spxtr
525fc4fe8a
Allow MemoryWatcher to follow pointers
2015-12-30 19:10:31 -08:00
spxtr
5b2a76458d
DQt2: Implement Paths config dialog
2015-12-30 19:03:13 -08:00
booto
d9e921cc2c
VI: set the JP bit of VI's DTV reg when needed
...
The "Force NTSC-J" option was broken by 480dbb22f2
(i.e. field-timing). A side effect of this was that it exposed a bug
where the JP region bit of VI's DTV reg was not automatically set for wads
from the JP region.
2015-12-31 05:36:29 +08:00
Markus Wick
330329254c
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
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D3D: Implement vectored efb pokes
2015-12-30 15:27:24 +01:00
Scott Mansell
afde6ae72c
Merge pull request #3403 from spxtr/reporter
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Add support for sending game memory changes to outside processes
2015-12-30 15:17:47 +13:00
spxtr
2f50560602
Add support for sending game memory changes to outside processes
2015-12-29 17:59:16 -08:00
Markus Wick
8cf078a1a0
Merge pull request #3407 from phire/fix_assert
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TextureCache, fix an incorrect assert.
2015-12-29 20:58:24 +01:00
Markus Wick
f8d7becba9
Merge pull request #3410 from lioncash/hires
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HiresTextures: Minor changes
2015-12-29 20:44:58 +01:00
Lioncash
4bc7c0c5a8
DSPCore: Prefix globals with g_
2015-12-29 10:40:44 -05:00
Lioncash
78565fabbc
DSPCore: Make the DSP emitter global a unique_ptr
2015-12-29 10:29:02 -05:00
Lioncash
e082ebad1a
HiresTextures: Remove the need to explicitly free SOIL allocated data
2015-12-29 08:40:17 -05:00
Lioncash
1d01fbd217
HiresTextures: Make Load return a unique_ptr
2015-12-29 08:40:15 -05:00
Lioncash
6a9e4511b5
HiresTextures: Remove unnecessary header includes
2015-12-29 08:40:07 -05:00
Scott Mansell
d8e5d8659e
TextureCache, fix an incorrect assert.
2015-12-29 14:25:31 +13:00
skidau
c16c2d9356
Merge pull request #3393 from rabbott99/desync-fix
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Movie: Reset wiimotes at at start of recording/playback to fix desync issues
2015-12-29 11:58:03 +11:00
rabbott99
9e54cf80c2
Movie: Reset wiimotes at at start of recording/playback,
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to prevent desync issues which occur when the a game has been opened beforehand
2015-12-28 19:44:42 -05:00
skidau
5fefc1fd79
Merge pull request #3375 from mbc07/IPLfonts
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Always load system fonts from IPL dump, if available
2015-12-29 11:21:03 +11:00
skidau
88c2900e9e
Merge pull request #3399 from rabbott99/cheat-search
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CheatSearchTab: Use an enum for filter masks rather than ints
2015-12-29 11:13:35 +11:00
skidau
c80dede49f
Merge pull request #3377 from JosJuice/elfdol-case
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DolphinWX: Add missing m_ListElfDol cases
2015-12-29 11:03:43 +11:00
skidau
08bf808d49
Merge pull request #3343 from JosJuice/getstringt-encoding
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Fix encoding for savestate slots
2015-12-29 10:54:54 +11:00
skidau
fb55544021
Merge pull request #3406 from skidau/soundtouch-192
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Updated SoundTouch library to 1.9.2
2015-12-29 10:21:58 +11:00
skidau
fc86a9e626
Merge pull request #3387 from skidau/Mouse-In-Separate-Window-By-ProcessId
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Ignored the mouse position unless the cursor is over the Dolphin window.
2015-12-29 10:21:28 +11:00
skidau
d3d0aa69ce
Merge pull request #3397 from skidau/dsp-acc-loop-end
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Catered for the case where ADPCM audio would loop before the end of the stream
2015-12-29 10:21:12 +11:00
Sepalani
a6967358b2
RegisterView: View code menu added
2015-12-28 22:41:24 +04:00
skidau
cfa925fbbe
Updated SoundTouch library to 1.9.2
2015-12-28 23:08:55 +11:00
Markus Wick
aabcd441d9
Merge pull request #3381 from Armada651/revert-3076
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Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
2015-12-28 10:18:32 +01:00
Markus Wick
281860eafa
Merge pull request #3400 from lioncash/shadergen
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ShaderGen: Get rid of static buffers
2015-12-28 10:09:11 +01:00
Markus Wick
cec1a75976
Merge pull request #3296 from sepalani/r_menu
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DebuggerViews: Fixed nullptr dereferences
2015-12-28 10:02:53 +01:00
Scott Mansell
790a836736
FifoAnalyzer: Fix a few warnings that visual studio missed.
2015-12-28 20:20:30 +13:00
Stenzek
5cb047f449
D3D: Fix compilation error on windows
2015-12-28 15:50:01 +10:00
Markus Wick
294bb75316
Merge pull request #3295 from stenzek/d3d-xfb-msaa
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D3D: Fix multiple issues relating to MSAA
2015-12-28 01:13:42 +01:00
Scott Mansell
52d6a7505a
Merge pull request #3239 from phire/cleanup-fifo-analyzers
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Cleanup fifo analyzers (and fix major bugs with fifo recording)
2015-12-28 11:14:09 +13:00
Sepalani
4d3f05ddf8
DebuggerViews: Fixed nullptr dereferences
2015-12-27 19:57:58 +04:00
Lioncash
c5f123a70b
ShaderGenCommon: Remove unnecessary static keywords
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Functions defined in a header should be inline only, otherwise program
code is generated for every other file that calls said functions
2015-12-26 18:02:54 -05:00
Lioncash
c151fe582f
ShaderGenerators: Remove unnecessary inline keywords
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Static by itself is sufficient
2015-12-26 17:57:32 -05:00
Lioncash
8ce3a4aa70
ShaderGeneration: Get rid of static buffers
2015-12-26 17:01:54 -05:00
rabbott99
5d61e067a0
CheatSearchTab: Use an enum for filter masks rather than ints
2015-12-26 16:51:06 -05:00
Scott Mansell
bed102ae89
Revert "ShaderGen: Toggle value of uninitialized color."
2015-12-27 02:28:29 +13:00
Scott Mansell
be8410dcad
Merge pull request #3383 from Sonicadvance1/compile_fixes
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Compile fixes
2015-12-27 02:16:55 +13:00
skidau
5555822ca2
Catered for the case where ADPCM audio would loop before the end of the stream. Patch by hk.konpie.
2015-12-26 22:57:43 +11:00
Lioncash
a8ab156a29
Fifo: Convert define into constant
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Also moves it to the cpp file where it's used.
2015-12-25 16:07:04 -05:00
Mateus B. Cassiano
7f1fe7a6cb
Always load system fonts from IPL dump, if available
2015-12-24 15:57:54 -03:00
Scott Mansell
0216879d3e
Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration."
2015-12-24 18:25:22 +13:00
skidau
f96f90b334
Ignored the mouse position unless the cursor is over the Dolphin window.
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Fixes issue 8673.
2015-12-24 09:44:26 +11:00
Rohit Nirmal
4163ab6a0e
Fix building with PCH disabled.
2015-12-23 09:54:33 -06:00
Stenzek
12ef4c8ae0
OGL: Fix for black framebuffer when resolution/msaa mode changes
2015-12-23 23:29:32 +10:00
Stenzek
4d48a7abfc
D3D: Fix crash on startup/resize
2015-12-23 23:07:31 +10:00
Lioncash
8371c428cd
VertexLoaderBase: Get rid of explicit delete and new
2015-12-22 20:09:54 -05:00
Mathew Maidment
3cf16f8573
Merge pull request #3382 from lioncash/render
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Render: Get rid of explicit new and delete
2015-12-22 19:26:26 -05:00
Ryan Houdek
eb2d4935cd
Including missing headers required for non-pch builds and other architectures
2015-12-22 18:20:48 -06:00
Ryan Houdek
eaf21b3c80
Work around Google's trash NDK
2015-12-22 18:20:17 -06:00
Lioncash
da0e647346
Render: Get rid of explicit new and delete
2015-12-22 19:10:05 -05:00
Jules Blok
8bda12bcfd
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
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This reverts commit 81414b4fa2
, reversing
changes made to b926061f64
.
Conflicts:
Source/Core/DolphinWX/Frame.cpp
Source/Core/VideoCommon/VideoConfig.cpp
Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Markus Wick
a55af16131
Merge pull request #3350 from Armada651/video-stereoscopy
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VideoConfig: Move all stereoscopy options to the stereoscopy section.
2015-12-23 00:20:37 +01:00
Lioncash
e422af9cce
FramebufferManager: Get rid of raw new and delete
2015-12-22 18:06:05 -05:00
Jules Blok
7b4c4bfc5e
VideoConfig: Fix stereoscopy preset settings.
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PR #3076 looks to be pretty poor quality and should be reverted.
2015-12-22 23:24:05 +01:00
Jules Blok
2c5965be88
UserPreferences: Move all stereoscopy options to the stereoscopy section.
2015-12-22 23:16:28 +01:00
Jules Blok
fa207ef8a0
VideoConfig: Move all stereoscopy options to the stereoscopy section.
2015-12-22 23:16:27 +01:00
Jules Blok
9a1b2f68cc
ISOProperties: Replace the ConvergenceMinimum option by the Convergence option.
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The ConvergenceMinimum was replaced by Convergence in the GameINI.
2015-12-22 23:16:27 +01:00
Jules Blok
c49bb57e09
VideoConfig: Move all GameINI stereoscopy options to the stereoscopy section.
2015-12-22 23:16:27 +01:00
JosJuice
ed8fa5ba77
DolphinWX: Add missing m_ListElfDol cases
2015-12-22 16:26:31 +01:00
Mathew Maidment
1b69743ba1
Merge pull request #3362 from lioncash/memory
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NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-22 06:39:12 -05:00
spxtr
21032d76a8
Use const reference, explicit, final, and override in DQt2.
2015-12-21 19:46:03 -08:00
Scott Mansell
ce6de78854
Merge pull request #3250 from JosJuice/loadgameini-condition
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BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 13:24:09 +13:00
JosJuice
1b946c2ff3
BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 00:54:54 +01:00
Scott Mansell
a691e1fb6d
Merge pull request #2621 from AdmiralCurtiss/config-cache-methods
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BootManager: Slightly clean up the config_cache.
2015-12-22 12:52:16 +13:00
Scott Mansell
1ce9c33f6c
Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
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Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
2015-12-22 12:37:22 +13:00
Admiral H. Curtiss
4d2e9abba7
BootManager: Slightly clean up the config_cache stuff by pulling the save and restore into their own methods.
2015-12-22 00:30:25 +01:00
Admiral H. Curtiss
3149140052
Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration.
2015-12-22 00:16:29 +01:00
Lioncash
f448c6e291
FramebufferManagerBase: Get rid of explicit delete and new
2015-12-21 15:57:48 -05:00
Pierre Bourdon
9039cc5860
Merge pull request #3371 from lioncash/streambuffer
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StreamBuffer: Minor changes
2015-12-21 18:56:08 +01:00
Mathew Maidment
4c62a5c0a4
Merge pull request #3370 from rohit-n/warnings
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Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 11:44:51 -05:00
Mathew Maidment
44a3578993
Merge pull request #3367 from spxtr/DQt2
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DQt2: Use a separate INI file for UI settings
2015-12-21 11:33:56 -05:00
Rohit Nirmal
aaa89d4f73
Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 10:06:07 -06:00
Lioncash
d20ba76ab3
StreamBuffer: Make factory function return a std::unique_ptr
2015-12-21 10:21:38 -05:00
Lioncash
ec71452706
StreamBuffer: Correct function casing
2015-12-21 10:09:03 -05:00
Lioncash
1eea95a5be
StreamBuffer: Use std::array for fences
2015-12-21 10:07:56 -05:00
Lioncash
7b69fec8e7
StreamBuffer: Remove unnecessary inline specifiers
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Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
Lioncash
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
hdcmeta
50b9ab4541
Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this
2015-12-20 17:02:36 -08:00
spxtr
3a4a60f937
Use a separate INI file for UI settings.
2015-12-20 15:36:39 -08:00
Pierre Bourdon
2842897d55
Merge pull request #3363 from lioncash/tmd
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Volume: Make GetTMD return a vector
2015-12-20 09:54:24 +01:00
spxtr
f9f2b2fd36
Move the menu bar into its own file.
2015-12-19 21:24:48 -08:00
Stenzek
a61fc372bb
VideoCommon: Change PokeEFB to take a pointer rather than a vector
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This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Lioncash
cbeb7034eb
Volume: Make GetTMD return a vector
2015-12-19 18:00:44 -05:00
Lioncash
c78c54c546
NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-19 17:37:09 -05:00
Stenzek
7b628c99ec
D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
2015-12-20 00:31:58 +10:00
degasus
5e9ab28ed1
VideoSW: Clear normal vertex data.
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This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
Markus Wick
e638775bc7
Merge pull request #3351 from degasus/wip
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Real Wiimote: Don't delay speaker data.
2015-12-18 15:30:49 +01:00
Pierre Bourdon
de21da5fb2
Merge pull request #3315 from degasus/test
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ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
Scott Mansell
ebe3c49c5f
Merge pull request #3332 from degasus/master
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MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
Mathew Maidment
7a78df2624
Merge pull request #3349 from JosJuice/am-baseboard
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DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
2015-12-17 18:25:54 -05:00
Mathew Maidment
15580e6a3d
Merge pull request #3305 from spxtr/DQt
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DQt2: Refactors.
2015-12-17 18:24:52 -05:00
degasus
94ae134bf4
Real Wiimote: Don't delay speaker data.
2015-12-17 23:48:43 +01:00
JosJuice
b4b1844fe8
DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
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It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
JosJuice
03b4e16e0e
DolphinQt: Attempt at fixing issue 9170
2015-12-17 21:49:28 +01:00
JosJuice
9a0b70cc51
Fix encoding for savestate slots
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StrToWxStr is needed, otherwise the string will not be read as UTF-8.
2015-12-17 11:25:14 +01:00
Tillmann Karras
659b42b614
JitArm64: simplify fcmpX
2015-12-16 21:17:36 +01:00
Tillmann Karras
94f0e2493c
JitArm64: fall back if FPSCR is used
2015-12-16 21:17:36 +01:00
Tillmann Karras
84b1e22246
PowerPC: rename fcmpx to fcmpX
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lowercase: optional Rc bit
uppercase: generic placeholder
2015-12-16 21:17:36 +01:00