Mai M
6863b7ae9e
Merge pull request #10036 from JosJuice/jitarm64-psq-x
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JitArm64: Implement indexed paired loadstore instructions
2021-08-17 23:00:57 -04:00
Mai M
437b475254
Merge pull request #10037 from OatmealDome/min-macos-bump
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Bump minimum macOS to 10.13 High Sierra
2021-08-17 22:59:43 -04:00
OatmealDome
e5a80995dc
Bump minimum macOS to 10.13 High Sierra
2021-08-17 16:27:22 -04:00
JosJuice
b24b79e373
JitArm64: Implement indexed paired loadstore instructions
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After writing 23b81ef
without realizing that we hadn't actually
implemented the indexed paired loadstore instructions yet,
I am now implementing them.
2021-08-17 11:29:38 +02:00
JMC47
a36855c983
Merge pull request #9818 from JosJuice/jits-cdts-double
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Jits: Don't use fast double-to-single when input is double precision
2021-08-17 05:21:08 -04:00
JMC47
d162015112
Merge pull request #10007 from AdmiralCurtiss/x64-dcbx-in-loop
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Jit64: dcbx loop detection for improved performance when invalidating large memory regions.
2021-08-16 21:27:16 -04:00
Admiral H. Curtiss
8b2f5d5006
Jit64: Optimize dcbx being called in a loop over a large memory region.
2021-08-17 02:38:00 +02:00
Mai M
62c3c1a23b
Merge pull request #10034 from JosJuice/jitarm64-w
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JitArm64: Fix paired loadstore instruction decoding
2021-08-16 17:08:43 -04:00
Mai M
d48d6f280a
Merge pull request #10033 from Pokechu22/dsp-jit-table-masking
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DSP/Jit: simplify opcode table by masking
2021-08-16 17:08:18 -04:00
JosJuice
23b81ef495
JitArm64: Fix paired loadstore instruction decoding
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One of those fun "how did this ever work" bugs.
2021-08-16 22:08:30 +02:00
Pokechu22
6772d26935
DSP/Jit: simplify opcode table by masking
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This was done for the interpreter in aaa19acbd0
.
2021-08-16 12:47:31 -07:00
Tilka
0f628ff882
Merge pull request #10028 from GerbilSoft/bugfix/RVT-firmware-filenames
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VolumeVerifier: Use correct IOS filename for development discs.
2021-08-16 20:47:07 +01:00
JosJuice
611b6ad231
Translation resources sync with Transifex
2021-08-16 16:49:07 +02:00
Mai M
35c64d1f57
Merge pull request #10031 from Pokechu22/dsp-int-less
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DSPInterpreter: Fix IsLess
2021-08-15 22:50:02 -04:00
Pokechu22
14119c86a4
DSPInterpreter: Fix IsLess
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`IsLess` would incorrectly return true if both `SR_OVERFLOW` and `SR_SIGN` are set, as `(sr & SR_OVERFLOW) != (sr & SR_SIGN)` becomes `SR_OVERFLOW != SR_SIGN` which is true as the two masks are different. This broke in e651592ef5
.
This issue only affected the DSP LLE Interpreter, and not the DSP LLE JIT.
I've also included a simple test case for this. `ax0.l` (on the top left) is set to 0 if the instruction following `IFL` does not execute and to 1 if it is executed.
2021-08-15 19:45:44 -07:00
David Korth
95d3416305
VolumeVerifier: Use correct IOS filename for development discs.
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Retail-signed discs use the format: IOS56-64-v5661.wad
Debug-signed discs use the format: firmware.64.56.22.29.wad
Debug-signed discs usually have a 128 version of the firmware as well,
since some devkits have 128 MB MEM2. (Retail has 64 MB.)
2021-08-15 12:41:35 -04:00
Tilka
4c179fe448
Merge pull request #10029 from Tilka/clipdisable
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VideoCommon: report games that set bits in XFMEM_CLIPDISABLE
2021-08-15 07:07:41 +01:00
Tillmann Karras
f9d2d42a4c
VideoCommon: report games that set bits in XFMEM_CLIPDISABLE
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The SDK only exposes the lowest bit. The Nintendo Channel intro is currently
broken because we don't implement this (see issue 12562).
2021-08-15 04:41:49 +01:00
JMC47
99490cbd7f
Merge pull request #10024 from Tilka/neogeo
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GameSettings: force DSPLLE in remaining Neo Geo games
2021-08-14 23:35:49 -04:00
Mai M
fd8a818a93
Merge pull request #10027 from shuffle2/remove-wa
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revert workaround for msvc arm64 ICE in WIABlob
2021-08-14 16:16:22 -04:00
Shawn Hoffman
4ef87194a4
revert workaround for msvc arm64 ICE in WIABlob
2021-08-14 03:57:53 -07:00
Shawn Hoffman
f3031e2be2
bump msvc required version to align wth vs 16.11
2021-08-14 03:57:25 -07:00
Admiral H. Curtiss
df1e59409b
PowerPC: Handle translation if range given to InvalidateICache spans multiple BAT or Page Table pages.
2021-08-13 21:23:12 +02:00
Mai M
891726e924
Merge pull request #10013 from OatmealDome/wsd-thanos-snap
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WiimoteReal: Remove WiimoteScannerDarwin
2021-08-13 13:24:38 -04:00
Mai M
82969db7de
Merge pull request #10018 from JosJuice/code-allow-name-line
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DolphinQt: Allow $ line when entering AR/Gecko code
2021-08-13 13:22:25 -04:00
Mai M
e2ccad7f95
Merge pull request #10017 from JosJuice/qt-gecko-notes-lf
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DolphinQt: Don't add trailing newline to Gecko notes
2021-08-13 13:21:07 -04:00
Mai M
c43f451da8
Merge pull request #10022 from MerryMage/codesign-debug
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DolphinQt: Add entitlement to allow debugger to attach in Debug builds
2021-08-13 13:19:59 -04:00
Mai M
7cc8437050
Merge pull request #10023 from JosJuice/qt-breakpoint-focus
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DolphinQt: Set default focus for NewBreakpointDialog
2021-08-13 13:18:58 -04:00
Tillmann Karras
56f92c5ce3
GameSettings: force DSPLLE in remaining Neo Geo games
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These two games were missed in PR #3841 .
2021-08-13 17:54:48 +01:00
JosJuice
6c908f8ddb
DolphinQt: Set default focus for NewBreakpointDialog
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I found it a little bit annoying that you can't start typing
the desired address immediately after opening the window.
Also getting rid of the window's ? button while I'm at it.
2021-08-13 10:56:11 +02:00
Admiral H. Curtiss
57037a69f9
PowerPC: Call InvalidateICacheLine() in InstructionCache::Invalidate() for clarity.
2021-08-12 19:27:25 +02:00
Admiral H. Curtiss
4afbd87188
PowerPC: Fast path in InvalidateICache is only valid if the address is 32-byte aligned.
2021-08-12 19:27:25 +02:00
Merry
ec2c10887f
DolphinQt: Add entitlement to allow debugger to attach in Debug builds
2021-08-12 15:08:17 +01:00
Tilka
a27dbe58a6
Merge pull request #10020 from K0bin/d3d12-state-fix
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D3D12: Transition compute textures to UAV state
2021-08-12 00:04:25 +01:00
Léo Lam
bfbbed8308
Merge pull request #10019 from JosJuice/port-enable-cheats
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Port Enable Cheats to the new config system
2021-08-11 21:20:10 +02:00
JosJuice
fa0525f826
Port Enable Cheats to the new config system
2021-08-11 18:07:43 +02:00
Robin Kertels
40dcf1c2e2
D3D12: Transition compute textures to UAV state
2021-08-11 00:17:04 +02:00
JosJuice
cda442d2d8
DolphinQt: Allow $ line when entering AR/Gecko code
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When you come across a cheat code in a place like the Dolphin
wiki, it's often posted like this:
$16:9 Widescreen
0441187C 3FE38E39
Sometimes users try to paste this in its entirety into the Code
field, which leads to Dolphin reporting an error on the first line.
I think it would be nice to make this a little smoother by having
Dolphin accept having a first line that starts with $.
2021-08-10 19:19:34 +02:00
JosJuice
7eabd9e830
DolphinQt: Don't add trailing newline to Gecko notes
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Also fixing a string mistake where the text for AR codes
was copypasted for Gecko codes.
2021-08-10 18:29:54 +02:00
Tilka
b0346ca980
Merge pull request #10015 from JMC47/gameinigiq
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GameINI: Add missing Vertex Rounding to GIQ.ini
2021-08-10 05:47:01 +01:00
JMC47
095afe25df
GameINI: Add missing Vertex Rounding to GIQ.ini
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This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00
OatmealDome
e9a11cdbfd
WiimoteReal: Remove WiimoteScannerDarwin
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For several reasons:
- It pegs the CPU at 95% for scanning even when Dolphin is idle
- WiimoteScannerHidapi works fine on macOS
- Less macOS code to maintain
2021-08-09 18:48:58 -04:00
Tilka
128e1029dd
Merge pull request #10010 from AdmiralCurtiss/jit-cache-translate-address-cleanup
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PowerPC: Minor cleanup around JitCache_TranslateAddress().
2021-08-09 17:33:46 +01:00
Admiral H. Curtiss
116d1361d5
PowerPC: Let callers of JitCache_TranslateAddress determine whether the address was translated.
2021-08-09 18:25:35 +02:00
Admiral H. Curtiss
95fbd09691
PowerPC: Update variable name conventions and const-ness around calls to JitCache_TranslateAddress().
2021-08-09 01:25:04 +02:00
Admiral H. Curtiss
3296d2fc1f
PowerPC: Reorder members of TranslateAddressResult to reduce struct size.
2021-08-09 01:25:04 +02:00
Tilka
0ee97c47e8
Merge pull request #10009 from OatmealDome/re3-inv-texture-cache
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GameINI: Force safe texture cache on Resident Evil 3
2021-08-08 21:05:36 +01:00
OatmealDome
2680a13564
GameINI: Force safe texture cache accuracy on Resident Evil 3
2021-08-08 16:00:30 -04:00
Léo Lam
8e1dbdb257
Merge pull request #10006 from Tilka/pulse
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AudioCommon: fix bogus error + cleanup
2021-08-08 13:16:54 +02:00
Tilka
682c7454f0
Merge pull request #10005 from JMC47/incredibleini
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GameINI: Fix EFB Copy Offset in more games
2021-08-08 11:11:46 +01:00