added _() to strings

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@713 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2008-09-26 14:36:43 +00:00
parent 7a615e9353
commit fcbe45ebdd
1 changed files with 7 additions and 7 deletions

View File

@ -274,27 +274,27 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
else
{
if(EmuState == "5")
item.SetText("Perfect");
item.SetText(_("Perfect"));
else if(EmuState == "4")
item.SetText("In Game");
item.SetText(_("In Game"));
else if(EmuState == "3")
item.SetText("Intro");
item.SetText(_("Intro"));
else if(EmuState == "2")
{
item.SetText("Problems: Other");
item.SetText(_("Problems: Other"));
//NOTE (Daco): IMO under 2 i see problems like music and games that only work
//with GL or only with DX9
//TODO (Daco): maybe 2 should get a function to present more info... o.o
}
else if(EmuState == "1")
item.SetText("Broken");
item.SetText(_("Broken"));
else if(EmuState == "0")
item.SetText("Not Set");
item.SetText(_("Not Set"));
else
{
//if the EmuState isn't a number between 0 & 5 we dont know the state
//hence why it should say unknown
item.SetText("unknown emu ID");
item.SetText(_("unknown emu ID"));
}
}
SetItem(item);