Commit Graph

28175 Commits

Author SHA1 Message Date
MerryMage a10447eae2 JitArm64_Paired: Fix ps_msub when d == b 2020-07-01 20:11:54 +01:00
Tillmann Karras a04ac23794 JitArm64: no intermediate rounding for paired FMA 2020-07-01 00:24:08 +01:00
Tillmann Karras 2a46c1f86f JitArm64: annotate intentional fallthrough 2020-07-01 00:10:15 +01:00
LC 4ff560a6e4
Merge pull request #8913 from JosJuice/msvc-preprocessor
Support the new MSVC preprocessor
2020-06-30 04:34:10 -04:00
Markus Wick 5792881eeb
Merge pull request #8912 from JosJuice/fix-profiler
VideoCommon: Show profiler output again
2020-06-29 14:01:57 +02:00
JosJuice 293745afce Support the new MSVC preprocessor
Intends to fix https://bugs.dolphin-emu.org/issues/12170.
2020-06-29 13:50:59 +02:00
JosJuice 81d399a4f2 VideoCommon: Show profiler output again
This profiler was added in 94d9d13, but must've broken at some point.
2020-06-29 11:59:47 +02:00
Markus Wick 4095fb6c20
Merge pull request #8911 from OatmealDome/arm64-fastmem-off
JitArm64: Don't assume fastmem arena is available
2020-06-29 09:20:19 +02:00
OatmealDome 089ffb9ef4 JitArm64: Don't assume fastmem arena is available 2020-06-29 00:42:56 -04:00
Jordan Woyak d382c6bab9 WiimoteCommon: Tweak battery level math. 2020-06-28 19:40:26 -05:00
JosJuice f8e0ececb9 Android: Don't use square stick calibration
This essentially reverts d9c78d5. Thanks to the previous commit,
the touch controls issue which was fixed by d9c78d5 is still fixed.
The behavior for gamepads is reverted, bringing back the ability
to run diagonally in games that had trouble with it after d9c78d5.
2020-06-29 01:20:02 +02:00
JosJuice db75509ec5 Android: Enfore correct stick gate in overlay
Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
2020-06-29 01:20:02 +02:00
JosJuice e044db6da6 Android: Fix button ID typo
Probably didn't actually break anything in practice due to
how the code for sticks works, but still.
2020-06-28 22:12:35 +02:00
JMC47 961f937010
Merge pull request #8853 from CrunchBite/feature-xlink-kai-bba
Feature XLink Kai BBA
2020-06-27 23:32:49 -04:00
Admiral H. Curtiss 27e49c00b3 FreeLookCamera: Fix savestate branch inconsistency.
Fixes https://bugs.dolphin-emu.org/issues/12168
2020-06-28 02:31:37 +02:00
Tilka 2e8d1dd1db
Merge pull request #8889 from JosJuice/movie-frame-update-frequency
Core: Call Movie::FrameUpdate per field, not per line
2020-06-27 18:10:08 +01:00
Tilka b36ab8360e
Merge pull request #8820 from iwubcode/freelook_field_of_view
Core / VideoCommon / DolphinQt - allow tweaking freelook camera's field of view
2020-06-27 18:00:48 +01:00
CrunchBite 067667fda5 Add XLink Kai UDP BBA 2020-06-26 14:52:30 -04:00
JMC47 1ab37990b1
Merge pull request #8808 from sepalani/net-widgets-block
NetworkWidget: Add Blocking column
2020-06-26 07:38:52 -04:00
iwubcode bb6582783b Core: update save state version 2020-06-25 13:35:47 -05:00
iwubcode 69bd6bbdef DolphinQt: change freelook fov by the step size 2020-06-25 13:34:42 -05:00
iwubcode 8ccb684711 VideoCommon: change freelook camera fov step size and expose it 2020-06-25 13:34:42 -05:00
iwubcode dc4b938526 DolphinQt: use hotkeys for field of view to modify freelook camera 2020-06-25 13:34:42 -05:00
iwubcode 7aa153d57e HotkeyManager: Add hotkeys for freelook field-of-view x and y 2020-06-25 13:34:42 -05:00
iwubcode 3d7d4dfc8a VideoCommon: Use freelook field of view to change the perspective of the camera 2020-06-25 13:34:42 -05:00
Tilka 98de22a1e6
Merge pull request #8900 from JosJuice/disc-deduplicate
DiscIO: Deduplicate some VolumeGC/VolumeWii code
2020-06-25 16:10:04 +01:00
JosJuice a2c51e027f DolphinQt: Fix a -Wshadow warning in ConvertDialog 2020-06-25 16:44:02 +02:00
JosJuice d17b801518 DiscIO: Deduplicate some VolumeGC/VolumeWii code 2020-06-25 16:37:21 +02:00
JosJuice 94fd583147 DolphinQt: Fix a -Wswitch warning in ConvertDialog 2020-06-25 16:34:43 +02:00
Tilka 6468978dd0
Merge pull request #8897 from JosJuice/qt-file-format-columns
DolphinQt: Add columns with file format details
2020-06-25 15:21:44 +01:00
Tilka 4eb4b1d2b7
Merge pull request #8898 from JosJuice/windows-cmake-new-lambda-processor
Replace Windows CMake lambda constexpr capture workaround
2020-06-25 15:19:09 +01:00
JMC47 502ab789d9
Merge pull request #8813 from nbouteme/master
Make SO_POLL complete asynchronously in IOS_NET SO
2020-06-25 08:20:56 -04:00
JosJuice c9edfa0eaa Replace Windows CMake lambda constexpr capture workaround
While manually capturing constexpr variables used in lambda
expressions does work, it's really easy to forget doing so since
we don't have a Windows CMake builder and the workaround isn't
necessary anywhere else. Fortunately, MSVC has a flag that fixes
the constexpr capture behavior, so let's use that instead.
2020-06-25 13:11:29 +02:00
JosJuice 265e0d00d6 DolphinQt: Add columns with file format details 2020-06-25 12:49:36 +02:00
JosJuice 2a3aa7a1f6 Android: Wrap game details dialog in ScrollView
This makes the dialog scrollable if the contents don't fit on the
screen. This happens for me in landscape but not in portrait.
2020-06-25 12:23:56 +02:00
Tilka 26ed3b318c
Merge pull request #8891 from JosJuice/file-details
Show file format details in game properties
2020-06-25 11:00:49 +01:00
nbouteme b68ab560dc Make SO_POLL complete asynchronously 2020-06-24 12:59:41 +02:00
Techjar 0eb9ac7777 Include SRAM in savestates
This fixes an issue with saving after loading a savestate in Pokemon Colosseum.
2020-06-24 02:42:50 -04:00
Pierre Bourdon cf36877608
Merge pull request #8879 from AdmiralCurtiss/gci-folder-savestates
Keep memory card header and use it to reinitialize GCI folders on mismatch. (Fix savestate with GCI folders)
2020-06-24 08:36:58 +02:00
Tilka f463eb1d9a
Merge pull request #8892 from JosJuice/wia-rvz-added-version
DolphinQt: Show version number for WIA/RVZ introduction
2020-06-21 20:31:35 +01:00
JosJuice 8c205ef8f3 DolphinQt: Show version number for WIA/RVZ introduction 2020-06-21 21:16:10 +02:00
JosJuice d494e0230c Show file format details in game properties 2020-06-21 20:47:23 +02:00
JosJuice 8ce25769d7
Merge pull request #8803 from Ebola16/ANDROID
Android: Android INI section and make platform tab selection an INI setting
2020-06-21 13:49:56 +02:00
JosJuice 08c93adde2
Merge pull request #8739 from Ebola16/GCOVERLAY
Android: Separate GameCube overlay refresh logic
2020-06-21 13:49:45 +02:00
Tilka 9982251899
Merge pull request #8538 from JosJuice/wia
Add support for the WIA and RVZ disc image formats
2020-06-21 11:40:58 +01:00
JosJuice 660d81a10b RVZ: Bump version number to 1.0 2020-06-21 12:38:03 +02:00
JosJuice 9eb36afeb0 Core: Call Movie::FrameUpdate per field, not per line
Fixes https://bugs.dolphin-emu.org/issues/12066.

I must've only tested the frame counter with an earlier version
of the PR that broke this, not the final version...
2020-06-20 19:32:08 +02:00
Pierre Bourdon 03e0d2c820
Merge pull request #8885 from delroth/spr-thrm
PowerPC: partially implement thermal related SPRs
2020-06-19 03:48:30 +02:00
Sepalani dc2733ce24 Socket: Fix ENOTCONN error code 2020-06-18 22:23:57 +04:00
Pierre Bourdon dd1fc711c7
PowerPC: partially implement thermal related SPRs
Doesn't support triggering interrupts when the thermal threshold is
exceeded, but allows polling for temperature information.

The THRM[123] registers are documented in most PPC datasheets, see e.g.
this PPC750CX one: http://datasheets.chipdb.org/IBM/PowerPC/750/750cx_um3-17-05.pdf
2020-06-18 07:37:44 +02:00
iwubcode a65ef35f1a VideoCommon: Clean freelook camera dirty state when getting the new view 2020-06-17 12:07:40 -05:00
Ryan Meredith 53ccc7a2d1 Android: Make last platform tab selection an INI setting 2020-06-17 13:00:48 -04:00
JosJuice 224c6e799d RVZ: Extend GroupEntry 2020-06-17 13:48:45 +02:00
JosJuice f2c38c0e67 RVZ: Make m_rvz a template parameter
Needed for the next commit.
2020-06-17 13:48:45 +02:00
JosJuice ca4e4a6207 WIA/RVZ: Move (de)compression to a different file 2020-06-17 13:48:45 +02:00
JosJuice 2ec608f059 DolphinQt: Set block size to 128 KiB by default 2020-06-17 13:48:45 +02:00
JosJuice 3f753fc87d RVZ: Detect junk data in the same block as a file 2020-06-17 13:48:44 +02:00
JosJuice 4b74993374 RVZ: Store pseudorandom junk data efficiently 2020-06-17 13:48:42 +02:00
JosJuice 1e92b54bf5 WIA/RVZ: Skip some memory allocations when reusing chunks 2020-06-17 13:48:16 +02:00
JosJuice f5ef70fc76 RVZ: Don't store redundant exceptions when chunk size is < 2 MiB 2020-06-17 13:48:16 +02:00
JosJuice b06c50ed2e RVZ: Support chunk sizes between 32 KiB and 2 MiB
WIA doesn't support smaller than 2 MiB.
2020-06-17 13:48:15 +02:00
JosJuice 0d433baeb5 RVZ: Remove PURGE support
PURGE isn't especially useful, while requiring some annoying
special handling in the file format. If you want no compression,
use NONE. If you want fast compression, use Zstandard.
2020-06-17 13:48:15 +02:00
JosJuice 1f7c0b636f RVZ: Add Zstandard as a compression method 2020-06-17 13:48:12 +02:00
JosJuice e2ae2b3b0b Add new file format RVZ based on WIA 2020-06-17 13:47:34 +02:00
JosJuice f21a254042 WIA: Implement multithreaded compression 2020-06-17 13:47:34 +02:00
JosJuice 9dea8169e0 WIA: Write all headers at the start of the file
Gets rid of the need to seek to the end of the file
when opening a file.

The downside of this is that we waste a little space,
since we can't know in advance exactly how much
space the compressed parts of the headers will need.
2020-06-17 13:47:34 +02:00
JosJuice e5b9e1ba1f WIA: Reuse groups when writing
This is useful for the way Dolphin scrubs Wii discs.
The encrypted data is what gets zeroed out, but this
zeroed out data then gets decrypted before being stored,
and the resulting data does not compress well.
However, each block of decrypted scrubbed data is
identical given the same encryption key, and there's
nothing stopping us from making multiple group entries
point to the same offset in the file, so we only have
to store one copy of this data per partition.

For reference, wit zeroes out the decrypted data,
but Dolphin's WIA writer can't do this because it currently
doesn't know which parts of the disc are scrubbed.

This is also useful for things such as storing Datel discs
full of 0x55 blocks (repesenting unreadable blocks)
without compression enabled.
2020-06-17 13:47:34 +02:00
JosJuice 40e46aee57 WIA: Store all-zero data efficiently 2020-06-17 13:47:34 +02:00
JosJuice e8b019ac29 WIA: Implement compression 2020-06-17 13:47:30 +02:00
JosJuice e936c4acd8 WIA: Write hash exceptions 2020-06-17 13:43:54 +02:00
JosJuice 3b8c44fd0e WIA: Decrypt Wii data when writing 2020-06-17 13:43:54 +02:00
JosJuice 115edea34e WIA: Add early support for WIA writing 2020-06-17 13:43:54 +02:00
JosJuice 791e363c9a WIA: Make use of the exception lists 2020-06-17 13:43:54 +02:00
JosJuice 47067f661a WIA: Properly check for overlapping data 2020-06-17 13:43:53 +02:00
JosJuice 04089f24f9 WIA: Implement re-encryption of Wii partition data 2020-06-17 13:43:53 +02:00
JosJuice e3d291a529 WIA: Check the internal WIA hashes 2020-06-17 13:43:53 +02:00
JosJuice 827437c036 WIA: Fix the handling of chunk sizes larger than 2 MiB 2020-06-17 13:43:53 +02:00
JosJuice 0b407228b7 WIA: Add documentation 2020-06-17 13:43:53 +02:00
JosJuice 01a77ae8a1 WIA: Implement caching and partial decompression 2020-06-17 13:43:53 +02:00
JosJuice b59ef81a7e WIA: Implement bzip2, LZMA, and LZMA2 decompression 2020-06-17 13:43:52 +02:00
JosJuice 1579e061a3 WIA: Correctly handle data with size not divisible by chunk size 2020-06-17 13:43:52 +02:00
JosJuice 3c373c8aa8 WIA: Treat groups with size 0 as containing only zeroes 2020-06-17 13:43:52 +02:00
JosJuice 36991e2dde WIA: Implement PURGE decompression 2020-06-17 13:43:52 +02:00
JosJuice 3672bd79f3 WIA: Implement ReadWiiDecrypted 2020-06-17 13:43:52 +02:00
JosJuice 2a5fcc9c25 WIA: Add reading raw data 2020-06-17 13:43:51 +02:00
JosJuice 8da5d0c4fe Add an early version of WIABlobReader
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
JosJuice b45f2c2ad3 DolphinQt: Disable convert dialog dropdowns when they have one option 2020-06-17 13:23:58 +02:00
JosJuice ec3ea6c1df DolphinQt: Allow converting to same format
Mainly useful for WIA and RVZ, but also has some use for GCZ.
2020-06-17 12:44:16 +02:00
Admiral H. Curtiss 476c95900d EXI: When loading a savestate with a mismatching GCI folder memory card, reinizialize it with the header from the savestate to let a game still recognize it as the same card. 2020-06-17 01:44:46 +02:00
Admiral H. Curtiss 8b13e1882a EXI: Store data for regenerating a GCI folder memory card header in EXI_Channel and pass it down to the memory card device. 2020-06-17 01:44:46 +02:00
Admiral H. Curtiss e810d492f2 GCMemcard: Split off HeaderData from Header to have a compact block of data for consistent initialization. 2020-06-17 01:44:46 +02:00
Admiral H. Curtiss cc52558c0e GCMemcard: Assert struct requirements in header. 2020-06-17 01:30:42 +02:00
Admiral H. Curtiss 07bd200596 GCMemcard: Remove dependency on g_SRAM and force the caller to provide the relevant values instead. 2020-06-17 01:30:37 +02:00
Tilka 1f505870a9
Merge pull request #8873 from AdmiralCurtiss/gcmemcard-namespace
GCMemcard: Move into a Memcard namespace.
2020-06-16 19:55:06 +01:00
Tilka de5941d6f8
Merge pull request #8878 from JosJuice/actually-disable-tgc-conversion
DolphinQt: Actually disable converting from TGC
2020-06-16 19:39:40 +01:00
Tilka a2b7627d66
Merge pull request #8860 from Ebola16/Emu
Android: Disallow multiple launcher activities
2020-06-16 19:38:55 +01:00
Admiral H. Curtiss 914ebdf0dd GCMemcard: Move from global namespace into a Memcard namespace. 2020-06-16 20:18:39 +02:00
Admiral H. Curtiss 2e1bfe073c GCMemcard: Split out MemoryCardBase into its own header, which is the base class for the raw and folder memory cards and has little to do with the actual memory card data structures. 2020-06-16 20:18:39 +02:00
Ryan Meredith ea3c3fd952 Android: Separate GameCube overlay refresh logic 2020-06-16 13:27:13 -04:00
JosJuice 851b438419
Merge pull request #8844 from Ebola16/RGL
Android: Refresh game library when resuming (Tv)MainActivity
2020-06-16 18:08:48 +02:00
Ryan Meredith 1e6925e423 Android: Disallow multiple launcher activities 2020-06-16 11:52:58 -04:00
JosJuice c236d89f64 DolphinQt: Actually disable converting from TGC
When I made PR 8773, I only covered the case where multiple files
are selected, not the more common case where one file is selected.
Oops
2020-06-16 11:21:44 +02:00
Tilka d4418a2b43
Merge pull request #8877 from JosJuice/convert-fail-message
DolphinQt: Make conversion error messages actually show up
2020-06-16 09:59:03 +01:00
JosJuice 20a3119d7a DolphinQt: Make conversion error messages actually show up
I don't know why QErrorMessage doesn't work, but ModalMessageBox
works, so let's use ModalMessageBox.
2020-06-16 10:39:40 +02:00
JosJuice 2b25e1d6b9 DolphinQt: Don't show success message when converting missing file 2020-06-16 10:35:00 +02:00
JosJuice 349cdd5136 DolphinQt: Fix crash on right-clicking multiple games
GetSelectedGames() constructs a new list each time you call it.
2020-06-16 10:33:18 +02:00
Ryan Meredith bebeb935a5 Android: Android INI section 2020-06-14 10:54:08 -04:00
Tilka f9f4734237
Merge pull request #8850 from JosJuice/block-size-warning
Show an OSD message when running a disc image with a large block size
2020-06-14 15:03:32 +01:00
Tilka ad85012172
Merge pull request #8843 from Techjar/fastmem-ui
DolphinQt: Add fastmem option to debugger UI
2020-06-14 14:54:32 +01:00
Tilka 9f5e6edc34
Merge pull request #8809 from Ebola16/ABB
Replace some acronyms
2020-06-14 14:30:52 +01:00
Ryan Meredith 2a70d86d55 Replace some acronyms 2020-06-14 08:37:24 -04:00
Tilka bf83e3eea0
Merge pull request #8845 from Ebola16/DISC2
Android: Display disc number instead of company if mulipart disc
2020-06-14 12:20:36 +01:00
Tilka 63c53ebc87
Merge pull request #8836 from Ebola16/REC
Android: Add recursive game paths to UI
2020-06-14 12:16:08 +01:00
Tilka cb54fc7543
Merge pull request #8857 from JosJuice/qt-bounding-box-width
DolphinQt: Use QFontMetrics::boundingRect instead of QFontMetrics::width
2020-06-14 12:10:33 +01:00
Tilka 0ef9b998ce
Merge pull request #8658 from orbea/glslang
Externals: Update glslang.
2020-06-13 18:43:53 +01:00
Markus Wick bf11c2b74b
Merge pull request #8842 from Tilka/dsp
DSPSpy usability improvements
2020-06-10 09:14:30 +02:00
JosJuice 87330ae524 DolphinQt: Use QFontMetrics::boundingRect instead of QFontMetrics::width
See https://kdepepo.wordpress.com/2019/08/05/about-deprecation-of-qfontmetricswidth/
2020-06-08 12:32:36 +02:00
Ryan Meredith 1c89e61d53 Android: Add option to disallow SD card writes 2020-06-08 03:45:59 -04:00
Tillmann Karras a56e6be999 DSPSpy: sync Makefile with current devkitPro template 2020-06-08 04:21:41 +01:00
Tillmann Karras fb041f75e5 DSPSpy: save and restore $sr properly 2020-06-08 04:21:41 +01:00
Tillmann Karras 3118a68246 DSPSpy: show register names instead of numbers
also print summed $prod and individual $sr bits
2020-06-08 04:21:41 +01:00
CrunchBite 595e1197b6 Rename existing BBA to BBA (TAP) to prepare for new BBA
Based on work by tommy1019
2020-06-07 23:17:28 -04:00
Tillmann Karras d5c00b8909 DSPSymbols: fix off-by-one error 2020-06-08 03:41:45 +01:00
JosJuice 162e3be82b Show an OSD message when running a disc image with a large block size
This is intended to catch WIA files which have been created using
wit's default parameters (40 MiB block size), once the WIA PR is
merged. The check does however also work for GCZ files – not that
I think anyone has a GCZ file with a block size that large.
2020-06-07 14:11:00 +02:00
Tilka 94f317010e
Merge pull request #8847 from Techjar/faster-file-path
Qt/GameListModel: Use absolutePath for file path column
2020-06-06 22:56:38 +01:00
JosJuice d89162c8ad
Merge pull request #8848 from JosJuice/fix-build
Fix build
2020-06-06 15:46:32 +02:00
JosJuice b4584abaa6 Fix build
There was a race condition between two PRs incrementing the
array size. CI didn't catch it because the PR that was merged
last (PR #8824) wasn't rebuilt after the first PR was merged.
2020-06-06 15:09:48 +02:00
JMC47 9f7c72b7eb
Merge pull request #8824 from Techjar/sd-read-only
Add option to disallow SD card writes
2020-06-06 07:02:02 -04:00
Techjar fa208c4acd Qt/GameListModel: Use absolutePath for file path column
canonicalPath is orders of magnitude slower as it has to perform actual
disk I/O to resolve symlinks, which makes sorting by this column
ridiculously slow for large game lists, especially if the games are on
a NAS. We probably don't need that, simply resolving relative paths
should be sufficient.
2020-06-06 05:24:23 -04:00
Ryan Meredith 3b1e6f3b7f Android: Display disc number instead of company if mulipart disc 2020-06-04 04:12:12 -04:00
Ryan Meredith 9ee0740c2d Android: Refresh game library when resuming (Tv)MainActivity 2020-06-02 16:45:23 -04:00
Techjar 5c38727651 DolphinQt: Add fastmem option to debugger UI 2020-06-02 06:18:52 -04:00
Techjar 209308a4d6 Replace usage of std::result_of with std::invoke_result
std::result_of is deprecated in C++17, and removed in C++20. Microsoft
has gone ahead with the removal as of Visual Studio 16.6.0, so before
this change our code is broken there.
2020-06-01 17:33:18 -04:00
Ryan Meredith 9ea8f29765 Android: Conditionally respond to modified settings 2020-06-01 07:43:19 -04:00
Tillmann Karras b0258af530 DSP/Interpreter: fix comments not matching opcode table 2020-05-31 15:21:20 +01:00
Tillmann Karras 198a307db3 DSP/Interpreter: simplify switch 2020-05-31 15:21:20 +01:00
Tillmann Karras 89de40a22e DSP/Interpreter: remove redundant masking 2020-05-31 15:21:19 +01:00
Tillmann Karras ce1846e53f DSPSpy: fix register editing using GC pad on Wii 2020-05-31 15:21:19 +01:00
Ryan Meredith 77f539355d Android: Add recursive game paths to UI 2020-05-31 10:00:09 -04:00
orbea ba2d04b793 Externals: Fix build failures with the newer glslang.
v2: Don't include glslang project wide.
2020-05-30 18:54:21 -07:00
Techjar 52e0294166 Add option to disallow SD card writes 2020-05-28 15:11:37 -04:00
Connor McLaughlin b3c705fa96
Merge pull request #8829 from stenzek/fix-macos-again
Core: Use window instead of surface for ControllerInterface updates
2020-05-28 16:56:13 +10:00
Connor McLaughlin b4e063311e
Merge pull request #8827 from stenzek/adreno-more-like-brokenreno
FramebufferManager: Fix invalid readback of EFB D24S8 depth
2020-05-28 16:55:42 +10:00
JosJuice 53aff81c45
Merge pull request #8821 from Ebola16/TV
Android TV: Add Open File and Install WAD
2020-05-27 21:41:09 +02:00
Lioncash 86f8768268 VideoCommon/ShaderGenCommon: Make template functions regular functions
These are only ever used with ShaderCode instances and nothing else.
Given that, we can convert these helper functions to expect that type of
object as an argument and remove the need for templates, improving
compiler throughput a marginal amount, as the template instantiation
process doesn't need to be performed.

We can also move the definitions of these functions into the cpp file,
which allows us to remove a few inclusions from the ShaderGenCommon
header. This uncovered a few instances of indirect inclusions being
relied upon in other source files.

One other benefit is this allows changes to be made to the definitions
of the functions without needing to recompile all translation units that
make use of these functions, making change testing a little quicker.

Moving the definitions into the cpp file also allows us to completely
hide DefineOutputMember() from external view, given it's only ever used
inside of GenerateVSOutputMembers().
2020-05-25 21:12:29 -04:00
Lioncash e3506ff4ef VideoCommon/ShaderGenCommon: Convert helper functions over to fmt
A very trivial conversion, this simply converts calls to Write over to
WriteFmt and adjusts the formatting specifiers as necessary.

This also allows the const char* parameters to become std::string_view
instances, allowing for ease of use with other string types.
2020-05-25 21:12:29 -04:00
Markus Wick 68706973d2
Merge pull request #8828 from stenzek/gles-readpixels
FramebufferManager: Copy to color format for depth readbacks on GLES
2020-05-25 08:57:20 +02:00
Tillmann Karras aaa19acbd0 DSP/Interpreter: simplify opcode table by masking 2020-05-24 15:51:52 +01:00
Tillmann Karras e651592ef5 Misc cleanup 2020-05-24 15:51:52 +01:00
Léo Lam a660033e8c
Merge pull request #8792 from leoetlino/video-backend
Migrate video backend setting to the new config system
2020-05-24 15:26:44 +02:00