Commit Graph

6733 Commits

Author SHA1 Message Date
Glenn Rice 5a175c16c3 Fix the cmake version check for gtk.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6816 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:09:39 +00:00
xsacha 299f163d38 Simplify the SSSE3 code for better understanding.
The end result is unchanged.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6815 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 07:25:36 +00:00
Soren Jorvang 9c09500a13 For some reason the wxGLCanvas loses keyboard focus whenever the
full-screen mode is toggled, so we just re-set it afterwards.

Didn't mean to include the version string in the status bar updates.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6814 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:48:22 +00:00
xsacha bb725858ea Forgot to commit the alignment for opcode last time.
Also, alignment fix for dlist (thx cotton).

Hopefully no crashes now :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6813 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:38:12 +00:00
xsacha 3f5d1afc6a Use alignment for ReadDataU32XN. Revert james temp fix.
Should provide some form of a speedup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6812 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:54:35 +00:00
Soren Jorvang d78be40be9 Print the performance status in exactly one place.
Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.
 
Only warn about a failed low-memory allocation if one was requested.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:09:11 +00:00
Glenn Rice 9bbed569d9 Add the last few languages added to the windows build.
Make pthreads linkage precise for the nowx build.  Fixes issue 3875.
Fall back to pkg-config for gtk+-2.0 if cmake is version 2.8.2.  That version has a bug that doesn't detect gdk-pixbuf-2.0.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6810 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 02:18:34 +00:00
james.jdunne de40765504 Quick fix for DataReadU32xN_SSSE3. Should fix crashes caused by r6802.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6809 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 01:29:24 +00:00
Soren Jorvang 687d6d2b7e wxWidgets 2.9.2 works with _("") strings for command-line arguments.
Optimize the OS X build for Core 2 CPU's.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6808 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 00:07:22 +00:00
Soren Jorvang d7b6766fe2 Fix cocoaGL window resizing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6807 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 23:48:59 +00:00
Glenn Rice 08b2e766d6 Fix install location of mo files on windows.
Add Japanese translations thanks to DanbSky.
Add Greek translations thanks to Link_to_the_past and gpower2.
Add Dutch translations thanks to MADCreations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6806 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 23:12:22 +00:00
sl1nk3.s 795a22559b Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6805 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 21:28:02 +00:00
Glenn Rice 83eed62449 Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 19:26:36 +00:00
Soren Jorvang 601eab79e1 Properly resize the GL canvas on window changes with USE_WX and wx 2.9.
Fixes issue 2524.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6803 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 16:18:41 +00:00
xsacha f9e4e73e42 Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6802 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 13:14:56 +00:00
skidau f49efa8868 LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6801 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 03:03:03 +00:00
Glenn Rice a92fd2b4a1 Add simplified Chinese translations thanks to thegfw.
Add Korean translations thanks to Siegfried.
Updated German translations from JackyCola, revised with suggestions from LucasX.
Updated Polish translations by Baszta.

Also updated the windows language target.  We seriously need to find a way to get that target working for general users.  Probably by importing parts of gettext in the externals.  That way we don't need the maintain the mo files in svn.  It should be easy to implement this on OSX as gettext is in MacPorts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6800 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 21:15:44 +00:00
Soren Jorvang 70f4dd9df3 Lipo the ppc fat out of Cg to save some space.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6799 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 21:05:34 +00:00
Soren Jorvang 26d0f58aec The r5799 workaround is no longer necessary with r6792 + r6795.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6798 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 19:39:43 +00:00
NeoBrainX 81638396c0 Some more work on CMake on Windows:
- add support for precompiled headers with MSVC
- compile with _FILE_OFFSET_BITS=64 and _LARGEFILE_SOURCE only for our sources, some dependencies seem to have problems with it enabled...
- disable -Wall for MSVC too prevent warning flood
- rename aes_cbc.c and aes_core.c to cpp files since it makes stuff a lot easier and there's really no reason not to do it since they had been compiled as C++ before anyway

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6797 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 16:36:19 +00:00
Soren Jorvang e6c87cbe3d Oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6795 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 15:20:35 +00:00
Rodolfo Osvaldo Bogado d47d2a05d2 some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:13:24 +00:00
Soren Jorvang b7767b63a3 Generalize some __linux__ ifdefs for Unix/X11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6793 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:11:46 +00:00
Soren Jorvang d4158f076a Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:09:27 +00:00
dimitri_le_bon_pilote f634d58035 Changed the IOCTLV_READ_DIR function to use the replacements list.
It will now decode entities of unsupported FAT32/NTSC/etc characters in filenames to be returned, so that games such as HP:HBP won't fail to find files containing such unsupported characters.

Unless there are still parts of code waiting for file name replacements, this should completely fix issue 3443...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6791 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 13:49:54 +00:00
Glenn Rice fbd4487987 Worked around the Norwegian Bokm(å/aa)l issue.
Enhanced the gettextize script to update mo files for windows and osx.  This script should be run any time that a new language is added (don't for get to svn add the Data/Languages language subdirectory), and on occasion to update the language files with strings from the source code.
Added the Hebrew mo file for windows and osx (and update the others).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6790 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:47:04 +00:00
xsacha 1a72beead0 TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6789 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:06:53 +00:00
nakeee e633c7824f Make langs in abc order
Playing a bit with hebrew


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6788 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 20:49:26 +00:00
Glenn Rice 05198a8e4e Go back to using FindGtk for the cmake build. The module is fixed with later versions of cmake. We may need to check the cmake version and fall back to pkg-config for those using older versions. Please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6787 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 19:14:45 +00:00
Glenn Rice 34732999a1 Added some languages:
Added Norwegian Bokmål thanks to KHRZ
Added Polish thanks to Baszta
Added Russian thanks to Kein

Also cleaned up the appearance of the GFX config dialog a bit, fixed a minor issue in the cmake build, and fixed the nowx build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6786 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 17:35:34 +00:00
j4ck.fr0st 7c121dadcb Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
As side-effect, changed GameListCtrl sorting to use the configured IPL/GC language instead of the UI language, which is misleading with missing translations, and possibly wrong if we ever get translations that are not part of the GC ones.
In case we want the old behavior back, revert GameListCtrl.cpp and ISOProperties.cpp.

For translators: use either "<System>" if your operating system is the same language as the one you're translating for, or replace one of the others. Someone will add them to the list when they are committed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6785 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 15:05:59 +00:00
xsacha 5c725262ba Refactor all the SSSE3 functions in TextureDecoder so that the cpu_info check isn't looped over. Speeds up most textures dramatically (where it has previously slowed them).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6784 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 09:08:36 +00:00
xsacha 394534814b New SSSE3 implementation for I4 texture decode. 14% speedup over the previous SSE4 implementation (so it was scrapped).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6783 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 08:07:45 +00:00
Glenn Rice aac34f037f Add profiling (via oprofile) to the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6782 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 05:27:18 +00:00
xsacha 3cf8003a55 From my last commit: Fix build on Linux. Use SSSE3 instead of SSE3.
Remove some unused vars from the SSE2 CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6781 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 04:59:26 +00:00
Rodolfo Osvaldo Bogado 807671e32f fix for a error introduced in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6780 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 03:41:28 +00:00
xsacha f667c03d55 New SSSE3 implementation of RGB5A3. About 40% improvement (less cycles) on the plain C version and 17% on the SSE2 version.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6779 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 02:52:07 +00:00
j4ck.fr0st bedc889a56 Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6778 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:51:28 +00:00
Rodolfo Osvaldo Bogado f869281301 normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:23:57 +00:00
xsacha 62b79028ef This needs to be in the right place to work for <sse4. Going to bed now :P.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6776 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:55:26 +00:00
xsacha 87bd4dd4b9 Probably want to store the result for sse4.
Makes I4 textures appear again for SSE4 codepath.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6775 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:52:53 +00:00
xsacha 5c1f30060e Fix a missing 'else' in last commit.
Remove more redundancy in CMPR (may make it faster - not tested).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6774 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:30:48 +00:00
xsacha 9efa62b0ed Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.
Remove a bit of redundancy in CMPR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6773 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:17:26 +00:00
xsacha 9cb3340754 An extra 5-10% speedup for I4 texture decoding with SSE4.1 intrinsics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6772 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 16:00:39 +00:00
Glenn Rice 418357190b Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
Fix the number of connected wiimotes in the configuration dialog so it works with translations, and update translations accordingly.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6771 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 15:18:00 +00:00
xsacha dcbfd4ea4c SSSE3 implementation of IA8 texture decode. Roughly 50% faster than SSE2 version on my computer (SSSE3: 77%, SSE2: 57% vs reference C on Core2 Duo). About half as many cycles.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6770 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 14:55:05 +00:00
xsacha a6acc99a89 Last commit only requires SSSE3, not SSE4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6769 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:54:18 +00:00
xsacha 53474403e2 An SSE4 implementation for I8 texture decode. Slightly faster than SSE2 version on my computer (SSE4: 60%, SSE2: 55% vs reference C on Core2 Duo).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6768 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:40:32 +00:00
xsacha c02f56fca3 Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6767 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 09:42:44 +00:00
xsacha c4477f68e1 ~93% speed improvement (over plain C++) in RGBA -> BGRA conversion for processors that support SSSE3 (Core or newer).
About 40% faster than the SSE2 implementation.

May not be required in future but good for reference.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6766 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 07:54:04 +00:00