GeneralWidget: Fix Backend description grammar
Unify Backend description string for Windows and other platforms.
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@ -196,21 +196,14 @@ void GeneralWidget::OnEmulationStateChanged(bool running)
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void GeneralWidget::AddDescriptions()
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{
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// We need QObject::tr
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#if defined(_WIN32)
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// We need QObject::tr
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static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
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"Selects which graphics API to use internally.<br><br>The software renderer is extremely "
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"slow and only useful for debugging, so either OpenGL, Direct3D, or Vulkan are "
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"slow and only useful for debugging, so any of the other backends are "
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"recommended. Different games and different GPUs will behave differently on each "
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"backend, so for the best emulation experience it is recommended to try each and "
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"select the backend that is least problematic.<br><br><dolphin_emphasis>If unsure, "
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"select OpenGL.</dolphin_emphasis>");
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#else
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static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
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"Selects which graphics API to use internally.<br><br>The software renderer is extremely "
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"slow and only useful for debugging, so any of the other backends are "
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"recommended.<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>");
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#endif
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static const char TR_ADAPTER_DESCRIPTION[] =
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QT_TR_NOOP("Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
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"select the first one.</dolphin_emphasis>");
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