ARCodeWidget: Take game ID and revision directly instead of through GameFile.
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684d09b342
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@ -193,7 +193,7 @@ void CheatsManager::OnStateChanged(Core::State state)
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if (m_ar_code)
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m_ar_code->deleteLater();
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m_ar_code = new ARCodeWidget(*m_game_file, false);
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m_ar_code = new ARCodeWidget(m_game_file->GetGameID(), m_game_file->GetRevision(), false);
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m_tab_widget->insertTab(0, m_ar_code, tr("AR Code"));
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m_tab_widget->insertTab(1, new GeckoCodeWidget(*m_game_file, false), tr("Gecko Codes"));
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}
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@ -4,6 +4,8 @@
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#include "DolphinQt/Config/ARCodeWidget.h"
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#include <utility>
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#include <QButtonGroup>
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#include <QCursor>
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#include <QHBoxLayout>
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@ -23,8 +25,8 @@
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#include "UICommon/GameFile.h"
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ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game, bool restart_required)
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: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()),
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ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required)
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: m_game_id(std::move(game_id)), m_game_revision(game_revision),
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m_restart_required(restart_required)
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{
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CreateWidgets();
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@ -16,11 +16,6 @@ namespace ActionReplay
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struct ARCode;
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}
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namespace UICommon
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{
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class GameFile;
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}
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class CheatWarningWidget;
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class QLabel;
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class QListWidget;
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@ -31,7 +26,7 @@ class ARCodeWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit ARCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
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explicit ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required = true);
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~ARCodeWidget() override;
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void AddCode(ActionReplay::ARCode code);
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@ -56,7 +51,6 @@ private:
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void OnListReordered();
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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u16 m_game_revision;
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@ -38,7 +38,7 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& ga
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QTabWidget* tab_widget = new QTabWidget(this);
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InfoWidget* info = new InfoWidget(game);
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ARCodeWidget* ar = new ARCodeWidget(game);
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ARCodeWidget* ar = new ARCodeWidget(game.GetGameID(), game.GetRevision());
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GeckoCodeWidget* gecko = new GeckoCodeWidget(game);
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PatchesWidget* patches = new PatchesWidget(game);
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GameConfigWidget* game_config = new GameConfigWidget(game);
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