NeoBrainX
0811311604
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
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That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.
Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
Pierre Bourdon
b27d8ff0d6
Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1
causing textures to load improperly when a game is run two times in the same Dolphin instance
2012-06-27 20:20:28 +02:00
NeoBrainX
7dabba5095
Fix a small bug.
2012-06-20 18:18:20 +02:00
NeoBrainX
043a85f8a6
Minor cleanup.
2012-06-20 18:18:19 +02:00
NeoBrainX
8a5abbddc4
Enable texture format overlay on the fly.
2012-06-20 18:18:18 +02:00
NeoBrainX
8bed27a3d1
Enable hires textures even when texture dumping is enabled.
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Remove some deprecated code.
2012-06-20 18:18:17 +02:00
NeoBrainX
8d30ac462a
Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.
2012-06-20 18:18:05 +02:00
NeoBrainX
b5ad382b07
Fast mipmaps deserves to die!!
2012-06-08 00:22:57 +02:00
NeoBrainX
72e83140f0
TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
2012-05-13 17:43:14 +02:00
NeoBrainX
41d37ab0a0
TextureCacheBase: Support loading custom mipmaps.
2012-05-13 17:42:22 +02:00
NeoBrainX
a5e68ab10e
TextureCacheBase: Support dumping individual mipmaps.
2012-05-13 17:41:04 +02:00
NeoBrainX
a8ad59ee3e
TextureCacheBase: Move texture dumping to a helper function.
2012-05-13 17:41:03 +02:00
NeoBrainX
3ecc5e879c
TextureCacheBase: Move custom texture loading to a helper function
2012-05-13 17:41:03 +02:00
NeoBrainX
6202714efd
Fix some regressions from r3b38295cbd08.
2012-03-20 22:36:21 +01:00
NeoBrainX
439613b833
TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of that stuff)
2012-02-04 13:01:52 +01:00
NeoBrainX
eb01a110c9
Implement texture preloading
2012-02-03 21:21:13 +01:00
NeoBrainX
d1605abfa9
Add license header for TextureCacheBase files
2012-01-31 19:52:02 +01:00
NeoBrainX
1446fb33d5
TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type"
2012-01-31 19:52:02 +01:00
NeoBrainX
cf899781f9
TextureCacheBase: Update and improve documentation for EFB copies
2012-01-31 19:52:02 +01:00
NeoBrainX
b34b6e47f2
TextureCacheBase: Remove a redundant variable
2012-01-31 19:52:02 +01:00
NeoBrainX
3b38295cbd
TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)
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TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
2012-01-31 18:09:35 +01:00
NeoBrainX
67129404dd
TextureCacheBase: Small bugfix
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Added documentation for hybrid EFB copy stuff
2012-01-31 18:09:35 +01:00
NeoBrainX
5239ba88c9
TextureCache: Remove unsafe texture cache
2012-01-31 18:09:35 +01:00
NeoBrainX
8c2d87f668
TextureCacheBase: Move around stuff, add some TODOs
2012-01-31 18:09:35 +01:00
NeoBrainX
93dbd93a8d
TextureCacheBase: More cleanup...
2012-01-31 18:09:35 +01:00
NeoBrainX
0c1e015ec3
TextureCacheBase: Small change
2012-01-31 18:09:35 +01:00
NeoBrainX
f68ee87e0e
TextureCacheBase: De-uglify texcache entry lookup even more + documentation
2012-01-31 18:09:35 +01:00
NeoBrainX
dcf18fbaaf
TextureCacheBase: Force autogenerating mipmaps if custom textures are used
2012-01-31 18:09:35 +01:00
NeoBrainX
8bc9e443fd
TextureCacheBase: De-uglify entry lookup a bit
2012-01-31 18:09:35 +01:00
NeoBrainX
9c39952c34
TextureCacheBase: Kill deprecated entry member isNonPow2
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TextureCacheBase: Add a TODO about a potential bug
2012-01-31 18:09:35 +01:00
NeoBrainX
94a8536b8c
TextureCacheBase: Simplify texture cache entry initialization
2012-01-31 18:09:34 +01:00
NeoBrainX
c5008fe9de
TextureCache: Renaming some variables
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OGL: Fix a possible bug at texture dumping
OGL: Add a TODO about a possible bug
2012-01-31 18:09:34 +01:00
NeoBrainX
3d9c35f58e
VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only).
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Fixes issue 4989.
Fixes issue 5056.
2011-12-10 16:08:26 +01:00
Glenn Rice
a5b471f490
More conversion from char * to std::string.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 03:06:14 +00:00
Glenn Rice
ba54fac9eb
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28 20:40:15 +00:00
Nolan Check
f0c5cc76a9
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 23:41:02 +00:00
Rodolfo Osvaldo Bogado
eef715b1cf
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:35:05 +00:00
baby.lueshi
1f0663c1a8
Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 03:47:59 +00:00
Soren Jorvang
98e24f5873
The compiler need not obey the static keyword, so to avoid linker
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problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.
Also a few other minor LTO fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 16:06:05 +00:00
baby.lueshi
888cd78724
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 10:08:06 +00:00
baby.lueshi
cd9e6a8d23
Change the recent speedup to the hashing function to fall back to the old version for custom textures.
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Re-fixed custom textures higher than 1024x1024. (It must have accidentally got reverted somewhere during the video plugin merge)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7064 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 22:51:17 +00:00
Glenn Rice
8b309e26dc
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:40:27 +00:00
Jordan Woyak
fbaf965995
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
gnick79
3078db08c7
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
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- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
- giving more control to end-users across the user-friendly interface.
- deleting/cleaning some dead variables.
- updating all gameconfig.ini data to reflect new PHack concept (pending upload).
* Updated Italian translation
- Includes corrections, a better strings translating and suggestions directly by Google Code's people.
+ Minor old pending changes...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
Soren Jorvang
955e3abe9e
Clean out the long since bit-rotted video profiling code.
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Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:57:36 +00:00
Rodolfo Osvaldo Bogado
f869281301
normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:23:57 +00:00
Rodolfo Osvaldo Bogado
809670611b
improve z copy a little further in 4 bits copy,
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fix and error introduced by my last commit in dx11 plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6754 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 20:50:51 +00:00
Rodolfo Osvaldo Bogado
0a36663b01
corrected a little error in my last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6752 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:22:25 +00:00
Rodolfo Osvaldo Bogado
d435fd8957
corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6751 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:16:52 +00:00
NeoBrainX
ecf92f5c3c
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
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Some other cleanups.
Possibly fixes issue 3256.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 23:13:29 +00:00