Commit Graph

17024 Commits

Author SHA1 Message Date
spxtr 525fc4fe8a Allow MemoryWatcher to follow pointers 2015-12-30 19:10:31 -08:00
spxtr 5b2a76458d DQt2: Implement Paths config dialog 2015-12-30 19:03:13 -08:00
booto d9e921cc2c VI: set the JP bit of VI's DTV reg when needed
The "Force NTSC-J" option was broken by 480dbb22f2
 (i.e. field-timing). A side effect of this was that it exposed a bug
 where the JP region bit of VI's DTV reg was not automatically set for wads
 from the JP region.
2015-12-31 05:36:29 +08:00
Markus Wick 330329254c Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
D3D: Implement vectored efb pokes
2015-12-30 15:27:24 +01:00
Scott Mansell afde6ae72c Merge pull request #3403 from spxtr/reporter
Add support for sending game memory changes to outside processes
2015-12-30 15:17:47 +13:00
spxtr 2f50560602 Add support for sending game memory changes to outside processes 2015-12-29 17:59:16 -08:00
Markus Wick 8cf078a1a0 Merge pull request #3407 from phire/fix_assert
TextureCache, fix an incorrect assert.
2015-12-29 20:58:24 +01:00
Markus Wick f8d7becba9 Merge pull request #3410 from lioncash/hires
HiresTextures: Minor changes
2015-12-29 20:44:58 +01:00
Lioncash 4bc7c0c5a8 DSPCore: Prefix globals with g_ 2015-12-29 10:40:44 -05:00
Lioncash 78565fabbc DSPCore: Make the DSP emitter global a unique_ptr 2015-12-29 10:29:02 -05:00
Lioncash e082ebad1a HiresTextures: Remove the need to explicitly free SOIL allocated data 2015-12-29 08:40:17 -05:00
Lioncash 1d01fbd217 HiresTextures: Make Load return a unique_ptr 2015-12-29 08:40:15 -05:00
Lioncash 6a9e4511b5 HiresTextures: Remove unnecessary header includes 2015-12-29 08:40:07 -05:00
Scott Mansell d8e5d8659e TextureCache, fix an incorrect assert. 2015-12-29 14:25:31 +13:00
skidau c16c2d9356 Merge pull request #3393 from rabbott99/desync-fix
Movie: Reset wiimotes at at start of recording/playback to fix desync issues
2015-12-29 11:58:03 +11:00
rabbott99 9e54cf80c2 Movie: Reset wiimotes at at start of recording/playback,
to prevent desync issues which occur when the a game has been opened beforehand
2015-12-28 19:44:42 -05:00
skidau 5fefc1fd79 Merge pull request #3375 from mbc07/IPLfonts
Always load system fonts from IPL dump, if available
2015-12-29 11:21:03 +11:00
skidau 88c2900e9e Merge pull request #3399 from rabbott99/cheat-search
CheatSearchTab: Use an enum for filter masks rather than ints
2015-12-29 11:13:35 +11:00
skidau c80dede49f Merge pull request #3377 from JosJuice/elfdol-case
DolphinWX: Add missing m_ListElfDol cases
2015-12-29 11:03:43 +11:00
skidau 08bf808d49 Merge pull request #3343 from JosJuice/getstringt-encoding
Fix encoding for savestate slots
2015-12-29 10:54:54 +11:00
skidau fb55544021 Merge pull request #3406 from skidau/soundtouch-192
Updated SoundTouch library to 1.9.2
2015-12-29 10:21:58 +11:00
skidau fc86a9e626 Merge pull request #3387 from skidau/Mouse-In-Separate-Window-By-ProcessId
Ignored the mouse position unless the cursor is over the Dolphin window.
2015-12-29 10:21:28 +11:00
skidau d3d0aa69ce Merge pull request #3397 from skidau/dsp-acc-loop-end
Catered for the case where ADPCM audio would loop before the end of the stream
2015-12-29 10:21:12 +11:00
Sepalani a6967358b2 RegisterView: View code menu added 2015-12-28 22:41:24 +04:00
skidau cfa925fbbe Updated SoundTouch library to 1.9.2 2015-12-28 23:08:55 +11:00
Markus Wick aabcd441d9 Merge pull request #3381 from Armada651/revert-3076
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
2015-12-28 10:18:32 +01:00
Markus Wick 281860eafa Merge pull request #3400 from lioncash/shadergen
ShaderGen: Get rid of static buffers
2015-12-28 10:09:11 +01:00
Markus Wick cec1a75976 Merge pull request #3296 from sepalani/r_menu
DebuggerViews: Fixed nullptr dereferences
2015-12-28 10:02:53 +01:00
Scott Mansell 790a836736 FifoAnalyzer: Fix a few warnings that visual studio missed. 2015-12-28 20:20:30 +13:00
Stenzek 5cb047f449 D3D: Fix compilation error on windows 2015-12-28 15:50:01 +10:00
Markus Wick 294bb75316 Merge pull request #3295 from stenzek/d3d-xfb-msaa
D3D: Fix multiple issues relating to MSAA
2015-12-28 01:13:42 +01:00
Scott Mansell 52d6a7505a Merge pull request #3239 from phire/cleanup-fifo-analyzers
Cleanup fifo analyzers (and fix major bugs with fifo recording)
2015-12-28 11:14:09 +13:00
Sepalani 4d3f05ddf8 DebuggerViews: Fixed nullptr dereferences 2015-12-27 19:57:58 +04:00
Lioncash c5f123a70b ShaderGenCommon: Remove unnecessary static keywords
Functions defined in a header should be inline only, otherwise program
code is generated for every other file that calls said functions
2015-12-26 18:02:54 -05:00
Lioncash c151fe582f ShaderGenerators: Remove unnecessary inline keywords
Static by itself is sufficient
2015-12-26 17:57:32 -05:00
Lioncash 8ce3a4aa70 ShaderGeneration: Get rid of static buffers 2015-12-26 17:01:54 -05:00
rabbott99 5d61e067a0 CheatSearchTab: Use an enum for filter masks rather than ints 2015-12-26 16:51:06 -05:00
Scott Mansell bed102ae89 Revert "ShaderGen: Toggle value of uninitialized color." 2015-12-27 02:28:29 +13:00
Scott Mansell be8410dcad Merge pull request #3383 from Sonicadvance1/compile_fixes
Compile fixes
2015-12-27 02:16:55 +13:00
skidau 5555822ca2 Catered for the case where ADPCM audio would loop before the end of the stream. Patch by hk.konpie. 2015-12-26 22:57:43 +11:00
Lioncash a8ab156a29 Fifo: Convert define into constant
Also moves it to the cpp file where it's used.
2015-12-25 16:07:04 -05:00
Mateus B. Cassiano 7f1fe7a6cb Always load system fonts from IPL dump, if available 2015-12-24 15:57:54 -03:00
Scott Mansell 0216879d3e Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration." 2015-12-24 18:25:22 +13:00
skidau f96f90b334 Ignored the mouse position unless the cursor is over the Dolphin window.
Fixes issue 8673.
2015-12-24 09:44:26 +11:00
Rohit Nirmal 4163ab6a0e Fix building with PCH disabled. 2015-12-23 09:54:33 -06:00
Stenzek 12ef4c8ae0 OGL: Fix for black framebuffer when resolution/msaa mode changes 2015-12-23 23:29:32 +10:00
Stenzek 4d48a7abfc D3D: Fix crash on startup/resize 2015-12-23 23:07:31 +10:00
Lioncash 8371c428cd VertexLoaderBase: Get rid of explicit delete and new 2015-12-22 20:09:54 -05:00
Mathew Maidment 3cf16f8573 Merge pull request #3382 from lioncash/render
Render: Get rid of explicit new and delete
2015-12-22 19:26:26 -05:00
Ryan Houdek eb2d4935cd Including missing headers required for non-pch builds and other architectures 2015-12-22 18:20:48 -06:00
Ryan Houdek eaf21b3c80 Work around Google's trash NDK 2015-12-22 18:20:17 -06:00
Lioncash da0e647346 Render: Get rid of explicit new and delete 2015-12-22 19:10:05 -05:00
Jules Blok 8bda12bcfd Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
This reverts commit 81414b4fa2, reversing
changes made to b926061f64.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Markus Wick a55af16131 Merge pull request #3350 from Armada651/video-stereoscopy
VideoConfig: Move all stereoscopy options to the stereoscopy section.
2015-12-23 00:20:37 +01:00
Lioncash e422af9cce FramebufferManager: Get rid of raw new and delete 2015-12-22 18:06:05 -05:00
Jules Blok 7b4c4bfc5e VideoConfig: Fix stereoscopy preset settings.
PR #3076 looks to be pretty poor quality and should be reverted.
2015-12-22 23:24:05 +01:00
Jules Blok 2c5965be88 UserPreferences: Move all stereoscopy options to the stereoscopy section. 2015-12-22 23:16:28 +01:00
Jules Blok fa207ef8a0 VideoConfig: Move all stereoscopy options to the stereoscopy section. 2015-12-22 23:16:27 +01:00
Jules Blok 9a1b2f68cc ISOProperties: Replace the ConvergenceMinimum option by the Convergence option.
The ConvergenceMinimum was replaced by Convergence in the GameINI.
2015-12-22 23:16:27 +01:00
Jules Blok c49bb57e09 VideoConfig: Move all GameINI stereoscopy options to the stereoscopy section. 2015-12-22 23:16:27 +01:00
JosJuice ed8fa5ba77 DolphinWX: Add missing m_ListElfDol cases 2015-12-22 16:26:31 +01:00
Mathew Maidment 1b69743ba1 Merge pull request #3362 from lioncash/memory
NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-22 06:39:12 -05:00
spxtr 21032d76a8 Use const reference, explicit, final, and override in DQt2. 2015-12-21 19:46:03 -08:00
Scott Mansell ce6de78854 Merge pull request #3250 from JosJuice/loadgameini-condition
BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 13:24:09 +13:00
JosJuice 1b946c2ff3 BootManager: Remove unnecessary LoadGameIni condition 2015-12-22 00:54:54 +01:00
Scott Mansell a691e1fb6d Merge pull request #2621 from AdmiralCurtiss/config-cache-methods
BootManager: Slightly clean up the config_cache.
2015-12-22 12:52:16 +13:00
Scott Mansell 1ce9c33f6c Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
2015-12-22 12:37:22 +13:00
Admiral H. Curtiss 4d2e9abba7 BootManager: Slightly clean up the config_cache stuff by pulling the save and restore into their own methods. 2015-12-22 00:30:25 +01:00
Admiral H. Curtiss 3149140052 Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration. 2015-12-22 00:16:29 +01:00
Lioncash f448c6e291 FramebufferManagerBase: Get rid of explicit delete and new 2015-12-21 15:57:48 -05:00
Pierre Bourdon 9039cc5860 Merge pull request #3371 from lioncash/streambuffer
StreamBuffer: Minor changes
2015-12-21 18:56:08 +01:00
Mathew Maidment 4c62a5c0a4 Merge pull request #3370 from rohit-n/warnings
Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 11:44:51 -05:00
Mathew Maidment 44a3578993 Merge pull request #3367 from spxtr/DQt2
DQt2: Use a separate INI file for UI settings
2015-12-21 11:33:56 -05:00
Rohit Nirmal aaa89d4f73 Silence -Wshadow and -Wmaybe-uninitialized warnings. 2015-12-21 10:06:07 -06:00
Lioncash d20ba76ab3 StreamBuffer: Make factory function return a std::unique_ptr 2015-12-21 10:21:38 -05:00
Lioncash ec71452706 StreamBuffer: Correct function casing 2015-12-21 10:09:03 -05:00
Lioncash 1eea95a5be StreamBuffer: Use std::array for fences 2015-12-21 10:07:56 -05:00
Lioncash 7b69fec8e7 StreamBuffer: Remove unnecessary inline specifiers
Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
Lioncash f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
hdcmeta 50b9ab4541 Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this 2015-12-20 17:02:36 -08:00
spxtr 3a4a60f937 Use a separate INI file for UI settings. 2015-12-20 15:36:39 -08:00
Pierre Bourdon 2842897d55 Merge pull request #3363 from lioncash/tmd
Volume: Make GetTMD return a vector
2015-12-20 09:54:24 +01:00
spxtr f9f2b2fd36 Move the menu bar into its own file. 2015-12-19 21:24:48 -08:00
Stenzek a61fc372bb VideoCommon: Change PokeEFB to take a pointer rather than a vector
This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Lioncash cbeb7034eb Volume: Make GetTMD return a vector 2015-12-19 18:00:44 -05:00
Lioncash c78c54c546 NANDContentLoader/WiiWAD: Get rid of raw delete and new 2015-12-19 17:37:09 -05:00
Stenzek 7b628c99ec D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB 2015-12-20 00:31:58 +10:00
degasus 5e9ab28ed1 VideoSW: Clear normal vertex data.
This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
Markus Wick e638775bc7 Merge pull request #3351 from degasus/wip
Real Wiimote: Don't delay speaker data.
2015-12-18 15:30:49 +01:00
Pierre Bourdon de21da5fb2 Merge pull request #3315 from degasus/test
ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
Scott Mansell ebe3c49c5f Merge pull request #3332 from degasus/master
MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
Mathew Maidment 7a78df2624 Merge pull request #3349 from JosJuice/am-baseboard
DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
2015-12-17 18:25:54 -05:00
Mathew Maidment 15580e6a3d Merge pull request #3305 from spxtr/DQt
DQt2: Refactors.
2015-12-17 18:24:52 -05:00
degasus 94ae134bf4 Real Wiimote: Don't delay speaker data. 2015-12-17 23:48:43 +01:00
JosJuice b4b1844fe8 DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
JosJuice 03b4e16e0e DolphinQt: Attempt at fixing issue 9170 2015-12-17 21:49:28 +01:00
JosJuice 9a0b70cc51 Fix encoding for savestate slots
StrToWxStr is needed, otherwise the string will not be read as UTF-8.
2015-12-17 11:25:14 +01:00
Tillmann Karras 659b42b614 JitArm64: simplify fcmpX 2015-12-16 21:17:36 +01:00
Tillmann Karras 94f0e2493c JitArm64: fall back if FPSCR is used 2015-12-16 21:17:36 +01:00
Tillmann Karras 84b1e22246 PowerPC: rename fcmpx to fcmpX
lowercase: optional Rc bit
uppercase: generic placeholder
2015-12-16 21:17:36 +01:00