dolphin/Source/Core/VideoCommon/Src/VideoConfig.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cmath>
#include "Common.h"
#include "IniFile.h"
#include "VideoConfig.h"
#include "VideoCommon.h"
#include "FileUtil.h"
#include "Core.h"
#include "Movie.h"
#include "OnScreenDisplay.h"
#include "ConfigManager.h"
VideoConfig g_Config;
VideoConfig g_ActiveConfig;
void UpdateActiveConfig()
{
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
Movie::SetGraphicsConfig();
g_ActiveConfig = g_Config;
}
VideoConfig::VideoConfig()
{
bRunning = false;
// Needed for the first frame, I think
fAspectRatioHackW = 1;
fAspectRatioHackH = 1;
// disable all features by default
backend_info.APIType = API_NONE;
backend_info.bUseRGBATextures = false;
backend_info.bUseMinimalMipCount = false;
backend_info.bSupports3DVision = false;
}
void VideoConfig::Load(const char *ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
iniFile.Get("Settings", "Crop", &bCrop, false);
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
iniFile.Get("Settings", "LogFPSToFile", &bLogFPSToFile, false);
iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
iniFile.Get("Settings", "HackedBufferUpload", &bHackedBufferUpload, 0);
iniFile.Get("Settings", "FastDepthCalc", &bFastDepthCalc, true);
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Settings", "EFBScale", &iEFBScale, (int) SCALE_1X); // native
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false);
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true);
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
// Load common settings
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
bool bTmp;
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
SetEnableAlert(bTmp);
// Shader Debugging causes a huge slowdown and it's easy to forget about it
// since it's not exposed in the settings dialog. It's only used by
// developers, so displaying an obnoxious message avoids some confusion and
// is not too annoying/confusing for users.
//
// XXX(delroth): This is kind of a bad place to put this, but the current
// VideoCommon is a mess and we don't have a central initialization
// function to do these kind of checks. Instead, the init code is
// triplicated for each video backend.
if (bEnableShaderDebugging)
OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
}
void VideoConfig::GameIniLoad()
{
bool gfx_override_exists = false;
// XXX: Again, bad place to put OSD messages at (see delroth's comment above)
// XXX: This will add an OSD message for each projection hack value... meh
#define CHECK_SETTING(section, key, var) do { \
decltype(var) temp = var; \
if (iniFile.GetIfExists(section, key, &var) && var != temp) { \
char buf[256]; \
snprintf(buf, sizeof(buf), "Note: Option \"%s\" is overridden by game ini.", key); \
OSD::AddMessage(buf, 7500); \
gfx_override_exists = true; \
} \
} while (0)
IniFile iniFile = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni();
CHECK_SETTING("Video_Hardware", "VSync", bVSync);
CHECK_SETTING("Video_Settings", "wideScreenHack", bWidescreenHack);
CHECK_SETTING("Video_Settings", "AspectRatio", iAspectRatio);
CHECK_SETTING("Video_Settings", "Crop", bCrop);
CHECK_SETTING("Video_Settings", "UseXFB", bUseXFB);
CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
CHECK_SETTING("Video_Settings", "DLOptimize", iCompileDLsLevel);
CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
CHECK_SETTING("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
CHECK_SETTING("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
CHECK_SETTING("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
CHECK_SETTING("Video_Settings", "HackedBufferUpload", bHackedBufferUpload);
CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
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int tmp = -9000;
CHECK_SETTING("Video_Settings", "EFBScale", tmp); // integral
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if (tmp != -9000)
{
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if (tmp != SCALE_FORCE_INTEGRAL)
{
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iEFBScale = tmp;
}
else // Round down to multiple of native IR
{
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switch (iEFBScale)
{
case SCALE_AUTO:
iEFBScale = SCALE_AUTO_INTEGRAL;
break;
case SCALE_1_5X:
iEFBScale = SCALE_1X;
break;
case SCALE_2_5X:
iEFBScale = SCALE_2X;
break;
default:
break;
}
}
}
CHECK_SETTING("Video_Settings", "DstAlphaPass", bDstAlphaPass);
CHECK_SETTING("Video_Settings", "DisableFog", bDisableFog);
CHECK_SETTING("Video_Settings", "EnableOpenCL", bEnableOpenCL);
CHECK_SETTING("Video_Settings", "OMPDecoder", bOMPDecoder);
CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
CHECK_SETTING("Video_Enhancements", "Enable3dVision", b3DVision);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
CHECK_SETTING("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
CHECK_SETTING("Video", "PH_SZNear", iPhackvalue[1]);
CHECK_SETTING("Video", "PH_SZFar", iPhackvalue[2]);
CHECK_SETTING("Video", "PH_ExtraParam", iPhackvalue[3]);
CHECK_SETTING("Video", "PH_ZNear", sPhackvalue[0]);
CHECK_SETTING("Video", "PH_ZFar", sPhackvalue[1]);
CHECK_SETTING("Video", "ZTPSpeedupHack", bZTPSpeedHack);
CHECK_SETTING("Video", "UseBBox", bUseBBox);
CHECK_SETTING("Video", "PerfQueriesEnable", bPerfQueriesEnable);
if (gfx_override_exists)
OSD::AddMessage("Warning: Opening the graphics configuration will reset settings and might cause issues!", 10000);
}
void VideoConfig::VerifyValidity()
{
// TODO: Check iMaxAnisotropy value
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
if (!backend_info.bSupports3DVision) b3DVision = false;
if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
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if (backend_info.APIType != API_OPENGL) backend_info.bSupportsGLSLUBO = false;
}
void VideoConfig::Save(const char *ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Set("Hardware", "VSync", bVSync);
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
iniFile.Set("Settings", "Crop", bCrop);
iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
iniFile.Set("Settings", "UseXFB", bUseXFB);
iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
iniFile.Set("Settings", "ShowFPS", bShowFPS);
iniFile.Set("Settings", "LogFPSToFile", bLogFPSToFile);
iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
iniFile.Set("Settings", "Show", iCompileDLsLevel);
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
iniFile.Set("Settings", "FreeLook", bFreeLook);
iniFile.Set("Settings", "UseFFV1", bUseFFV1);
iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
iniFile.Set("Settings", "HackedBufferUpload", bHackedBufferUpload);
iniFile.Set("Settings", "FastDepthCalc", bFastDepthCalc);
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
iniFile.Set("Settings", "MSAA", iMultisampleMode);
iniFile.Set("Settings", "EFBScale", iEFBScale);
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
iniFile.Set("Settings", "Wireframe", bWireFrame);
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
iniFile.Set("Settings", "DisableFog", bDisableFog);
iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging);
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable);
iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable);
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
iniFile.Set("Hardware", "Adapter", iAdapter);
iniFile.Save(ini_file);
}
bool VideoConfig::IsVSync()
{
return Core::isTabPressed ? false : bVSync;
}