Commit Graph

378 Commits

Author SHA1 Message Date
JMC47 48f6938ac4 Fix glitched corner in Nickelodeon Unite. 2018-11-07 12:42:31 -05:00
Techjar 11ba11b147 GameSettings: Set safe texture cache accuracy for Monster Hunter Tri (Japanese)
Needed for fonts to appear correctly.
2018-11-07 05:14:47 -05:00
Tillmann Karras 79efa9515b GameSettings: EFB format changes for Cyber Sled 2018-10-28 10:49:14 +00:00
dreamsyntax e88c46453b Update ShadowTheHedgehog config - GUP.ini 2018-10-24 00:37:00 -07:00
Rukario 5a2565ecee
Quick GameINI update for Sonic Heroes
Closes emulator issue #10186

This adds Vertex Rounding to the Sonic Heroes' GameINI (allowing you enjoy Sonic Heroes in higher resolution without problem) and then removed the forced 1x Native and Anti-Aliasing settings as they are not needed when Vertex Rounding is enabled.
2018-10-09 17:14:43 -07:00
Mike Swanson 60da8fbe18 More cheat codes for Mario Golf: Toadstool Tour
From https://www.cheathappens.com/7676-Gamecube-Mario_Golf_Toadstool_Tour_cheats
2018-08-21 14:23:56 -07:00
Mike Swanson f38f51fce3 Add cheat codes for Mario Golf: Toadstool Tour 2018-08-09 14:31:01 -07:00
JMC47 4e2b6e66e0 Update INI for Rubik's Rush
Skip DCBZ was breaking a lot of 2D graphics for no reason and
Immediately Present XFB copies causes output issues.
2018-07-20 03:14:53 -04:00
JMC47 99180eaae3 Disable JITFollowBranch for Need For Speed: MW
Need For Speed: Most Wanted crashes with JITFollowBranch enabled when
entering the garage, shop or other buildings from freeroam.
2018-07-15 21:18:11 -04:00
spycrab cc6526f553
Merge pull request #6222 from iwubcode/emulated_input_improvements
Emulated wii input improvements
2018-07-12 20:36:53 +02:00
spycrab b2f1945187 GameINI/N: Disable branch following by default 2018-07-09 22:58:40 +02:00
iwubcode b5db180ac4 Add 'Boom Blox Bash Party' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds. It mimics the 'Boom Blox' ini 2018-07-07 12:55:52 -05:00
iwubcode 6194badeda Add 'Boom Blox' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds 2018-07-07 00:49:47 -05:00
Techjar fe347851f1 Force arbitrary mipmap detection for some games known to use it
This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
2018-07-01 04:42:47 -04:00
Admiral H. Curtiss 2b1bfc886a Update GameINI settings for the Japanese Pokémon Colosseum Bonus Discs.
These discs use the Pokémon Colosseum engine and thus need Safe Texture Cache for scrolling text to display correctly.
2018-06-03 01:50:29 +02:00
JosJuice e6ed919672 Remove enforced inaccurate settings from Lemony Snicket game INI
I have no idea why these were here... And the SkipIdle setting
doesn't even exist anymore.
2018-05-23 19:45:20 +02:00
JosJuice a9ffd13305 Game INI updates
https://bugs.dolphin-emu.org/issues/7104
https://bugs.dolphin-emu.org/issues/8452
https://bugs.dolphin-emu.org/issues/9040
https://bugs.dolphin-emu.org/issues/10554
https://bugs.dolphin-emu.org/issues/10059
https://bugs.dolphin-emu.org/issues/10155
https://bugs.dolphin-emu.org/issues/10324
https://bugs.dolphin-emu.org/issues/10758
https://bugs.dolphin-emu.org/issues/10759
https://bugs.dolphin-emu.org/issues/10930
https://github.com/dolphin-emu/dolphin/pull/5702#issuecomment-318903278
https://github.com/dolphin-emu/dolphin/pull/5717
https://forums.dolphin-emu.org/Thread-big-brain-academy-problem
https://forums.dolphin-emu.org/Thread-netflix-instant-streaming-disc-testing
https://forums.dolphin-emu.org/Thread-wii-new-carnival-games?pid=469822#pid469822
2018-05-23 19:43:46 +02:00
JosJuice 517af3f044 Add vertex rounding to game INIs for certain titles
https://bugs.dolphin-emu.org/issues/10186
2018-05-23 16:05:30 +02:00
JosJuice 8ff3124e5e Remove remaining EmuState sections from game INIs 2018-05-23 15:58:07 +02:00
John Pansera 84f84c71b6 Force safe texture cache for SimCity Creator 2018-04-23 01:08:24 +02:00
JosJuice 91732e2baf Remove support for projection hacks
This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
Shawn Hoffman 180eb35876 Remove EmuState from packaged GameSettings ini files 2018-03-31 16:06:04 +02:00
Léo Lam 289ed21140 GameINI: Add a game patch to work around dcache issue (RX4E4Z)
Work around a dcache issue by preventing the game from doing
something pointless.

The game's DVD read function writes 0x87654321 to the entire read
buffer and 0x12345678 to the last 4 bytes. It then calls DVDReadAsync()
and without waiting for the read to complete at all, it checks if the
last 4 bytes are still 0x12345678. If they are, then the game fails.

The check always passes on console because DVDReadAsync() calls
issueCommand(), which calls DCInvalidateRange(read_buffer) (dcbi).

Dolphin cannot emulate this without an extremely significant
performance hit.
2018-03-02 12:07:17 +01:00
Anthony e7ed4857b1
Merge pull request #6380 from Linktothepast/gameinis
Gameini updates.
2018-02-23 19:44:44 -08:00
Anthony 1e8f4ce84f
Merge pull request #6363 from AwesomeMarioFan/feature2
GameINI: Safe texture cache for uDraw games
2018-02-12 09:29:39 -08:00
Linktothepast db11c4a1be Gameini updates
A few gameini updates
2018-02-10 13:26:01 +02:00
John Pansera 826402007c GameINI: Fix menu in the polar express 2018-02-07 18:26:35 -05:00
John Pansera 57ac96a377 GameINI: Safe texture cache for uDraw games 2018-02-07 12:42:42 -05:00
Helios747 78f0ca69ae [INI] Force Single Core mode in Sonic Adventure 2 Battle 2018-01-12 10:25:41 -08:00
Leo Lam 8a9eff1404
Merge pull request #6215 from iwubcode/immediate_mode_fixes
Game Inis: Additional games requiring 'Immediate Mode' off
2017-12-20 17:26:14 +01:00
iwubcode bb0d6cced4 Game Inis: change Rhythm Heaven Fever to have Immediate Mode disabled which is needed for certain levels 2017-11-28 21:24:54 -06:00
iwubcode febeb49df2 Game Inis: set Immediate Mode to false for Xenoblade and Zelda Twilight Princess which are known to have frame pacing issues with it enabled 2017-11-28 21:24:54 -06:00
JosJuice 6344997fad Don't forcibly enable immediate XFB in game INIs
Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:

1. It breaks the GC IPL, which some users run when launching games.

2. Competitive players don't necessarily want the lowest possible
   latency - they might want the latency that's the closest to console,
   so if they're playing locally with a low-latency monitor, they might
   not want to use immediate XFB. (This isn't a theoretical concern -
   I've seen Melee players want to increase their latency.)

Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
2017-11-27 14:32:27 +01:00
iwubcode 1f1574b7ab Game inis: Update Def Jam: Fight for NY to disable 'Immediate Mode' by default (it has cutscenes) 2017-11-17 22:11:34 -06:00
iwubcode be1853f956 Game inis: Update Wiiware game Midnight Bowling to disable 'Immediate Mode' by default 2017-11-17 22:11:33 -06:00
iwubcode cf8c007769 Game Inis: Turn on immediate mode by default for competitive games (Melee, Brawl, Tatsunoko, Mario Party 5) 2017-11-17 22:11:33 -06:00
iwubcode f8c2806830 Game Inis: Set Zelda Collector's Edition to have Immediate Mode set to false to avoid graphical errors in NES games. 2017-11-17 22:11:32 -06:00
iwubcode 725d14e4c6 Update game inis that need 'Immediate Mode' disabled due to having extra/incomplete frames in XFB. Also add new game inis: disable 'Immediate Mode' on Mushroom Men which needs XFB timing for its videos and disable 'Immediate Mode' on Go Vacation which also has extra/incomplete frames in some minigames. 2017-11-17 22:11:31 -06:00
iwubcode c58010404d Update all inis to remove old XFB settings. Also update Krome Studios games to use 'Immediate XFB' and Rogue Squadron games to disable 'Immediate XFB'. 2017-11-17 22:11:30 -06:00
JosJuice 2d3dd5ede7 Revert "Convert to/from old EFB scale numbering"
This reverts commit 1fc910b3ea,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:

                  | EFBScale             | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0                    |
Auto (integral)   | 1                    | 0
1x                | 2                    | 1
1.5x              | 3                    |
2x                | 4                    | 2
2.5x              | 5                    |
3x                | 6                    | 3
4x                | 7                    | 4
5x                | 8                    | 5
6x                | 9                    | 6

All the fractional IRs were removed in f090a943.
2017-11-02 21:39:05 +01:00
Tony Drake 43390f62c4 Add INI file for Midnight Bowling (WiiWare)
Without virtual xfb, the game will show distorted graphics once leaving
the title screen. This adds an INI file to make the game playable.

The wiki page for this game also notes the need for virtual xfb.
2017-10-21 16:43:38 -04:00
gamemasterplc f7b9c9d06c Add Kirby Return to Dreamland metafortress patch
Only added for US and JP version. Based off gameconfig patch included in USB loaders. gameconfig patch exists for PAL version but not dolphin patch.
2017-09-01 21:21:21 +02:00
Léo Lam 7ecd22200f GameINI: Add INIs for Brawl VC games
Brawl ships with VC games that have their own ID and are different from
the VC releases.
2017-08-23 12:07:59 +02:00
Leo Lam c91211b6ce Merge pull request #5867 from leoetlino/widescreen
GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
JosJuice 1fc910b3ea Convert to/from old EFB scale numbering 2017-08-08 12:09:50 +02:00
JosJuice f090a94319 Remove non-integer IRs 2017-08-08 12:09:50 +02:00
Léo Lam e58ba76f07 Don't force the aspect ratio in GameINIs
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Léo Lam 8ee5253c5b GameINI: Replace Wii.Widescreen with AspectRatio
Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.

We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.

This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
2017-08-05 14:27:05 +08:00
John Pansera 55b0ce593f GameINI: Add Startup Menu 2017-08-04 14:53:52 +08:00
Leo Lam a53f9f2df5 Merge pull request #5781 from gamemasterplc/master
Improved Super Mario Sunshine INIs
2017-08-02 00:04:07 +08:00
Léo Lam 5588d7d607 GameINI: Force safe texture cache for the Wii Shop 2017-08-01 13:41:07 +08:00
Léo Lam 0191c4c903 GameINI: Force safe texture cache for the System Menu 2017-08-01 13:41:07 +08:00
JosJuice a9aabc398a Update game INIs
https://bugs.dolphin-emu.org/issues/10171
https://bugs.dolphin-emu.org/issues/10207
https://bugs.dolphin-emu.org/issues/10336
https://bugs.dolphin-emu.org/issues/10355
https://bugs.dolphin-emu.org/issues/10370
https://github.com/dolphin-emu/dolphin/pull/5726#discussion_r126879253
2017-07-24 09:09:16 +02:00
gamemasterplc f3c1190ba1 Improved Super Mario Sunshine INIs
Fixed PAL codes. Replace heatwave code with proper widescreen code. Also improved some other codes.
2017-07-12 15:11:31 -05:00
mimimi085181 5a9daac7a6 Remove efb2ram from Spyro: A Hero's Tail(G5S.ini) 2017-07-10 01:49:27 +02:00
Leo Lam 6a0d064f6e Merge pull request #5672 from KAMiKAZOW/patch-2
GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
2017-06-28 11:05:44 +02:00
Tillmann Karras 91bfe8c7b6 GameSettings: enforce real XFB for Pool Edge 2017-06-28 01:12:13 +01:00
bfc0f2e516 GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
Merge remote-tracking branch 'origin/patch-2' into patch-2
Update GZLE01.ini
2017-06-24 16:40:24 +02:00
Tillmann Karras b784e36e27 GameSettings: update Yummy Yummy Cooking Jam
The game is playable now, it just needs safe texture hashing.
2017-06-18 15:36:43 +01:00
Michael Maltese b25babfbf3 GameSettings: Star Wars: The Clone Wars no longer requires DSP-LLE 2017-05-19 19:04:06 -07:00
spycrab c8ce20e539 Fix "All Mini Games Unlocked" AR Code 2017-04-17 12:52:59 +02:00
MerryMage cd2d0897d6 GameIni: DSP LLE no longer required for Star Wars: Rogue Squadron
Affects:
* Star Wars: Rogue Leader
* Star Wars: Rebel Strike
2017-04-08 16:04:09 +01:00
JMC47 d320a2a067 Force Wallace and Gromit to use smaller memcard. 2017-02-21 16:09:49 -05:00
JosJuice de7d0188a7 Remove FastDiscSpeed from games fixed by the previous commit 2017-02-08 14:50:19 +01:00
JosJuice 6a68915fb8 Remove Guitar Hero 5 hack that apparently disabled USB functionality
Also remove all instances of "Sample Game Name" from game INIs.
2017-02-06 22:16:39 +01:00
Léo Lam fa3d1e117f GameINI: Enable XFB for Karaoke Revolution Glee 1-3
This prevents the games from flickering.
2017-02-04 23:12:49 +01:00
booto 2fbdf2a3ce Hack to stop dcbz/dcbi over low MEM1 trashing memory. 2017-01-28 18:04:44 -05:00
degasus cbe9c3e040 GameSettings: Don't ship speedhack which are enabled by default.
This may slow down a few games, but we don't want to support this kind of mess.
2017-01-27 00:07:19 +01:00
CharlesCorrin 25ae6d8d24 GameSettings: Note for Star Fox Adventures
Adds a note to Star Fox Adventures to let people know how to accurately emulate the game's glow effects.
2017-01-22 19:30:05 -05:00
Matthew Parlane 8b6bf84a7e Merge pull request #4508 from Ecksters/patch-2
GameINI: NAC/NAR - Legend of Zelda: Ocarina of Time and Majora's Mask VC - Set EFBToTextureEnable to False
2017-01-13 13:18:08 +13:00
JosJuice 3e4f682b76 Game INI updates
- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
2016-12-25 09:36:49 +01:00
Daniel Eck 6ca5533d7c GameINI: NAR Legend of Zelda: Majora's Mask VC
Set EFBtoTextures=False, fixes issue #9942 from Ocarina of Time, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-10 09:01:03 -07:00
Daniel Eck 015a2aff4f GameINI: NAC Legend of Zelda: Ocarina of Time VC
Set EFBtoTextures=False, fixes issue #9942, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-09 12:37:56 -07:00
Alex Kerr a7ef1de25b Create G2RE52.ini
Adds codes for G2RE52 (Shrek SuperSlam). Sourced from https://github.com/ShrekBoards/patches/blob/master/gamecube/G2RE52.ini.
2016-11-30 19:29:57 +00:00
mbc07 a8478b3ec4 GameINI update for newer Just Dance games 2016-10-29 23:52:03 -03:00
shuffle2 0789499bf0 Merge pull request #4181 from ntt4/patch-1
[GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes
2016-10-02 21:56:21 -07:00
shuffle2 81be83bc85 Merge pull request #4159 from Enverex/patch-1
SSX Tricky requires real XFB to display videos
2016-10-02 21:00:53 -07:00
Vladislav c16b3f4637 Serious Sam: Next Encounter gameini
Game works perfectly on Dolphin 5.0. It does not need 'EFB to RAM' anymore.
2016-09-08 20:07:22 +07:00
JMC47 4b62d19818 Star Wars: The Clone Wars INI 2016-09-05 23:42:10 -04:00
ntt4 7cdedda70f Set MSAA and MaxAnisotropy to 0
Makes the game more playable than the current config file as of 5th Sep 2016.

Set MSAA and MaxAnisotropy to 0 to remove odd black shadows, see here https://wiki.dolphin-emu.org/index.php?title=Sonic_Heroes#Graphical_Glitches_with_IR.3E1
2016-09-05 00:32:02 +01:00
JosJuice 081cad709a Merge pull request #4046 from CharlesCorrin/master
GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Benjamin Hodgetts c0ad35db81 SSX Tricky requires real XFB to display videos
This will avoid just getting a black screen when starting up. Dual-core lockup when enabling XFB no-longer seems to happen so this should be safe.
2016-08-30 14:16:34 +01:00
Jules Blok 6c82469662 GameSettings: Remove forced slow depth from fixed titles. 2016-08-24 17:39:47 +02:00
E2xD 95cc01c53f Clean up NetPlay community settings
All the inline comments from the netplay code were removed because they
apparently took up space in game memory (They were maxing out gecko
codes).

"Increase input timing accuracy" was made into its own code entry.

"Netplay Safe Kill Music" code has been updated to prevent desyncs.
2016-07-29 08:18:59 -06:00
Pierre Bourdon 11fea215f1 Merge pull request #4049 from JosJuice/gwl
Fix GWL.ini mistake made in 2e02c10
2016-07-22 19:30:14 +02:00
JosJuice 8d899ab01e Fix GWL.ini mistake made in 2e02c10
The patches are different, so they can't be in the region-neutral INI.
2016-07-22 10:26:31 +02:00
CharlesCorrin 3a4c9d1c0f Update WD9.ini 2016-07-21 19:47:13 -04:00
CharlesCorrin 875cbb6e8b Update WD9.ini 2016-07-21 16:42:07 -04:00
Anthony Serna abd70f402b [GameINI] Properly force LLE recompiler on RS2 and 3 2016-06-22 23:30:09 -05:00
Catarax 25cd6d00a3 GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike
Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 01:35:19 +02:00
Catarax 28a55c6403 GameIni: Force LLE Audio on Star Wars: Rogue Leader
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 00:55:21 +02:00
Chris Burgener 7de7bf34d4 Merge pull request #3917 from RisingFog/crisp_pixels
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
Chris Burgener ca14fbc26c Change Mega Man 9/10 Scaled EFB from 2 to -1 2016-06-22 12:00:13 -04:00
Chris Burgener a0658d3184 Merge pull request #3914 from JosJuice/game-inis-2016-06-21
Game INI updates
2016-06-21 10:09:29 -04:00
JosJuice 5016b2471b Game INI updates 2016-06-21 10:48:50 +02:00
Catarax 1ba7779d3c GameIni: Disable Broken Progressive Scan in BMX XXX
BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.
2016-06-20 15:29:35 +02:00
Catarax 2f44388dc6 Tony Hawk's American Wasteland (European Version) Crash Fix
Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin
2016-06-19 01:41:10 +02:00
Chris Burgener fd5d10005e Merge pull request #3901 from RisingFog/story_hour_ini
Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-18 00:14:12 -04:00
Chris Burgener bfc4a690d4 Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales 2016-06-15 16:32:35 -04:00
Chris Burgener 76074d12f3 Force Real XFB for Story Hour: Fairy Tales 2016-06-15 09:08:41 -04:00
Chris Burgener 73495f0006 Force Real XFB for Story Hour: Adventures 2016-06-15 09:07:05 -04:00
Léo Lam b96f75c2ee GameINI: Force EFB to RAM for OoT Master Quest (D43)
The Legend of Zelda: Ocarina of Time (Master Quest) needs EFB to RAM
for the pause menu background to not be black and for Link to show up
in the pause menu. These are the two most visible issues without EFB
to RAM enabled.

This is consistent with the GameINI for the Collector's Edition
version (PZL).
2016-06-15 14:56:45 +02:00
Markus Wick aa07f0903b Merge pull request #3898 from RisingFog/hollywood_squares_ini
Force Virtual XFB for Hollywood Squares
2016-06-14 17:28:24 +02:00
Chris Burgener 34ac512f79 Force Virtual XFB for Hollywood Squares 2016-06-14 08:54:24 -04:00
Anthony Serna c7510bb5e3 [INI] Remove malformed Conduit 2 cheat codes 2016-06-13 07:32:10 -05:00
Markus Wick a9931e609f Merge pull request #3875 from RisingFog/pikmin_wii_ini
Force Skip EFB Access from CPU off for Pikmin Wii
2016-06-03 00:51:23 +02:00
Chris Burgener 599db170e9 Re-add deleted Gecko Tag in Smash Netplay INI 2016-06-02 12:11:02 -04:00
Anthony Serna d2b3c8d036 [GameINI] Netplay Smash AR codes 2016-06-02 07:32:28 -05:00
Chris Burgener b149b0a143 Force Skip EFB Access from CPU off for Pikmin Wii 2016-06-01 21:36:09 -04:00
JosJuice 26e6d06f35 Game INI updates 2016-05-22 15:51:36 +02:00
Markus Wick e11b884778 Merge pull request #3841 from RisingFog/neogeo_force_lle
Force Neo Geo games to use LLE Audio
2016-05-18 18:24:59 +02:00
Chris Burgener 9a3df9c6c1 Add EnableJIT=True to INI files 2016-05-18 12:13:13 -04:00
Chris Burgener f1a8d52a22 Force Neo Geo games to use LLE Audio 2016-05-14 00:55:22 -04:00
Mat M e319ac0561 Merge pull request #3839 from RisingFog/fantastic_football_fan_party_is_such_a_great_game_I_rate_it_five_out_of_five
Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 21:33:09 -04:00
Chris Burgener 6175dfb80a Set Medium Texture Cache for Fantastic Football Fan Party 2016-05-13 09:55:15 -04:00
JosJuice dded4dc018 Fix broken game INIs (comments starting in the middle of lines)
290204e added comments that start in the middle of lines, which isn't
allowed. I moved all such comments to EmulationIssues.
2016-05-11 16:51:14 +02:00
JosJuice 0008f7e447 Add EFB access to Super Mario Sunshine's INI and clean up old stuff 2016-05-01 13:28:37 +02:00
JosJuice 6da87ef9dd Added game INIs for Pokémon Mystery Dungeon games 2016-04-30 12:37:05 +02:00
JosJuice ec5f5b7600 Game INI updates 2016-04-30 12:36:36 +02:00
MarioManTAW 290204e65c Added recommended settings 2016-04-30 12:35:14 +02:00
Jules Blok 6d1628eda4 Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
This reverts commit e2a1a085b6, reversing
changes made to 2aea549eef.
2016-02-29 00:55:51 +01:00
Jules Blok 54c2800bb4 Merge pull request #3674 from RisingFog/weeaboo_ini
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-26 21:41:55 +01:00
Chris Burgener 4a6e403edd Force Slow Depth on Suzumiya Haruhi no Heiretsu 2016-02-25 22:22:17 -05:00
Matt Mastracci f1a5d6c104 [DVD] Ignore buffer when seeking backwards
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
Pierre Bourdon 1b7aa24c46 Merge pull request #3657 from RisingFog/sqd_ini
Add Safe Texture Cache to Gunblade NY & LA Machineguns INI
2016-02-22 17:50:54 +01:00
Chris Burgener 5ba1a51660 Add Safe Texture Cache to Gunblade NY & LA Machineguns INI 2016-02-22 11:47:48 -05:00
Jules Blok e2a1a085b6 Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Pierre Bourdon 05f5668bcc Merge pull request #3591 from phire/VC_widescreen
Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
Pierre Bourdon f53a9316ba Merge pull request #3607 from mbc07/GameINI_widescreen
[Game INI] Flag some Wii titles without widescreen support
2016-02-15 10:32:19 +01:00
Matt Mastracci f3c2817496 [INI] Arc Rise Fantasia no longer needs the 'fast disk speed' setting 2016-02-14 18:43:46 -07:00
Mateus B. Cassiano c3f8d47da5 Game INI updates: flag some Wii titles without widescreen support 2016-02-08 20:52:34 -03:00
Jules Blok e4ef018706 GameSettings: Remove FastDepthCalc entries.
Only Mini Ninjas and DKC currently have a known issues that require slow depth.
2016-02-08 12:26:57 +01:00
Scott Mansell 994c8e5282 GameInis: NES games that don't require EFB2Ram differ per region.
Just because it was the same game, released in diffrent regions
at around the same time doesn't mean they use the same version
of the Virtual Console emulator.

The previous INIs were based of testing of the US release so I've
move them to 6 letter INIs only effecting the US release. I've
also added a few more and added a few Inis for the few PAL games
that I could confirm also didn't require EFB2Ram.
2016-02-05 23:27:45 +13:00
Scott Mansell 764000d42e GameInis: All Sega Master System games need RealXFB
I did some testing and they all do strided XFB copies like Sonic
and Knuckles, which is currently only implemented in RealXFB.
2016-02-05 23:27:44 +13:00
Scott Mansell dfabe1552a GameInis: Make all Virtual Console games 4:3
We only need to update 9 files, It's like magic!
2016-02-05 23:27:34 +13:00
Scott Mansell c47e773297 GameInis: Deduplicate TurobGrafx 16 Virtual Console games 2016-02-05 23:26:21 +13:00
Scott Mansell b698b04b4c GameInis: Deduplicate Sega Mega Drive (Genesis) inis 2016-02-05 17:35:33 +13:00
Scott Mansell 919460a572 GameInis: Deduplicate all Sega Master System games
I don't care that this enables virtual xfb for all of them, I'm dubious
that excatly half have it set and the other half don't.
2016-02-05 17:35:33 +13:00
Scott Mansell 5c00fc3e44 GameInis: Deduplicate SNES Virtual Console games 2016-02-05 17:35:32 +13:00
Scott Mansell 754c4c0ee9 GameInis: Deduplicate NES Virtual Console games 2016-02-05 17:35:28 +13:00
Scott Mansell 0154631da2 GameInis: Deduplicate NeoGeo and "Virtual Console Arcade" games 2016-02-05 17:35:24 +13:00
Scott Mansell 0aa8c021b9 GameInis: Deduplicate all C64 and TurboGrafx CD games 2016-02-05 17:35:20 +13:00
Pierre Bourdon af9beecc10 Merge pull request #3469 from Linktothepast/master
Gameini updates.
2016-01-09 01:04:55 +01:00
Linktothepast 6d279153f3 More gameini updates.
Conflict: Desert Storm II and Rock Band 3 gameinis updated.
2016-01-08 15:55:59 +02:00
Linktothepast 0c7f49308a Gameini updates.
Updates for Sonic Adventure 2 Battle, Surf's Up, Drawn to Life The Next
Chapter, Boogie, Boogie SuperStar, Quantum of Solace, Tiger Woods PGA
Tour 08, Call of Duty: Black Ops.
Fixes issues 9123, 9191, 9204, 9205, 9206, 9050, 9183.
2016-01-07 12:21:58 +02:00
SMarioMan e3fd5604c6 Add StereoConvergence settings to various gameini files. 2015-12-24 03:43:51 -05:00
Jules Blok ee657c04fe VideoConfig: Change convergence setting to percentage value. 2015-12-13 22:58:16 +01:00
Mateus B. Cassiano 0c1c40b01b Update GameINI for Donkey Kong Country Returns 2015-12-12 19:29:16 -03:00
Tony Drake 941125699c Added info for Rodea The Sky Soldier 2015-11-21 11:40:03 -05:00
JosJuice a0b873445f Set Speed Up Disc Transfer rate in the Sonic Riders INI
091db36 added a new delay for disc commands in an attempt to fix issues.
It fixed Sonic Riders crashing after the third level... or so we thought.
091db36 also happened changed the order disc reads happen in so that the
data is copied to memory before the emulated delay is finished. This was
inaccurate and caused an audio problem in Resident Evil 3, leading to the
old order being restored in 8cc6e5c. Now that the order is correct,
Sonic Riders is broken again, despite 091db36's delay still existing.
We're more or less back to square one - nobody knows what's broken, and
nobody knows how to fix it. This commit restores SUDTR to Sonic Rider's
game INI so that it'll work out of the box in 5.0 just like in 4.0.
2015-11-01 20:30:44 +01:00