for an inapplicable type.
2014-08-19 22:33:42 -07:00
shuffle2 2270c3e90a Merge pull request #797 from shuffle2/msvc-pch
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-16 14:58:28 -07:00
Fiora 290643ad25 Externals: update Bochs to newer version
Should resolve the disassembler not handling all the opcodes Dolphin generates.
2014-08-15 00:44:37 -07:00
Shawn Hoffman f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
Lioncash 0718937237 Common: Introduce the new Gekko disassembler to Common.
This moves the Gekko disassembler to Common where it should be. Having it in the Bochs disassembly Externals is incorrect.

Unlike the PowerPC disassembler prior however, this one is updated to have an API that is more fitting for C++. e.g. Not needing to specify a string buffer and size. It does all of this under the hood.

This modifies all the DebuggingInterfaces as necessary to handle this.
2014-08-04 00:45:07 -04:00
Lioncash 8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
lioncash efdcfe404f Fix a typo in a function prototype in PowerPCDisasm.h
Should be GetGPRName not GetGRPName.

Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.

Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
Jordan Woyak 9af18d1b96 Remove SDL from Externals. 2014-05-04 19:41:02 -05:00
Pierre Bourdon 9ea845310d Unittests: Always use GTest from Externals (recommended way from GTest FAQ). 2014-03-03 03:38:46 +01:00
Tillmann Karras 15576287f8 CMake: remove USE_SHARED_POLARSSL_LIBRARY
This could easily be mistaken for a Dolphin option.
2014-02-24 21:10:33 +01:00
Tillmann Karras 33beaf20f3 PolarSSL: adapt Dolphin to new version
- strip down PolarSSL's CMakeLists.txt
- switch to the PolarSSL 1.3 API
- use entropy interface instead of havege (PolarSSL 1.3 has disabled
  havege by default because it is "considered unsafe for primary usage")
- add VS2013 .vcxproj file
2014-02-24 16:20:50 +01:00
Tillmann Karras d025d63fd6 PolarSSL: update to current stable version (1.3.4)
I just removed Externals/polarssl/, added the new version, then deleted
the following files/directories:

DartConfiguration.tcl
Makefile
doxygen/
library/Makefile
programs/
scripts/
tests/
visualc/
2014-02-24 16:20:48 +01:00
Ryan Houdek 95ab2380c9 [GLExtensions] wxWidgets expects to statically link in to GL 1.1 functions like any sane project. Let them do this. 2014-01-17 16:05:47 +01:00
Ryan Houdek 97dc20d1be [GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode. 2014-01-17 16:05:40 +01:00
Ryan Houdek 10bd61a9d2 [GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well. 2014-01-17 15:56:54 +01:00
Ryan Houdek 71681de81a [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
	CMakeLists.txt
	Externals/GLew/glew.vcxproj
	Externals/GLew/glew.vcxproj.filters
	Source/Core/VideoBackends/OGL/CMakeLists.txt
	Source/Core/VideoBackends/OGL/GLFunctions.cpp
	Source/Core/VideoBackends/OGL/GLFunctions.h
	Source/Core/VideoBackends/OGL/GLUtil.h
	Source/Core/VideoBackends/OGL/Render.cpp
	Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
Jasper St. Pierre 43e618682e Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
Ryan Houdek d8b7f4d73f [Android] Support grabbing OpenGL extensions and a function for checking for support. 2013-12-28 01:08:52 -06:00
Ryan Houdek a87e0e7489 Remove our GLU dependency. Fix static zlib 2013-12-23 16:01:34 -07:00
waddlesplash 95a1465697 Fix the ZLib in Externals. The CMakeLists file looked like it was copy-pasted from ZLib itself. It didn't work for various reasons. 2013-12-17 19:34:04 -05:00
Ryan Houdek eb3b933dd0 Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
comex 60818222e4 Disable a certain clang warning for libpng. 2013-12-08 15:43:23 -05:00
comex 1334d7fc41 Update wx to r75363 to address a wx bug that was breaking netplay on OS X. 2013-12-08 15:37:10 -05:00
Ryan Houdek 3e6e997e8b Fix OS X wxWidgets complaining. 2013-11-15 01:15:44 +00:00
Shawn Hoffman f4056978c8 [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793. 2013-11-04 23:50:52 -08:00
comex 3f1ea21e4f Fix warnings. 2013-11-03 20:54:06 -05:00
Matthew Parlane dab9af43a4 [Windows] Add missing dlls and enable OpenMP support. 2013-11-03 11:54:45 +13:00
Shawn Hoffman ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
comex a9908fdf09 Fix build issues on OS X i386. 2013-10-07 02:16:51 -04:00
Matthew Parlane d261dfaf46 Upgrade libusb to 1.0.16 2013-09-30 18:36:54 +13:00
comex 18abc33306 2x banner images! 2013-09-25 03:06:27 -04:00
comex 693cee36cb Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt... 2013-09-25 02:03:32 -04:00
comex a38821fc38 Comment out wx change to set WS_POPUP.
Fixes issue 6651, apparently.  We don't use wxGLCanvas, so the line
isn't necessary in the first place.
2013-09-24 22:48:31 -04:00
comex 54c3b8d357 Reapply shuffle2's patch.
This is a wx bug:
http://trac.wxwidgets.org/ticket/13933
2013-09-23 02:58:04 -04:00
comex 66ed9a1804 Upgrade WX to r74856, mainly to support @2x. 2013-09-23 02:58:04 -04:00
comex cf4d015b2a Don't disable SO_REUSEADDR on non-Windows, where it is safe. 2013-09-22 16:11:43 -04:00
Ryan Houdek 6340ad68be Merge branch 'GLES3-FSAA' 2013-09-22 10:00:51 -05:00
Ryan Houdek 91619e28b8 Pull in the glRenderbufferStorageMultisample function pointer at run time. 2013-09-22 09:10:47 -05:00
Pierre Bourdon 323ecdb772 Ship vcomp100.dll with Dolphin 2013-09-22 16:00:56 +02:00
Matthew Parlane 6dc16a59f8 Made defaults "explicitly defaulted" for PolarSSL Fixes issue 6601 2013-09-15 11:13:06 +12:00
Jordan Woyak 0fc1ca0169 Make Bochs_disasm not depend on Common. 2013-09-12 12:26:59 -05:00
Ryan Houdek 160d72a9ae [Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile. 2013-08-29 04:43:31 -05:00