spycrab
0ebf3b90e3
MacUpdater: Fix permissions some more
2019-02-26 17:16:04 +01:00
Tilka
19f4772e47
Merge pull request #7816 from JosJuice/titledatabase-edge-cases
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Fix edge cases in TitleDatabase, cover downloading, Gecko code downloading
2019-02-26 04:25:45 +00:00
Tilka
02f5a7505f
Merge pull request #7821 from jordan-woyak/emu-turntable-effect-dial-fix
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WiimoteEmu: Fix turntable effect dial mapping.
2019-02-26 04:22:45 +00:00
Tilka
6ce7f44b8a
Merge pull request #7753 from stenzek/videocommon-all-the-things
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Move a significant amount of video backend logic to VideoCommon
2019-02-26 04:21:05 +00:00
Tilka
19673ce79a
Merge pull request #7822 from Tilka/qt_includes
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DolphinQt: clean up includes
2019-02-25 23:04:59 +00:00
Jordan Woyak
4b830ddc26
WiimoteEmu: Fix turntable effect dial mapping.
2019-02-25 15:54:36 -06:00
Tillmann Karras
8396ad541b
DolphinQt: clean up includes
2019-02-25 20:15:12 +00:00
Tillmann Karras
8b330e1ca3
Discord: fix typo
2019-02-25 19:31:49 +00:00
JosJuice
71e6243c54
TitleDatabase: Don't hardcode HBC IDs that actually are in GameTDB
2019-02-25 19:55:49 +01:00
JosJuice
9df763b4ac
TitleDatabase: Don't merge multiple languages into same map
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Instead of selecting languages based on the user config at the time
of TitleDatabase creation and merging the different languages into one
map for GC and one map for Wii, have one map for each language, and
have the caller supply the language they want. This makes us not need
the IsGCTitle function, which is inaccurate for IDs that start with D.
2019-02-25 19:55:46 +01:00
JosJuice
8842a0f402
Keep track of GameTDB ID separately from game ID
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The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.
This fixes:
- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
and Mario Kart Channel) and making extra HTTP requests. (Android was
actually doing a better job at this than DolphinQt!)
2019-02-25 19:54:25 +01:00
Mat M
de3c8fee22
Merge pull request #7808 from Ebola16/331
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Android Studio 3.3.1 Updates
2019-02-25 13:41:16 -05:00
Mat M
d27036eb77
Merge pull request #7814 from JosJuice/overwrite-aspect-mode
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VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode
2019-02-25 13:29:03 -05:00
Mat M
fad9c0cc93
Merge pull request #7813 from jordan-woyak/wiimote-emu-ir-enable-fix
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WiimoteEmu: Minor IR Camera behavior fix.
2019-02-25 13:28:14 -05:00
JMC47
fa685afd77
Merge pull request #7723 from zackhow/newcale
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Android: Wiimote only(no nunchuck) overlay upgrades
2019-02-25 11:48:05 -05:00
spycrab
1ba4fd875f
Merge pull request #7819 from spycrab/keep_permissions
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MacUpdater: Retain file permissions
2019-02-25 10:57:45 +01:00
spycrab
96786d0501
MacUpdater: Retain file permissions
2019-02-25 10:14:26 +01:00
Jordan Woyak
d64f29d234
WiimoteEmu: Minor IR Camera behavior accuracy fix.
2019-02-23 16:40:47 -06:00
Tilka
83ff3aa691
Merge pull request #7815 from JosJuice/elf-dol-size
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Don't show asterisk next to DOL/ELF size in game list
2019-02-23 15:46:03 +00:00
JosJuice
5ace78bf20
Don't show asterisk next to DOL/ELF size in game list
2019-02-23 16:17:39 +01:00
JosJuice
ea7b96342b
VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode
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Unnecessary since b93b7ec
. It was needed before that commit becase
RenderBase.cpp only was checking the value of aspect_mode, not
suggested_aspect_mode.
2019-02-23 16:00:18 +01:00
JMC47
3426c985f9
Merge pull request #7812 from jordan-woyak/wiimote-emu-minor
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WiimoteEmu: Minor accuracy fixes.
2019-02-21 13:54:43 -05:00
Jordan Woyak
58f1ff3773
WiimoteEmu: Minor accuracy fixes.
2019-02-20 17:44:55 -06:00
Stenzek
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
Ryan Meredith
f0e6527f3e
Android Studio 3.3.1 Updates
2019-02-18 10:32:57 -05:00
Stenzek
933f3ba008
TextureCache: Don't copy out-of-range rectangles when stitching textures
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This can cause driver crashes or GPU hangs if we do.
2019-02-17 16:35:43 +10:00
Stenzek
2165523fdc
TextureConverterShader: Write EFB2Tex XFB copies with alpha value of 1
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This way we don't end up with artifacts of the EFB's alpha values in
frame dumps. XFB copies loaded from RAM also set the alpha to 1, so this
will match.
2019-02-17 16:35:43 +10:00
Stenzek
50bdcb8d9c
TextureCache: Bind textures/samplers after loading all textures
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Since loading textures can result in rendering, e.g. partial copies, we
don't want to disturb partially-bound GX state.
2019-02-17 16:35:43 +10:00
JosJuice
286aafd4ed
Merge pull request #7791 from JosJuice/android-show-files
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Android: Show files in the directory picker
2019-02-16 18:11:20 +01:00
Connor McLaughlin
b5c3881fe7
Merge pull request #7512 from stenzek/runtime-headless
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DolphinNoGUI: Runtime selection of platform
2019-02-16 14:15:00 +10:00
Stenzek
eabde77892
CMake: Add an ENABLE_NOGUI option
2019-02-15 18:40:46 +10:00
Stenzek
836f76da89
DolphinNoGUI: Runtime selection of platform
2019-02-15 18:40:46 +10:00
Stenzek
f9869cb216
Vulkan: Support runtime selection of WSI
2019-02-15 18:40:46 +10:00
JosJuice
c41f32bcf8
Merge pull request #7802 from stenzek/freesurround-msvc
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Externals: Set target platform to 10.0.17134 for FreeSurround
2019-02-14 17:18:30 +01:00
Stenzek
a4c64e7964
Externals: Set target platform to 10.0.17134 for FreeSurround
2019-02-14 20:42:06 +10:00
Connor McLaughlin
326d72728c
Merge pull request #5235 from LAGonauta/fs-dplii-decoder
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Change FFDShow DPL2 decoder to FreeSurround
2019-02-14 18:38:12 +10:00
LAGonauta
c209d07c96
Removed FFDShow DPL2 decoder
2019-02-13 22:52:41 -02:00
LAGonauta
f4cf1e4f49
Removed zeroing-out the LFE as it is not needed anymore.
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Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.
Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
LAGonauta
fdfd9d6953
Cleaned up PulseAudio as we now use FreeSurround
2019-02-13 22:52:40 -02:00
LAGonauta
df631f0d75
Swapped FFDShow's DPL2 decoder by FreeSurround
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Added class in AudioCommon for the surround decoder
2019-02-13 22:52:40 -02:00
LAGonauta
7b9375875c
Added FreeSurround to Externals
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Also cleaned up its source code to support only 5.1 and 7.1 setups.
2019-02-13 22:52:39 -02:00
JosJuice
950b952aee
Translation resources sync with Transifex
2019-02-13 22:46:50 +01:00
Mat M
51e741ed86
Merge pull request #7800 from JosJuice/string-fixes
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Minor fixes to translatable strings
2019-02-13 13:41:21 -05:00
JosJuice
5067e96f37
Minor fixes to translatable strings
2019-02-13 18:54:45 +01:00
Tilka
131f4931fb
Merge pull request #7792 from jordan-woyak/auto-calibration
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DolphinQt/ControllerEmu: Add stick calibration "wizard".
2019-02-13 02:13:27 +00:00
Tilka
8d59d1bb11
Merge pull request #7798 from ShFil119/impr/empty
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Use empty instead of size
2019-02-13 01:59:43 +00:00
Filip Gawin
49fe9f5db1
Use empty instead of size
2019-02-13 00:03:49 +01:00
Mat M
6b22693e6e
Merge pull request #7796 from stenzek/glx-context
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GLContext: Fix shared context creation error on Mesa
2019-02-11 09:23:52 -05:00
spycrab
a9d9ba0b1b
docs: Add ResourcePacks.md
2019-02-11 11:11:50 +01:00
spycrab
eb11d045d7
Merge pull request #7790 from spycrab/rp_fixes
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ResourcePacks: Fix various bugs
2019-02-11 11:09:43 +01:00