GeneralWidget: Fix Backend description grammar

Unify Backend description string for Windows and other platforms.
This commit is contained in:
Dentomologist 2021-05-02 11:55:10 -07:00
parent b9c1f4921c
commit 5a688b74a7
1 changed files with 2 additions and 9 deletions

View File

@ -196,21 +196,14 @@ void GeneralWidget::OnEmulationStateChanged(bool running)
void GeneralWidget::AddDescriptions()
{
// We need QObject::tr
#if defined(_WIN32)
// We need QObject::tr
static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
"Selects which graphics API to use internally.<br><br>The software renderer is extremely "
"slow and only useful for debugging, so either OpenGL, Direct3D, or Vulkan are "
"slow and only useful for debugging, so any of the other backends are "
"recommended. Different games and different GPUs will behave differently on each "
"backend, so for the best emulation experience it is recommended to try each and "
"select the backend that is least problematic.<br><br><dolphin_emphasis>If unsure, "
"select OpenGL.</dolphin_emphasis>");
#else
static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
"Selects which graphics API to use internally.<br><br>The software renderer is extremely "
"slow and only useful for debugging, so any of the other backends are "
"recommended.<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>");
#endif
static const char TR_ADAPTER_DESCRIPTION[] =
QT_TR_NOOP("Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>");