degasus
d4fadf4b6f
implement 4xSSAA for OGL
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I don't think it's needed, but its requested often
2013-03-25 15:45:10 +01:00
degasus
3d5e0a6d3d
move ogl-only settings into backend
2013-03-25 15:14:24 +01:00
lioncash
edd9d0e0ef
Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
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Not planning to touch Core since it's the most actively changed part of the project.
2013-03-19 21:51:12 -04:00
Rachel Bryk
7c2c4662a7
Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
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D3D9 still doesn't support changing vsync while emulation is running.
Fixes issue 6111.
2013-03-18 20:42:18 -04:00
degasus
a1c5e90083
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
NeoBrainX
4058b4c38a
Add documentation to PerfQueryBase interface.
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Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
2013-03-01 23:02:11 +01:00
NeoBrainX
cbf5efe191
Some cleanups.
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PE perf metrics officially declared unsupported for the D3D9 project (out of pure laziness, anyone who cares can implement them :P).
2013-03-01 01:31:57 +01:00
NeoBrainX
7682ed22c6
Merge branch 'master' into perfqueries.
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Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Core/VideoCommon/VideoCommon.vcxproj.filters
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
degasus
a650ae8c7b
workaround for base vertex. damn old nvidia driver
2013-02-26 23:15:55 +01:00
degasus
40e17b4cb8
add option for hacked upload and disable it by default
2013-02-21 18:18:44 +01:00
NeoBrainX
19ab5bf50d
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
degasus
e7a8d3f854
check for GL_ARB_sync, it's in ogl 3.2
2013-02-06 01:05:19 +01:00
degasus
f677b8cba3
update to glew1.9, win binaries also from official release
2013-02-04 21:11:12 +01:00
degasus
e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
degasus
5fe3def64c
videoConfig cleanup
2013-01-14 20:00:33 +01:00
NeoBrainX
b06f30f845
Remove the per pixel depth option.
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Depth calculations are always done in the pixel shader now.
Due to the unpredictability of our zcomploc hacks this commit probably changes the behavior of some games which use zcomploc.
2013-01-08 18:16:48 +01:00
degasus
b38b62afc6
remove glsl binding support. convert every shader to version 130
2013-01-02 16:56:08 +01:00
degasus
316a33d1e6
Merge branch 'master' into GLSL-master
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Conflicts:
Source/Core/DolphinWX/Src/VideoConfigDiag.h
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
Ryan Houdek
9209253e0d
Initial removal of Nvidia CG. Still some more cleanup to go
2012-12-24 11:09:52 -06:00
NeoBrainX
4ff9e03509
Merge branch 'efb_scaling_fixes'.
2012-11-19 13:18:57 +01:00
NeoBrainX
78031c2d54
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
2012-11-16 14:25:49 +01:00
Ryan Houdek
2e15440896
Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways.
2012-10-09 23:56:00 -05:00
Ryan Houdek
9996f27120
Give OSX users more of a chance of supporting Single pass DSB in the future.
2012-10-09 23:42:41 -05:00
Ryan Houdek
d012c75005
Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :|
2012-10-09 23:42:41 -05:00
Ryan Houdek
2fbca145cb
Remove bSupportsGLSLLocation since it won't work how I expect it.
2012-10-09 23:41:05 -05:00
Ryan Houdek
4a84c6f742
Add in UBOs, doesn't work yet. Still debugging here.
2012-10-09 23:41:05 -05:00
Ryan Houdek
cf68cc0c61
Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.
2012-10-09 23:37:52 -05:00
Ryan Houdek
a357c77257
Add in GLSL setting again.
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PS and VS making. Untested and won't work for now.
Add in program shader cache files.
Readd NativeVertexFormat stuffs.
Add in PS and VS cache things.
SetShaders in places.
Fixed EFB cache index computations in OpenGL renderer.
The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.
Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2012-10-09 23:23:37 -05:00
Pierre Bourdon
8cefcaa94c
Implement a simple benchmarking mode which logs FPS to a file
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Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.
Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
2012-10-04 05:41:02 +02:00
NeoBrainX
6e4a61a991
Minor cleanups.
2012-10-03 13:44:04 +02:00
NeoBrainX
4d8d86bd6a
D3D11: Implement some PE pixel performance metrics.
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Super Mario Sunshine is using a cool trick: To determine how much goop has been cleaned in ep. 6 of Sirena Beach, it counts the number of pixels that are input to the blending stage. For that it's using the PE performance registers ;)
Fixes issue 1498.
2012-08-26 20:26:10 +02:00
NeoBrainX
8d30ac462a
Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.
2012-06-20 18:18:05 +02:00
NeoBrainX
227580d1a5
Remove "Disable Textures".
2012-06-11 23:35:46 +02:00
NeoBrainX
1dd6b978c1
Remove "Disable Lighting".
2012-06-11 23:30:20 +02:00
NeoBrainX
b5ad382b07
Fast mipmaps deserves to die!!
2012-06-08 00:22:57 +02:00
NeoBrainX
54aeec7a8f
Dump the redundant "save textures" function. Use TextureCache's dumping feature instead.
2012-05-13 17:48:23 +02:00
NeoBrainX
460610ea0e
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
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This reverts commit 402006a83a
.
This reverts commit 48d8d71391
.
This reverts commit 450dcc9d2c
.
2012-03-30 01:57:53 +02:00
rodolfoosvaldobogado
402006a83a
more fixes to zcomplock and opengl implementation
2012-03-29 18:26:58 -03:00
rodolfoosvaldobogado
450dcc9d2c
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
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please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
2012-03-27 15:44:58 -03:00
NeoBrainX
5239ba88c9
TextureCache: Remove unsafe texture cache
2012-01-31 18:09:35 +01:00
crudelios
852fe9c4be
Added proper Bounding Box support.
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Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.
Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.
BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
NeoBrainX
5c14a24ce1
Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
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Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
2011-09-09 21:34:46 +02:00
NeoBrainX
0655ee571d
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
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Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
NeoBrainX
84906edf61
Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;)
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Fixes issue 4498.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7574 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-31 20:16:59 +00:00
NeoBrainX
a779b92a09
Remove configuration profile support.
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I.e. revert most of the video configuration dialog changes since r7483.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-25 20:06:45 +00:00
gnick79
b6222a5b61
* One Window 3-State changes (VideoSettings GUI):
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- Added final support to string type (planned implementation reaches 100%)
- Added support to post processing shaders (OpenGL backend)
- Code Maintenance:
- Reorganized the class hierarchy
- General polishing... deleted some redundant code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7437 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-05 22:46:57 +00:00
smelenchuk
7a9a47376f
roll back r7431
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:46:18 +00:00
smelenchuk
15c51c37f3
Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:35:07 +00:00
gnick79
66632f0645
VideoConfig revision:
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+ increased VideoConfig integrity
+ fixed a clamorous fault, before completely forgotten, about handling parameters attached to RadioButtons controls
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7405 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 19:43:04 +00:00
gnick79
017735b9ff
* GUI Video-Settings changes:
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- Removed recent ghanges about separate per-game Video Settings
- Added "One Window 3-State Support" (very close to full implementation)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 19:57:31 +00:00