Commit Graph

405 Commits

Author SHA1 Message Date
Filoppi 83ea16f402 Qt: Fix IOWindow keeping a shared ptr to devices even after them being removed by the ControllerInterface
this prevented some devices from being recreated correctly, as they were exclusive (e.g. DInput Joysticks)

This is achieved by calling Settings::ReleaseDevices(), which releases all the UI devices shared ptrs.
If we are the host (Qt) thread, DevicesChanged() is now called in line, to avoid devices being hanged onto by the UI.
For this, I had to add a method to check whether we are the Host Thread to Qt.

Avoid calling ControllerInterface::RefreshDevices() from the CPU thread if the emulation is running
and we manually refresh devices from Qt, as that is not necessary anymore.

Refactored the way IOWindow lists devices to make it clearer and hold onto disconnected devices.
There were so many issues with the previous code:
-Devices changes would not be reflected until the window was re-opened
-If there was no default device, it would fail to select the device at index 0
-It could have crashed if we had 0 devices
-The default device was not highlighted as such
2021-06-07 11:48:30 +03:00
Admiral H. Curtiss 414e0f4598 GeckoCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:25:37 +02:00
Admiral H. Curtiss 1fbe56210a ARCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:23:17 +02:00
Scott Mansell 37e532322b Port dump XFB option to Qt UI.
Looks like the option was added to the Wx UI at commit 198d3b69, which
was a few months after the advancedWidget was originally ported from
Wx to Qt, but before anyone was actually using Qt.
2021-05-27 12:48:36 +12:00
Filoppi 93e3e691f9 Expose Control Expression variables to mappings UI
-add a way to reset their value (from the mappings UI)
-fix "memory leak" where they would never be cleaned,
one would be created every time you wrote a character after a "$"
-fix ability to create variables with an empty string by just writing "$" (+added error for it)
-Add $ operator to the UI operators list, to expose this functionality even more
2021-05-24 02:38:06 +03:00
JMC47 975f8e2a25
Merge pull request #9700 from Filoppi/simplify_mappings_preview
Simplify the preview of control mappings by removing the device path from controls
2021-05-23 14:44:38 -04:00
Mai M 9312e45cbe
Merge pull request #9687 from Dentomologist/fix_config_descriptions_grammar
Fix config descriptions grammar
2021-05-20 11:15:25 -04:00
JMC47 678e035126
Merge pull request #9678 from Filoppi/tooltips_style
Make all Qt ToolTips look similar to BalloonTips
2021-05-17 16:40:49 -04:00
Dentomologist 5a688b74a7 GeneralWidget: Fix Backend description grammar
Unify Backend description string for Windows and other platforms.
2021-05-12 10:50:10 -07:00
Dentomologist b9c1f4921c GeneralWidget: Fix Log Rendertime description grammar 2021-05-12 10:50:10 -07:00
Filoppi f3ffac0058 Qt: add tooltip to MappingBool
Tooltip code is identical to MappingDouble and the tooltips (UI description)
are present in the underlying setting object.
2021-05-12 18:27:24 +03:00
Filoppi f4fec42165 Add mixed comments to input code, make some tooltip clearer 2021-05-12 18:27:23 +03:00
Filoppi 0d23acc831 Qt: simplify the preview of control mappings/expressions by removing their device path
and replacing it with a ":" prefix. Also remove white spaces and \n \t \r.

bugfix: fix EmulatedController::GetStateLock() not being aquired when reading the
expression reference
bugfix: MappingButton::UpdateIndicator() calling State(0) on outputs, breaking ongoing
rumbles if a game was running
Improvement: make expressions previews appear in Italic if they failed to parse correctly
2021-05-11 12:20:37 +03:00
JMC47 21113e5839 This removes a delay for input mapping.
It was causing more harm than good for users.  Anyone doing complex
expressions is already using the advanced editor for more control over
it.
2021-05-02 15:27:11 -04:00
Léo Lam ade9d6c954
Merge pull request #9679 from JosJuice/disable-verify
DolphinQt: Disable verify button when emulation is running
2021-05-02 10:52:46 +02:00
JosJuice 55ef1069f1 DolphinQt: Disable verify button when emulation is running
Verifying a Wii game creates an instance of IOS, and Dolphin
can't handle more than one instance of IOS at the same time.
Properly supporting it is probably more effort than it's worth.

Fixes https://bugs.dolphin-emu.org/issues/12494.
2021-04-28 21:58:07 +02:00
Filoppi 4f53adc331 Qt: make all tooltips look similar to balloon tips (and share parts of their code) 2021-04-28 21:20:39 +03:00
iwubcode 626c686fee
DolphinQt: update device drop down size policy so that the input profile resizes properly
This also keeps the device profile at a minimum so that it doesn't
completely disappear (which was originally why it was changed to expanding)
2021-04-27 12:50:45 +02:00
Léo Lam 336518049d
WiiUtils: Add helper functions to get emulated/real Bluetooth device
This adds a function to get the emulated or real Bluetooth device for
an active emulation instance. This lets us deduplicate all the
`ios->GetDeviceByName("/dev/usb/oh1/57e/305")` calls that are currently
scattered in the codebase and ensures Bluetooth passthrough is being
handled correctly.

This also fixes the broken check in WiimoteCommon::UpdateSource.
There was a confusion between "emulated Bluetooth" (as opposed to
"real Bluetooth" aka Bluetooth passthrough) and "emulated Wiimote".
2021-04-12 18:16:56 +02:00
iwubcode ddba5a3dfa DolphinQt: Add separate Free Look tab for rotation 2021-03-17 20:58:33 -05:00
Léo Lam c8d8f9ef85
Merge pull request #9577 from JosJuice/di-unknown-size-hack
DVDInterface: Make the WBFS/CISO hack only affect WBFS/CISO
2021-03-16 11:03:36 +01:00
JosJuice 49ccc77ebb DiscIO: Move some code from DiscExtractor to new file DiscUtils 2021-03-09 20:34:24 +01:00
Dentomologist 7ff8e3367f GraphicsWidget: Remove unused field
Fixes warning on freebsd-x64
2021-03-07 10:10:02 -08:00
Léo Lam 010279f4e6
Merge pull request #9513 from leoetlino/info-ios-version-qt
Qt: Re-add IOS version to the game info tab
2021-03-01 11:44:26 +01:00
JosJuice c98144334f DolphinQt: Fix <game_id> tag in SoftwareRendererWidget.cpp
Same problem and same fix as in e55342a. Also changing <br />
to <br> for consistency with other strings while I'm at it.
2021-02-27 20:17:28 +01:00
Léo Lam 7097a7b3af
Qt: Re-add IOS version to the game info tab
This was accidentally removed during the Qt migration:
https://github.com/dolphin-emu/dolphin/pull/4734
2021-02-15 18:34:09 +01:00
Léo Lam 522cb6b137
IOS: Use less ambiguous names for classes
Some of the device names can be ambiguous and require fully or partly
qualifying the name (e.g. IOS::HLE::FS::) in a somewhat verbose way.

Additionally, insufficiently qualified names are prone to breaking.
Consider the example of IOS::HLE::FS:: (namespace) and
IOS::HLE::Device::FS (class). If we use FS::Foo in a file that doesn't
know about the class, everything will work fine. However, as soon as
Device::FS is declared via a header include or even just forward
declared, that code will cease to compile because FS:: now resolves
to Device::FS if FS::Foo was used in the Device namespace.

It also leads to having to write IOS::ES:: to access ES types and
utilities even for code that is already under the IOS namespace.

The fix for this is simple: rename the device classes and give them
a "device" suffix in their names if the existing ones may be ambiguous.
This makes it clear whether we're referring to the device class or to
something else.

This is not any longer to type, considering it lets us get rid of the
Device namespace, which is now wholly unnecessary.

There are no functional changes in this commit.

A future commit will fix unnecessarily qualified names.
2021-02-12 21:40:31 +01:00
Léo Lam bf758fbe7c
Merge pull request #9490 from Dentomologist/fix_expression_scroll_wheel_spam
Config: Fix expression window scroll wheel spam
2021-02-11 21:42:00 +01:00
Dentomologist 43b389410a Config: Fix expression window scroll wheel spam
Fixes the expression window being spammed with the first entry in the
Operators or Functions select menus when scrolling the mouse wheel while
hovering over them.

Fixes https://bugs.dolphin-emu.org/issues/12405
2021-02-09 08:55:01 -08:00
Errorcodebin 8a3fe6e24a Fix mapping window title bar becoming unresponsive 2021-02-04 14:32:03 +01:00
iwubcode 77c68a3142 DolphinQt: Fix regression that caused the regex expression to be evaluated incorrectly. If an input expression has a non-alpha character in it, we want to quote it with backticks 2021-02-02 20:36:54 -06:00
Shawn Hoffman 7e1df34735 rename InputCommon/ControllerInterface/Device to CoreDevice 2021-01-27 14:29:48 -08:00
Léo Lam 28cd6f6520
Merge pull request #9440 from lioncash/qt6
DolphinQt: Qt 6.0 forward-compatibility changes
2021-01-27 19:28:43 +01:00
Léo Lam 6086111566
Merge pull request #9467 from iwubcode/gamecube_controllers_widget
DolphinQt: Move gamecube controller ui logic to its own widget
2021-01-27 19:24:06 +01:00
Léo Lam 84ad550c19
Merge pull request #9449 from Filoppi/patch-11
Qt: Fix Shake Mapping Indicator not showing deadzone
2021-01-27 19:19:58 +01:00
Léo Lam 42b55e8fa3
Merge pull request #9450 from Filoppi/patch-12
Qt: Fix stock input profiles being deletable
2021-01-27 19:18:51 +01:00
iwubcode 780360b921 DolphinQt: Move gamecube controller ui logic to its own widget 2021-01-27 12:02:39 -06:00
iwubcode f3b6c9723c DolphinQt: Move wiimote controller ui logic to its own widget 2021-01-27 11:27:05 -06:00
iwubcode 67b9e94e4d DolphinQt: Move common controller interface logic to its own widget 2021-01-23 15:17:38 -06:00
Filippo Tarpini c1ab89cf2c Qt: Fix stock input profiles being deletable
Also avoid files without a name before the extension (name: ".ini")
from being added to the list because then they wouldn't be saveable
and it would appear with an empty name anyway.
2021-01-17 20:51:01 +02:00
Filippo Tarpini 43223aadc8
Qt: Fix Shake Mapping Indicator not showing deadzone
QRectF was missing from drawRect which meant the deazone was casted to an int, flooring its value (it goes from 0 to 1).
2021-01-16 23:10:35 +02:00
Lioncash 46ca371ef3 DolphinQt: Migrate QRegExp over to QRegularExpression
Qt 5.0 introduced QRegularExpression to replace QRegExp. In Qt 6.0,
QRegExp is removed entirely in favor of it.
2021-01-13 05:07:29 -05:00
Léo Lam 4cdcbb6ab2
Merge pull request #9308 from smurf3tte/re23_patch
Patches for Resident Evil 2/3 audio issues
2021-01-06 01:52:15 +01:00
Léo Lam 0b1db65aa1
Merge pull request #9405 from Filoppi/patch-7
Rename "Use Fullscreen" setting to "Start in Fullscreen"
2021-01-06 01:44:46 +01:00
Filippo Tarpini 0805b58302
DolphinQt: Remove some useless includes
[committer note: fixed commit message style]
2021-01-05 15:24:13 +01:00
Filippo Tarpini 57c59c18d4
Rename "Use Fullscreen" setting to "Start in Fullscreen"
The name was confusing as changing it at runtime would not change the window to fullscreen, as it effectively only affects the start of the emulation.
Also blocked the ability to change it when the emulation is running, to be more inline with other similar settings, like "Render to main Window".
2020-12-31 13:39:45 +02:00
smurf3tte f4c579e720 Fix bad memory references in NewPatchDialog
This code was storing references to patch entries which could move around in memory if a patch was erased from the middle of a vector or if the vector itself was reallocated. Instead, NewPatchDialog maintains a separate copy of the patch entries which are committed back to the patch if the user accepts the changes.
2020-12-29 14:31:05 -08:00
smurf3tte f3b8a985e7 Patches for Resident Evil 2/3 audio issues
These games are erroneously zeroing buffers before they can be fully copied to ARAM by DMA. The responsible memset() calls are followed by a call to DVDRead() which issues dcbi instructions that effectively cancel the memset() on real hardware. Because Dolphin lacks dcache emulation, the effects of the memset() calls are observed, which causes missing audio.

In a comment on the original bug, phire noted that the issue can be corrected by simply nop'ing out the offending memset() calls. Because the games dynamically load different .rel executables based on the character and/or language, the addresses of these calls can vary.

To deal generally with the problem of code being dynamically loaded to fixed, known addresses, the patch engine is extended to support conditional patches which require a match against a known value. This sort of thing is already achievable with Action Replay/Gecko codes, but their use depends on enabling cheats globally in Dolphin, which is not a prerequisite shared by patches.

Patches are included for every region, character, and language combination. They are enabled by default.

The end result is an approximation of the games' behavior on real hardware without the associated complexity of proper dcache emulation.

https://bugs.dolphin-emu.org/issues/9840
2020-12-29 14:24:46 -08:00
iwubcode 9bd4e0939e DolphinQt: Update mapping window device to use expanding size policy 2020-12-24 13:49:25 -06:00
iwubcode 9a744ab25b DolphinQt: Move Free Look out of Graphics/Hotkey and into its own configuration window. Launched from a new menu option - "Free Look Settings". The HotKeyScheduler still calls the Free Look functionality to reduce the total number of threads 2020-12-24 13:49:25 -06:00