Commit Graph

8781 Commits

Author SHA1 Message Date
NeoBrainX e3e14af0dd Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
This reverts commit 4d868705fd.
2012-12-24 21:29:24 +01:00
Pierre Bourdon 2c58385fe2 Revert "Uninitialized usage.. or so it thought."
This reverts commit 7839676c87.

Parlane, I hate you.
2012-12-24 21:23:28 +01:00
Glenn Rice 02acafce52 Merge branch 'translations-update' 2012-12-24 14:09:43 -06:00
NeoBrainX 4d868705fd VertexShaderGen: Fix a shader compilation error. 2012-12-24 19:50:16 +01:00
NeoBrainX 5a78351033 TextureCacheBase: Fix a potential bug when using custom textures. 2012-12-24 19:50:16 +01:00
NeoBrainX 249afa5eac Change copyright year to 2013 in the about dialog. 2012-12-24 19:50:16 +01:00
NeoBrainX 2fedab3bad OGL: Make OSD messages fade out properly instead of having them disappear spontaneously. 2012-12-24 19:50:16 +01:00
rog 2dd570c880 Should completely fix game list sorting. 2012-12-24 13:29:19 -05:00
rog da5e61b45b Fix another sorting bug. 2012-12-24 13:04:57 -05:00
rog 14a31d9b3a Fix sorting bug. 2012-12-24 12:48:14 -05:00
Ryan Houdek 09b05c0f6c Add header guards to InterfaceBase.h 2012-12-24 09:46:37 -06:00
Ryan Houdek 296b9b1c16 Small bit of clean up in GLES-software. 2012-12-24 09:37:12 -06:00
degasus 78ff8a769c Merge branch 'osx-savegame-fix' 2012-12-24 13:30:59 +01:00
kostamarino@hotmail.com 6d61a54ef1 Update Greek language. 2012-12-24 11:52:20 +02:00
Matthew Parlane eedca57270 Revert "support retina display"
This reverts commit 3aa9901618.
2012-12-24 08:01:44 +13:00
Matthew Parlane 59ec1fe180 Fix some random warnings. 2012-12-24 07:37:50 +13:00
degasus bd0abb3d2f revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
Matthew Parlane f865450b5a Changed to non conflicting overload. 2012-12-24 00:00:45 +13:00
Matthew Parlane a8ddc3e069 Function definition was not updated. 2012-12-24 00:00:25 +13:00
Matthew Parlane 7839676c87 Uninitialized usage.. or so it thought. 2012-12-24 00:00:04 +13:00
Matthew Parlane 4dbd2ed7fb Unused variable. 2012-12-23 23:59:44 +13:00
Matthew Parlane 589222857f Someone changed this to a u32... it's definitely a s32 :) 2012-12-23 23:59:10 +13:00
Grant Paul 3aa9901618 support retina display 2012-12-23 21:33:52 +13:00
Matthew Parlane e3eebdf591 Fixes swprintf_s issues hopefully.
Also fixed an include not using correct caps.

According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
2012-12-23 20:25:11 +13:00
Matthew Parlane 089434b719 Apply same force to float fix as has already been done for DX11. 2012-12-23 20:01:58 +13:00
Matthew Parlane 3a2c0b778a Fixed stupid bool to int conversion warnings. 2012-12-23 19:53:15 +13:00
Matthew Parlane a76059377d Warning free SOIL lib. 2012-12-23 19:24:57 +13:00
Matthew Parlane 1c01fd9c9d Remove warning about ambigious if/else. 2012-12-23 19:24:30 +13:00
Glenn Rice 3a0782ff33 Update French and Spanish translations. 2012-12-22 23:05:02 -06:00
rog d66dd970cd Implement select audio backend CLI option.
Fixes issue 4920.
2012-12-22 18:25:52 -05:00
degasus ffddfd8662 do only invalid hashes instead of all textures on loading
this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00
Pierre Bourdon 65f88567b5 Added Tools/buildbot-try.sh. See http://code.google.com/p/dolphin-emu/wiki/BuildbotTry for documentation about that feature. 2012-12-22 10:51:41 +01:00
degasus 2df0c31d13 add invalid flag for BPStructs (fix issue 5790)
this flag will be set on loading a state and checked before every rendering.
2012-12-21 21:04:53 +01:00
Glenn Rice cb54b822a6 Update Japanese translations. 2012-12-21 07:41:41 -06:00
Glenn Rice 9b7eb9cf35 Update Brazilian Portuguese translations. 2012-12-20 20:42:22 -06:00
Glenn Rice 05c6d11d48 Update Spanish translations. 2012-12-20 08:26:27 -06:00
Pierre Bourdon b0cbac174b Implemented dpop samples support 2012-12-19 08:31:17 +01:00
Ryan Houdek 2db4549174 Fix a memory leak based on Lioncash's patches. 2012-12-18 23:35:28 -06:00
Pierre Bourdon 071b27f0bb Fix volume mixing in DownloadAndMixWithVolume (same issue with >1.0 volumes) 2012-12-19 05:56:57 +01:00
rog 16ac7803f1 Add support for recording bongos. 2012-12-18 23:20:26 -05:00
Pierre Bourdon 2c10ca4e46 Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios 2012-12-18 17:38:41 +01:00
Glenn Rice 9734eaedb1 Update Korean translations. 2012-12-18 08:30:05 -06:00
Glenn Rice 1bd42b7acc Merge branch 'rehash-msw-cursor-hide' 2012-12-18 08:07:47 -06:00
Pierre Bourdon 1cecbaedce Fix MixAdd with volume. The previous volume formula completely failed with volumes >= 1.0 (0x8000). Fixes Tomb Raider Legends (GC) music. 2012-12-18 07:01:22 +01:00
Pierre Bourdon faaaa97c9e Added a utility function to dump an AX PB for debugging 2012-12-18 07:00:24 +01:00
Pierre Bourdon 1abbfd4b15 Remove some useless 'inline' attributes from the AX HLE voice mixing functions 2012-12-18 07:00:04 +01:00
Pierre Bourdon 70b3980f46 Fix AX HLE command 12 arguments: takes 4 u16, not 1 2012-12-18 06:58:47 +01:00
Pierre Bourdon ed59f8ff1d Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h) 2012-12-18 05:55:40 +01:00
Ryan Houdek f6ef6fa0d9 I had the wrong header for Windows in GLVideoInterface.h 2012-12-17 16:23:02 -06:00
Ryan Houdek f2004b2474 Blindly add WGL.cpp file to the Windows project file. Just for Neo 2012-12-17 16:19:55 -06:00