tmator
|
8784eac850
|
miising file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2278 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-16 21:12:37 +00:00 |
tmator
|
cf8220dc9c
|
fix osx build, and first step to get real wiimotes on osx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2277 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-16 21:12:00 +00:00 |
magumagu9
|
82a10c9692
|
Fix jpeterson breakage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2276 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-16 09:26:47 +00:00 |
John Peterson
|
a92444d3cc
|
Emulated Wiimote: Added the pitch left and pitch right keyboard input to the GUI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2275 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-16 09:25:22 +00:00 |
John Peterson
|
9afd7fb620
|
Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2274 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-16 07:17:34 +00:00 |
John Peterson
|
718aa585e2
|
Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2273 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-16 06:18:18 +00:00 |
LPFaint99
|
7d3e84c182
|
Preliminary support for having MasterKey for U/P/J and MasterKey for Korean wii games. Needs testing by someone who has a Korean wii game
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2272 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-16 06:17:21 +00:00 |
hrydgard
|
daf11ee708
|
remove unnecessary push/pop from 64-bit build (IR.cpp)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2271 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-16 01:00:08 +00:00 |
John Peterson
|
55b7e79d49
|
Emulated Wiimote: Collected all system specific keyboard input functions to one multi system function
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2270 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 22:23:59 +00:00 |
omegadox
|
6f05e6f5ba
|
small code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2269 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 21:01:07 +00:00 |
omegadox
|
7a276e687e
|
Added more overlay stats options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 20:49:59 +00:00 |
hrydgard
|
94ac651544
|
Replace #defines in MemmapFunctions with C++ templates.
Performance should be identical but the memmap code is now easier to change and debug.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2266 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 19:47:12 +00:00 |
Shawn Hoffman
|
37b2b5f83b
|
remove unicode from inputcommon vcproj
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2265 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 19:35:59 +00:00 |
John Peterson
|
b53c30ad25
|
Emulated Wiimote and SimplePad: Build fixes for Linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2264 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 19:25:23 +00:00 |
John Peterson
|
9041485a73
|
Emulated Wiimote: Forgot one variable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2263 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 18:57:43 +00:00 |
John Peterson
|
ec7b83c688
|
Emulated Wiimote: Added default key settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2262 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 18:57:00 +00:00 |
John Peterson
|
47c7e9fe99
|
Emulated Wiimote GUI: Reorganized controls
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2261 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 18:44:29 +00:00 |
John Peterson
|
e727517a47
|
SimplePad: Build settings fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2260 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 18:31:42 +00:00 |
John Peterson
|
a8e35e976a
|
Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2259 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 18:23:42 +00:00 |
hrydgard
|
c49f969563
|
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2256 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 14:46:17 +00:00 |
hrydgard
|
6deb87c176
|
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2255 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 13:45:03 +00:00 |
hrydgard
|
e5e55534ac
|
fix a fixme in IR.cpp. IR still broken in 64-bit though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2254 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 13:09:44 +00:00 |
hrydgard
|
4f471ffeb6
|
color vertexloader: make read24 safer, speedup direct 8888 a tiny bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2253 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 13:08:21 +00:00 |
hrydgard
|
232e961b6f
|
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2252 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 12:38:25 +00:00 |
hrydgard
|
a4aac9ec99
|
Undo 2136 - not really an optimization since this loop rarely runs more than once. It also may be a cause of spurious bad GetPointer calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2251 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 11:39:24 +00:00 |
omegadox
|
72cf7a5a42
|
Fixed LogicOp Blending and Dithering support enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2249 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 11:24:45 +00:00 |
omegadox
|
71d9832004
|
Linux compile fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2246 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 05:43:48 +00:00 |
John Peterson
|
cf068ebb06
|
Emulated Wiimote: Forgot to check that we have a gamepad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2245 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 02:26:30 +00:00 |
John Peterson
|
72112584de
|
Emulated Wiimote: Forgot a few ifdefs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2244 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 02:06:07 +00:00 |
John Peterson
|
34dbb40ef5
|
Emulated Wiimote: Added option to use analog controls for the Nunchuck stick
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2243 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-15 02:01:43 +00:00 |
John Peterson
|
ae9bb905bf
|
Emulated Wiimote: Fixed the concurrent playback of Wiimote and Nunchuck movements
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2242 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-14 19:36:25 +00:00 |
Shawn Hoffman
|
5e80ca1526
|
finish the banner part of ISOProperties.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2241 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-14 17:32:03 +00:00 |
John Peterson
|
7c638f3a51
|
Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2240 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-14 13:03:21 +00:00 |
XTra.KrazzY
|
efa5fe5eb7
|
New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2238 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-14 09:04:40 +00:00 |
John Peterson
|
79947e5d29
|
Emulated Wiimote: Added dead zone option for the gamepad input
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2237 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-14 01:15:35 +00:00 |
John Peterson
|
94583cbab0
|
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-14 01:07:20 +00:00 |
magumagu9
|
94ee9afdb2
|
JitIL: A bit more constant folding, and a bit of cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2235 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-14 01:00:37 +00:00 |
magumagu9
|
39b7fe10f7
|
JitIL: make psq_lu work correctly. Fixes, among other things,
the graphics in Metroid Prime.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2234 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-14 00:58:18 +00:00 |
XTra.KrazzY
|
acb3d1b23d
|
New compact texture type for OGL/D3D: IA8
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2233 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-13 14:14:45 +00:00 |
magumagu9
|
a55e672493
|
JitIL: a few more functions. Partially addresses interpreter hotspots in
Metroid Prime; not really noticably faster, though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2232 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-13 10:28:28 +00:00 |
XTra.KrazzY
|
0f8c866612
|
Tiny: Unnecessary function removal
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2226 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-12 22:35:05 +00:00 |
XTra.KrazzY
|
e557e090dd
|
New compact texture type for OGL/D3D: RGB565
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-12 22:32:33 +00:00 |
John Peterson
|
57c4620902
|
Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-12 16:43:35 +00:00 |
XTra.KrazzY
|
e472b7f28d
|
stwcxd and lwarx both set CR0
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2223 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-12 13:57:26 +00:00 |
XTra.KrazzY
|
d2d097fba5
|
Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2222 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-12 13:54:08 +00:00 |
hyperiris
|
1bed914bf4
|
a tiny fix, I found MGS:TT PAL use BNR1 format opening.bnr, so only English was filled.
now, all 6 languages were filled when opening.bnr is BNR1 type.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2221 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-12 13:03:39 +00:00 |
John Peterson
|
eb1c6163f7
|
Emulated Wiimote: Enabled the roll and pitch function again (I had accidently disabled it in the last commit)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2220 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-12 10:49:38 +00:00 |
John Peterson
|
b932a53b68
|
Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2219 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-12 08:46:48 +00:00 |
nakeee
|
7958eae6da
|
small JITTEST typo fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2218 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-11 17:36:16 +00:00 |
John Peterson
|
9651a30c1b
|
Wiimote: Disabled the combined pitch and roll option that was not ready yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2217 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-02-11 10:47:50 +00:00 |