Commit Graph

815 Commits

Author SHA1 Message Date
XTra.KrazzY a20bc0a426 Removed some comments and expanded ISO name
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@828 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 14:29:28 +00:00
XTra.KrazzY e6bc65318c Finished new Filesystem tree viewer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@827 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 14:08:16 +00:00
XTra.KrazzY 15c3ea50fc Made filesystem viewer to show folders and subfolders right. Only bug remaining (supposed to be simple) is that after the first folder recursion the searching stops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@826 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 13:23:10 +00:00
memberTwo.mb2 5796ccaca4 small oversight
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@823 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 09:21:46 +00:00
Sonicadvance1 2df982a503 Yay, comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@818 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:26:21 +00:00
fires.gc bb7cae4c18 bug fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@817 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:21:39 +00:00
Sonicadvance1 f7fa972a50 Changed to checking for 32bit linux and I also missed a texture
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@816 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:18:27 +00:00
fires.gc 7c4be7a975 missing commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@814 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:19:43 +00:00
fires.gc 12d3810203 changed exception behavior a little bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@813 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:17:10 +00:00
John Peterson d4f8f0d3ae Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.

Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
Sonicadvance1 e1eb51a010 Fix Building in Linux, removed the define for _T() in Common.h so now we can have wx headers after including Common.h. Also, InterlockedExchange isn't in Linux so I just made it assign the variable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@809 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 08:51:57 +00:00
John Peterson c343b8b8bb Fixed the chipmunks-like sound in Soul Calibur 2 movies and perhaps RE4 movies. This problem originated from the Baten fix in rev 609. Apparently all pb.src_type = 2 sounds don’t need this fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@808 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 05:41:02 +00:00
Shawn Hoffman eb65601f90 updated the filesystemviewer. maybe someone can help and explain why the treectrl doesn't work for me in non-debug builds?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@807 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 05:33:24 +00:00
John Peterson 4001e11116 Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@806 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 04:00:47 +00:00
hrydgard 77899058e9 Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@800 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 20:15:05 +00:00
hrydgard 71193449d4 oops, forgot to submit vcproj.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@799 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:31:59 +00:00
hrydgard bdab2ad126 wave loggin for LLE plugin too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@798 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:02:52 +00:00
hrydgard 49534ca586 Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@797 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 18:57:33 +00:00
Sonicadvance1 5c53460817 Made the SSE work with GCC 4.3 and above, may also work with 4.2 and above
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@793 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 16:43:40 +00:00
Shawn Hoffman 6e4673d5e7 most lame update ever, falcon4ever really wanted this to be changed, blame him
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@792 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 22:45:48 +00:00
memberTwo.mb2 0464cba75e Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@791 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 21:39:50 +00:00
Shawn Hoffman 26552968b7 updated njoy so it now shows it's beautiful aboutbox too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@790 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 19:29:30 +00:00
Shawn Hoffman d11f42c329 improved the new way of doing aboutboxes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@789 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 19:17:15 +00:00
daco65 5cacbf97b7 forgot to remove this little header :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@788 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:12:19 +00:00
daco65 22b2b36711 Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@787 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:05:56 +00:00
John Peterson c0af02df49 Tried another SSBM fix. Please test if "SSBM remedy 2" is still needed in SSBM by turning it off from the debugger. I didn't need it but perhaps someone else does.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@786 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 00:59:12 +00:00
John Peterson f4b9a22324 Attempt to fix a sound problem that could appear in SSBM, Battle Stadium DON and perhaps other games. Please report any side effects.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@785 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-06 18:40:34 +00:00
memberTwo.mb2 037e3d0442 reverted r782 for linux only due to sse misalignment with gcc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@784 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-06 13:31:19 +00:00
Laurence Muller 54719af08c removed win32 gui from the plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@783 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 23:04:35 +00:00
memberTwo.mb2 2cc477b7d5 "as is" sse in some cases in TextureDecoder.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@782 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 21:38:06 +00:00
nakeee 1fb3779ed6 Found another SVN_STR
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@781 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 19:31:51 +00:00
nakeee 6336af92a1 add svnrev.h to linux
solves issue 93


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@780 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 18:49:55 +00:00
memberTwo.mb2 407bd39d8b fix savestates in SC mode at least
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@779 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 11:52:44 +00:00
memberTwo.mb2 adb549254e reverted r777 (bad sunday morning quick commit) but the general id is there :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@778 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 08:12:27 +00:00
memberTwo.mb2 7a6c46d8a6 oops savestate in SC mode should be fixed now (bug from 760).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@777 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 07:56:16 +00:00
nakeee 4782f893d7 Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@776 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 05:39:59 +00:00
XTra.KrazzY c69506bb46 Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@775 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:47:28 +00:00
nakeee d4dafd1d5b exports the symbols on linux as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@774 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:28:11 +00:00
nakeee f650cb19e4 added console.cpp to HLE on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@773 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:22:29 +00:00
nakeee 717a0d51e1 added the mixer.cpp to LLE on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@772 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:07:55 +00:00
XTra.KrazzY 8eef6f9cd5 Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@771 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 21:47:56 +00:00
John Peterson 664f4dee0e Fixed small mistake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@770 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 21:31:20 +00:00
nakeee ff1a11bd1f () in the wrong place issue 209 (thanks slink...@hotmail.com)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@769 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 20:43:35 +00:00
nakeee 4789072ad9 include games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@768 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 20:15:19 +00:00
nakeee 27d3191f4d Small build fix
isn't there a nicer way to make wxString into c_str?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@767 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 19:50:04 +00:00
fires.gc c7ae1fd402 Reverted r762 and r763 - i don't see any good reason to keep this revision as long as nobody fixes the windows build (btw: i don't understand why we need a non-WX build at all). if someone is going to fix it he can revert this revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@766 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 17:26:12 +00:00
John Peterson 59b115d197 Changed _SECURE_SCL from 1 to 0 in the debugger to allow me to access SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() from there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@765 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 14:26:47 +00:00
John Peterson a7fa1410c2 Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 13:39:38 +00:00
Sonicadvance1 580193658a Linux: Woops, SConscripts were broken, fixed. I think I broke using wx..maybe. Too tired to fix right now, must sleep
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@763 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 08:27:56 +00:00
Sonicadvance1 9a3ebd0c3b Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 07:57:28 +00:00
hrydgard 3d475abf2b Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 00:16:19 +00:00
memberTwo.mb2 8d0f6d40f4 DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@760 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 22:05:28 +00:00
fires.gc 8997f9cb3e added support for multi selection to compress/decompress multiple files at once (btw: it sux that we have to kick the garbage with another tool:))
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@759 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 21:48:18 +00:00
hrydgard d162fa6ade Added comment that Addr__AXOutSBuffer_2 contains the destination address for mixing in RAM.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@758 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 18:59:57 +00:00
hrydgard 655bc23322 fix some comments, some files with mixed line endings, some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@757 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 17:22:35 +00:00
John Peterson e8e8caea8f Small cleanup. Moved some declarations to a header file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@756 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 11:24:04 +00:00
John Peterson 2c78946797 Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@755 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 10:59:56 +00:00
nakeee d00ea2cf43 Added logging files to SConscript
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@753 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 05:51:55 +00:00
John Peterson 2bc4ea5362 Minor mistake. I don't know if this can cause any problems so I change it back to a dot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@752 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 01:37:17 +00:00
John Peterson b200cd9b73 Made the debugger automatically get the PB address.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@751 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 01:31:11 +00:00
John Peterson cf5251331e Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@750 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 22:00:20 +00:00
hrydgard a2e0cdcbc1 style fixup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@749 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 21:50:35 +00:00
nakeee 3d6d64c632 Get rid of locks added InterlockedExchangeAdd function in thread.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@748 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 21:40:20 +00:00
hrydgard 65f8c4bca1 unbreak DX9 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@747 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 19:59:50 +00:00
memberTwo.mb2 d15d6d2b5e r729 fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@746 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 18:43:56 +00:00
nakeee 29fdb6837a Making sure nothing broke on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@745 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:12:47 +00:00
nakeee 4923da76d7 all this to make stop work without message passing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@744 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:03:24 +00:00
nakeee 55226f7ec4 reverting 64 bit as it doesn't work properly.
Well can't say I didn't try :-)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@743 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 14:25:03 +00:00
nakeee 8439b06fdc another 64bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@742 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 13:11:10 +00:00
nakeee d6219e73bd converted to 64bit (please check on windows)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@741 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 13:04:32 +00:00
nakeee dc3fd905c9 experimental multi-core support on linux
- Input seems not to work for some reason (please check and tell me if it's not only me)
- Skip frames is not supported

Report to me of other problems


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@740 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 10:43:32 +00:00
donkopunchstania a1837662a0 Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 03:26:08 +00:00
nakeee f83057262b warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@738 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-01 20:54:16 +00:00
daco65 14541f0f8a big oops
forgot to commit the PatchEngine.cpp a looong time ago

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@737 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-01 00:21:48 +00:00
Maarten ter Huurne abe24d1c36 Fixed compilation on Linux, as instructed by shuffle2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@736 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 22:11:20 +00:00
Shawn Hoffman b2378b592f added better support to simplepad for using a combination of xpads and a keyboard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@735 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 05:10:52 +00:00
Sonicadvance1 0100d74aa3 Woops, wasn't supposed to be changed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@734 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 01:49:06 +00:00
Shawn Hoffman 6178eae001 made all plugins build with correct names and paths. (windows). for some reason njoy and padsimple don't show that they have been compiled with debugfast in their name, not sure why.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@733 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 01:09:02 +00:00
Sonicadvance1 d98c60a0da Fix compiling in Linux for the most part
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@732 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 21:22:44 +00:00
XTra.KrazzY 3d25b525dd Reverted SRAM cache patch.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@731 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 21:21:14 +00:00
John Peterson ba0b277597 Prevent LLE debugging window to start before boot. I don't know if the plugin can get the CPU state, if it can perhaps it's better to have that check in the plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@730 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 18:14:46 +00:00
memberTwo.mb2 df9eba79b2 DataReader migration to faster one: first step.
TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@729 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 17:29:25 +00:00
XTra.KrazzY d80178bd89 Added simple EXI Channel caching. Great for SRAM intensive games such as LoZ:WW (Indoor performance increased from 4500MHz to 6000MHz)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@727 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 14:49:01 +00:00
fires.gc 739c18ff28 all projects should build in windows again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@726 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 14:07:37 +00:00
memberTwo.mb2 a9c81fad7d Stop crash with ogl and render to child window fix. (issue 200)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@725 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 12:15:11 +00:00
nakeee 8c2a9fa08d added files to scons
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@724 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 11:33:39 +00:00
nakeee 7a6937c2d1 fixed case
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@723 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 07:30:51 +00:00
John Peterson f2a5fd1973 Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.

Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.

TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.

Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 03:19:23 +00:00
John Peterson 6a54676914 Made some changes that affect AX music. Please report any side effects.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@721 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 21:26:33 +00:00
hrydgard fb79bc9224 Disable screen saver in the gfx plugin window management too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@720 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:47:44 +00:00
hrydgard 68ae5ac070 Fix tiny bug, submit project change too :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@719 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:35:57 +00:00
hrydgard 48c9333c0f Switch audio fifo queue to a faster non-STL one.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@718 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:34:40 +00:00
hrydgard b2c619da61 Submit all kind of misc little changes and cleanup so I get a clean slate. There should be nothing in here that really changes anything important, except fixing some types in the filesystemgc stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@717 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 16:49:58 +00:00
hrydgard 60c65b53a5 Attempt to prevent screensaver from starting when Dolphin is running in the foreground. Can someone test? (only works in Windows)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@716 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 16:08:48 +00:00
nakeee 45397aaa8e wxT is better
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@715 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:53:46 +00:00
nakeee 4b2c6bb7e5 Fixed weird compilation error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@714 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:45:22 +00:00
nakeee fcbe45ebdd added _() to strings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@713 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:36:43 +00:00
Shawn Hoffman 7a615e9353 merged the halfpress keys down to just one, and tried to set the base for actually having 4 controllers. still need a way to list keyboard+connected xpads in the wxChoice :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@712 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:29:38 +00:00
daco65 9e9c3700b2 added EmuState so you can place the function games.ini had in your game's ini. also renamed the Patches folder to GameIni (thx nakee, toroise was beeing an a**)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@708 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 13:51:00 +00:00
nakeee 7a402985ab A try to fix up input race between glinit and padsimple
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@705 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 11:37:09 +00:00
fires.gc f69166d0c2 Removed the dx9 pad plugin. I won't miss it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@704 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 07:31:43 +00:00
nakeee 7fcc9abe67 Ported windows changes to linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@703 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 05:49:33 +00:00
XTra.KrazzY b632f019da More PadSimple
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@702 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 22:13:50 +00:00
XTra.KrazzY 14880b0232 SimplePad fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@701 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:59:48 +00:00
XTra.KrazzY b5eef72a7d Some actions needs the game list to be refreshed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@700 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:47:19 +00:00
Shawn Hoffman 64f6b82ad5 hopefully this makes my intentions more clear :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@699 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:44:52 +00:00
nakeee 20a8b21800 set defaults only for first controller
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@698 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:36:00 +00:00
XTra.KrazzY fa6a7a2242 Perfected the PadSimple config design.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@697 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:16:32 +00:00
XTra.KrazzY bead0e1950 PadSimple control key buttons now work. Thanks nakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@696 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 20:47:24 +00:00
XTra.KrazzY 6ca082489a Various issue fixes for PadSimple. Numpad support in DInput
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@695 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 20:40:17 +00:00
XTra.KrazzY 53b4dda6c7 Me and Nakeee created a null DSP device, supported in both Windows and linux (tested). Framerate boost and less DSound/LibAO errors. Pending work: Clean up UCodes and create something more...null. We could also hack into the HW Audio Interface (would be actual null device). Also screws up a bit of Wind Waker RTC (awesome day/night transition in save selection menu. 80FPS in save selection menu, 120FPS in logos.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@694 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 18:45:53 +00:00
Shawn Hoffman c31cba8f0b sorry about that...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@693 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 18:02:45 +00:00
Shawn Hoffman 3055091932 (windows)padsimple now shows human-readable names after you set a new key
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@692 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 17:57:57 +00:00
Sonicadvance1 c1b340feb5 Projection Matrix fix, allows PSO to work. If it breaks any games, Tell me. I didn't see any broken ones though. Why was it doing this in the first place? DX does it this new way as well >>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@691 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 16:31:16 +00:00
Shawn Hoffman 96cbb39cd8 improved DIKToString
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@688 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 14:37:01 +00:00
nakeee 1d8cd86b43 Fixed stoping on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@687 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 14:23:04 +00:00
nakeee 2c8f1c5aa6 Use enum instead of numbers, this fixes the control mapping on linux
Fix case of keys


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@686 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 14:05:21 +00:00
Sonicadvance1 015e43340a A simple z-buffer fix for the GL plugin, we were setting the nearz as negative nearz, which messed up the fzero stage in Melee at a certain point. Also redundent code moved about
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@685 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 10:38:37 +00:00
nakeee 3b346a7d47 Forgot to add 2 files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@684 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 09:25:41 +00:00
nakeee 6d872a6be5 linux port of simplepad dialog
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@683 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 09:15:34 +00:00
fires.gc df27789fe9 added two missing libs to compile debug versions of padsimple
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@682 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 08:30:52 +00:00
XTra.KrazzY 60b01ac424 Further PadSimple config window work. Now gets initial characters from configuration in both windows and other systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@681 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 07:02:10 +00:00
nakeee 5290027d58 used wxemptytext
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@680 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 06:00:08 +00:00
nakeee ef4bac25c7 Changed MessageBox to wxMessageBox
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@679 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 05:50:58 +00:00
John Peterson 7d7b1b57ed Prettified the checksum fix. Moved it to its own button. The rest of the manager is now unaltered.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 04:24:33 +00:00
Shawn Hoffman b39f0240cb padsimple config should get keycodes in windows now. replaced wxT("") with wxEmptyString.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@676 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 22:20:37 +00:00
hrydgard 6af08837da Really fix DTK audiostream from compressed iso
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@675 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 22:02:47 +00:00
hrydgard f7b6298e77 Break out BIOS emulation code into its own file. Remove BOOT_BIN support (who still uses that?). assorted warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@674 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 21:14:23 +00:00
nakeee b6605213a1 compile with unicode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@673 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 21:04:34 +00:00
hrydgard 08e81eddb9 Protect dvdread with a critical section, should fix crashes when running ikaruga from a compressed iso. Some coding standard stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@672 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 20:47:11 +00:00
XTra.KrazzY 3883ce6ee9 More PadSimple config dialog work. Added short function to avoid code repetition and easy code reading. Also fixed some C99 infinite loop declarations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@670 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 20:21:17 +00:00
hrydgard e4785df7a2 Ban compression of Wii images until it has been tested. All sorts of minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@669 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 19:10:56 +00:00
John Peterson 284e3ec211 Enabled checksum saving. This should give a reasonably ambitious person a fair chance to upgrade his savegames to the new version. - Please remember to make backups before any attempts to try it. I tried it with SSBM PAL and Mario Sunshine NTSC so I'm confident that it works, just try again if it fails.
Usage: Open your savefile, for example MemoryCardA.raw in a hex editor and update the gamecode and makercode according to yagcd 12.3.1 for the game you want to fix. And remember to update the tag on both locations, both Directory and Directory backup as explained in yagcd. Then open the file, still MemoryCardA.raw or whatever it's called in the Memcard manager (found under the Misc menu). That should correct the checksums. You don't need to do anything else after that, don't click Copy for example. Just close the Memcard manager and use the savefile in the latest revision.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@667 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 18:18:09 +00:00
nakeee d4711a605f test for x11 and xxf86vm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@666 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:47:51 +00:00
fires.gc 55867c169a update to vs2008
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
gigaherz 26daf97f32 Small change to the memcard manager. Now it shows up to 3 frames of the icon animation, using all the 96x32 pixels of the "icon" image.
I wish I knew how to actually do animations...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@661 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 13:29:06 +00:00
Maarten ter Huurne 3aadef14eb Fixed case in header name (thread.h -> Thread.h).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@659 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 11:55:23 +00:00
memberTwo.mb2 da088e62ad DC idle skipping part 2: video thread is woken up when "OnIdle".
For testing purpose only (I can't test with lots of games) because it may break some sync. Besides, I'm not satisfied with the way things are done.
So just uncomment "//#define THREAD_VIDEO_WAKEUP_ONIDLE" in thread.h in order to test it.
Works fine with movies, 2D and simple 3D in ZWW at least.
If it's ok I'll clean up the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 10:52:58 +00:00
John Peterson e4725675fd Notice: This revision break compatibility with all old savegames
This was needed for the three Namco games Baten Kaitos - Wings, Origins and Tales of Symphonia to recognize that it was booting CD2. The critical value was the Disk ID byte 0x00000006 in the memory and on the disc, for these games it was 0x00 for CD1 and 0x01 for CD2. I'm not sure if any other multidisc games are affected by this.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@657 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 09:53:48 +00:00
nakeee 1fe3485792 small warning fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@656 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 07:04:56 +00:00
Sonicadvance1 b91a8ef455 Removed libcwiid from the WiiMote plugin. I will rewrite it later once Wii actually works using low level Bluetooth lib since Bluetooth has a STANDARD LIBRARY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@655 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 06:31:03 +00:00
Shawn Hoffman 6312ccbc30 completed the iso directory path chooser. changed a ini variable name so it is more to sonic's liking, and corrected an #ifndef
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@654 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 00:27:50 +00:00
Maarten ter Huurne 5282ba6e29 Append instead of override LIBS.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@652 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 23:44:26 +00:00
Maarten ter Huurne bcba16bb20 Do not use 32-bit masks on 64-bit offsets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@651 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 23:29:54 +00:00
Maarten ter Huurne 35d830924d Moved ScanDirectoryTree() to FileUtil: this is a generic directory scanning function which might be useful in other places as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@650 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 23:27:38 +00:00
Maarten ter Huurne c688f95374 Fixed another error in pre-previous commit: ScanDirectoryTree should call itself recursively, not AddDirectoryEntries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@649 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 22:31:39 +00:00
Maarten ter Huurne b79bd60b7c Fixed error in previous commit: FSTEntry is no longer an inner class..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@648 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 22:28:33 +00:00
Maarten ter Huurne 851dbcd7d6 Changed File from a class into a namespace, since all its methods were static.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@647 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 22:23:38 +00:00
Maarten ter Huurne 5a3aee5118 Split functionality from AddDirectoryEntries into ScanDirectoryTree (generic directory scanning; OS depedent) and ComputeNameSize (specific for CVolumeDirectory; OS independent).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@646 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 22:13:53 +00:00
Sonicadvance1 1a27044b0a Added language select so it actually works. Games that don't have the available language falls back to English from what I see. The checksum isn't checked in the games? Also started added Wiimote usage in Linux, doesn't do anything since the plugin receives NOTHING in Linux for some reason. I blame Masken because I can
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@645 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 21:13:34 +00:00