Lioncash
6002529ece
DolphinQt/Config/GeckoCodeWidget: Make exec() outcomes explicit
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Makes it a little more explicit which dialog outcomes we're expecting.
While we're at it, we can invert them into guard clauses to unindent
code a little bit.
2019-07-31 09:54:54 -04:00
Lioncash
255d2ff2d2
DolphinQt/Config/GeckoCodeWidget: Deduplicate ini path
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We can store this to a local variable to avoid duplicating the same
string creation twice.
2019-07-31 09:54:53 -04:00
Lioncash
a07d19a2fd
DolphinQt/Config/ARCodeWidget: Use forward declarations where applicable
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Avoids propagating headers into scopes where they're not necessary.
Also uncovered reliance on an indirect inclusion within
CheatsManager.cpp, which is now fixed.
2019-07-31 09:48:45 -04:00
Lioncash
e08a76f9e2
DolphinQt/Config/ARCodeWidget: Call LoadDefaultGameIni() directly
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This is a static function, so we don't need to go through the instance
of SConfig in order to call it.
2019-07-31 09:08:31 -04:00
Lioncash
4d8d2acae7
DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
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If a user indicates that they want to clone and edit an AR code, then
click cancel on the following dialog, we shouldn't actually clone the
code.
We also shouldn't resave the codes if the edit dialog is opened and then
closed again via cancel, as there's nothing that actually changed. This
way we don't perform disk accesses unless they're actually necessary.
2019-07-31 09:01:38 -04:00
Lioncash
0d406f2bdc
DolphinQt/Config/ARCodeWidget: Deduplicate ini path
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We can just store this to a const local and use it to avoid doing the
same work twice.
2019-07-31 08:36:00 -04:00
Lioncash
6e14dcf70a
DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class
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Previously, the constructor of GameConfigEdit wasn't doing anything with
the passed in parent pointer. This is dangerous because it can result in
memory being leaked in certain scenarios. It can also affect layout
decisions made by the parent. Instead, pass it through to the base class.
Current usages of the class pass in nullptr as the parent, so this is a
safe change to make with regards to the class hierarchy.
While we're at it, we can std::move the passed in QString into the class
member, allowing calling code to move strings into the constructor,
avoiding copies.
2019-07-30 19:17:25 -04:00
Connor McLaughlin
dea2b9c509
Merge pull request #8258 from CookiePLMonster/dx11.1-detection-fixes
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D3D11 resources refactor and DX11.1 feature detection fixes
2019-07-30 01:24:57 +10:00
Silent
baa9636d48
D3D11: Add extra logging to StateCache::Get
2019-07-29 16:48:24 +02:00
Silent
43bfb183c2
D3D11: Show a warning message about unsupported features when switching to D3D11 backend on Windows 7
2019-07-29 16:47:45 +02:00
Silent
ff00873610
D3D11: Query for output merger logic op support and use logic op code only if supported
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Previously code assumed that if DX11.1 runtime is supported, logic ops will,
but Windows 7 SP1 with a Platform Update supports DX11.1 runtime without logic ops.
This created pretty jarring visual artifacts, which now should be gone OR replaced
with much less jarring errors.
2019-07-29 16:47:39 +02:00
Silent
a6b8e8b9c3
D3D11: Ownership fixes for objects in DXTexture
2019-07-29 16:43:02 +02:00
Silent
77425ef83b
D3D11: Ownership fixes for objects in D3DState
2019-07-29 16:39:21 +02:00
Silent
88db577c17
D3D11: Correctly poll ALL possible AA levels.
2019-07-29 16:39:06 +02:00
Connor McLaughlin
b0113b6c64
Merge pull request #8266 from lioncash/shadowing
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D3DCommon/Shader: Use std::optional where applicable
2019-07-28 14:24:32 +10:00
Connor McLaughlin
5bad233b1a
Merge pull request #8265 from lioncash/view
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OGL/ProgramShaderCache: Use std::string_view where applicable
2019-07-28 14:21:59 +10:00
Lioncash
6db305a4e8
VideoBackends/Null: Add missing override specifiers
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Applies a missing override specifier to VertexManager's destructor.
2019-07-27 17:33:18 -04:00
Lioncash
23c5b362a5
VideoBackends/Null: Apply final to classes where applicable
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These aren't intended to be further specialized, so we can make this
obvious with final.
2019-07-27 17:33:18 -04:00
Lioncash
86000fc6b4
VideoBackends/Null: Remove unnecessary constructors and destructors
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Removes constructors and destructors that don't actually provide any
behavior (i.e. doesn't constain generated code related to non-trivial
members in a cpp file, etc).
Lessens the amount of code present.
2019-07-27 17:33:18 -04:00
Lioncash
bdcc5853d5
VideoBackends/Null: Remove unnecessary includes
2019-07-27 17:33:16 -04:00
Lioncash
aca02f9734
D3DCommon/Shader: Use std::optional with CompileShader()
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Allows removing the use of an out parameter, making it nicer to use.
2019-07-26 20:06:14 -04:00
Lioncash
0ce6264f90
D3DCommon/Shader: Create vector via iterators in CreateByteCode()
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Same behavior, but without unnecessary zeroing of data contents.
Instead, we supply the dataset to use directly.
2019-07-26 19:45:33 -04:00
Lioncash
287b446ef7
D3D/DXShader: Remove duplicate GetByteCode function
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This is already provided in the base class, which performs the same
exact behavior. Given the function in the base class isn't virtual, this
also essentially resolves an instance of shadowing.
2019-07-26 19:45:23 -04:00
Lioncash
67bd2de73e
OGL/ProgramShaderCache: Convert typedef over to a using alias
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Same thing, but nicer to read from left to right.
2019-07-26 18:43:44 -04:00
Lioncash
d6617d399f
OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicable
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Same thing, less reading.
2019-07-26 18:22:55 -04:00
Lioncash
6e69e3cf26
OGL/ProgramShaderCache: Remove unused headers
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Removes a few inclusions that aren't necessary, reducing the number of
header dependencies.
2019-07-26 18:09:44 -04:00
Lioncash
fb384dec55
OGL/ProgramShaderCache: Use std::string_view where applicable
2019-07-26 18:02:00 -04:00
Silent
890f781cd0
Factorize software renderer backend switching warning to be fetched from a new GetWarningMessage in video backend - will be needed for DX11.1 feature set warnings
2019-07-26 19:39:07 +02:00
Silent
799c52463e
Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr
2019-07-26 19:38:58 +02:00
Connor McLaughlin
d48dabc1fd
Merge pull request #8259 from stenzek/macos-disable-reversed-depth
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Vulkan: Disable reversed viewport depth on macOS/MoltenVK
2019-07-25 14:11:09 +10:00
Connor McLaughlin
a8bbbd0bfc
Merge pull request #8262 from Tilka/gdbstub
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Fix GDB stub build
2019-07-25 13:54:02 +10:00
Connor McLaughlin
ac9912bad3
Merge pull request #6321 from stenzek/efb-savestates
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Support saving EFB and texture cache in save states
2019-07-25 13:50:57 +10:00
Silent
3529dfd691
Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.
2019-07-24 00:18:58 +02:00
Stenzek
53e30c06e8
Config: Add an option to skip saving texture cache to save state
2019-07-24 05:19:22 +10:00
Stenzek
63358adfb1
Core: Save movie state before video backend state
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Fixes the old frame number/inputs being displayed after loading state.
2019-07-24 05:19:22 +10:00
Stenzek
560074cf9f
Core: Fix crash when state is loaded while waiting for the CPU
2019-07-24 05:19:22 +10:00
Stenzek
137009affe
FramebufferManager: Support saving EFB to save state
2019-07-24 05:19:22 +10:00
Stenzek
1082468133
TextureCache: Support saving cache entries, including EFB copies
2019-07-24 04:10:38 +10:00
Stenzek
b26bb0605b
VideoBackendBase: Do save state logic on the GPU thread
2019-07-24 04:08:25 +10:00
Stenzek
a25a4e0708
State: Use RunOnCPUThread to invoke save state handlers
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This ensures that the emulated state is only touched by the CPU thread
2019-07-24 04:08:25 +10:00
Stenzek
df45e714a3
Core: Support asynchronously executing functions on the CPU thread
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The CPU thread will be interrupted to execute the callback, and then
restored to its old state after execution completes.
2019-07-24 04:08:19 +10:00
Léo Lam
29ba53f6c3
Merge pull request #8256 from JosJuice/setrunninggamemetadata-channel-disc
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Never set disc as active title when launching channel with same ID
2019-07-23 09:47:55 +08:00
Léo Lam
c8c1a0d747
Merge pull request #8253 from JosJuice/fakesigned-common-key-fix
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Re-implement FixCommonKeyIndex for WAD files
2019-07-23 09:41:46 +08:00
Connor McLaughlin
8f6b237e11
Merge pull request #8217 from CookiePLMonster/windows-updater-improvements
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Updates to auto-updater on Windows
2019-07-23 10:39:04 +10:00
Anthony
66e7a11139
Merge pull request #8235 from lioncash/move
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Common/DebugInterface: Minor cleanup changes
2019-07-22 15:07:14 -07:00
Anthony
136264d340
Merge pull request #8245 from JosJuice/volumeverifier-wii-menu-region
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Fix VolumeVerifier considering Wii Menu WADs to have wrong region
2019-07-22 15:06:07 -07:00
JosJuice
8bb333d811
ConfigManager: Include "Common/Common.h" for _trans macro
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Aims to fix https://github.com/dolphin-emu/dolphin/pull/8232#issuecomment-513913625
2019-07-22 22:23:46 +02:00
Silent
baab660f1c
WinUpdater: Removed MAX_PATH limitation on path to updater, also fixed a wrong size parameter
2019-07-22 19:46:25 +02:00
Silent
94a19ca670
Qt/Updater: Fixed an assert on m_parent->close() (was called from a wrong thread)
2019-07-22 19:30:02 +02:00
Silent
4b03790eda
Core: Fixup AutoUpdateChecker::TriggerUpdate on Windows:
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- Properly close handles if Updater.exe process spawns successfully
- Fix STARTUPINFO sizeof typo
2019-07-22 19:29:50 +02:00