2009-07-28 21:32:10 +00:00
|
|
|
// Copyright (C) 2003 Dolphin Project.
|
2009-02-23 06:15:48 +00:00
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
#include "Globals.h"
|
2009-09-13 09:23:30 +00:00
|
|
|
#include "VideoConfig.h"
|
2009-02-23 06:15:48 +00:00
|
|
|
#include "Statistics.h"
|
|
|
|
|
|
|
|
#include "GLUtil.h"
|
|
|
|
|
|
|
|
#include "Render.h"
|
|
|
|
#include "VertexShaderGen.h"
|
|
|
|
#include "VertexShaderManager.h"
|
|
|
|
#include "VertexShaderCache.h"
|
|
|
|
#include "VertexManager.h"
|
|
|
|
#include "VertexLoader.h"
|
|
|
|
#include "XFMemory.h"
|
|
|
|
#include "ImageWrite.h"
|
2010-02-02 21:56:29 +00:00
|
|
|
#include "FileUtil.h"
|
2010-12-05 14:15:36 +00:00
|
|
|
#include "Debugger.h"
|
2009-02-23 06:15:48 +00:00
|
|
|
|
2011-01-29 20:16:51 +00:00
|
|
|
namespace OGL
|
|
|
|
{
|
|
|
|
|
2009-02-23 06:15:48 +00:00
|
|
|
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
2009-03-01 00:57:39 +00:00
|
|
|
bool VertexShaderCache::s_displayCompileAlert;
|
2009-09-26 12:39:12 +00:00
|
|
|
GLuint VertexShaderCache::CurrentShader;
|
|
|
|
bool VertexShaderCache::ShaderEnabled;
|
2009-02-23 06:15:48 +00:00
|
|
|
|
|
|
|
static VERTEXSHADER *pShaderLast = NULL;
|
|
|
|
static int s_nMaxVertexInstructions;
|
|
|
|
|
2009-09-19 10:46:25 +00:00
|
|
|
|
2009-02-23 06:15:48 +00:00
|
|
|
void VertexShaderCache::Init()
|
|
|
|
{
|
2010-06-06 14:44:35 +00:00
|
|
|
glEnable(GL_VERTEX_PROGRAM_ARB);
|
|
|
|
ShaderEnabled = true;
|
|
|
|
CurrentShader = 0;
|
2010-01-17 17:44:09 +00:00
|
|
|
memset(&last_vertex_shader_uid, 0xFF, sizeof(last_vertex_shader_uid));
|
2009-09-10 05:02:31 +00:00
|
|
|
|
2009-03-01 00:57:39 +00:00
|
|
|
s_displayCompileAlert = true;
|
|
|
|
|
2010-07-03 19:10:23 +00:00
|
|
|
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
|
2010-10-06 18:03:31 +00:00
|
|
|
if (strstr((const char*)glGetString(GL_VENDOR), "Humper") != NULL) s_nMaxVertexInstructions = 4096;
|
2010-07-03 21:21:28 +00:00
|
|
|
#if CG_VERSION_NUM == 2100
|
2010-07-03 19:10:23 +00:00
|
|
|
if (strstr((const char*)glGetString(GL_VENDOR), "ATI") != NULL)
|
|
|
|
{
|
|
|
|
s_nMaxVertexInstructions = 4096;
|
|
|
|
}
|
|
|
|
#endif
|
2009-02-23 06:15:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void VertexShaderCache::Shutdown()
|
|
|
|
{
|
2010-09-28 02:15:02 +00:00
|
|
|
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
|
2009-02-23 06:15:48 +00:00
|
|
|
iter->second.Destroy();
|
|
|
|
vshaders.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-09-28 02:15:02 +00:00
|
|
|
VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
|
2009-02-23 06:15:48 +00:00
|
|
|
{
|
|
|
|
VERTEXSHADERUID uid;
|
2010-01-17 17:44:09 +00:00
|
|
|
GetVertexShaderId(&uid, components);
|
2009-09-16 05:31:19 +00:00
|
|
|
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
|
2010-12-05 14:15:36 +00:00
|
|
|
{
|
|
|
|
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
2009-09-10 05:02:31 +00:00
|
|
|
return pShaderLast;
|
2010-12-05 14:15:36 +00:00
|
|
|
}
|
2009-09-10 05:02:31 +00:00
|
|
|
memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
|
|
|
|
|
2009-02-23 06:15:48 +00:00
|
|
|
VSCache::iterator iter = vshaders.find(uid);
|
2010-09-28 02:15:02 +00:00
|
|
|
if (iter != vshaders.end())
|
|
|
|
{
|
2009-02-23 06:15:48 +00:00
|
|
|
iter->second.frameCount = frameCount;
|
|
|
|
VSCacheEntry &entry = iter->second;
|
|
|
|
if (&entry.shader != pShaderLast) {
|
|
|
|
pShaderLast = &entry.shader;
|
|
|
|
}
|
2009-09-10 05:02:31 +00:00
|
|
|
|
2010-12-05 14:15:36 +00:00
|
|
|
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
2009-02-23 06:15:48 +00:00
|
|
|
return pShaderLast;
|
|
|
|
}
|
|
|
|
|
2010-12-05 14:15:36 +00:00
|
|
|
// Make an entry in the table
|
2009-02-23 06:15:48 +00:00
|
|
|
VSCacheEntry& entry = vshaders[uid];
|
2009-09-10 05:02:31 +00:00
|
|
|
entry.frameCount = frameCount;
|
|
|
|
pShaderLast = &entry.shader;
|
2010-06-12 15:49:21 +00:00
|
|
|
const char *code = GenerateVertexShaderCode(components, API_OPENGL);
|
2009-02-23 06:15:48 +00:00
|
|
|
|
|
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
2009-09-13 08:21:35 +00:00
|
|
|
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
2009-02-23 06:15:48 +00:00
|
|
|
static int counter = 0;
|
|
|
|
char szTemp[MAX_PATH];
|
2011-02-28 20:40:15 +00:00
|
|
|
sprintf(szTemp, "%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
2009-02-23 06:15:48 +00:00
|
|
|
|
|
|
|
SaveData(szTemp, code);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
|
2009-03-21 20:07:56 +00:00
|
|
|
ERROR_LOG(VIDEO, "failed to create vertex shader");
|
2010-12-05 14:15:36 +00:00
|
|
|
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
2009-02-23 06:15:48 +00:00
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
INCSTAT(stats.numVertexShadersCreated);
|
|
|
|
SETSTAT(stats.numVertexShadersAlive, vshaders.size());
|
2010-12-05 14:15:36 +00:00
|
|
|
GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
|
2009-02-23 06:15:48 +00:00
|
|
|
return pShaderLast;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
|
|
|
|
{
|
2009-03-22 11:21:44 +00:00
|
|
|
// Reset GL error before compiling shaders. Yeah, we need to investigate the causes of these.
|
|
|
|
GLenum err = GL_REPORT_ERROR();
|
|
|
|
if (err != GL_NO_ERROR)
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO, "glError %08x before VS!", err);
|
|
|
|
}
|
|
|
|
|
2010-07-24 10:24:16 +00:00
|
|
|
#if defined HAVE_CG && HAVE_CG
|
2009-02-23 06:15:48 +00:00
|
|
|
char stropt[64];
|
|
|
|
sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
|
|
|
|
const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
|
|
|
|
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
|
2009-09-14 06:25:00 +00:00
|
|
|
if (!cgIsProgram(tempprog)) {
|
2009-03-01 00:57:39 +00:00
|
|
|
if (s_displayCompileAlert) {
|
|
|
|
PanicAlert("Failed to create vertex shader");
|
|
|
|
s_displayCompileAlert = false;
|
|
|
|
}
|
|
|
|
cgDestroyProgram(tempprog);
|
2009-03-21 20:07:56 +00:00
|
|
|
ERROR_LOG(VIDEO, "Failed to load vs %s:", cgGetLastListing(g_cgcontext));
|
2010-12-05 09:04:34 +00:00
|
|
|
ERROR_LOG(VIDEO, "%s", pstrprogram);
|
2009-02-23 06:15:48 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2010-01-17 17:44:09 +00:00
|
|
|
if (cgGetError() != CG_NO_ERROR)
|
2009-09-14 06:25:00 +00:00
|
|
|
{
|
|
|
|
WARN_LOG(VIDEO, "Failed to load vs %s:", cgGetLastListing(g_cgcontext));
|
2010-12-05 09:04:34 +00:00
|
|
|
WARN_LOG(VIDEO, "%s", pstrprogram);
|
2009-09-14 06:25:00 +00:00
|
|
|
}
|
|
|
|
|
2009-02-28 16:33:59 +00:00
|
|
|
// This looks evil - we modify the program through the const char * we got from cgGetProgramString!
|
|
|
|
// It SHOULD not have any nasty side effects though - but you never know...
|
|
|
|
char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
|
|
|
|
char *plocal = strstr(pcompiledprog, "program.local");
|
2009-02-23 06:15:48 +00:00
|
|
|
while (plocal != NULL) {
|
|
|
|
const char* penv = " program.env";
|
|
|
|
memcpy(plocal, penv, 13);
|
2009-02-28 16:33:59 +00:00
|
|
|
plocal = strstr(plocal + 13, "program.local");
|
2009-02-23 06:15:48 +00:00
|
|
|
}
|
|
|
|
glGenProgramsARB(1, &vs.glprogid);
|
2010-06-05 00:01:18 +00:00
|
|
|
SetCurrentShader(vs.glprogid);
|
2010-01-17 17:44:09 +00:00
|
|
|
|
2009-09-26 12:39:12 +00:00
|
|
|
glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
|
2009-03-22 11:21:44 +00:00
|
|
|
err = GL_REPORT_ERROR();
|
2009-02-23 06:15:48 +00:00
|
|
|
if (err != GL_NO_ERROR) {
|
2010-12-05 09:04:34 +00:00
|
|
|
ERROR_LOG(VIDEO, "%s", pstrprogram);
|
|
|
|
ERROR_LOG(VIDEO, "%s", pcompiledprog);
|
2009-02-23 06:15:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
cgDestroyProgram(tempprog);
|
2010-07-24 10:24:16 +00:00
|
|
|
#endif
|
2009-02-23 06:15:48 +00:00
|
|
|
|
|
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
|
|
|
vs.strprog = pstrprogram;
|
|
|
|
#endif
|
2010-01-17 17:44:09 +00:00
|
|
|
|
2009-02-23 06:15:48 +00:00
|
|
|
return true;
|
|
|
|
}
|
2009-09-26 12:39:12 +00:00
|
|
|
|
|
|
|
void VertexShaderCache::DisableShader()
|
|
|
|
{
|
2010-02-06 16:05:48 +00:00
|
|
|
if (ShaderEnabled)
|
2009-09-26 12:39:12 +00:00
|
|
|
{
|
|
|
|
glDisable(GL_VERTEX_PROGRAM_ARB);
|
|
|
|
ShaderEnabled = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-01-17 17:44:09 +00:00
|
|
|
|
2009-09-26 12:39:12 +00:00
|
|
|
void VertexShaderCache::SetCurrentShader(GLuint Shader)
|
|
|
|
{
|
2010-02-06 16:05:48 +00:00
|
|
|
if (!ShaderEnabled)
|
2009-09-26 12:39:12 +00:00
|
|
|
{
|
|
|
|
glEnable(GL_VERTEX_PROGRAM_ARB);
|
2010-09-28 02:15:02 +00:00
|
|
|
ShaderEnabled= true;
|
2009-09-26 12:39:12 +00:00
|
|
|
}
|
2010-02-06 16:05:48 +00:00
|
|
|
if (CurrentShader != Shader)
|
2009-09-26 12:39:12 +00:00
|
|
|
{
|
2010-07-05 19:27:08 +00:00
|
|
|
if(Shader != 0)
|
|
|
|
CurrentShader = Shader;
|
2009-09-26 12:39:12 +00:00
|
|
|
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, CurrentShader);
|
|
|
|
}
|
2010-07-22 07:55:35 +00:00
|
|
|
}
|
2011-01-29 20:16:51 +00:00
|
|
|
|
2011-01-31 01:28:32 +00:00
|
|
|
void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
|
2011-01-29 20:16:51 +00:00
|
|
|
{
|
|
|
|
glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, const_number, f1, f2, f3, f4);
|
|
|
|
}
|
|
|
|
|
2011-01-31 01:28:32 +00:00
|
|
|
void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f)
|
2011-01-29 20:16:51 +00:00
|
|
|
{
|
|
|
|
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
|
|
|
|
}
|
|
|
|
|
2011-01-31 01:28:32 +00:00
|
|
|
void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
|
2011-01-29 20:16:51 +00:00
|
|
|
{
|
|
|
|
if(GLEW_EXT_gpu_program_parameters)
|
|
|
|
{
|
|
|
|
glProgramEnvParameters4fvEXT(GL_VERTEX_PROGRAM_ARB, const_number, count, f);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (unsigned int i = 0; i < count; i++,f+=4)
|
|
|
|
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-01-31 01:28:32 +00:00
|
|
|
void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
|
2011-01-29 20:16:51 +00:00
|
|
|
{
|
|
|
|
if(GLEW_EXT_gpu_program_parameters)
|
|
|
|
{
|
|
|
|
float buf[4 * C_VENVCONST_END];
|
|
|
|
for (unsigned int i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
buf[4*i ] = *f++;
|
|
|
|
buf[4*i+1] = *f++;
|
|
|
|
buf[4*i+2] = *f++;
|
|
|
|
buf[4*i+3] = 0.f;
|
|
|
|
}
|
|
|
|
glProgramEnvParameters4fvEXT(GL_VERTEX_PROGRAM_ARB, const_number, count, buf);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (unsigned int i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
float buf[4];
|
|
|
|
buf[0] = *f++;
|
|
|
|
buf[1] = *f++;
|
|
|
|
buf[2] = *f++;
|
|
|
|
buf[3] = 0.f;
|
|
|
|
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, buf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2011-01-31 01:28:32 +00:00
|
|
|
|
|
|
|
} // namespace OGL
|