JosJuice
55960f7feb
ISOFile/GameFile: Correct GetWiiFSPath condition
...
This code was originally written when there only were three
possible types, but nowadays we also have the DOL/ELF type.
2017-05-07 09:27:20 +02:00
Mat M
ef4a1f0ec7
Merge pull request #5384 from leoetlino/disable
...
WX: Disable NAND import when emulation is running
2017-05-06 19:38:07 -04:00
Léo Lam
6426ea2b1a
WX: Disable NAND import when emulation is running
...
Oversight from the NAND import PR. Allowing this while Wii
emulation is running is a recipe for failure.
2017-05-07 01:30:44 +02:00
JosJuice
71d105e545
DolphinWX: Use title ID from ISOFile when possible
...
This skips creating volume objects, which can take a while.
2017-05-06 18:39:51 +02:00
JosJuice
36b9e3dd35
Don't duplicate code for getting paths based on title IDs
...
I've seen the expression (u32)(title_id >> 32), (u32)title_id
a few more times in my life than I would've liked to...
2017-05-06 17:45:08 +02:00
Anthony
dc4f8dd70b
Merge pull request #5345 from JosJuice/consistent-controller-translation
...
Use _trans consistently for controllers
2017-05-04 09:00:41 -07:00
Anthony
ad829ec7a9
Merge pull request #5232 from MerryMage/osx-screensaver
...
Disable screensaver on OS X
2017-05-02 19:00:21 -07:00
Mat M
7c3905a612
Merge pull request #5140 from sepalani/signature_db
...
SignatureDB: Rewrite FormatHandler API
2017-05-02 19:23:46 -04:00
JosJuice
252bb4471d
Merge pull request #5350 from lioncash/frame
...
Frame: Normalize member names
2017-05-02 15:34:50 +02:00
Pierre Bourdon
e9349cf029
Merge pull request #5283 from spycrab/issue_9622
...
Make ENABLE_ANALYTICS=0 do something (Issue #9622 )
2017-05-01 21:09:55 +02:00
Lioncash
9e71031e23
Frame: Normalize member names
2017-05-01 05:13:19 -04:00
Mat M
1bad3bef4b
Merge pull request #5344 from lioncash/table
...
MemoryWindow: Minor cleanup
2017-04-30 18:32:29 -04:00
Mat M
d5534e069c
Merge pull request #5334 from spycrab/wx_gamelist_cleanup
...
Refactor GameListCtrl
2017-04-30 18:21:50 -04:00
Mat M
4f2ecf03b3
Merge pull request #5348 from JosJuice/host-code-ip-address
...
Mark "Host Code:" and "IP Address:" as translatable
2017-04-30 18:19:21 -04:00
Léo Lam
2fc5047d26
IOS: Convert the IOS kernel HLE code to a class
...
This changes the main IOS code (roughly the equivalent of the kernel)
to a class instead of being a set of free functions + tons of static
variables.
The reason for this change is that keeping tons of static variables
like that prevents us from making an IOS instance and reusing IOS
code easily.
Converting the IOS code to a class also allows us to mostly decouple
IOS from the PPC emulation.
The more interesting changes are in Core/IOS/IOS. Everything else is
mostly just boring stuff required by this change...
* Because the devices themselves call back to the main IOS code
for various things (getting the current version, replying to a
request, and other syscall-like functions), just like processes in
IOS call kernel syscalls, we have to pass a reference to the kernel
to anything that uses IOS syscalls.
* Change DoState to save device names instead of device IDs to simplify
AddDevice() and get rid of an ugly static count.
* Change ES_Launch's ack to be sent at IOS boot, now that we can do
this properly.
2017-04-30 17:18:53 +02:00
JosJuice
f92331b925
Mark "Host Code:" and "IP Address:" as translatable
...
Also remove some spaces before colons.
2017-04-30 15:09:57 +02:00
JosJuice
0e93c18902
Use _trans consistently for controllers
...
Some strings were marked with _trans in some places but not
others. This commit adds extra _trans markers so that the
usage of _trans is consistent.
This shouldn't have any effect on which strings actually get
translated. (Note that _trans doesn't do anything at runtime.)
I also added a few new i18n comments.
2017-04-30 14:04:21 +02:00
Lioncash
683462679b
MemoryWindow: Remove unused member variable
2017-04-30 06:35:59 -04:00
Lioncash
9a778786df
MemoryWindow: Convert event table over to bound events
...
Event tables are the old method of performing event binding.
2017-04-30 06:35:41 -04:00
Lioncash
aad9fd6751
MemoryWindow: Localize sizer creation code
...
Keeps specific UI element initialization separate from one another.
2017-04-30 06:20:26 -04:00
Lioncash
402faf3758
MemoryWindow: Make constructor explicit
2017-04-30 03:22:36 -04:00
Lioncash
7941a05a80
MemoryWindow: Add missing translation markers for UI strings
2017-04-30 03:22:35 -04:00
Lioncash
4c70f05fe0
MemoryWindow: Get rid of unnecessary std::string constructions
...
std::string's operator+ will handle this. Also move std::string to where
they're actually needed. There's no need to construct an unnecessary
string if the first failure case occurs.
2017-04-30 03:22:34 -04:00
Lioncash
7cf78a00eb
MemoryWindow: Normalize variable naming
2017-04-30 03:22:25 -04:00
Léo Lam
4105beb999
Merge pull request #5321 from leoetlino/wad-uninstall
...
WX: Add the ability to uninstall WADs from the game list
2017-04-29 22:24:41 +02:00
Sepalani
5f81226d8d
SignatureDB: MEGA FormatHandler added
2017-04-29 19:50:21 +01:00
Sepalani
82afda94f4
SignatureDB: Use explicit construction
2017-04-29 19:50:20 +01:00
Sepalani
a9b52ce91b
SignatureDB: Rewrite FormatHandler API
2017-04-29 19:50:20 +01:00
Sepalani
2daf5cb86f
SignatureDB: const correctness and cleanup
2017-04-29 19:50:19 +01:00
spycrab
303b54a3a5
Refactor GameListCtrl
2017-04-28 17:35:23 +02:00
Stenzek
68ee4fc932
Merge pull request #5296 from stenzek/vulkan-postprocessing
...
Vulkan: Implement support for post-processing
2017-04-28 22:50:14 +10:00
spycrab
366aeeb488
Make ENABLE_ANALYTICS=0 do something
2017-04-26 23:27:13 +02:00
Léo Lam
341fefd65a
Merge pull request #5289 from sepalani/mem-find
...
MemoryWindow: Replace Search with Find Next/Previous buttons
2017-04-26 21:16:08 +02:00
Léo Lam
831ae6a962
CMake/WX: specify PRIVATE for target_link_libraries
2017-04-26 20:24:21 +02:00
Léo Lam
fa0c61eb6d
WX: Build fix
...
GTK2 is a dependency on Linux whenever USE_X11 is true, but we were
not linking or adding the include directory for GTK for DolphinWX.
Fixes a regression introduced by 6197d9622
.
2017-04-26 20:23:12 +02:00
Mat M
255fd14db6
Merge pull request #5316 from ligfx/cmakewxwidgets
...
Various CMake cleanups for DolphinWX
2017-04-25 21:21:54 -04:00
Michael Maltese
b955805b2b
CMake: remove DolphinWX $DOLPHIN_EXE abstraction
2017-04-25 17:18:21 -07:00
Michael Maltese
bd4ffb680c
CMake: don't make DolphinWX link to dl
2017-04-25 17:18:21 -07:00
Michael Maltese
c214c29b01
CMake: DolphinWX cleanup
2017-04-25 17:18:20 -07:00
Michael Maltese
6e1940c404
CMake: don't globally include wxWidgets headers
2017-04-25 17:18:20 -07:00
Léo Lam
3124f3c4d8
WX: Add the ability to uninstall WADs from the game list
...
Simple quality-of-life addition that allows "uninstalling" WADs
(removing the corresponding installed title) from the NAND.
The option is only enabled when the WAD can be uninstalled
The motivation for this is actually to encourage proper usage of the
WAD launch feature (installing it to the NAND first), so we can
drop the "direct WAD title launch" hack.
2017-04-25 23:34:32 +02:00
Léo Lam
7a615afe17
Merge pull request #5315 from sepalani/debug-pause
...
DoStop() shouldn't unpause in debug mode
2017-04-25 16:48:31 +02:00
Stenzek
27ae5b8d34
VideoConfigDiag: Move post-processing shader list to post processor
...
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
2017-04-25 14:27:05 +10:00
Léo Lam
dd31a403db
Merge pull request #5285 from spycrab/fr_9952
...
Make title column toggleable (Issue #9952 )
2017-04-24 23:12:39 +02:00
Sepalani
4a55398069
DoStop() shouldn't unpause in debug mode
2017-04-24 17:32:15 +01:00
Tilka
c6bc474c29
Merge pull request #5291 from Starsam80/fix-10221
...
WX: Don't specify a parent frame for the render frame
2017-04-23 23:40:32 +01:00
Tilka
a8dfb32576
Merge pull request #5304 from FRtranslator/Small_rework_Audio_cfg
...
DolphinWX: Small rework of the Audio config dialog
2017-04-23 23:37:41 +01:00
JosJuice
8c2e5689ad
Remove more seemingly unused debug UI strings
...
Same as 2052bb8
but for buttons.
2017-04-23 12:39:00 +02:00
FRtranslator
c9c68a8fd4
DolphinWX: Small rework of the Audio config dialog
2017-04-23 02:32:04 +02:00
Mat M
9090f37347
Merge pull request #5299 from FRtranslator/Tools_menu_reorder
...
Reorder the Tools menu, with more separators
2017-04-22 17:41:01 -04:00
Mat M
4c711de309
Merge pull request #5301 from JosJuice/delete-wxinputbase
...
Delete WXInputBase
2017-04-22 17:37:38 -04:00
FRtranslator
a27b653d61
Reorder the Tools menu, with more separators
2017-04-22 20:59:42 +02:00
Léo Lam
8fe0befbc3
Merge pull request #5245 from JosJuice/top-on-top
...
Put "Top" on top of "Bottom" in the sensor bar position dropdown
2017-04-22 20:11:28 +02:00
JosJuice
26b6b78f3a
Delete WXInputBase
...
It's unused (apparently since cf8f049
). Deleting it will
lighten the load for translators.
2017-04-22 19:39:17 +02:00
Léo Lam
bca9a9d4d9
Merge pull request #5113 from Starsam80/nand-import
...
Add BootMii NAND import functionality
2017-04-21 22:02:15 +02:00
Mat M
4517231a1a
Merge pull request #5287 from sepalani/rso
...
Generate Symbols From RSO Modules added
2017-04-20 20:06:03 -04:00
Sepalani
694b10da11
Generate Symbols From RSO Modules added
2017-04-21 00:32:06 +01:00
Starsam80
a41c0d3caa
WX: Don't specify a parent frame for the render frame
2017-04-19 20:06:33 -06:00
Sepalani
58e7415fe5
MemoryWindow: FindPrevious button added
2017-04-18 23:47:52 +01:00
Sepalani
5123dc2651
MemoryWindow: Replace Search with FindNext
2017-04-18 19:08:44 +01:00
JosJuice
fd0b99be2e
Merge pull request #5273 from JosJuice/android-x86-64
...
x86-64 support on Android
2017-04-18 09:54:04 +02:00
spycrab
72e92add8a
Make title column toggleable (Issue #9952 )
2017-04-17 19:34:14 +02:00
spycrab
01e07d7853
Lazily initialize m_main_config_dialog (Issue #10213 )
2017-04-16 13:00:11 +02:00
JosJuice
9cd9ae902a
x86-64 support on Android
...
We can do this now that the x86-64 JIT supports PIE.
JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Mat M
d22509984c
Merge pull request #5252 from JosJuice/pitch-text
...
Update text about pitch depending on emulation speed
2017-04-16 05:48:57 -04:00
JosJuice
741aa9d983
Update text about pitch depending on emulation speed
...
Now that we have an audio stretching option, it's possible to
change the emulation speed while still having the right pitch.
2017-04-12 21:03:53 +02:00
JosJuice
7d41b5874c
Remove audio backend tooltip
...
The audio backend option automatically gets disabled when
emulation is running, so it's pointless to tell people what
would (not) happen if they changed the audio backend while
emulation is running.
2017-04-12 21:03:36 +02:00
Markus Wick
2151858fb1
Merge pull request #5241 from MerryMage/stretch
...
Pitch-Preserving Audio Stretching
2017-04-12 20:27:26 +02:00
MerryMage
71e748b68f
AudioConfigPane: Allow user-configuration of audio stretching
2017-04-12 13:56:29 +01:00
JosJuice
e6317eaa36
Put "Top" on top of "Bottom" in the sensor bar position dropdown
2017-04-11 11:43:06 +02:00
JosJuice
cc8976f71e
Make the Wii config pane shorter
...
This commit merges the Wii pane's Device Settings with Misc Settings
so that the whole general config window won't be so tall.
2017-04-11 10:19:19 +02:00
MerryMage
4537969822
Frame: Use kIOPMAssertionTypePreventUserIdleDisplaySleep to inhibit screensaver on macOS
2017-04-09 22:14:35 +01:00
MerryMage
c9b2c29ead
Frame: Extract screensaver-related code into InhibitScreensaver/UninhibitScreensaver
2017-04-09 22:14:35 +01:00
Starsam80
6bccc13f3b
Add BootMii NAND import functionality
2017-04-09 13:14:05 -06:00
Salehen Shovon Rahman
65250c0452
Disable screensaver on OS X
...
When playing a game on OS X, although the screen does not go to
sleep, the screensaver is still enabled, and therefore, during
gameplay, the screensaver may start running, which is not in
accordance to the behaviour on other other environments (Windows
and X11). It can be argued that the screensaver interrupting
gameplay is a nuissance to many players.
The changes in this commit are intended to allow Dolphin to disable
the screensaver during gameplay, just as intended on other platforms.
The changes have been tested on OS X 10.11 (El Capitan).
2017-04-09 15:16:52 +01:00
JosJuice
776d63bcd3
Simplify condition for enabling/disabling vertex rounding checkbox
...
Also moving the code further up in the function so that
it's consistent with how the other settings are handled.
2017-04-09 10:54:02 +02:00
JosJuice
055adad8f1
Merge pull request #5218 from lioncash/video
...
VideoConfigDiag: Move event implementations into the cpp file
2017-04-09 10:42:10 +02:00
Lioncash
0540950e7a
VideoConfigDiag: Move event implementations into the cpp file
...
Also removes the unused Event_Adapter event stub which did nothing. It
wasn't even hooked up to wx's event system.
Allows removing several includes from the header file and moving them to
the cpp file. Prevents includes being dumped into other source files
that include the header.
This uncovered an indirect include in Main for MsgHandler utilities.
2017-04-08 17:35:50 -04:00
Mat M
96e70ad5a3
Merge pull request #5217 from lioncash/cheats
...
Frame: Make cheat dialog private
2017-04-08 17:30:27 -04:00
Mat M
3013252d4f
Merge pull request #5222 from MerryMage/keyb
...
Frame: Fix macOS keyboard while emulation is running
2017-04-08 17:28:13 -04:00
Mat M
59d93f3a0d
Merge pull request #5219 from lioncash/common
...
FileSearch: Namespace functions under the Common namespace
2017-04-08 17:19:00 -04:00
Mat M
ab18eba9de
Merge pull request #5105 from lioncash/namespace
...
EXI: Namespace device classes
2017-04-08 17:12:56 -04:00
Mat M
1e182706ca
Merge pull request #5185 from leoetlino/disable-nand-items
...
WX: Disable a few menu items when a Wii title is running
2017-04-08 16:54:52 -04:00
JosJuice
4424d24fd0
Revise descriptions for new settings
...
I replaced "1x IR" with "native internal resolution" because
the IR setting never says "1x" or "IR", and I also did some
minor rewording and normalized the sentence-ending spaces.
2017-04-08 18:39:46 +02:00
JosJuice
254df247b1
Add i18n comments for the acronym IR
2017-04-08 16:00:09 +02:00
MerryMage
a793b4d06f
Frame: Fix macOS keyboard while emulation is running
2017-04-07 19:44:04 +01:00
Lioncash
f7a2f6ad01
FileSearch: Namespace functions under the Common namespace
2017-04-07 01:02:14 -04:00
Lioncash
c61d0dfe87
Frame: Make cheat dialog private
...
Rather than destroy and reinitialize the dialog whenever it's closed,
and opened this dialog can just be hidden from view when it's not
needed, and shown again when it is needed.
Also, a dialog should really not be managing any live instances of
itself, including the one directly in the main frame.
This gets rid of another usage of the main frame global.
2017-04-06 21:25:26 -04:00
Léo Lam
d8089a457f
WX: Disable a few menu items when a Wii title is running
...
Unsafe and keeping them enabled would allow inaccurate behaviour that
can break games.
2017-04-05 20:54:48 +02:00
Scott Mansell
4c0a392698
Merge pull request #4715 from iwubcode/efb_copy_corruption_at_higher_ir
...
Add configurable toggle to round vertices to nearest pixel
2017-04-05 19:41:52 +12:00
Lioncash
14c81764df
ControllerEmu: Replace includes with forward declarations
...
Replaces includes with forward declarations where applicable, and moves
includes to where they're actually needed.
2017-04-04 20:38:30 -04:00
iwubcode
a9d08a31a6
Add configurable toggle that rounds vertices to the nearest pixel when
...
w=1. This fixes some games at higher IRs.
2017-04-04 09:52:18 -05:00
Anthony
90acceaf41
Merge pull request #5201 from lioncash/determinism
...
Core: Hide determinism global
2017-04-04 06:21:07 +00:00
Anthony
840e58c032
Merge pull request #5196 from lioncash/tasdlg
...
TASInputDlg: Minor changes
2017-04-03 20:27:37 +00:00
Lioncash
0c1d56c16f
Core: Hide determinism global
...
This is only ever queried and not set outside of the Core.cpp, so this
should just be hidden internally and just have a function exposed that
allows querying it.
2017-04-03 14:56:12 -04:00
Markus Wick
9d1ae76d0d
Merge pull request #5200 from lioncash/frame
...
Frame: Remove callback function prototypes from header.
2017-04-03 13:35:35 +02:00
Lioncash
c457ee4995
Frame: Remove callback function prototypes from header
...
Gets rid of more direct usages of the main_frame global, keeping the
callbacks internal to the frame itself.
2017-04-03 06:34:36 -04:00
Markus Wick
3bd184a255
Merge pull request #4467 from stenzek/gpu-texture-decoding
...
VideoBackends: GPU Texture Decoding
2017-04-03 10:46:13 +02:00
Lioncash
f3ab0fc3f8
TASInputDlg: Use an enum for ID constants
...
These are all related constants (and it doesn't make sense to allow
taking the address of them).
2017-04-03 04:29:15 -04:00
Lioncash
9dd29895cd
TASInputDlg: Replace includes with forward declarations
2017-04-03 04:29:15 -04:00