Commit Graph

13949 Commits

Author SHA1 Message Date
Justin Chadwick 51b26f3397 Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
Breaking Gladius
2014-12-27 19:16:50 -05:00
Lioncash 9465a877f8 Merge pull request #1718 from lioncash/wxdoesitagain
ControllerConfigDiag: Potentially fix scaling problems on high DPI
2014-12-27 10:10:45 -05:00
Jules Blok d7037ae492 PixelShaderCache: Don't use GetDimensions() for the sample count.
This function is bugged on Windows 7, and statically declaring the sample count is trivial anyway.
2014-12-27 14:45:15 +01:00
JosJuice 72f8f243c7 Never decrypt data when using DI command 0xA8
CleanRip relies on this when ripping Wii discs.
2014-12-27 13:49:25 +01:00
Ryan Houdek 1dbd8c0b96 Merge pull request #1745 from degasus/remove_gpu_sync
VideoCommon: Make GPU syncing hack optional
2014-12-27 04:26:17 -06:00
Jules Blok 86120bfc97 GeometryShaderManager: Set viewport in SetConstants().
Setting it in the callback is too early.
2014-12-26 17:58:59 +01:00
Ryan Houdek 859e103ce6 [Android] Add support for sterescopy configuration.
This menu allows us to configure the stereoscopy video settings if the device supports it.
This menu is only enabled if the hardware supports everything needed to use the feature.
2014-12-26 08:17:29 -06:00
Ryan Houdek 339383b8dd Merge pull request #1756 from JosJuice/eslaunch-regression
Fix 4.0-4724 ES_Launch and System Menu regressions
2014-12-26 08:02:39 -06:00
Pierre Bourdon b3bae9eef7 Merge pull request #1473 from phire/cleanHLE
Clean up debug string functions in OS_HLE.
2014-12-26 13:49:59 +01:00
Markus Wick 7764a5ed9d Merge pull request #1733 from degasus/glx
GLX: try to get an OpenGL 3.3 core context
2014-12-26 13:31:41 +01:00
Markus Wick a86865d1c4 Merge pull request #1740 from Armada651/stereo-xfb
Support stereoscopy with Virtual XFB
2014-12-26 13:25:33 +01:00
Lioncash f71c4b5768 Merge pull request #1768 from JosJuice/filemonitor-regression
Re-add FileMonitor support for Wii discs
2014-12-25 22:02:28 -05:00
Jules Blok 833513f384 XFBEncoder: Sample the first layer of the resolved EFB texture.
Using the multisampled EFB texture is invalid, as the XFB encoder does not have a multisampling shader.
2014-12-25 12:09:35 +01:00
JosJuice 1618d31523 FileMonitor: Get rid of "GC" from names and comments 2014-12-25 11:12:04 +01:00
JosJuice 8624461315 Re-add FileMonitor support for Wii discs
This in done in the same way as GC discs, unlike the previous implementation.
2014-12-25 11:01:18 +01:00
Jules Blok af8ac328e5 Renderer: Use old method of calculating the source rectangle. 2014-12-25 02:37:22 +01:00
Jules Blok 46bb4fd364 FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
Jules Blok 49137c7c2c FramebufferManager: Return framebuffer target size in GetTargetSize(). 2014-12-25 00:57:52 +01:00
Jules Blok 111b04388c VideoConfigDiag: Don't enable the post-processing config button when there are no options.
The handling of the Anaglyph override was incorrect.
2014-12-25 00:14:15 +01:00
Jules Blok 1bbb323e97 D3D: Remove obsolete Real XFB codepath. 2014-12-24 23:55:04 +01:00
Jules Blok 31a55384b3 VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Makes a little bit more sense.
2014-12-24 23:30:40 +01:00
Jules Blok 1105dd7dcd VideoConfigDiag: Enable stereoscopy options. 2014-12-24 23:29:42 +01:00
Jules Blok c424aa1ac6 GeometryShaderManager: Boost convergence value.
Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
2014-12-24 23:29:40 +01:00
Jules Blok 70b898e2c6 VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
2014-12-24 23:28:23 +01:00
Jules Blok 9590ea0cf6 VideoConfig: Turn off stereoscopy when Real XFB is enabled. 2014-12-24 18:45:24 +01:00
Jules Blok 4a86234a79 D3D: Support stereoscopic XFB blit to screen. 2014-12-24 18:45:24 +01:00
Jules Blok a845aeeb3d FramebufferManager: Copy all EFB layers to the XFB. 2014-12-24 18:45:19 +01:00
Jules Blok 59bea317d7 GeometryShaderCache: Cosmetics. 2014-12-24 17:22:24 +01:00
Jules Blok b109b31f61 FramebufferManagerBase: Only allocate one layer for Real XFB. 2014-12-24 17:22:23 +01:00
Jules Blok a9364cd5db OGL: Support stereoscopic XFB blit to screen. 2014-12-24 17:22:23 +01:00
Jules Blok 12412ac5b7 FramebufferManager: Copy all EFB layers to the XFB framebuffer. 2014-12-24 17:22:22 +01:00
Markus Wick 5526b39320 Merge pull request #1748 from Armada651/stereo-format
FramebufferManager: Support stereoscopic EFB format changes.
2014-12-24 11:02:17 +01:00
JosJuice 329af1aea3 Always read 0x20 bytes of disc ID 2014-12-23 13:25:04 +01:00
Jules Blok b2efbdaf44 Cosmetics. 2014-12-23 13:16:09 +01:00
Jules Blok 01718eafa6 FramebufferManager: Use a separate layer variable. 2014-12-23 13:16:03 +01:00
Ryan Houdek 97d6afdde9 [Android] Add a few helper functions to EGLHelper.
Let's us check for extension support and OpenGL version.
2014-12-23 03:56:06 -06:00
JosJuice 61da252858 Mark cover as open when no disc is inserted 2014-12-23 09:43:51 +01:00
skidau e396286361 Merge pull request #1751 from FenrisulfrX/master
AR: Fix Memory Copy Without Pointer Support
2014-12-23 12:39:48 +11:00
degasus 01cd11a835 OGL: fix ssbo based bbox support 2014-12-22 19:10:35 +01:00
JosJuice 14ff0004b5 Check if there is a disc for all disc reads 2014-12-22 16:34:18 +01:00
JosJuice 867bd2eb34 Only use bounds check for DVDLowUnencryptedRead 2014-12-22 15:01:55 +01:00
Pierre Bourdon c5c10fe48b Merge pull request #1757 from JosJuice/gc-ipl-regression
Fix 4.0-4724 GC IPL regression
2014-12-22 13:03:08 +01:00
JosJuice c1ad4055a3 Fix 4.0-4724 GC IPL regression
Apparently the IPL actually writes to address 0.
2014-12-22 11:38:44 +01:00
Ryan Houdek 5af426df33 Merge pull request #1713 from degasus/vertex-loader
virtual vertex loader
2014-12-22 03:02:02 -06:00
FenrisulfrX e70baf43d4 AR: BugFix to Memory Copy Without Pointer
Using ReadUncheked to avoid changing the state of the emulation
2014-12-22 06:22:01 -02:00
skidau a00aa1a770 Merge pull request #1746 from skidau/dsp-thread-lock
Added lock guards around the DSP LLE cycle count updating.
2014-12-22 17:45:06 +11:00
skidau 4ede885702 Added lock guards around the DSP LLE cycle count updating.
Changed the isRunning flag to a Common::Flag.
2014-12-22 16:40:01 +11:00
Ryan Houdek 0d744cddf6 Merge pull request #1729 from Sonicadvance1/AArch64_compare_me
[AArch64] Add partial support for cmp* instructions.
2014-12-21 20:56:49 -06:00
Ryan Houdek d35f7231dc Merge pull request #1727 from Sonicadvance1/AArch64_conditional_continue
[AArch64] Adds support for conditional continue.
2014-12-21 20:56:36 -06:00
Ryan Houdek 47b67fe527 Merge pull request #1744 from Buddybenj/google-code
Update Outdated Google Code References
2014-12-21 20:55:56 -06:00
Ryan Houdek 02aea1b4c5 [AArch64] Adds support for conditional continue.
Requires PR #1723 prior to merging.
2014-12-21 20:48:40 -06:00
Ryan Houdek 1da6995d5b Merge pull request #1728 from Sonicadvance1/AArch64_BindToRegister
[AArch64] Adds support for BindToRegister to the integer instructions.
2014-12-21 20:48:24 -06:00
Ryan Houdek bd4fa951a9 Merge pull request #1726 from Sonicadvance1/AArch64_flush_if_not_needed
[AArch64] Flush registers from register cache if they won't be used again.
2014-12-21 20:46:38 -06:00
Ryan Houdek 4fad742da4 Merge pull request #1723 from Sonicadvance1/AArch64_loadstores
[AArch64] Implements loadstores with AArch64
2014-12-21 20:46:23 -06:00
Ryan Houdek 5cf79fd3b1 Merge pull request #1724 from Sonicadvance1/AArch64_dispatcher_optimization
[AArch64] Optimization in the dispatcher.
2014-12-21 20:08:40 -06:00
Ryan Houdek e423939c9f Merge pull request #1754 from FioraAeterna/mmulogspam
Eliminate some spammy log messages in MMU mode
2014-12-21 20:05:07 -06:00
Ryan Houdek 4247506c00 [AArch64] Implements loadstore instructions in the JIT recompiler.
These instructions are all implemented with fastmem support.
Currently loads with update are disabled due to an issue that I've yet to figure out.
I'm sure I'll figure that out later.
2014-12-21 19:43:59 -06:00
Ryan Houdek 17a4208fe5 [AArch64] Adds backpatching routines.
Currently supports only integer loadstores. Floating point loadstores will come later.

This system is semi based on the ARMv7 backpatching routine, where we need to initialize our backpatch routine sizes prior to actually using them so
we know we won't be overwriting any memory.
2014-12-21 19:40:29 -06:00
Jules Blok bcfd431e9a Frame: Fix a crash-on-exit on Mac OS X.
A null pointer exception is triggered when Dolphin is quit from the dock.
2014-12-22 02:06:23 +01:00
Fiora e7a49ae5f3 Eliminate some spammy log messages in MMU mode
dcbz: just don't use GetPointer, that can't be right anyways
ppcanalyst: don't print "instruction hex 0" messages in MMU mode, where ISIs
are expected.
2014-12-21 12:41:44 -08:00
Fiora 3b7d7da1ac JIT: Fix redundant MOVs in x86 trampolines
Fixes spammy log messages about redundant MOVs.
2014-12-21 12:06:07 -08:00
FenrisulfrX 46e74782a7 AR: Fix Memory Copy Without Pointer Support
Fix a bug when using AR codes with "Memory Copy Without Pointer Support"
code type which would write more data than it should.
2014-12-21 16:45:50 -02:00
Jules Blok 737bc0e7ad PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
Jules Blok ba242d27c8 FramebufferManager: Support stereoscopic EFB format changes. 2014-12-21 15:25:58 +01:00
degasus 1efd00227d VertexLoader: Skip vertices with position index = -1 2014-12-21 14:29:44 +01:00
degasus 325e8e370e VertexLoader: Merge dummy functions 2014-12-21 14:13:04 +01:00
degasus 7c486a8c24 VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
degasus 7edf6ec4e4 VertexLoader: Add a test loader which compares two vertex loaders 2014-12-21 14:13:04 +01:00
degasus 809117102e VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
degasus a71c8158d9 VertexLoader: remove inlined getters
They just blow up the code.
2014-12-21 13:47:43 +01:00
degasus 6e3b2712d2 VideoCommon: Move NativeVertexFormat cache to VertexLoaderManager 2014-12-21 13:47:43 +01:00
degasus 1281798992 VertexLoaderUid: remove operator<
Not needed for unordered map.
2014-12-21 13:47:43 +01:00
degasus ec28a80e00 VideoLoader: remove VAT_*_FRACBITS
They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.

This will allow us to hard code the frac factors within the
vertex loaders.
2014-12-21 13:47:42 +01:00
degasus 7e12fec7c3 VideoCommon: Make GPU syncing hack optional
This hack is there for quite a long time, and lots of games crashes if it's disabled.
But it's still a hack, so it shouldn't be enabled hard coded. This commit create a new
ini option for this hack which is enabled by default.
Maybe some games does still run very fine without this hack.
2014-12-21 11:54:53 +01:00
Ryan Houdek 9b2909357b Merge pull request #1731 from Sonicadvance1/ARMv7-minor-optimization
[ARMv7] Minor integer fastmem optimization.
2014-12-20 23:38:41 -06:00
Ryan Houdek 8ea6c62943 Merge pull request #1705 from Sonicadvance1/AArch64_emitter_fixes
[AArch64] Improvements to the AArch64 emitter.
2014-12-20 23:27:59 -06:00
Ryan Houdek 59e1a8a1a0 Merge pull request #1736 from degasus/osd
OSD
2014-12-20 23:21:24 -06:00
Benjamin Przybocki fba3c48ec4 Update Outdated Google Code References 2014-12-20 21:17:51 -06:00
Ryan Houdek ab2b499fa6 [ARMv7] Minor integer fastmem optimization.
This is a one instruction optimization for integer loadstores.
Makes sure to enable nop padding in some cases where a fault can still happen and cause us to overwrite other instructions that aren't meant to be.
2014-12-20 19:41:33 -06:00
Ryan Houdek c22e750f74 [AArch64] Add partial support for cmp* instructions.
This support is as far as ARMv7's support for these instructions.
Requires PR #1728 prior to merging.
2014-12-20 19:41:04 -06:00
Ryan Houdek 6f0fbac68f [AArch64] Adds support for BindToRegister to the integer instructions.
This requires PR #1723 prior to merging.
2014-12-20 19:40:14 -06:00
Ryan Houdek 73542ce93e [AArch64] Flush registers from register cache if they won't be used again.
This requires PR #1705 and #1723 prior to merging.
2014-12-20 19:38:34 -06:00
Ryan Houdek 360cf761d2 [AArch64] Optimization in the dispatcher.
Align our dispatcher to a page so we can jump to it with a ADRP+BR pair instead of ADRP+ADD+BR.
Also make sure to save /all/ of our callee saved registers that we are supposed to save.
Requires PR #1705 prior to merging.
2014-12-20 19:37:45 -06:00
Ryan Houdek 13b70c2fbd [AArch64] Add an exception exit function with the exit location already in PC.
This will be used with idle skipping later.
2014-12-20 19:36:48 -06:00
Ryan Houdek 32eb0a9d68 [AArch64] Removes CODE_SIZE variable.
This is in a global location now which conflicts with this one.
2014-12-20 19:36:48 -06:00
Ryan Houdek edfbb6ab9a [ARM] Adds a ArmCommon folder.
Moves the backpatch flags and struct to a common location for ARM.
I'm sure there will be more things that use this common ARM location in the future.
2014-12-20 19:36:48 -06:00
Ryan Houdek eaf17b7d7b [AArch64] Register cache improvements.
Adds the ability to flush the cache and maintain state.
Adds the BindToRegister ability.
Sorts register usage as callee saved used first, reduces dumping pressure when jumping to external routines/interpreter.
Adds a function to store a register, for use when flushing a register that won't be used during the rest of a block.
2014-12-20 19:36:48 -06:00
Ryan Houdek d3c2e8fb0a [AArch64] Improvements to the AArch64 emitter.
Fixes issues with negative offsets in loadstore instructions.
Adds ADRP/ADR instructions.
Optimizes MOVI2R function to take advantage of ADRP on pointers, can change a 3 instruction operation down to one.
Adds GPR push/pop operations for ABI related things.
2014-12-20 19:35:52 -06:00
Matthew Parlane f4ab1443fa Merge pull request #1725 from Sonicadvance1/update_gradle
Updates the gradle build file to the latest needed for Android Studio.
2014-12-21 14:31:05 +13:00
Ryan Houdek b47cf7e70e Updates the gradle build file to the latest needed for Android Studio.
This may require the buildbot to be updated.
2014-12-20 19:01:40 -06:00
Pierre Bourdon f2a07e43d1 Merge pull request #1638 from Stevoisiak/DSP-to-Audio
Rename DSP settings to Audio settings
2014-12-21 01:57:39 +01:00
Stevoisiak 91aeb7510f Changed config DSP references to config audio 2014-12-20 19:46:59 -05:00
Ryan Houdek 3b332f7270 [Android] Raise requirements to Android 4.3 and OpenGL ES 3.0
We need to stop pretending that we "support" GLES 2.0 devices.
We are a high performance application that requires GLES 3.0, which was officially supported in Android 4.3.
The few Android phones that released with Android 4.2 and supported OpenGL ES 3.0 have already been updated to a later Android version.
2014-12-20 15:43:51 -06:00
Ryan Houdek 829132d465 Merge pull request #1732 from Sonicadvance1/stupid_android_garbage
Work around broken Android garbage.
2014-12-20 15:29:38 -06:00
Ryan Houdek f2d998c938 Work around broken Android garbage.
This fixes running Dolphin on the Nexus 9.

Android's EGL stack has internal arrays that they use for tracking OpenGL function usage. Probably has something to do with their OpenGL profiling
garbage that used to be in ADT.

Android has three of these arrays, each statically allocated.
One array is for all GLES 1.x functions
One array is for all GLES 2.0/3.0/3.1 and a couple of extensions they deem worthy of being in this array.
The last array is for all function pointers grabbed via eglGetProcAddress that isn't in the other two arrays.

The last array is the issue that we are having problems with. This array is 256 members in length.
So if you are pulling more than 256 function pointers that Google doesn't track in their internal array, the function will return NULL and yell at you
in logcat.

The Nvidia Shield Tablet gets around this by replacing part of the EGL stack with their own implementation that doesn't have this garbage.
The Nexus 9 on the other hand doesn't get away with this. So we pull >100 more function pointers than the array can handle, and some of those we need
to use.

The workaround for this is to grab OpenGL 1.1 functions last because we won't actually be using those functions, so we get away with not grabbing the
function pointers.
2014-12-20 15:15:57 -06:00
JosJuice 34a37cc30d WII_IPC_HLE: Fix timing weirdness
The reply delay of a command shouldn't be ignored just because the
previous command isn't done yet. DI is way too fast without this change.
2014-12-20 22:07:30 +01:00
JosJuice be9789f2c6 WII_IPC_HLE_Device_DI: Use the new accurate timing 2014-12-20 22:07:28 +01:00
JosJuice a7296681ff WII_IPC_HLE: Return delay time instead of using GetCmdDelay 2014-12-20 22:07:15 +01:00
Dolphin Bot f978d141c8 Merge pull request #1720 from Armada651/stereo-msaa
FramebufferManager: Support resolving a multi-layered EFB
2014-12-20 20:35:36 +01:00
degasus a858db1d27 OGL: move osd warning for not supported stereo mode into config validation 2014-12-20 19:54:00 +01:00