EXI: When loading a savestate with a mismatching GCI folder memory card, reinizialize it with the header from the savestate to let a game still recognize it as the same card.

This commit is contained in:
Admiral H. Curtiss 2020-06-16 19:11:00 +02:00
parent 8b13e1882a
commit 476c95900d
5 changed files with 53 additions and 5 deletions

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@ -151,16 +151,16 @@ static void ChangeDeviceCallback(u64 userdata, s64 cyclesLate)
g_Channels.at(channel)->AddDevice((TEXIDevices)type, num);
}
void ChangeDevice(const u8 channel, const TEXIDevices device_type, const u8 device_num)
void ChangeDevice(const u8 channel, const TEXIDevices device_type, const u8 device_num,
CoreTiming::FromThread from_thread)
{
// Called from GUI, so we need to use FromThread::NON_CPU.
// Let the hardware see no device for 1 second
CoreTiming::ScheduleEvent(0, changeDevice,
((u64)channel << 32) | ((u64)EXIDEVICE_NONE << 16) | device_num,
CoreTiming::FromThread::NON_CPU);
from_thread);
CoreTiming::ScheduleEvent(SystemTimers::GetTicksPerSecond(), changeDevice,
((u64)channel << 32) | ((u64)device_type << 16) | device_num,
CoreTiming::FromThread::NON_CPU);
from_thread);
}
CEXIChannel* GetChannel(u32 index)

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@ -5,6 +5,7 @@
#pragma once
#include "Common/CommonTypes.h"
#include "Core/CoreTiming.h"
class PointerWrap;
@ -39,7 +40,8 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
void UpdateInterrupts();
void ScheduleUpdateInterrupts(CoreTiming::FromThread from, int cycles_late);
void ChangeDevice(const u8 channel, const TEXIDevices device_type, const u8 device_num);
void ChangeDevice(const u8 channel, const TEXIDevices device_type, const u8 device_num,
CoreTiming::FromThread from_thread = CoreTiming::FromThread::NON_CPU);
CEXIChannel* GetChannel(u32 index);

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@ -9,9 +9,12 @@
#include "Common/Assert.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Core/CoreTiming.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/MMIO.h"
#include "Core/Movie.h"
namespace ExpansionInterface
{
@ -175,6 +178,11 @@ void CEXIChannel::AddDevice(std::unique_ptr<IEXIDevice> device, const int device
{
DEBUG_ASSERT(device_num < NUM_DEVICES);
INFO_LOG(EXPANSIONINTERFACE,
"Changing EXI channel %d, device %d to type %d (notify software: %s)",
static_cast<int>(m_channel_id), device_num, static_cast<int>(device->m_device_type),
notify_presence_changed ? "true" : "false");
// Replace it with the new one
m_devices[device_num] = std::move(device);
@ -230,6 +238,8 @@ void CEXIChannel::DoState(PointerWrap& p)
p.Do(m_dma_length);
p.Do(m_control);
p.Do(m_imm_data);
Memcard::HeaderData old_header_data = m_memcard_header_data;
p.DoPOD(m_memcard_header_data);
for (int device_index = 0; device_index < NUM_DEVICES; ++device_index)
@ -249,6 +259,28 @@ void CEXIChannel::DoState(PointerWrap& p)
save_device->DoState(p);
AddDevice(std::move(save_device), device_index, false);
}
if (type == EXIDEVICE_MEMORYCARDFOLDER && old_header_data != m_memcard_header_data &&
!Movie::IsMovieActive())
{
// We have loaded a savestate that has a GCI folder memcard that is different to the virtual
// card that is currently active. In order to prevent the game from recognizing this card as a
// 'different' memory card and preventing saving on it, we need to reinitialize the GCI folder
// card here with the loaded header data.
// We're intentionally calling ExpansionInterface::ChangeDevice() here instead of changing it
// directly so we don't switch immediately but after a delay, as if changed in the GUI. This
// should prevent games from assuming any stale data about the memory card, such as location
// of the individual save blocks, which may be different on the reinitialized card.
// Additionally, we immediately force the memory card to None so that any 'in-flight' writes
// (if someone managed to savestate while saving...) don't happen to hit the card.
// TODO: It might actually be enough to just switch to the card with the
// notify_presence_changed flag set to true? Not sure how software behaves if the previous and
// the new device type are identical in this case. I assume there is a reason we have this
// grace period when switching in the GUI.
AddDevice(EXIDEVICE_NONE, device_index);
ExpansionInterface::ChangeDevice(m_channel_id, EXIDEVICE_MEMORYCARDFOLDER, device_index,
CoreTiming::FromThread::CPU);
}
}
}

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@ -1576,6 +1576,17 @@ void InitializeHeaderData(HeaderData* data, const CardFlashId& flash_id, u16 siz
data->m_device_id = 0;
}
bool operator==(const HeaderData& lhs, const HeaderData& rhs)
{
static_assert(std::is_trivially_copyable_v<HeaderData>);
return std::memcmp(&lhs, &rhs, sizeof(HeaderData)) == 0;
}
bool operator!=(const HeaderData& lhs, const HeaderData& rhs)
{
return !(lhs == rhs);
}
Header::Header(const CardFlashId& flash_id, u16 size_mbits, bool shift_jis, u32 rtc_bias,
u32 sram_language, u64 format_time)
{

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@ -206,6 +206,9 @@ static_assert(std::is_trivially_copyable_v<HeaderData>);
void InitializeHeaderData(HeaderData* data, const CardFlashId& flash_id, u16 size_mbits,
bool shift_jis, u32 rtc_bias, u32 sram_language, u64 format_time);
bool operator==(const HeaderData& lhs, const HeaderData& rhs);
bool operator!=(const HeaderData& lhs, const HeaderData& rhs);
struct Header
{
HeaderData m_data;