2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2010-06-13 19:50:06 +00:00
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2014-03-12 19:33:41 +00:00
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#include <string>
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2010-06-13 19:50:06 +00:00
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2014-02-17 10:18:15 +00:00
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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2014-03-12 19:33:41 +00:00
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#include "Common/StringUtil.h"
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2014-06-05 23:29:54 +00:00
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#include "Common/Logging/LogManager.h"
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2010-06-13 19:50:06 +00:00
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2014-02-17 10:18:15 +00:00
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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2010-07-18 10:11:34 +00:00
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2014-12-05 02:01:20 +00:00
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#include "VideoBackends/D3D/BoundingBox.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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2014-12-03 21:17:56 +00:00
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/D3D/Globals.h"
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#include "VideoBackends/D3D/PerfQuery.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoBackends/D3D/VideoBackend.h"
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2011-01-25 16:43:08 +00:00
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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2014-12-14 20:23:13 +00:00
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#include "VideoCommon/GeometryShaderManager.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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2010-06-13 19:50:06 +00:00
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2011-01-31 01:28:32 +00:00
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namespace DX11
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2011-01-14 15:09:30 +00:00
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{
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2011-01-31 01:28:32 +00:00
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unsigned int VideoBackend::PeekMessages()
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2010-06-13 19:50:06 +00:00
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{
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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}
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2014-03-12 23:39:55 +00:00
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std::string VideoBackend::GetName() const
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2013-05-01 13:51:43 +00:00
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{
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2013-09-22 15:48:48 +00:00
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return "D3D";
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2013-05-01 13:51:43 +00:00
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}
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2014-03-12 23:39:55 +00:00
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std::string VideoBackend::GetDisplayName() const
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2010-06-13 19:50:06 +00:00
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{
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2013-09-22 15:48:48 +00:00
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return "Direct3D";
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2010-06-13 19:50:06 +00:00
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}
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2015-09-22 00:25:37 +00:00
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std::string VideoBackend::GetConfigName() const
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{
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return "gfx_dx11";
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}
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2010-11-22 22:17:35 +00:00
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void InitBackendInfo()
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{
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2011-01-29 20:16:51 +00:00
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HRESULT hr = DX11::D3D::LoadDXGI();
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if (SUCCEEDED(hr)) hr = DX11::D3D::LoadD3D();
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2010-11-23 19:58:02 +00:00
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if (FAILED(hr))
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{
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2011-01-29 20:16:51 +00:00
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DX11::D3D::UnloadDXGI();
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2010-11-23 19:58:02 +00:00
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return;
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}
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2010-11-21 15:34:04 +00:00
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2013-09-22 16:07:21 +00:00
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g_Config.backend_info.APIType = API_D3D;
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2014-07-19 18:18:03 +00:00
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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2011-05-31 20:16:59 +00:00
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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2013-04-08 14:34:47 +00:00
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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2014-12-06 02:54:34 +00:00
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g_Config.backend_info.bSupportsOversizedViewports = false;
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2014-12-16 23:26:03 +00:00
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g_Config.backend_info.bSupportsGeometryShaders = true;
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2014-11-13 23:24:53 +00:00
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g_Config.backend_info.bSupports3DVision = true;
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2015-01-03 00:33:30 +00:00
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g_Config.backend_info.bSupportsPostProcessing = false;
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2015-01-26 23:33:23 +00:00
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g_Config.backend_info.bSupportsPaletteConversion = true;
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2015-06-24 21:16:53 +00:00
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g_Config.backend_info.bSupportsClipControl = true;
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2011-05-31 20:16:59 +00:00
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2010-11-15 09:54:07 +00:00
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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2011-01-29 20:16:51 +00:00
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hr = DX11::PCreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
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2010-11-15 09:54:07 +00:00
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if (FAILED(hr))
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PanicAlert("Failed to create IDXGIFactory object");
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2010-11-22 22:17:35 +00:00
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// adapters
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g_Config.backend_info.Adapters.clear();
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2010-11-23 19:58:02 +00:00
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g_Config.backend_info.AAModes.clear();
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2010-11-21 14:47:28 +00:00
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while (factory->EnumAdapters((UINT)g_Config.backend_info.Adapters.size(), &ad) != DXGI_ERROR_NOT_FOUND)
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2010-11-15 09:54:07 +00:00
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{
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2013-07-22 12:38:09 +00:00
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const size_t adapter_index = g_Config.backend_info.Adapters.size();
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2013-02-28 00:01:48 +00:00
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DXGI_ADAPTER_DESC desc;
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2010-11-15 09:54:07 +00:00
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ad->GetDesc(&desc);
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2010-11-23 19:58:02 +00:00
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// TODO: These don't get updated on adapter change, yet
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2013-07-22 12:38:09 +00:00
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if (adapter_index == g_Config.iAdapter)
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2010-11-23 19:58:02 +00:00
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{
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2014-06-03 05:08:54 +00:00
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std::string samples;
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std::vector<DXGI_SAMPLE_DESC> modes = DX11::D3D::EnumAAModes(ad);
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2015-09-15 01:49:48 +00:00
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// First iteration will be 1. This equals no AA.
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2011-06-11 19:37:21 +00:00
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for (unsigned int i = 0; i < modes.size(); ++i)
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2010-11-23 19:58:02 +00:00
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{
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2015-09-15 01:49:48 +00:00
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g_Config.backend_info.AAModes.push_back(modes[i].Count);
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2010-11-23 19:58:02 +00:00
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}
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2014-11-14 11:39:25 +00:00
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2014-12-05 21:51:23 +00:00
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bool shader_model_5_supported = (DX11::D3D::GetFeatureLevel(ad) >= D3D_FEATURE_LEVEL_11_0);
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2014-11-14 11:39:25 +00:00
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2013-07-22 12:38:09 +00:00
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// Requires the earlydepthstencil attribute (only available in shader model 5)
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2014-12-05 21:51:23 +00:00
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g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
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2014-11-14 11:39:25 +00:00
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2014-12-05 21:51:23 +00:00
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// Requires full UAV functionality (only available in shader model 5)
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g_Config.backend_info.bSupportsBBox = shader_model_5_supported;
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2014-11-14 11:39:25 +00:00
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// Requires the instance attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
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2015-09-06 11:58:18 +00:00
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// Sample shading requires shader model 5
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g_Config.backend_info.bSupportsSSAA = shader_model_5_supported;
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2010-11-23 19:58:02 +00:00
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}
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2013-02-28 00:01:48 +00:00
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g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
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2010-11-21 14:47:28 +00:00
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ad->Release();
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2010-11-15 09:54:07 +00:00
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}
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2010-11-22 22:17:35 +00:00
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factory->Release();
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2010-11-21 14:47:28 +00:00
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2011-02-05 02:13:33 +00:00
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// Clear ppshaders string vector
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g_Config.backend_info.PPShaders.clear();
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2015-01-03 00:33:30 +00:00
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g_Config.backend_info.AnaglyphShaders.clear();
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2011-02-05 02:13:33 +00:00
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2011-01-29 20:16:51 +00:00
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DX11::D3D::UnloadDXGI();
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DX11::D3D::UnloadD3D();
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2011-05-31 20:16:59 +00:00
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}
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2014-08-04 00:07:27 +00:00
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void VideoBackend::ShowConfig(void *hParent)
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2011-05-31 20:16:59 +00:00
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{
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InitBackendInfo();
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2015-09-22 00:25:37 +00:00
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Host_ShowVideoConfig(hParent, GetDisplayName(), GetConfigName());
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2010-06-13 19:50:06 +00:00
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}
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2014-08-06 04:44:21 +00:00
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bool VideoBackend::Initialize(void *window_handle)
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2010-06-13 19:50:06 +00:00
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{
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2014-06-14 22:23:43 +00:00
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if (window_handle == nullptr)
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return false;
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2012-01-02 10:20:22 +00:00
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InitializeShared();
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2010-11-22 22:17:35 +00:00
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InitBackendInfo();
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2010-06-13 19:50:06 +00:00
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frameCount = 0;
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2015-09-22 00:25:37 +00:00
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + GetConfigName() + ".ini");
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2013-09-23 06:39:14 +00:00
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g_Config.GameIniLoad();
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2011-05-31 20:16:59 +00:00
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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2010-06-13 19:50:06 +00:00
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UpdateActiveConfig();
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2014-06-14 22:23:43 +00:00
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m_window_handle = window_handle;
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2010-06-13 19:50:06 +00:00
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2011-02-14 02:18:03 +00:00
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s_BackendInitialized = true;
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2011-02-25 21:14:13 +00:00
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2011-03-02 15:13:13 +00:00
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return true;
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}
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void VideoBackend::Video_Prepare()
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{
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2010-07-18 10:11:34 +00:00
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// internal interfaces
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2014-06-14 22:23:43 +00:00
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g_renderer = new Renderer(m_window_handle);
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2011-01-31 01:28:32 +00:00
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g_texture_cache = new TextureCache;
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g_vertex_manager = new VertexManager;
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2013-03-01 18:30:37 +00:00
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g_perf_query = new PerfQuery;
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2011-01-31 01:28:32 +00:00
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VertexShaderCache::Init();
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PixelShaderCache::Init();
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2014-12-03 21:17:56 +00:00
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GeometryShaderCache::Init();
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2011-01-31 01:28:32 +00:00
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D3D::InitUtils();
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2010-07-18 10:11:34 +00:00
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// VideoCommon
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BPInit();
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2010-06-13 19:50:06 +00:00
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Fifo_Init();
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2013-04-08 17:39:43 +00:00
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IndexGenerator::Init();
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2010-06-13 19:50:06 +00:00
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VertexLoaderManager::Init();
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OpcodeDecoder_Init();
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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2014-12-14 20:23:13 +00:00
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GeometryShaderManager::Init();
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2010-07-06 13:14:51 +00:00
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CommandProcessor::Init();
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PixelEngine::Init();
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2014-12-05 02:01:20 +00:00
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BBox::Init();
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2010-06-13 19:50:06 +00:00
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2010-09-28 02:15:02 +00:00
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// Tell the host that the window is ready
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2011-03-15 23:09:12 +00:00
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Host_Message(WM_USER_CREATE);
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2010-06-13 19:50:06 +00:00
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}
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2011-01-31 01:28:32 +00:00
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void VideoBackend::Shutdown()
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2010-06-13 19:50:06 +00:00
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{
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2011-02-14 02:18:03 +00:00
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s_BackendInitialized = false;
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2010-09-28 02:15:02 +00:00
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2013-02-26 15:42:32 +00:00
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// TODO: should be in Video_Cleanup
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2011-03-02 15:13:13 +00:00
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if (g_renderer)
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{
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// VideoCommon
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Fifo_Shutdown();
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CommandProcessor::Shutdown();
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2014-12-14 20:23:13 +00:00
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GeometryShaderManager::Shutdown();
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2011-03-02 15:13:13 +00:00
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PixelShaderManager::Shutdown();
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VertexShaderManager::Shutdown();
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OpcodeDecoder_Shutdown();
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VertexLoaderManager::Shutdown();
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// internal interfaces
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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2014-12-03 21:17:56 +00:00
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GeometryShaderCache::Shutdown();
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2014-12-05 02:01:20 +00:00
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BBox::Shutdown();
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2013-03-01 18:30:37 +00:00
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delete g_perf_query;
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2011-03-02 15:13:13 +00:00
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delete g_vertex_manager;
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delete g_texture_cache;
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delete g_renderer;
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2014-03-09 20:14:26 +00:00
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g_renderer = nullptr;
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g_texture_cache = nullptr;
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2011-03-02 15:13:13 +00:00
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}
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2010-06-13 19:50:06 +00:00
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}
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2011-01-31 01:28:32 +00:00
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2014-08-30 20:54:18 +00:00
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void VideoBackend::Video_Cleanup()
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{
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2013-02-26 15:42:32 +00:00
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}
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2011-01-31 01:28:32 +00:00
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}
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