MerryMage
a10447eae2
JitArm64_Paired: Fix ps_msub when d == b
2020-07-01 20:11:54 +01:00
Tillmann Karras
a04ac23794
JitArm64: no intermediate rounding for paired FMA
2020-07-01 00:24:08 +01:00
Tillmann Karras
2a46c1f86f
JitArm64: annotate intentional fallthrough
2020-07-01 00:10:15 +01:00
LC
4ff560a6e4
Merge pull request #8913 from JosJuice/msvc-preprocessor
...
Support the new MSVC preprocessor
2020-06-30 04:34:10 -04:00
Markus Wick
5792881eeb
Merge pull request #8912 from JosJuice/fix-profiler
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VideoCommon: Show profiler output again
2020-06-29 14:01:57 +02:00
JosJuice
293745afce
Support the new MSVC preprocessor
...
Intends to fix https://bugs.dolphin-emu.org/issues/12170 .
2020-06-29 13:50:59 +02:00
JosJuice
81d399a4f2
VideoCommon: Show profiler output again
...
This profiler was added in 94d9d13
, but must've broken at some point.
2020-06-29 11:59:47 +02:00
Markus Wick
4095fb6c20
Merge pull request #8911 from OatmealDome/arm64-fastmem-off
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JitArm64: Don't assume fastmem arena is available
2020-06-29 09:20:19 +02:00
OatmealDome
089ffb9ef4
JitArm64: Don't assume fastmem arena is available
2020-06-29 00:42:56 -04:00
Jordan Woyak
d382c6bab9
WiimoteCommon: Tweak battery level math.
2020-06-28 19:40:26 -05:00
JosJuice
f8e0ececb9
Android: Don't use square stick calibration
...
This essentially reverts d9c78d5
. Thanks to the previous commit,
the touch controls issue which was fixed by d9c78d5
is still fixed.
The behavior for gamepads is reverted, bringing back the ability
to run diagonally in games that had trouble with it after d9c78d5
.
2020-06-29 01:20:02 +02:00
JosJuice
db75509ec5
Android: Enfore correct stick gate in overlay
...
Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
2020-06-29 01:20:02 +02:00
JosJuice
e044db6da6
Android: Fix button ID typo
...
Probably didn't actually break anything in practice due to
how the code for sticks works, but still.
2020-06-28 22:12:35 +02:00
JMC47
961f937010
Merge pull request #8853 from CrunchBite/feature-xlink-kai-bba
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Feature XLink Kai BBA
2020-06-27 23:32:49 -04:00
Admiral H. Curtiss
27e49c00b3
FreeLookCamera: Fix savestate branch inconsistency.
...
Fixes https://bugs.dolphin-emu.org/issues/12168
2020-06-28 02:31:37 +02:00
Tilka
2e8d1dd1db
Merge pull request #8889 from JosJuice/movie-frame-update-frequency
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Core: Call Movie::FrameUpdate per field, not per line
2020-06-27 18:10:08 +01:00
Tilka
b36ab8360e
Merge pull request #8820 from iwubcode/freelook_field_of_view
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Core / VideoCommon / DolphinQt - allow tweaking freelook camera's field of view
2020-06-27 18:00:48 +01:00
CrunchBite
067667fda5
Add XLink Kai UDP BBA
2020-06-26 14:52:30 -04:00
JMC47
1ab37990b1
Merge pull request #8808 from sepalani/net-widgets-block
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NetworkWidget: Add Blocking column
2020-06-26 07:38:52 -04:00
iwubcode
bb6582783b
Core: update save state version
2020-06-25 13:35:47 -05:00
iwubcode
69bd6bbdef
DolphinQt: change freelook fov by the step size
2020-06-25 13:34:42 -05:00
iwubcode
8ccb684711
VideoCommon: change freelook camera fov step size and expose it
2020-06-25 13:34:42 -05:00
iwubcode
dc4b938526
DolphinQt: use hotkeys for field of view to modify freelook camera
2020-06-25 13:34:42 -05:00
iwubcode
7aa153d57e
HotkeyManager: Add hotkeys for freelook field-of-view x and y
2020-06-25 13:34:42 -05:00
iwubcode
3d7d4dfc8a
VideoCommon: Use freelook field of view to change the perspective of the camera
2020-06-25 13:34:42 -05:00
Tilka
98de22a1e6
Merge pull request #8900 from JosJuice/disc-deduplicate
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DiscIO: Deduplicate some VolumeGC/VolumeWii code
2020-06-25 16:10:04 +01:00
JosJuice
a2c51e027f
DolphinQt: Fix a -Wshadow warning in ConvertDialog
2020-06-25 16:44:02 +02:00
JosJuice
d17b801518
DiscIO: Deduplicate some VolumeGC/VolumeWii code
2020-06-25 16:37:21 +02:00
JosJuice
94fd583147
DolphinQt: Fix a -Wswitch warning in ConvertDialog
2020-06-25 16:34:43 +02:00
Tilka
6468978dd0
Merge pull request #8897 from JosJuice/qt-file-format-columns
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DolphinQt: Add columns with file format details
2020-06-25 15:21:44 +01:00
Tilka
4eb4b1d2b7
Merge pull request #8898 from JosJuice/windows-cmake-new-lambda-processor
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Replace Windows CMake lambda constexpr capture workaround
2020-06-25 15:19:09 +01:00
JMC47
502ab789d9
Merge pull request #8813 from nbouteme/master
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Make SO_POLL complete asynchronously in IOS_NET SO
2020-06-25 08:20:56 -04:00
JosJuice
c9edfa0eaa
Replace Windows CMake lambda constexpr capture workaround
...
While manually capturing constexpr variables used in lambda
expressions does work, it's really easy to forget doing so since
we don't have a Windows CMake builder and the workaround isn't
necessary anywhere else. Fortunately, MSVC has a flag that fixes
the constexpr capture behavior, so let's use that instead.
2020-06-25 13:11:29 +02:00
JosJuice
265e0d00d6
DolphinQt: Add columns with file format details
2020-06-25 12:49:36 +02:00
JosJuice
2a3aa7a1f6
Android: Wrap game details dialog in ScrollView
...
This makes the dialog scrollable if the contents don't fit on the
screen. This happens for me in landscape but not in portrait.
2020-06-25 12:23:56 +02:00
Tilka
26ed3b318c
Merge pull request #8891 from JosJuice/file-details
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Show file format details in game properties
2020-06-25 11:00:49 +01:00
nbouteme
b68ab560dc
Make SO_POLL complete asynchronously
2020-06-24 12:59:41 +02:00
Techjar
0eb9ac7777
Include SRAM in savestates
...
This fixes an issue with saving after loading a savestate in Pokemon Colosseum.
2020-06-24 02:42:50 -04:00
Pierre Bourdon
cf36877608
Merge pull request #8879 from AdmiralCurtiss/gci-folder-savestates
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Keep memory card header and use it to reinitialize GCI folders on mismatch. (Fix savestate with GCI folders)
2020-06-24 08:36:58 +02:00
Tilka
f463eb1d9a
Merge pull request #8892 from JosJuice/wia-rvz-added-version
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DolphinQt: Show version number for WIA/RVZ introduction
2020-06-21 20:31:35 +01:00
JosJuice
8c205ef8f3
DolphinQt: Show version number for WIA/RVZ introduction
2020-06-21 21:16:10 +02:00
JosJuice
d494e0230c
Show file format details in game properties
2020-06-21 20:47:23 +02:00
JosJuice
8ce25769d7
Merge pull request #8803 from Ebola16/ANDROID
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Android: Android INI section and make platform tab selection an INI setting
2020-06-21 13:49:56 +02:00
JosJuice
08c93adde2
Merge pull request #8739 from Ebola16/GCOVERLAY
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Android: Separate GameCube overlay refresh logic
2020-06-21 13:49:45 +02:00
Tilka
9982251899
Merge pull request #8538 from JosJuice/wia
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Add support for the WIA and RVZ disc image formats
2020-06-21 11:40:58 +01:00
JosJuice
660d81a10b
RVZ: Bump version number to 1.0
2020-06-21 12:38:03 +02:00
JosJuice
9eb36afeb0
Core: Call Movie::FrameUpdate per field, not per line
...
Fixes https://bugs.dolphin-emu.org/issues/12066 .
I must've only tested the frame counter with an earlier version
of the PR that broke this, not the final version...
2020-06-20 19:32:08 +02:00
Pierre Bourdon
03e0d2c820
Merge pull request #8885 from delroth/spr-thrm
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PowerPC: partially implement thermal related SPRs
2020-06-19 03:48:30 +02:00
Sepalani
dc2733ce24
Socket: Fix ENOTCONN error code
2020-06-18 22:23:57 +04:00
Pierre Bourdon
dd1fc711c7
PowerPC: partially implement thermal related SPRs
...
Doesn't support triggering interrupts when the thermal threshold is
exceeded, but allows polling for temperature information.
The THRM[123] registers are documented in most PPC datasheets, see e.g.
this PPC750CX one: http://datasheets.chipdb.org/IBM/PowerPC/750/750cx_um3-17-05.pdf
2020-06-18 07:37:44 +02:00
iwubcode
a65ef35f1a
VideoCommon: Clean freelook camera dirty state when getting the new view
2020-06-17 12:07:40 -05:00
Ryan Meredith
53ccc7a2d1
Android: Make last platform tab selection an INI setting
2020-06-17 13:00:48 -04:00
JosJuice
224c6e799d
RVZ: Extend GroupEntry
2020-06-17 13:48:45 +02:00
JosJuice
f2c38c0e67
RVZ: Make m_rvz a template parameter
...
Needed for the next commit.
2020-06-17 13:48:45 +02:00
JosJuice
ca4e4a6207
WIA/RVZ: Move (de)compression to a different file
2020-06-17 13:48:45 +02:00
JosJuice
2ec608f059
DolphinQt: Set block size to 128 KiB by default
2020-06-17 13:48:45 +02:00
JosJuice
3f753fc87d
RVZ: Detect junk data in the same block as a file
2020-06-17 13:48:44 +02:00
JosJuice
4b74993374
RVZ: Store pseudorandom junk data efficiently
2020-06-17 13:48:42 +02:00
JosJuice
1e92b54bf5
WIA/RVZ: Skip some memory allocations when reusing chunks
2020-06-17 13:48:16 +02:00
JosJuice
f5ef70fc76
RVZ: Don't store redundant exceptions when chunk size is < 2 MiB
2020-06-17 13:48:16 +02:00
JosJuice
b06c50ed2e
RVZ: Support chunk sizes between 32 KiB and 2 MiB
...
WIA doesn't support smaller than 2 MiB.
2020-06-17 13:48:15 +02:00
JosJuice
0d433baeb5
RVZ: Remove PURGE support
...
PURGE isn't especially useful, while requiring some annoying
special handling in the file format. If you want no compression,
use NONE. If you want fast compression, use Zstandard.
2020-06-17 13:48:15 +02:00
JosJuice
1f7c0b636f
RVZ: Add Zstandard as a compression method
2020-06-17 13:48:12 +02:00
JosJuice
e2ae2b3b0b
Add new file format RVZ based on WIA
2020-06-17 13:47:34 +02:00
JosJuice
f21a254042
WIA: Implement multithreaded compression
2020-06-17 13:47:34 +02:00
JosJuice
9dea8169e0
WIA: Write all headers at the start of the file
...
Gets rid of the need to seek to the end of the file
when opening a file.
The downside of this is that we waste a little space,
since we can't know in advance exactly how much
space the compressed parts of the headers will need.
2020-06-17 13:47:34 +02:00
JosJuice
e5b9e1ba1f
WIA: Reuse groups when writing
...
This is useful for the way Dolphin scrubs Wii discs.
The encrypted data is what gets zeroed out, but this
zeroed out data then gets decrypted before being stored,
and the resulting data does not compress well.
However, each block of decrypted scrubbed data is
identical given the same encryption key, and there's
nothing stopping us from making multiple group entries
point to the same offset in the file, so we only have
to store one copy of this data per partition.
For reference, wit zeroes out the decrypted data,
but Dolphin's WIA writer can't do this because it currently
doesn't know which parts of the disc are scrubbed.
This is also useful for things such as storing Datel discs
full of 0x55 blocks (repesenting unreadable blocks)
without compression enabled.
2020-06-17 13:47:34 +02:00
JosJuice
40e46aee57
WIA: Store all-zero data efficiently
2020-06-17 13:47:34 +02:00
JosJuice
e8b019ac29
WIA: Implement compression
2020-06-17 13:47:30 +02:00
JosJuice
e936c4acd8
WIA: Write hash exceptions
2020-06-17 13:43:54 +02:00
JosJuice
3b8c44fd0e
WIA: Decrypt Wii data when writing
2020-06-17 13:43:54 +02:00
JosJuice
115edea34e
WIA: Add early support for WIA writing
2020-06-17 13:43:54 +02:00
JosJuice
791e363c9a
WIA: Make use of the exception lists
2020-06-17 13:43:54 +02:00
JosJuice
47067f661a
WIA: Properly check for overlapping data
2020-06-17 13:43:53 +02:00
JosJuice
04089f24f9
WIA: Implement re-encryption of Wii partition data
2020-06-17 13:43:53 +02:00
JosJuice
e3d291a529
WIA: Check the internal WIA hashes
2020-06-17 13:43:53 +02:00
JosJuice
827437c036
WIA: Fix the handling of chunk sizes larger than 2 MiB
2020-06-17 13:43:53 +02:00
JosJuice
0b407228b7
WIA: Add documentation
2020-06-17 13:43:53 +02:00
JosJuice
01a77ae8a1
WIA: Implement caching and partial decompression
2020-06-17 13:43:53 +02:00
JosJuice
b59ef81a7e
WIA: Implement bzip2, LZMA, and LZMA2 decompression
2020-06-17 13:43:52 +02:00
JosJuice
1579e061a3
WIA: Correctly handle data with size not divisible by chunk size
2020-06-17 13:43:52 +02:00
JosJuice
3c373c8aa8
WIA: Treat groups with size 0 as containing only zeroes
2020-06-17 13:43:52 +02:00
JosJuice
36991e2dde
WIA: Implement PURGE decompression
2020-06-17 13:43:52 +02:00
JosJuice
3672bd79f3
WIA: Implement ReadWiiDecrypted
2020-06-17 13:43:52 +02:00
JosJuice
2a5fcc9c25
WIA: Add reading raw data
2020-06-17 13:43:51 +02:00
JosJuice
8da5d0c4fe
Add an early version of WIABlobReader
...
It can currently only read the first 0x80 bytes of a disc image,
which is enough for identifying it but not for doing anything else.
2020-06-17 13:43:51 +02:00
JosJuice
b45f2c2ad3
DolphinQt: Disable convert dialog dropdowns when they have one option
2020-06-17 13:23:58 +02:00
JosJuice
ec3ea6c1df
DolphinQt: Allow converting to same format
...
Mainly useful for WIA and RVZ, but also has some use for GCZ.
2020-06-17 12:44:16 +02:00
Admiral H. Curtiss
476c95900d
EXI: When loading a savestate with a mismatching GCI folder memory card, reinizialize it with the header from the savestate to let a game still recognize it as the same card.
2020-06-17 01:44:46 +02:00
Admiral H. Curtiss
8b13e1882a
EXI: Store data for regenerating a GCI folder memory card header in EXI_Channel and pass it down to the memory card device.
2020-06-17 01:44:46 +02:00
Admiral H. Curtiss
e810d492f2
GCMemcard: Split off HeaderData from Header to have a compact block of data for consistent initialization.
2020-06-17 01:44:46 +02:00
Admiral H. Curtiss
cc52558c0e
GCMemcard: Assert struct requirements in header.
2020-06-17 01:30:42 +02:00
Admiral H. Curtiss
07bd200596
GCMemcard: Remove dependency on g_SRAM and force the caller to provide the relevant values instead.
2020-06-17 01:30:37 +02:00
Tilka
1f505870a9
Merge pull request #8873 from AdmiralCurtiss/gcmemcard-namespace
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GCMemcard: Move into a Memcard namespace.
2020-06-16 19:55:06 +01:00
Tilka
de5941d6f8
Merge pull request #8878 from JosJuice/actually-disable-tgc-conversion
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DolphinQt: Actually disable converting from TGC
2020-06-16 19:39:40 +01:00
Tilka
a2b7627d66
Merge pull request #8860 from Ebola16/Emu
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Android: Disallow multiple launcher activities
2020-06-16 19:38:55 +01:00
Admiral H. Curtiss
914ebdf0dd
GCMemcard: Move from global namespace into a Memcard namespace.
2020-06-16 20:18:39 +02:00
Admiral H. Curtiss
2e1bfe073c
GCMemcard: Split out MemoryCardBase into its own header, which is the base class for the raw and folder memory cards and has little to do with the actual memory card data structures.
2020-06-16 20:18:39 +02:00
Ryan Meredith
ea3c3fd952
Android: Separate GameCube overlay refresh logic
2020-06-16 13:27:13 -04:00
JosJuice
851b438419
Merge pull request #8844 from Ebola16/RGL
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Android: Refresh game library when resuming (Tv)MainActivity
2020-06-16 18:08:48 +02:00
Ryan Meredith
1e6925e423
Android: Disallow multiple launcher activities
2020-06-16 11:52:58 -04:00
JosJuice
c236d89f64
DolphinQt: Actually disable converting from TGC
...
When I made PR 8773, I only covered the case where multiple files
are selected, not the more common case where one file is selected.
Oops
2020-06-16 11:21:44 +02:00
Tilka
d4418a2b43
Merge pull request #8877 from JosJuice/convert-fail-message
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DolphinQt: Make conversion error messages actually show up
2020-06-16 09:59:03 +01:00
JosJuice
20a3119d7a
DolphinQt: Make conversion error messages actually show up
...
I don't know why QErrorMessage doesn't work, but ModalMessageBox
works, so let's use ModalMessageBox.
2020-06-16 10:39:40 +02:00
JosJuice
2b25e1d6b9
DolphinQt: Don't show success message when converting missing file
2020-06-16 10:35:00 +02:00
JosJuice
349cdd5136
DolphinQt: Fix crash on right-clicking multiple games
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GetSelectedGames() constructs a new list each time you call it.
2020-06-16 10:33:18 +02:00
Ryan Meredith
bebeb935a5
Android: Android INI section
2020-06-14 10:54:08 -04:00
Tilka
f9f4734237
Merge pull request #8850 from JosJuice/block-size-warning
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Show an OSD message when running a disc image with a large block size
2020-06-14 15:03:32 +01:00
Tilka
ad85012172
Merge pull request #8843 from Techjar/fastmem-ui
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DolphinQt: Add fastmem option to debugger UI
2020-06-14 14:54:32 +01:00
Tilka
9f5e6edc34
Merge pull request #8809 from Ebola16/ABB
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Replace some acronyms
2020-06-14 14:30:52 +01:00
Ryan Meredith
2a70d86d55
Replace some acronyms
2020-06-14 08:37:24 -04:00
Tilka
bf83e3eea0
Merge pull request #8845 from Ebola16/DISC2
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Android: Display disc number instead of company if mulipart disc
2020-06-14 12:20:36 +01:00
Tilka
63c53ebc87
Merge pull request #8836 from Ebola16/REC
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Android: Add recursive game paths to UI
2020-06-14 12:16:08 +01:00
Tilka
cb54fc7543
Merge pull request #8857 from JosJuice/qt-bounding-box-width
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DolphinQt: Use QFontMetrics::boundingRect instead of QFontMetrics::width
2020-06-14 12:10:33 +01:00
Tilka
0ef9b998ce
Merge pull request #8658 from orbea/glslang
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Externals: Update glslang.
2020-06-13 18:43:53 +01:00
Markus Wick
bf11c2b74b
Merge pull request #8842 from Tilka/dsp
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DSPSpy usability improvements
2020-06-10 09:14:30 +02:00
JosJuice
87330ae524
DolphinQt: Use QFontMetrics::boundingRect instead of QFontMetrics::width
...
See https://kdepepo.wordpress.com/2019/08/05/about-deprecation-of-qfontmetricswidth/
2020-06-08 12:32:36 +02:00
Ryan Meredith
1c89e61d53
Android: Add option to disallow SD card writes
2020-06-08 03:45:59 -04:00
Tillmann Karras
a56e6be999
DSPSpy: sync Makefile with current devkitPro template
2020-06-08 04:21:41 +01:00
Tillmann Karras
fb041f75e5
DSPSpy: save and restore $sr properly
2020-06-08 04:21:41 +01:00
Tillmann Karras
3118a68246
DSPSpy: show register names instead of numbers
...
also print summed $prod and individual $sr bits
2020-06-08 04:21:41 +01:00
CrunchBite
595e1197b6
Rename existing BBA to BBA (TAP) to prepare for new BBA
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Based on work by tommy1019
2020-06-07 23:17:28 -04:00
Tillmann Karras
d5c00b8909
DSPSymbols: fix off-by-one error
2020-06-08 03:41:45 +01:00
JosJuice
162e3be82b
Show an OSD message when running a disc image with a large block size
...
This is intended to catch WIA files which have been created using
wit's default parameters (40 MiB block size), once the WIA PR is
merged. The check does however also work for GCZ files – not that
I think anyone has a GCZ file with a block size that large.
2020-06-07 14:11:00 +02:00
Tilka
94f317010e
Merge pull request #8847 from Techjar/faster-file-path
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Qt/GameListModel: Use absolutePath for file path column
2020-06-06 22:56:38 +01:00
JosJuice
d89162c8ad
Merge pull request #8848 from JosJuice/fix-build
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Fix build
2020-06-06 15:46:32 +02:00
JosJuice
b4584abaa6
Fix build
...
There was a race condition between two PRs incrementing the
array size. CI didn't catch it because the PR that was merged
last (PR #8824 ) wasn't rebuilt after the first PR was merged.
2020-06-06 15:09:48 +02:00
JMC47
9f7c72b7eb
Merge pull request #8824 from Techjar/sd-read-only
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Add option to disallow SD card writes
2020-06-06 07:02:02 -04:00
Techjar
fa208c4acd
Qt/GameListModel: Use absolutePath for file path column
...
canonicalPath is orders of magnitude slower as it has to perform actual
disk I/O to resolve symlinks, which makes sorting by this column
ridiculously slow for large game lists, especially if the games are on
a NAS. We probably don't need that, simply resolving relative paths
should be sufficient.
2020-06-06 05:24:23 -04:00
Ryan Meredith
3b1e6f3b7f
Android: Display disc number instead of company if mulipart disc
2020-06-04 04:12:12 -04:00
Ryan Meredith
9ee0740c2d
Android: Refresh game library when resuming (Tv)MainActivity
2020-06-02 16:45:23 -04:00
Techjar
5c38727651
DolphinQt: Add fastmem option to debugger UI
2020-06-02 06:18:52 -04:00
Techjar
209308a4d6
Replace usage of std::result_of with std::invoke_result
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std::result_of is deprecated in C++17, and removed in C++20. Microsoft
has gone ahead with the removal as of Visual Studio 16.6.0, so before
this change our code is broken there.
2020-06-01 17:33:18 -04:00
Ryan Meredith
9ea8f29765
Android: Conditionally respond to modified settings
2020-06-01 07:43:19 -04:00
Tillmann Karras
b0258af530
DSP/Interpreter: fix comments not matching opcode table
2020-05-31 15:21:20 +01:00
Tillmann Karras
198a307db3
DSP/Interpreter: simplify switch
2020-05-31 15:21:20 +01:00
Tillmann Karras
89de40a22e
DSP/Interpreter: remove redundant masking
2020-05-31 15:21:19 +01:00
Tillmann Karras
ce1846e53f
DSPSpy: fix register editing using GC pad on Wii
2020-05-31 15:21:19 +01:00
Ryan Meredith
77f539355d
Android: Add recursive game paths to UI
2020-05-31 10:00:09 -04:00
orbea
ba2d04b793
Externals: Fix build failures with the newer glslang.
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v2: Don't include glslang project wide.
2020-05-30 18:54:21 -07:00
Techjar
52e0294166
Add option to disallow SD card writes
2020-05-28 15:11:37 -04:00
Connor McLaughlin
b3c705fa96
Merge pull request #8829 from stenzek/fix-macos-again
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Core: Use window instead of surface for ControllerInterface updates
2020-05-28 16:56:13 +10:00
Connor McLaughlin
b4e063311e
Merge pull request #8827 from stenzek/adreno-more-like-brokenreno
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FramebufferManager: Fix invalid readback of EFB D24S8 depth
2020-05-28 16:55:42 +10:00
JosJuice
53aff81c45
Merge pull request #8821 from Ebola16/TV
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Android TV: Add Open File and Install WAD
2020-05-27 21:41:09 +02:00
Lioncash
86f8768268
VideoCommon/ShaderGenCommon: Make template functions regular functions
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These are only ever used with ShaderCode instances and nothing else.
Given that, we can convert these helper functions to expect that type of
object as an argument and remove the need for templates, improving
compiler throughput a marginal amount, as the template instantiation
process doesn't need to be performed.
We can also move the definitions of these functions into the cpp file,
which allows us to remove a few inclusions from the ShaderGenCommon
header. This uncovered a few instances of indirect inclusions being
relied upon in other source files.
One other benefit is this allows changes to be made to the definitions
of the functions without needing to recompile all translation units that
make use of these functions, making change testing a little quicker.
Moving the definitions into the cpp file also allows us to completely
hide DefineOutputMember() from external view, given it's only ever used
inside of GenerateVSOutputMembers().
2020-05-25 21:12:29 -04:00
Lioncash
e3506ff4ef
VideoCommon/ShaderGenCommon: Convert helper functions over to fmt
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A very trivial conversion, this simply converts calls to Write over to
WriteFmt and adjusts the formatting specifiers as necessary.
This also allows the const char* parameters to become std::string_view
instances, allowing for ease of use with other string types.
2020-05-25 21:12:29 -04:00
Markus Wick
68706973d2
Merge pull request #8828 from stenzek/gles-readpixels
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FramebufferManager: Copy to color format for depth readbacks on GLES
2020-05-25 08:57:20 +02:00
Tillmann Karras
aaa19acbd0
DSP/Interpreter: simplify opcode table by masking
2020-05-24 15:51:52 +01:00
Tillmann Karras
e651592ef5
Misc cleanup
2020-05-24 15:51:52 +01:00
Léo Lam
a660033e8c
Merge pull request #8792 from leoetlino/video-backend
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Migrate video backend setting to the new config system
2020-05-24 15:26:44 +02:00