Commit Graph

75 Commits

Author SHA1 Message Date
Techjar 3ce5caf887 NetPlay: Split save and SD card write settings
This actually eliminates any setting pertaining to SD cards from the
NetPlay dialog, as it would effectively just be a duplicate of the
setting in the Wii pane, potentially causing confusion.

This also enables save data writing by default, as this is probably
what most players want, and should avoid them losing hours of progress
because they forgot to tick a checkbox.
2021-07-22 01:16:20 -04:00
Bonta 45f2461a53 NetPlay: GBA Support 2021-07-13 16:43:59 +02:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Techjar 171aad50cc NetPlay: Move NetSettings initialization to backend
It doesn't really belong in frontend code, and this change will make it
easier to eventually support NetPlay on other UI frameworks.
2021-05-19 06:34:24 -04:00
Pokechu22 dad309d365 Disable ICache emulation for some games
Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'.

The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
2021-04-06 12:44:10 -07:00
JosJuice a9862b5395 NetPlay: Sync more settings 2021-03-07 14:22:53 +01:00
Léo Lam 28cd6f6520
Merge pull request #9440 from lioncash/qt6
DolphinQt: Qt 6.0 forward-compatibility changes
2021-01-27 19:28:43 +01:00
Lioncash 2021175809 TraversalClient: Convert state enum into an enum class
Prevents implicit conversions and prevents identifiers from polluting
the class scope.
2021-01-20 12:24:03 -05:00
Lioncash 765a1b3c09 DolphinQt: Explicitly include <QActionGroup> where applicable
An indirect inclusion scenario that breaks on Qt 6.0
2021-01-13 04:46:11 -05:00
Lioncash ffbf3d71f0 Frontends: Migrate logs over to fmt 2020-11-25 21:19:08 -05:00
Léo Lam 9efc81ae98
Fix variable shadowing warnings 2020-11-21 02:08:09 +01:00
Christian Aguilera 5b757024c4 GameListModel instance ownership transferred back to the GameList instance. The GameListModel instance will be passed as a constructor parameter where needed. 2020-10-01 22:09:45 +02:00
JosJuice 5cad82137d Allow translations and custom names in GameFile::GetNetPlayName
There is no longer any major reason for why this function would
need to return the same result for all players.
2020-08-02 22:46:53 +02:00
JosJuice a41166bb37 Make netplay's "same game" check more robust
Instead of comparing the game ID, revision, disc number and name,
we can compare a hash of important parts of the disc including
all the aforementioned data but also additional data such as the
FST. The primary reason why I'm making this change is to let us
catch more desyncs before they happen, but this should also fix
https://bugs.dolphin-emu.org/issues/12115. As a bonus, the UI can
now distinguish the case where a client doesn't have the game at
all from the case where a client has the wrong version of the game.
2020-08-02 22:46:53 +02:00
Techjar 52e0294166 Add option to disallow SD card writes 2020-05-28 15:11:37 -04:00
Lioncash 19115c84dd DolphinQt: Use qOverload where applicable
Provides the same behvaior, but in a much more concise manner.
2020-04-28 16:54:19 +02:00
JosJuice c6ee767851 DolphinQt: Run tasks that use progress dialogs on separate threads 2020-04-03 12:53:38 +02:00
Jordan Woyak b9f34bc822 DolphinQt: setTabKeyNavigation(false) on QTableWidget and QTableView. 2020-02-06 20:48:45 -06:00
Techjar a3d8a8be06 NetPlay: Remove 'reduce polling rate' option
With the SI poll line count fixed, pretty much all games are polling
twice per frame anyways, making this option superfluous. Since it's a
bit of a gross hack and makes DTMs incompatible with console, let's
just bin it.
2019-08-26 02:11:49 -04:00
Anthony 5f38386575
Merge pull request #8222 from JosJuice/allow-mismatched-region-settings
Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
2019-08-21 09:00:06 -07:00
JosJuice 561a4cfcce Replace "Override Language on NTSC Games" with "Allow Mismatched Region Settings"
This new setting is like Override Language on NTSC Games, except
instead of only applying to the GameCube language setting,
it also applies to the Wii language setting.

Fixes https://bugs.dolphin-emu.org/issues/11299
2019-08-09 17:33:05 +02:00
Brandon Rothweiler fdfa14d9cc Show a message in netplay chat when a player joins or leaves 2019-07-30 20:14:51 -07:00
Techjar b0b4b69d6e Qt/NetPlayDialog: Change network mode options to radio buttons
This changes the Host Input Authority and Golf Mode checkboxes into a
set of radio buttons, consisting of Fair Input Delay, Host Input
Authority, and Golf Mode. This represents the 3 network modes we have.

Although Golf Mode is just an extension of Host Input Authority, it's
more logical to the user to present it as a separate option, rather
than enabling the Golf Mode checkbox only when Host Input Authority is
enabled. This also eliminates the need to first enable Host Input
Authority before Golf Mode can be enabled.

This also adds tooltips to provide brief descriptions of the options,
as well as reintroducing tooltips that were previously removed.
2019-05-31 02:33:41 -04:00
Techjar 199486ffb6 Qt/NetPlayDialog: Move settings loading into LoadSettings 2019-05-30 18:07:03 -04:00
Techjar 1dd8263375 Qt/NetPlayDialog: Fix checksum menu being visible for everyone
The wrong function was used to attempt to hide the menu. Non-hosts will
segfault upon trying to use it as they don't have a server instance.
2019-05-04 01:54:57 -04:00
spycrab f7dcd191e3 Qt/NetPlayDialog: Move MD5 button into menubar 2019-04-23 22:37:22 +02:00
spycrab 8b6bb39e82 Qt/NetPlay: Show feedback for index adding 2019-04-11 21:26:00 +02:00
spycrab 0b8ac0a22f
Merge pull request #7971 from Techjar/go-away-golf-ui
Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled
2019-04-09 13:14:54 +02:00
spycrab a06c7df927
Merge pull request #7954 from Techjar/netplay-disable-bba
Disable BBA in NetPlay
2019-04-09 13:13:05 +02:00
Techjar cd6c918973 Qt/NetPlayDialog: Don't create golf UI when host input authority is disabled 2019-04-08 07:09:20 -04:00
Techjar c90df946ba NetPlay: Add cancel button for chunked data transfers 2019-04-07 06:22:33 -04:00
Techjar 7870704087 NetPlay: Fix hosting being stuck if player leaves during pending start
The logic didn't account for the case where a player leaves, so the
host would be left in a dangling state where the UI is disabled but the
game won't start, requiring a full restart of Dolphin to fix.
2019-04-07 06:22:31 -04:00
spycrab e44433c2f6
Merge pull request #7955 from Techjar/netplay-golf-mode
NetPlay golf mode
2019-04-05 17:25:23 +02:00
Techjar 6c393f9ff4 Add imgui golf mode overlay 2019-04-05 07:01:03 -04:00
Techjar 1a12876330 NetPlay: Implement golf mode
This is an extension of host input authority that allows switching the
host (who has zero latency) on the fly, at the further expense of
everyone else's latency. This is useful for turn-based games where the
latency of players not on their turn doesn't matter.

To become the so-called golfer, the player simply presses a hotkey.
When the host is the golfer, latency is identical to normal host input
authority.
2019-04-05 07:01:03 -04:00
spycrab 628d72c67d Qt/NetPlayDialog: Fix messages being html-escaped for NetPlay Chat 2019-04-02 23:23:38 +02:00
Techjar e2f1da5210 NetPlay: Move host input authority logic to client
This is a prerequisite for golf mode, as the client needs to be in
control of sending pad states.
2019-04-02 08:17:13 -04:00
Techjar 980c076c67 Disable BBA in NetPlay 2019-04-01 09:14:28 -04:00
Techjar 6e5d92e3c3 NetPlay: Synchronize EFB access cache options 2019-03-28 00:53:07 -04:00
spycrab fdb8b4af13 Qt/NetPlayDialog: Change buffer size message color 2019-03-25 10:09:21 +01:00
spycrab 7cfb626a83 Add imgui-based Netplay Chat 2019-03-23 20:13:24 +01:00
JMC47 7acefe8a28
Merge pull request #7898 from spycrab/qt_netplay_empty_chat
Qt/NetPlayDialog: Prevent players from sending empty chat messages
2019-03-16 13:09:28 -04:00
spycrab 2046f93de8 Qt/NetPlayDialog: Don't bold the player table headers 2019-03-16 15:44:03 +01:00
spycrab e64b6d27c8 Qt/NetPlayDialog: Prevent players from sending empty chat messages 2019-03-16 15:33:38 +01:00
Techjar b65faa0549 Qt/NetPlayDialog: Move most options into a menu bar
This eliminates the clutter of checkboxes at the bottom of the window.
A QAction within a QMenu cannot have a tooltip however, so they have
been removed and the options will be documented on the wiki.
2019-03-05 05:56:22 -05:00
spycrab 70da86f1c3 Qt: Use ModalMessageBox everywhere 2019-03-04 21:53:02 +01:00
Jordan Woyak bbc6bf5294 Common/Config: Add a utility class to suppress config change callbacks. 2019-03-03 17:35:22 -06:00
spycrab f908612452 DolphinQt: Fix some warnings 2019-01-25 17:21:38 +01:00
Techjar 9c51439144 Qt/NetPlayDialog: Request game stop when core enters stopping state
This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
Techjar b06b7e5686 NetPlay: Add full Wii save sync
This adds the ability to sync all Wii saves, instead of only the
selected game. Useful for cases like launching a game though GeckoOS.
2018-11-19 06:37:09 -05:00