Commit Graph

13435 Commits

Author SHA1 Message Date
Jasper St. Pierre 61fcfc4bf2 ControllerInterface: Remove unused ClearInputState 2014-11-28 10:50:45 -08:00
Jasper St. Pierre 367a42dcfd ControllerInterface: Implement dummy UpdateInput / UpdateOutputs
Make the implementation here a bit easier.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre 0c056c6411 DInput: Remove the unsupported Lights output
The LEDs feature doesn't actually do anything: the SetState method is
entirely commented out.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre b5d4e8d37e ControllerInterface: Remove unused "force" parameter
I'm not sure when this nonsense of forcing locking the mutex when it's
already taken should have ever taken effect, but let's be thankful it
isn't now. That was a badly worded sentence.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre 6aa1a59ee8 SI: Clean up controller-like devices with subclassing
This takes the giant mess of controller-like devices (dance mat and
steering wheel) down to something more manageable, similar to how
the Donkey Konga bongo controller works.

Based-on-a-patch-by: comex <comexk@gmail.com>
2014-11-28 10:50:45 -08:00
Ryan Houdek ce059769f6 Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
Fiora 561e96b080 JIT: clear FIFO write addresses when block cache is cleared
Fixes a spurious FIFO write check which caused a flags locking assert in
Splinter Cell: Double Agent.
2014-11-27 17:15:01 -08:00
Jules Blok 6d51455195 VideoConfig: Further optimize convergence and separation values and update their descriptions.
Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
Jules Blok b3c6602d06 OGL: Only show the options when stereoscopy was enabled in the INI file.
We'll enable the stereoscopy options globally when it is ready for release.
2014-11-27 16:17:37 +01:00
Rohit Nirmal 84b060d313 Fix building with PCH disabled. 2014-11-26 10:21:04 -06:00
Lioncash 25492f3d70 Merge pull request #1593 from lioncash/arm
Arm(64)Emitter: Make some variables static
2014-11-26 07:56:21 -05:00
Lioncash e9b09a4c9f Arm(64)Emitter: Make some variables static 2014-11-25 23:27:48 -05:00
skidau b806680eac Merge pull request #1522 from jcowgill/sfml-2.1
Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
skidau 69bd1562e2 Merge pull request #1561 from comex/10.9
Update OS X Requirement to 10.9 + fixes
2014-11-26 12:31:28 +11:00
Lioncash 4afb85ef33 Merge pull request #1584 from degasus/master
OGL: also show driver warnings on release builds
2014-11-25 12:41:47 -05:00
Lioncash aa92797f93 Merge pull request #1582 from Stevoisiak/newImprovedFormatting
More formatting and consistency fixes
2014-11-25 12:41:32 -05:00
Lioncash dcdd4e51f6 Merge pull request #1589 from lioncash/x11
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-25 12:41:00 -05:00
James Cowgill a93f86330e Port dolphin to SFML 2.1 2014-11-25 16:44:38 +00:00
Pringo 217ca9ba2b http -> https for Wiki Seach 2014-11-24 22:06:41 -08:00
comex b36b55cfcb Upgrade AudioUnit API usage.
weird that such a simple change doesn't seem to have any obvious
documentation on Apple's website or elsewhere...
2014-11-25 00:42:21 -05:00
comex 759ea3bce7 Update Main.cpp version checks. 2014-11-25 00:27:13 -05:00
comex e631f68c1b Switch from deprecated Carbon idle tickling to Cocoa power assertions.
Also, this avoids keeping the system awake if a game is not being
played.

Frankly, I don't know what the point of precisely tracking these things
is, but that's how the API works.  Feel free to add analogous
functionality on other platforms.
2014-11-25 00:27:13 -05:00
comex aae234c5d7 Fix name conflict between SoundTouch BOOL and ObjC BOOL. 2014-11-25 00:27:13 -05:00
comex 245ff601b7 Merge pull request #1552 from waddlesplash/dolphin-qt
DolphinQt: GameList!
2014-11-25 00:24:32 -05:00
Lioncash c0fd319295 VideoOGL: Move X11 wxWidgets utilities to DolphinWX 2014-11-24 21:15:52 -05:00
Stevoisiak 6da394a4d0 More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
Rohit Nirmal 4d931c16ad Silence a few "zero as null pointer" warnings. 2014-11-24 12:36:46 -06:00
Jules Blok 145e0cc84c OGL: Display the stereoscopy support warning before the stereo setting is reset.
Previously the message would never display, because stereoscopy would be turned off before the warning.
2014-11-24 15:11:00 +01:00
Jules Blok a04edbcb9a VideoConfig: Add separation and convergence modifiers to the game ini. 2014-11-24 15:10:52 +01:00
Jules Blok f64aadd362 VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it. 2014-11-24 12:25:35 +01:00
Jules Blok 0f4d59f612 VideoConfig: Rename StereoFocalLength to StereoConvergence. 2014-11-24 11:58:38 +01:00
Jules Blok 9b2cd82da5 GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
degasus ed9f258b27 GeometryShader: Don't read from output variables 2014-11-23 14:30:12 +01:00
Jules Blok 106df04e8e GeometryShaderGen: Declare the vertex array size. 2014-11-23 14:30:12 +01:00
Jules Blok 422125c1a9 GeometryShaderGen: Add comments. 2014-11-23 14:30:12 +01:00
Jules Blok a565317a6a VideoConfigDiag: Update convergence description.
The switch to the Nvidia formula reversed this setting.
2014-11-23 14:30:12 +01:00
Jules Blok 72c01e3083 VideoConfigDiag: Remove value labels. 2014-11-23 14:30:12 +01:00
Jules Blok 24e4de3643 VideoConfig: Move stereoscopy settings to the Enhancements section. 2014-11-23 14:30:12 +01:00
Jules Blok 6e62dd3415 Add stereoscopy hotkeys. 2014-11-23 14:30:12 +01:00
Jules Blok 21eabc1b9d OGL: Add warning message when stereoscopic 3D is enabled but unsupported. 2014-11-23 14:27:40 +01:00
Jules Blok 0f63186371 TextureCache: Add "Mono EFB Depth Copy" stereoscopy option. 2014-11-23 14:27:40 +01:00
Jules Blok 9994ccb342 PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled. 2014-11-23 14:27:40 +01:00
Jules Blok f3ddf37d07 VideoCommon: Switch to Nvidia stereoscopy offset formula. 2014-11-23 14:27:40 +01:00
Jules Blok 8210b9c915 TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
2014-11-23 14:27:40 +01:00
Jules Blok 02ad1a36ea VideoConfigDiag: Update descriptions.
Since we cannot accurately calculate the eye seperation or the focal length without headtracking these values are purely virtual.
2014-11-23 14:27:40 +01:00
Jules Blok 27f3f804a0 ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
2014-11-23 14:27:40 +01:00
Jules Blok 51a4d6a4be GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
2014-11-23 14:27:40 +01:00
Jules Blok ee76c03160 TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. 2014-11-23 14:27:40 +01:00
Jules Blok 4d075c2efb ProgramShaderCache: Abort shader compilation if geometry shader failed to compile. 2014-11-23 14:27:40 +01:00
Jules Blok 6642af2404 OGL: Remove Virtual XFB SBS support. 2014-11-23 14:27:40 +01:00