dolphin/Source/Core/DolphinWX/Debugger/CodeWindow.cpp

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// Copyright 2008 Dolphin Emulator Project
2015-05-17 23:08:10 +00:00
// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include <cstdio>
#include <string>
#include <vector>
// clang-format off
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#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/listbox.h>
#include <wx/menu.h>
#include <wx/panel.h>
#include <wx/srchctrl.h>
#include <wx/stattext.h>
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#include <wx/textctrl.h>
#include <wx/textdlg.h>
#include <wx/thread.h>
#include <wx/toolbar.h>
#include <wx/aui/auibar.h>
#include <wx/aui/dockart.h>
// clang-format on
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#include "Common/BreakPoints.h"
#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
#include "Common/SymbolDB.h"
#include "Core/Core.h"
#include "Core/Debugger/Debugger_SymbolMap.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/HW/CPU.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Host.h"
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#include "Core/PowerPC/Gekko.h"
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PPCTables.h"
#include "Core/PowerPC/PowerPC.h"
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeView.h"
#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/DebuggerUIUtil.h"
#include "DolphinWX/Debugger/JitWindow.h"
#include "DolphinWX/Debugger/RegisterWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/AuiToolBar.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/WxUtils.h"
CCodeWindow::CCodeWindow(const SConfig& _LocalCoreStartupParameter, CFrame* parent, wxWindowID id,
const wxPoint& position, const wxSize& size, long style,
const wxString& name)
: wxPanel(parent, id, position, size, style, name), Parent(parent), m_RegisterWindow(nullptr),
m_WatchWindow(nullptr), m_BreakpointWindow(nullptr), m_MemoryWindow(nullptr),
m_JitWindow(nullptr), m_SoundWindow(nullptr), m_VideoWindow(nullptr), codeview(nullptr)
{
InitBitmaps();
DebugInterface* di = &PowerPC::debug_interface;
codeview = new CCodeView(di, &g_symbolDB, this, wxID_ANY);
callstack = new wxListBox(this, wxID_ANY);
callstack->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallstackListChange, this);
symbols = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
symbols->Bind(wxEVT_LISTBOX, &CCodeWindow::OnSymbolListChange, this);
calls = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
calls->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallsListChange, this);
callers = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
callers->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallersListChange, this);
m_aui_toolbar = new DolphinAuiToolBar(this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxAUI_TB_HORIZONTAL | wxAUI_TB_PLAIN_BACKGROUND);
wxSearchCtrl* const address_searchctrl = new wxSearchCtrl(m_aui_toolbar, IDM_ADDRBOX);
address_searchctrl->Bind(wxEVT_TEXT, &CCodeWindow::OnAddrBoxChange, this);
address_searchctrl->SetDescriptiveText(_("Search Address"));
m_aui_toolbar->AddControl(address_searchctrl);
m_aui_toolbar->Realize();
m_aui_manager.SetManagedWindow(this);
m_aui_manager.SetFlags(wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
m_aui_manager.AddPane(m_aui_toolbar,
wxAuiPaneInfo().MinSize(150, -1).ToolbarPane().Top().Floatable(false));
m_aui_manager.AddPane(
callstack,
wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
_("Callstack")));
m_aui_manager.AddPane(
symbols, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
_("Symbols")));
m_aui_manager.AddPane(
calls, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
_("Function calls")));
m_aui_manager.AddPane(
callers, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
_("Function callers")));
m_aui_manager.AddPane(codeview, wxAuiPaneInfo().CenterPane().CloseButton(false).Floatable(false));
m_aui_manager.Update();
// Menu
Bind(wxEVT_MENU, &CCodeWindow::OnCPUMode, this, IDM_INTERPRETER, IDM_JIT_SR_OFF);
Bind(wxEVT_MENU, &CCodeWindow::OnChangeFont, this, IDM_FONT_PICKER);
Bind(wxEVT_MENU, &CCodeWindow::OnJitMenu, this, IDM_CLEAR_CODE_CACHE, IDM_SEARCH_INSTRUCTION);
Bind(wxEVT_MENU, &CCodeWindow::OnSymbolsMenu, this, IDM_CLEAR_SYMBOLS, IDM_PATCH_HLE_FUNCTIONS);
Bind(wxEVT_MENU, &CCodeWindow::OnProfilerMenu, this, IDM_PROFILE_BLOCKS, IDM_WRITE_PROFILE);
// Toolbar
Bind(wxEVT_MENU, &CCodeWindow::OnCodeStep, this, IDM_STEP, IDM_GOTOPC);
// Other
Bind(wxEVT_HOST_COMMAND, &CCodeWindow::OnHostMessage, this);
}
CCodeWindow::~CCodeWindow()
{
m_aui_manager.UnInit();
}
wxMenuBar* CCodeWindow::GetMenuBar()
{
return Parent->GetMenuBar();
}
wxToolBar* CCodeWindow::GetToolBar()
{
return Parent->m_ToolBar;
}
// ----------
// Events
void CCodeWindow::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_NOTIFY_MAP_LOADED:
NotifyMapLoaded();
if (m_BreakpointWindow)
m_BreakpointWindow->NotifyUpdate();
break;
case IDM_UPDATE_DISASM_DIALOG:
Update();
if (codeview)
codeview->Center(PC);
if (CPU::IsStepping())
Parent->UpdateGUI();
if (m_RegisterWindow)
m_RegisterWindow->NotifyUpdate();
if (m_WatchWindow)
m_WatchWindow->NotifyUpdate();
break;
case IDM_UPDATE_BREAKPOINTS:
Update();
if (m_BreakpointWindow)
m_BreakpointWindow->NotifyUpdate();
break;
case IDM_UPDATE_JIT_PANE:
// Check if the JIT pane is in the AUI notebook. If not, add it and switch to it.
if (!m_JitWindow)
ToggleJitWindow(true);
m_JitWindow->ViewAddr(codeview->GetSelection());
break;
}
}
// The Play, Stop, Step, Skip, Go to PC and Show PC buttons go here
void CCodeWindow::OnCodeStep(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_STEP:
SingleStep();
break;
case IDM_STEPOVER:
StepOver();
break;
case IDM_STEPOUT:
StepOut();
break;
case IDM_TOGGLE_BREAKPOINT:
ToggleBreakpoint();
break;
case IDM_SKIP:
PC += 4;
Update();
break;
case IDM_SETPC:
PC = codeview->GetSelection();
Update();
break;
case IDM_GOTOPC:
JumpToAddress(PC);
break;
}
UpdateButtonStates();
// Update all toolbars in the aui manager
Parent->UpdateGUI();
}
bool CCodeWindow::JumpToAddress(u32 address)
{
// Jump to anywhere in memory
if (address <= 0xFFFFFFFF)
{
codeview->Center(address);
UpdateLists();
return true;
}
return false;
}
void CCodeWindow::OnCodeViewChange(wxCommandEvent& event)
{
UpdateLists();
}
void CCodeWindow::OnAddrBoxChange(wxCommandEvent& event)
{
wxSearchCtrl* pAddrCtrl = (wxSearchCtrl*)m_aui_toolbar->FindControl(IDM_ADDRBOX);
// Trim leading and trailing whitespace.
wxString txt = pAddrCtrl->GetValue().Trim().Trim(false);
bool success = false;
unsigned long addr;
if (txt.ToULong(&addr, 16))
{
if (JumpToAddress(addr))
success = true;
}
if (success)
pAddrCtrl->SetBackgroundColour(wxNullColour);
else if (!txt.empty())
pAddrCtrl->SetBackgroundColour(*wxRED);
pAddrCtrl->Refresh();
event.Skip();
}
void CCodeWindow::OnCallstackListChange(wxCommandEvent& event)
{
int index = callstack->GetSelection();
if (index >= 0)
{
u32 address = (u32)(u64)(callstack->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::OnCallersListChange(wxCommandEvent& event)
{
int index = callers->GetSelection();
if (index >= 0)
{
u32 address = (u32)(u64)(callers->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::OnCallsListChange(wxCommandEvent& event)
{
int index = calls->GetSelection();
if (index >= 0)
{
u32 address = (u32)(u64)(calls->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::SingleStep()
{
if (CPU::IsStepping())
{
PowerPC::breakpoints.ClearAllTemporary();
JitInterface::InvalidateICache(PC, 4, true);
CPU::StepOpcode(&sync_event);
wxThread::Sleep(20);
// need a short wait here
JumpToAddress(PC);
Update();
}
}
void CCodeWindow::StepOver()
{
if (CPU::IsStepping())
{
UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
if (inst.LK)
{
PowerPC::breakpoints.ClearAllTemporary();
PowerPC::breakpoints.Add(PC + 4, true);
CPU::EnableStepping(false);
JumpToAddress(PC);
Update();
}
else
{
SingleStep();
}
UpdateButtonStates();
// Update all toolbars in the aui manager
Parent->UpdateGUI();
}
}
void CCodeWindow::StepOut()
{
if (CPU::IsStepping())
{
CPU::PauseAndLock(true, false);
PowerPC::breakpoints.ClearAllTemporary();
// Keep stepping until the next blr or timeout after one second
u64 timeout = SystemTimers::GetTicksPerSecond();
u64 steps = 0;
PowerPC::CoreMode oldMode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
while (inst.hex != 0x4e800020 && steps < timeout) // check for blr
{
if (inst.LK)
{
// Step over branches
u32 next_pc = PC + 4;
while (PC != next_pc && steps < timeout)
{
PowerPC::SingleStep();
++steps;
}
}
else
{
PowerPC::SingleStep();
++steps;
}
inst = PowerPC::HostRead_Instruction(PC);
}
PowerPC::SingleStep();
PowerPC::SetMode(oldMode);
CPU::PauseAndLock(false, false);
JumpToAddress(PC);
Update();
Host_UpdateDisasmDialog();
UpdateButtonStates();
// Update all toolbars in the aui manager
Parent->UpdateGUI();
}
}
void CCodeWindow::ToggleBreakpoint()
{
if (CPU::IsStepping())
{
if (codeview)
codeview->ToggleBreakpoint(codeview->GetSelection());
Update();
}
}
void CCodeWindow::UpdateLists()
{
callers->Clear();
u32 addr = codeview->GetSelection();
Symbol* symbol = g_symbolDB.GetSymbolFromAddr(addr);
if (!symbol)
return;
for (auto& call : symbol->callers)
{
u32 caller_addr = call.callAddress;
Symbol* caller_symbol = g_symbolDB.GetSymbolFromAddr(caller_addr);
if (caller_symbol)
{
int idx = callers->Append(StrToWxStr(
StringFromFormat("< %s (%08x)", caller_symbol->name.c_str(), caller_addr).c_str()));
callers->SetClientData(idx, (void*)(u64)caller_addr);
}
}
calls->Clear();
for (auto& call : symbol->calls)
{
u32 call_addr = call.function;
Symbol* call_symbol = g_symbolDB.GetSymbolFromAddr(call_addr);
if (call_symbol)
{
int idx = calls->Append(StrToWxStr(
StringFromFormat("> %s (%08x)", call_symbol->name.c_str(), call_addr).c_str()));
calls->SetClientData(idx, (void*)(u64)call_addr);
}
}
}
void CCodeWindow::UpdateCallstack()
{
if (Core::GetState() == Core::CORE_STOPPING)
return;
callstack->Clear();
std::vector<Dolphin_Debugger::CallstackEntry> stack;
bool ret = Dolphin_Debugger::GetCallstack(stack);
for (auto& frame : stack)
{
int idx = callstack->Append(StrToWxStr(frame.Name));
callstack->SetClientData(idx, (void*)(u64)frame.vAddress);
}
if (!ret)
callstack->Append(StrToWxStr("invalid callstack"));
}
// Create CPU Mode menus
void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar* pMenuBar)
{
// CPU Mode
wxMenu* pCoreMenu = new wxMenu;
wxMenuItem* interpreter = pCoreMenu->Append(
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IDM_INTERPRETER, _("&Interpreter Core"),
_("This is necessary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps."),
wxITEM_CHECK);
interpreter->Check(core_startup_parameter.iCPUCore == PowerPC::CORE_INTERPRETER);
pCoreMenu->AppendSeparator();
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pCoreMenu->Append(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
_("Provide safer execution by not linking the JIT blocks."), wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n[This option must be selected before a game is started.]"),
wxITEM_CHECK);
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pCoreMenu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
pCoreMenu->AppendSeparator();
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pCoreMenu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
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pCoreMenu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
pCoreMenu->AppendSeparator();
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pCoreMenu->Append(IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLBZX_OFF, _(" &JIT LoadStore lbzx Off"), wxEmptyString,
wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_LSLXZ_OFF, _(" &JIT LoadStore lXz Off"), wxEmptyString,
wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_I_OFF, _("&JIT Integer Off"), wxEmptyString, wxITEM_CHECK);
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pCoreMenu->Append(IDM_JIT_P_OFF, _("&JIT Paired Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"), wxEmptyString, wxITEM_CHECK);
pMenuBar->Append(pCoreMenu, _("&JIT"));
// Debug Menu
wxMenu* pDebugMenu = new wxMenu;
pDebugMenu->Append(IDM_STEP, _("Step &Into\tF11"));
pDebugMenu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
pDebugMenu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
pDebugMenu->AppendSeparator();
wxMenu* pPerspectives = new wxMenu;
Parent->m_SavedPerspectives = new wxMenu;
pDebugMenu->AppendSubMenu(pPerspectives, _("Perspectives"), _("Edit Perspectives"));
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pPerspectives->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
_("Save currently-toggled perspectives"));
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pPerspectives->Append(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
_("Toggle editing of perspectives"), wxITEM_CHECK);
pPerspectives->AppendSeparator();
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pPerspectives->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
pPerspectives->AppendSubMenu(Parent->m_SavedPerspectives, _("Saved Perspectives"));
Parent->PopulateSavedPerspectives();
pPerspectives->AppendSeparator();
wxMenu* pAddPane = new wxMenu;
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pPerspectives->AppendSubMenu(pAddPane, _("Add New Pane To"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
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pPerspectives->Append(IDM_TAB_SPLIT, _("Tab Split"), "", wxITEM_CHECK);
pPerspectives->Append(IDM_NO_DOCKING, _("Disable Docking"),
"Disable docking of perspective panes to main window", wxITEM_CHECK);
pMenuBar->Append(pDebugMenu, _("&Debug"));
CreateMenuSymbols(pMenuBar);
}
void CCodeWindow::CreateMenuOptions(wxMenu* pMenu)
{
wxMenuItem* boottopause =
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pMenu->Append(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
_("Start the game directly instead of booting to pause"), wxITEM_CHECK);
boottopause->Check(bBootToPause);
wxMenuItem* automaticstart = pMenu->Append(
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IDM_AUTOMATIC_START, _("&Automatic Start"),
_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
" convenient if you are bug-testing with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
" developing a homebrew game.]"),
wxITEM_CHECK);
automaticstart->Check(bAutomaticStart);
pMenu->Append(IDM_FONT_PICKER, _("&Font..."));
}
// CPU Mode and JIT Menu
void CCodeWindow::OnCPUMode(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_INTERPRETER:
PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT);
break;
case IDM_BOOT_TO_PAUSE:
bBootToPause = !bBootToPause;
return;
case IDM_AUTOMATIC_START:
bAutomaticStart = !bAutomaticStart;
return;
case IDM_JIT_OFF:
SConfig::GetInstance().bJITOff = event.IsChecked();
break;
case IDM_JIT_LS_OFF:
SConfig::GetInstance().bJITLoadStoreOff = event.IsChecked();
break;
case IDM_JIT_LSLXZ_OFF:
SConfig::GetInstance().bJITLoadStorelXzOff = event.IsChecked();
break;
case IDM_JIT_LSLWZ_OFF:
SConfig::GetInstance().bJITLoadStorelwzOff = event.IsChecked();
break;
case IDM_JIT_LSLBZX_OFF:
SConfig::GetInstance().bJITLoadStorelbzxOff = event.IsChecked();
break;
case IDM_JIT_LSF_OFF:
SConfig::GetInstance().bJITLoadStoreFloatingOff = event.IsChecked();
break;
case IDM_JIT_LSP_OFF:
SConfig::GetInstance().bJITLoadStorePairedOff = event.IsChecked();
break;
case IDM_JIT_FP_OFF:
SConfig::GetInstance().bJITFloatingPointOff = event.IsChecked();
break;
case IDM_JIT_I_OFF:
SConfig::GetInstance().bJITIntegerOff = event.IsChecked();
break;
case IDM_JIT_P_OFF:
SConfig::GetInstance().bJITPairedOff = event.IsChecked();
break;
case IDM_JIT_SR_OFF:
SConfig::GetInstance().bJITSystemRegistersOff = event.IsChecked();
break;
}
// Clear the JIT cache to enable these changes
JitInterface::ClearCache();
// Update
UpdateButtonStates();
}
void CCodeWindow::OnJitMenu(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LOG_INSTRUCTIONS:
PPCTables::LogCompiledInstructions();
break;
case IDM_CLEAR_CODE_CACHE:
JitInterface::ClearCache();
break;
case IDM_SEARCH_INSTRUCTION:
{
wxString str = wxGetTextFromUser("", _("Op?"), wxEmptyString, this);
auto const wx_name = WxStrToStr(str);
bool found = false;
for (u32 addr = 0x80000000; addr < 0x80180000; addr += 4)
{
const char* name = PPCTables::GetInstructionName(PowerPC::HostRead_U32(addr));
if (name && (wx_name == name))
{
NOTICE_LOG(POWERPC, "Found %s at %08x", wx_name.c_str(), addr);
found = true;
}
}
if (!found)
NOTICE_LOG(POWERPC, "Opcode %s not found", wx_name.c_str());
break;
}
}
}
// Shortcuts
bool CCodeWindow::UseInterpreter()
{
return GetMenuBar()->IsChecked(IDM_INTERPRETER);
}
bool CCodeWindow::BootToPause()
{
return GetMenuBar()->IsChecked(IDM_BOOT_TO_PAUSE);
}
bool CCodeWindow::AutomaticStart()
{
return GetMenuBar()->IsChecked(IDM_AUTOMATIC_START);
}
bool CCodeWindow::JITNoBlockCache()
{
return GetMenuBar()->IsChecked(IDM_JIT_NO_BLOCK_CACHE);
}
bool CCodeWindow::JITNoBlockLinking()
{
return GetMenuBar()->IsChecked(IDM_JIT_NO_BLOCK_LINKING);
}
// Toolbar
void CCodeWindow::InitBitmaps()
{
m_Bitmaps[Toolbar_Step] = WxUtils::LoadResourceBitmap("toolbar_debugger_step");
m_Bitmaps[Toolbar_StepOver] = WxUtils::LoadResourceBitmap("toolbar_debugger_step_over");
m_Bitmaps[Toolbar_StepOut] = WxUtils::LoadResourceBitmap("toolbar_debugger_step_out");
m_Bitmaps[Toolbar_Skip] = WxUtils::LoadResourceBitmap("toolbar_debugger_skip");
m_Bitmaps[Toolbar_GotoPC] = WxUtils::LoadResourceBitmap("toolbar_debugger_goto_pc");
m_Bitmaps[Toolbar_SetPC] = WxUtils::LoadResourceBitmap("toolbar_debugger_set_pc");
}
void CCodeWindow::PopulateToolbar(wxToolBar* toolBar)
{
int w = m_Bitmaps[0].GetWidth(), h = m_Bitmaps[0].GetHeight();
toolBar->SetToolBitmapSize(wxSize(w, h));
WxUtils::AddToolbarButton(toolBar, IDM_STEP, _("Step"), m_Bitmaps[Toolbar_Step],
_("Step into the next instruction"));
WxUtils::AddToolbarButton(toolBar, IDM_STEPOVER, _("Step Over"), m_Bitmaps[Toolbar_StepOver],
_("Step over the next instruction"));
WxUtils::AddToolbarButton(toolBar, IDM_STEPOUT, _("Step Out"), m_Bitmaps[Toolbar_StepOut],
_("Step out of the current function"));
WxUtils::AddToolbarButton(toolBar, IDM_SKIP, _("Skip"), m_Bitmaps[Toolbar_Skip],
_("Skips the next instruction completely"));
toolBar->AddSeparator();
WxUtils::AddToolbarButton(toolBar, IDM_GOTOPC, _("Show PC"), m_Bitmaps[Toolbar_GotoPC],
_("Go to the current instruction"));
WxUtils::AddToolbarButton(toolBar, IDM_SETPC, _("Set PC"), m_Bitmaps[Toolbar_SetPC],
_("Set the current instruction"));
}
// Update GUI
void CCodeWindow::Update()
{
if (!codeview)
return;
codeview->Refresh();
UpdateCallstack();
UpdateButtonStates();
// Do not automatically show the current PC position when a breakpoint is hit or
// when we pause since this can be called at other times too.
// codeview->Center(PC);
}
void CCodeWindow::UpdateButtonStates()
{
bool Initialized = (Core::GetState() != Core::CORE_UNINITIALIZED);
bool Pause = (Core::GetState() == Core::CORE_PAUSE);
bool Stepping = CPU::IsStepping();
wxToolBar* ToolBar = GetToolBar();
// Toolbar
if (!ToolBar)
return;
if (!Initialized)
{
ToolBar->EnableTool(IDM_STEPOVER, false);
ToolBar->EnableTool(IDM_STEPOUT, false);
ToolBar->EnableTool(IDM_SKIP, false);
}
else
{
if (!Stepping)
{
ToolBar->EnableTool(IDM_STEPOVER, false);
ToolBar->EnableTool(IDM_STEPOUT, false);
ToolBar->EnableTool(IDM_SKIP, false);
}
else
{
ToolBar->EnableTool(IDM_STEPOVER, true);
ToolBar->EnableTool(IDM_STEPOUT, true);
ToolBar->EnableTool(IDM_SKIP, true);
}
}
ToolBar->EnableTool(IDM_STEP, Initialized && Stepping);
ToolBar->Realize();
// Menu bar
// ------------------
GetMenuBar()->Enable(IDM_INTERPRETER, Pause); // CPU Mode
GetMenuBar()->Enable(IDM_JIT_NO_BLOCK_CACHE, !Initialized);
GetMenuBar()->Enable(IDM_JIT_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LS_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LSLXZ_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LSLWZ_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LSLBZX_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LSF_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LSP_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_FP_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_I_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_P_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_SR_OFF, Pause);
GetMenuBar()->Enable(IDM_CLEAR_CODE_CACHE, Pause); // JIT Menu
GetMenuBar()->Enable(IDM_SEARCH_INSTRUCTION, Initialized);
GetMenuBar()->Enable(IDM_CLEAR_SYMBOLS, Initialized); // Symbols menu
GetMenuBar()->Enable(IDM_SCAN_FUNCTIONS, Initialized);
GetMenuBar()->Enable(IDM_LOAD_MAP_FILE, Initialized);
GetMenuBar()->Enable(IDM_SAVEMAPFILE, Initialized);
GetMenuBar()->Enable(IDM_LOAD_MAP_FILE_AS, Initialized);
GetMenuBar()->Enable(IDM_SAVE_MAP_FILE_AS, Initialized);
GetMenuBar()->Enable(IDM_LOAD_BAD_MAP_FILE, Initialized);
GetMenuBar()->Enable(IDM_SAVE_MAP_FILE_WITH_CODES, Initialized);
GetMenuBar()->Enable(IDM_CREATE_SIGNATURE_FILE, Initialized);
GetMenuBar()->Enable(IDM_APPEND_SIGNATURE_FILE, Initialized);
GetMenuBar()->Enable(IDM_COMBINE_SIGNATURE_FILES, Initialized);
GetMenuBar()->Enable(IDM_RENAME_SYMBOLS, Initialized);
GetMenuBar()->Enable(IDM_USE_SIGNATURE_FILE, Initialized);
GetMenuBar()->Enable(IDM_PATCH_HLE_FUNCTIONS, Initialized);
// Update Fonts
callstack->SetFont(DebuggerFont);
symbols->SetFont(DebuggerFont);
callers->SetFont(DebuggerFont);
calls->SetFont(DebuggerFont);
m_aui_manager.GetArtProvider()->SetFont(wxAUI_DOCKART_CAPTION_FONT, DebuggerFont);
}