Commit Graph

23952 Commits

Author SHA1 Message Date
Stenzek d8b2be9d06 DolphinQt: Support compiling on ARM64 2020-01-12 15:23:42 +10:00
Jordan Woyak 0aacf3a627 WiimoteEmu: Make the "Total Yaw" setting work again. 2020-01-09 13:11:13 -06:00
Léo Lam 4cc2d97294 Require clang-format 9 and reformat source code
This updates the lint script to require clang-format 9 and reformats
existing source code. Since VS2019 ships with clang-format 9 this
should make auto reformats less painful.

This also updates the clang-format configuration to set
BraceWrapping.AfterCaseLabel to true to ensure consistent brace
style; otherwise clang-format 9+ defaults to putting braces on
the same line as switch case labels.
2020-01-08 22:18:15 +01:00
Scott Mansell a8c33f4ef6
Fix trailing whitespace 2020-01-07 12:52:05 +13:00
Scott Mansell 21528c3e72
Document the evdev "interesting" heuristic
Was checking over this old code, and saw a comment calling me out for a lack of documentation.

It might be half a decade late, but better late then never.
2020-01-07 12:46:24 +13:00
Tilka 98f645daac
Merge pull request #8158 from Sintendo/jitopts
x64 micro-optimizations
2020-01-06 14:09:43 +01:00
Tilka f17f03ea3c
Merge pull request #8551 from Sintendo/jit64addx
Jit64: addx optimizations
2020-01-06 13:15:17 +01:00
Tilka 6e18dfb600
Merge pull request #8133 from Sintendo/mov64imm32
x64Emitter: Emit shorter MOVs for 32-bit immediates
2020-01-06 13:12:56 +01:00
Sintendo 12fcbac2a3 Jit64: addx - Emit LEA for register + immediate
Prefer LEA over MOV + ADD when dealing with immediates.

Before:
44 8B EE             mov         r13d,esi
41 83 C5 20          add         r13d,20h

After:
44 8D 6E 20          lea         r13d,[rsi+20h]
2020-01-05 23:39:13 +01:00
Sintendo 8e7b6f4178 Jit64: addx - Prefer ADD over LEA when possible
The old logic would always emit LEA when both sources are in a register
and OE is disabled. However, ADD is still preferable when one of the
sources matches the destination.

Before:
45 8D 6C 35 00       lea         r13d,[r13+rsi]

After:
44 03 EE             add         r13d,esi
2020-01-05 23:23:56 +01:00
Léo Lam c1f9bfce30 IOS/ES: Add SetUid exception for the Wii U Transfer Tool
The ES sysmodule in IOS62 (v6430) has an exception for the
Wii U Transfer Tool in the SetUid function.

If the active title is the Wii U Transfer Tool, then calling SetUid
is always allowed. (The UID is still checked first, though.)

Fixes https://bugs.dolphin-emu.org/issues/10985
2020-01-05 18:16:54 +01:00
Léo Lam f35f4f2bf0
Merge pull request #8541 from jordan-woyak/float-parse-fix
StringUtil: Make TryParse of floats handle comma and dot decimal separators.
2020-01-05 12:12:09 +01:00
Pokechu22 3b5d20e12c Bump state version 2020-01-04 11:43:33 -08:00
Pokechu22 51f8a3606e Return error code to game when using unimplemented commands 2020-01-04 11:43:32 -08:00
Pokechu22 af5f0b20bb Report use of various unimplemented DI commands as game quirks 2020-01-04 11:43:32 -08:00
Pokechu22 f1dc908883 Clarify emulated behavior for ReadBCA 2020-01-04 11:43:32 -08:00
Pokechu22 6c0399103f Handle partitions in /dev/di, not DVDInterface
Partitions are Wii-exclusive, and don't happen at the DVDInterface level in
IOS.  This isn't quite the cleanest fix, but it gets rid of the assumption that
a partition is open on starting the game at least.
2020-01-04 11:43:32 -08:00
Pokechu22 71e8fb278f Return more errors from DTK 2020-01-04 11:43:31 -08:00
Pokechu22 55a88ba2ed Track drive state better, reporting errors if the state is wrong
Also, fix DVDLowStopMotor logging (which was based on the ioctl parameters)
2020-01-04 11:43:31 -08:00
Pokechu22 7d6b9bcb40 Check for error 001 out of bounds reads in DVDThread
All out of bounds reads should return the appropriate DI error, but it also
makes sense to have the error 001 read happen there.
2020-01-04 11:43:30 -08:00
Pokechu22 ef2fc5a49b Split /dev/di commands from DVDInterface
The various ioctls sometimes have different arguments than the DI command
registers, though they generally overlap.  There are also a bunch of ioctls
that don't even normally go into DVDInterface, just returning various data.
Some of the implemented ioctls are new to Dolphin.
2020-01-04 11:43:30 -08:00
Pokechu22 a8ae5fa21a Expose setting DVDInterface errors and split setting into two parts 2020-01-04 11:43:30 -08:00
Pokechu22 3110599559 Increase DIMAR by DILENGTH after a command 2020-01-04 11:43:30 -08:00
Pokechu22 d3aad1d6d5 DIMAR only ignores bits 0-4, not the upper bits
Based on a hardware test on a Wii.  The alignment code was originally added in 743641965a.
2020-01-04 11:43:29 -08:00
Pokechu22 c564d64104 Remove unused drive debug command constants
The corresponding code that used these was removed in 2009 with 93b83f8d65.  Now their only purpose is to generate warnings on osx.

Minimalistic documentation on these commands can be found at http://hitmen.c02.at/files/yagcd/yagcd/chap5.html#sec5.7.2 and https://web.archive.org/web/20070328200323/http://tmb.elitedvb.net/dvd-game/index.php/CMDFE.  Those constants only relate to the 0x11 subcommand, which is one of many.  Most can't be properly emulated unless we LLE the drive firmware (in which case, they don't need to be reimplemented).
2020-01-04 11:43:29 -08:00
Pokechu22 84f099cf62 Tidy and eliminate some of the DI register unions 2020-01-04 11:43:26 -08:00
Pokechu22 11bd132650 Implement RTC flag, which is counter-intuitively disc drive related 2020-01-04 11:43:26 -08:00
Pokechu22 77189e74cd Implement Broadway GPIOs
SLOT_LED and the AVE ones are not implemented yet, but the other Broadway ones are.
2020-01-04 11:43:26 -08:00
Pokechu22 a695b05b21 Add support for std::optional to PointerWrap 2020-01-04 11:43:26 -08:00
Jordan Woyak 0e8d4cb6ac StringUtil: Make TryParse of floats handle comma and dot decimal separators. 2020-01-04 07:19:15 -06:00
Léo Lam ad75215bb0 Fix several warnings
A small, nonexhaustive set of warning fixes. The DiscIO Volume change
is a workaround for a GCC bug [1] that causes returning an unengaged
std::optional to emit annoying -Wmaybe-uninitialized warnings.
This last change alone fixes pages upon pages of warnings since
Volume.h is included from several files.

-Wstringop-truncation is another irrelevant warning for us, but
unfortunately there seems to be no way to disable it without
adding ugly pragmas wherever the warning appears.
2020-01-04 12:11:39 +01:00
Léo Lam 94c5460693
Merge pull request #8546 from jordan-woyak/default-num-mappings
HW: Add ticks to default mappings that are valid numeric literals.
2020-01-04 10:41:45 +01:00
Léo Lam 671defd8b9
Merge pull request #8543 from jordan-woyak/gcode-download-minor-fix
Core/GeckoCode: Fix DownloadCodes function assuming HTTP data is null terminated.
2020-01-04 10:18:44 +01:00
Jordan Woyak 2a9a04a1ec HW: Add ticks to default mappings that are valid numeric literals. 2020-01-03 22:08:49 -06:00
Jordan Woyak b505004d61 Core/GeckoCode: Fix DownloadCodes function assuming HTTP data is null terminated. 2020-01-03 20:14:10 -06:00
Jordan Woyak 723115b7b6 WiimoteEmu: Allow Recenter button to adjust the pitch. 2020-01-03 18:08:45 -06:00
Jordan Woyak 72c2be52ed WiimoteEmu: Clean up ComplementaryFilter math. 2020-01-03 16:16:26 -06:00
Jordan Woyak 120c6dc850 DolphinQt: Fix accelerometer indicator math. 2020-01-03 12:34:11 -06:00
Jordan Woyak 540a3ce665 DolphinQt: Use FromQuaternion for a more accurate gyro indicator. 2020-01-02 15:46:18 -06:00
Jordan Woyak 8ab3694f51 Common: Add Matrix33::FromQuaternion. 2020-01-02 15:16:37 -06:00
George Talusan b1a6cbc3b4 MacOS: Dispatch GL calls to main thread to prevent crashes on Catalina 2020-01-01 23:06:19 -05:00
David Korth 11339d77c6 IsSettingSaveable.cpp: Significant code size reduction.
- Refactor the Config::System::Main check so we check system once,
  then we check for the section.

- Use an std::array<> instead of std::vector<>.

- Use an array of pointers instead of an array of ConfigLocation.
  The latter contains two std::string objects, whereas pointers
  are only 8 bytes (on 64-bit).

Code size comparison: (64-bit Linux, gcc-9.2.0, release build)

   text    data     bss     dec     hex filename
  16136       0      40   16176    3f30 IsSettingSaveable.cpp.o [before]
   3933     720       0    4653    122d IsSettingSaveable.cpp.o [after]
 -12203    +720     -40  -11523   -2d03 Difference
2019-12-29 23:45:02 -05:00
David Korth f5fe692842 Use pre-increment for iterators instead of post-increment.
Pre-increment is more efficient, since it doesn't have to return the
old iterator.
2019-12-29 23:45:02 -05:00
David Korth c2dd2e8a2e Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
This removes std::iostream from the inheritance chain, which reduces
overhead slightly.
2019-12-29 23:45:02 -05:00
David Korth 6e549bb668 InputConfig::LoadConfig(): Convert num[] to an array of std::string_view.
NOTE: The explicit std::string() conversions later are needed. Otherwise,
gcc-9.2.0 throws all sorts of errors because it can't find a matching
operator+() function.
2019-12-29 23:45:02 -05:00
David Korth a23b3d26f4 GLExtensions.cpp: Use arrays of `const char *const` instead of `std::string`.
The strings end up being copied, so we might as well initialize the
std::string in the unordered_map directly.
2019-12-29 23:45:02 -05:00
David Korth 05101b251c OGL/Render.cpp, InitDriverInfo(): Use std::string_view to eliminate string copies.
Consolidate the NVIDIA Tegra and non-Tegra checks into one branch.
2019-12-29 23:45:02 -05:00
David Korth 1d7f128693 GetSysMenuVersionString(): Use a char instead of std::string for the region letter.
Append the region letter after determining the version number.
2019-12-29 23:45:02 -05:00
David Korth 9f3b9acad9 PowerPC.cpp: No need to explicitly initialize ppcState.
"ppcState{}" is stored in the .data segment, which means the full ~4 MB
is stored in the executable.

"ppcState" is stored in the .bss segment, which means it only stores a
note that tells it to allocate and zero ~4 MB at runtime.
2019-12-29 23:45:02 -05:00
David Korth afe2e7de0f VolumeVerifier.cpp: Verify that the string arrays are sorted before using std::binary_sort().
Debug builds only, since this is wrapped in assert().
2019-12-29 23:42:55 -05:00
David Korth d660aba20f VolumeVerifier.cpp: Use arrays of string_view objects instead of strings.
string_view is a thin wrapper around C strings, so it's more efficient
for constant strings than C++ strings.

The unordered_set<> also adds extra runtime overhead. For small arrays,
a simple linear search works. For larger arrays, std::binary_search()
works better than linear but without the unordered_set<> overhead.

ShouldBeDualLayer(): Removed a duplicate "SK8X52" entry.
2019-12-29 23:42:55 -05:00
degasus aad8aab698 Jit64: Disable the fast address check if fastmem is disabled.
This was a huge speedup with disabled fastmem, but it still requires the fastmem arena.
So let's disable it for now, even if this commit has a huge performance hit with disabled fastmem.
2019-12-28 13:41:57 +01:00
degasus d735943aa2 Jit64: Use safe memory helpers for psq_l* without fastmem.
RMEM won't help if there is no fastmem arena, so let's use our memory helpers.
2019-12-28 13:41:57 +01:00
degasus 74cb692591 Jit64: Only activate dcbz fastpath with fastmem.
The code is safe not to create memory errors, but it accesses the fastmem area.
2019-12-28 13:41:57 +01:00
degasus c6019f9814 PowerPC/Jit: Create fastmem arena on init. 2019-12-28 13:41:57 +01:00
degasus ccbadf6e72 Core: Refactor fastmem arena construction.
This shall be called by the Jit, not by the emulation start itself.
2019-12-28 13:41:57 +01:00
degasus 9d88180df7 MMU: Use the Memory helpers for physical memory.
physical_base is a fastmem helper. Its access is unsafe and might not be available without a Jit.
2019-12-28 12:57:51 +01:00
Stenzek d744c5a148 Compile fixes for Windows-on-ARM64 2019-12-28 19:20:41 +10:00
Stenzek 6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Stenzek 5a65031611 Add a Win32 NoGUI platform and project 2019-12-28 08:56:27 +10:00
Anthony 0755f92979
Merge pull request #8534 from JosJuice/netplay-index-empty-strings
Properly check for missing netplay session name/region
2019-12-25 21:52:22 -08:00
Pierre Bourdon 0341288af2
Merge pull request #8525 from Techjar/axwii-ub
HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
2019-12-24 08:35:28 +01:00
JosJuice 0c12dbe860 DolphinQt: Properly save netplay session settings when changed 2019-12-23 23:14:13 +01:00
JosJuice 8e278b8053 Check presence of name and region in NetPlayServer 2019-12-23 23:14:13 +01:00
JosJuice 2fa4ef729f DolphinQt: Check presence of region in NetPlaySetupDialog 2019-12-23 23:14:13 +01:00
Pierre Bourdon 5c996dec89
DualShockUDPClient: downgrade spurious NOTICE_LOGs 2019-12-23 18:36:18 +01:00
Techjar eae959238e HW/DSPHLE: Fix struct aliasing undefined behavior in AX ucode
This fixes Old AX Wii games having no audio when compiled under VS2019.
This also includes some minor code cleanup and moving a function to
avoid duplication.
2019-12-22 14:48:47 -05:00
Techjar 79092cdda0 Common/BitUtils: Implement BitCast(To|From)Array 2019-12-22 14:48:47 -05:00
S David 21f42fafb7 MacOS: Fixes configuration hang; bump MacOS SDK.
Removed conditional use of std::mutex instead of std::shared_mutex on MacOS.

Because MacOS < 10.12 did not support std::shared_mutex, a previous commit
naïvely substituted std::mutex, which does not have the same behavior.

Reverses PR #8273, which substitues std::mutex for std::shared_mutex on
macOS, and results in several bugs that seem to only affect MacOS

- https://bugs.dolphin-emu.org/issues/11919
- https://bugs.dolphin-emu.org/issues/11842
- https://bugs.dolphin-emu.org/issues/11845

This change eliminates conditional code for MacOS in the core configuration
layer code and enables the use of modern language features that are more
secure and thread-safe.
2019-12-22 00:49:17 -05:00
Stenzek 6a0067fd26 FrameDump: Set first_frame if movie frame number <= 1
The frame number is incremented before the first frame is swapped out.

Fixes ffmpeg creating invalid video files on output if the emulator only
runs for a single frame, e.g. FifoCI.
2019-12-22 11:54:34 +10:00
Casey Carter 222bc6a443 Include <memory> for std::unique_ptr in DXContext.h 2019-12-19 14:25:12 -08:00
Connor McLaughlin 74dedc57fd
Merge pull request #8519 from JosJuice/setupwiimemory-region-override
Boot: Optionally allow preserving region settings in setting.txt
2019-12-19 20:47:56 +10:00
Shawn Hoffman e3a30fbdf2 update minilzo to 2.10 2019-12-18 22:20:11 -08:00
Léo Lam 3cf2857aac
Merge pull request #8520 from lioncash/analyst-tidy
PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
2019-12-15 12:07:38 +01:00
Lioncash 7c12081693 PowerPC/PPCAnalyst: Remove unimplemented LogFunctionCall prototype
This doesn't have an implementation, so it can be removed.
2019-12-15 00:23:32 -05:00
JosJuice 208c6a3011 Boot: Optionally allow preserving region settings in setting.txt
See the discussion in https://bugs.dolphin-emu.org/issues/11930.
(This probably doesn't really fix that issue, but it's something
I thought would make sense anyway.)
2019-12-14 19:03:20 +01:00
Léo Lam 6cd2f5a76d
Merge pull request #8501 from lioncash/byteswap
GCMemcard: Remove byteswapping functions and macros
2019-12-14 14:28:01 +01:00
Léo Lam 49fcc71565
Merge pull request #8506 from lioncash/cache
PPCCache: Make arrays constexpr where applicable
2019-12-14 14:25:06 +01:00
Connor McLaughlin a980a39807
Merge pull request #8518 from stenzek/more-wiimote-reset-crashes
Core: Reset Wiimotes/rumble/memwatcher on emu thread
2019-12-13 13:44:22 +10:00
spycrab 0cb3257d3f
Merge pull request #8435 from firodj/pr-fix-macos-qt-plugin-cocoa
DolphinQt: Fix qt.qpa.plugin on MacOS
2019-12-10 17:41:02 +01:00
Stenzek e5485ca499 Core: Reset wiimotes/rumble on emu thread instead of main thread
This was causing a race which was crashing the FifoCI runners. The main
thread called Stop() which in turn called ResetAllWiimotes() while the
emu thread was still exiting, also shutting down the Wiimote class.

By shifting the reset to the emu thread, all cleanup operations happen
on the same thread where they were initialized.
2019-12-09 20:07:00 +10:00
Stenzek c602cb2e2f Core: Reset memory watcher on same thread which allocates it 2019-12-09 20:06:14 +10:00
Stenzek e05bc33899 Vulkan: Call VertexManagerBase initialize 2019-12-09 19:16:15 +10:00
Stenzek 07c43b192f D3D12: Call VertexManagerBase initialize 2019-12-09 19:16:04 +10:00
Anthony a21fb96638
Merge pull request #8516 from JosJuice/scrub-unencrypted-again
Fix scrubbing unencrypted Wii disc images (for real this time)
2019-12-08 12:25:16 -08:00
JosJuice 711b36075c Fix scrubbing unencrypted Wii disc images (for real this time)
Unlike what my past self apparently thought, % is in fact not the
"round down" operator.

https://bugs.dolphin-emu.org/issues/11906
2019-12-08 19:41:40 +01:00
Anthony bac8c060b5
Merge pull request #8508 from lioncash/fmt-tex
VideoCommon/TextureConverterShaderGen: Convert over to fmt
2019-12-07 18:41:14 -08:00
Anthony 9ef50a1d4b
Merge pull request #8509 from lioncash/shader-str
VideoCommon/FramebufferShaderGen: Minor clean up
2019-12-07 18:40:56 -08:00
Anthony 19ea546a0a
Merge pull request #8511 from lioncash/if-constexpr
VideoCommon/OpcodeDecoding: Make use of if constexpr
2019-12-07 18:40:15 -08:00
Anthony fdb78b64e1
Merge pull request #8513 from lioncash/bounding-box
VideoCommon/BoundingBox: Make interface for querying bounding box data
2019-12-07 18:40:02 -08:00
Anthony b39756dbce
Merge pull request #8512 from lioncash/index
VideoCommon/IndexGenerator: Eliminate static state
2019-12-07 18:38:06 -08:00
Lioncash 81edcca8db Common/Network: Use std::nullopt in StringToMacAddress
Prevents unnecessary zeroing out of std::optional's internal buffer in
some implementations.
2019-12-06 09:59:11 -05:00
Lioncash cbfacc41ba Common/Network: Remove unused header inclusions
Removes unused header dependencies.
2019-12-06 09:51:28 -05:00
Lioncash f06461d208 Common/Network: Make StringToMacAddress use a string_view
This function only ever reads the contents of the string in a non-owning
manner, so we can change the parameter over to being a string view.
2019-12-06 09:45:25 -05:00
Lioncash 2c9ec6cb8a VideoCommon/BoundingBox: Move PixelShaderManager::SetBoundingBoxActive() calls into Enable()/Disable()
Now that we have an actual interface to manage things, we can stop
duplicating the calls to to the pixel shader manager and remove the
need to remember to actually do so when disabling or enabling the
bounding box.
2019-12-05 11:57:58 -05:00
Lioncash 9bd533ebe4 VideoCommon/BoundingBox: Make interface for querying bounding box data
Rather than expose the bounding box members directly, we can instead
provide an interface for code to use. This makes it nicer to transition
from global data, as the interface function names are already in
place.
2019-12-05 11:48:42 -05:00
Lioncash 10f7674651 VideoCommon/IndexGenerator: Eliminate static state
Now that we've extracted all of the stateless functions that can be
hidden, it's time to make the index generator a regular class with
active data members.

This can just be a member that sits within the vertex manager base
class. By deglobalizing the state of the index generator we also get rid
of the wonky dual-initializing that was going on within the OpenGL
backend.

Since the renderer is always initialized before the vertex manager, we
now only call Init() once throughout the execution lifecycle.
2019-12-05 10:49:32 -05:00
Lioncash 159947ab68 VideoCommon/IndexGenerator: Make use of if constexpr
We can use if constexpr with the template functions that pass in a
non-type template parameter, allowing the removal of branches that
aren't taken at compile time.

Compilers will generally do this by default, however, we now give a
gentle prodding to the compiler if this would otherwise not be the case.
2019-12-05 10:49:32 -05:00
Lioncash fb3fda775f VideoCommon/IndexGenerator: Move stateless functions into anonymous namespace
These don't rely on any of the static members within the IndexGenerator
class, so we can make all of these functions fully internal to the
translation unit.
2019-12-05 10:49:29 -05:00
Lioncash 69f2ca2230 VideoCommon/IndexGenerator: Make use of anonymous namespace
More things will be moved into this in subsequent changes. While we're
at it, we can also make use of std::array.
2019-12-05 09:36:41 -05:00