zeromus
e767018e2a
cheats: fix error in masked comparison functions
2016-12-05 05:32:59 -06:00
rogerman
65d7568259
GPU: Revert applying the master brightness as a framebuffer operation. It is now a scanline operation once again.
...
Fixes brightness issues in The Legend of Zelda: Spirit Tracks.
(Regression from #ac69f1e.)
The user may still choose to apply master brightness on a
per-framebuffer basis by passing ‘false’ to
GPUEngineBase::SetWillApplyMasterBrightnessPerScanline(). For better
consistency, this behavior has also been changed to only use the master
brightness settings as they were in line 0.
2016-12-04 00:59:36 -08:00
zeromus
5f1e50db69
cheats: fix Ex, DB, and Fx codes
2016-12-03 23:44:52 -06:00
rogerman
444b1f67db
Texture Handler: TextureStore::VRAMCompareAndUpdate() now performs a single memcmp() on the packed data instead of performing each memcmp() separately.
2016-12-02 22:45:42 -08:00
rogerman
c5678a6ba4
Render 3D: Whenever the texture deposterization or upscaling settings are changed, simply reload the existing textures instead of completely destroying and recreating them from scratch.
2016-12-02 22:08:21 -08:00
rogerman
ac69f1e229
GPU: If a GPU engine has master brightness at full intensity , revert to filling the output framebuffer on line 0.
...
Fix bug where the screen may end up fully black or white if the master
brightness is modified in the middle of the frame. Fixes SourceForge
#1603 . (Regression from r5538.)
2016-12-02 13:50:17 -08:00
rogerman
a0f8b7a894
GPU: Fix crashing bug where target.lineLayerID can be overrun at custom framebuffer sizes.
...
Fixes SourceForge issue #1600 . (Regression from r5512.)
2016-12-02 10:40:14 -08:00
rogerman
8821e7b162
Render3D: Make _textureList universal for all 3D renderers.
2016-11-29 17:09:25 -08:00
rogerman
1368b2d5c7
Render3D: Make the _isSamplingEnabled flag universal for all 3D renderers.
...
Also update the OpenGL renderer to use the new flag.
2016-11-29 16:49:52 -08:00
rogerman
032622e817
SoftRasterizer: Have texture setup within the main rendering loop be handled more like how OpenGLRenderer does it.
2016-11-29 16:31:38 -08:00
rogerman
2698993805
OpenGLRenderer: Rework texture loading to work at BeginRender(), just like how SoftRasterizer does it.
2016-11-29 13:34:08 -08:00
zeromus
3da9f273d2
cheats: add notes for C4 and C5 codes (won't be implemented until needed) and implement C6 code (only for v1.54 ARDS)
2016-11-29 14:40:14 -06:00
zeromus
6abf2b3454
completely rewrite ARDS processing. definitely fix some bugs. probably create some more. overall clarity level increased
2016-11-29 02:50:03 -06:00
zeromus
9d6e52acac
winport: change labels to show texture scaling applies to all 3d renderers now
2016-11-28 22:28:24 -06:00
zeromus
1c36704633
winport: a bunch of other vcxproj path fixes. I don't know how this got so broken. there's probably still more broken
2016-11-28 22:22:41 -06:00
zeromus
5b1a034aa9
cleanup fsnitro (clean portability hazards and use libretro-common parts)
2016-11-28 21:44:32 -06:00
zeromus
1559f450fd
winport: fix a bunch more paths in vcxproj
2016-11-28 21:21:58 -06:00
rogerman
6d1db6daae
Render3D: Refactor common parts of OpenGLTexture and SoftRasterizerTexture into a new Render3DTexture class.
2016-11-28 15:08:24 -08:00
rogerman
031f677486
OpenGL Renderer: Refactor and use the same coding style for texture loading as SoftRasterizer.
2016-11-28 13:55:46 -08:00
rogerman
b82f42dfde
Cocoa Port: Update Xcode project files to reflect the current state of the file hierarchy.
2016-11-27 21:55:06 -08:00
rogerman
2f98c8b545
Merge remote-tracking branch 'origin/master'
2016-11-27 20:57:09 -08:00
rogerman
b57f2dec12
Cocoa Port: Update GUI to reflect the new SoftRasterizer texture post-processing support.
...
Moves the Deposterize Textures and Texture Scaling Factor UI items from
OpenGL Options to General Settings in the 3D Rendering Settings panel
and DeSmuME Preferences.
2016-11-27 16:43:53 -08:00
rogerman
a8c8a8665b
SoftRasterizer: Texture deposterization and upscaling are now supported with this renderer.
2016-11-27 16:10:00 -08:00
zeromus
425ddecb8b
cleanup: remove our own ConvertUTF8 file which was only being used by the movie code (which needs radical cleanup anyway); use libretro-common's isntead. however we're keeping our std::string wrappers which are convenient.
2016-11-27 16:19:15 -06:00
zeromus
9a613fb440
libretro-common: update UTF files from upstream
2016-11-27 16:04:43 -06:00
zeromus
fb561adaad
winport: fix a bunch of header paths in vcxproj
2016-11-27 15:20:59 -06:00
zeromus
574815124a
cleanup: remove md5 (it was deactivated, and we should use libretro-common's if we readd it
...
cleanup: move valuearray into guid which was the only place using it. we should probably then move guid into movie later, since it's unlikely anything else will use it.
2016-11-27 15:13:33 -06:00
zeromus
4a922b927d
winport: fix disassembler move, and other project tidy (rearrange sources to match source tree)
2016-11-27 14:54:41 -06:00
zeromus
297721b73d
make disassembler a frontend module
2016-11-27 14:50:26 -06:00
zeromus
3e10928bf5
libretro-common: incorporate latest cpu_features (and merge with prior commit). rogerman please check.
2016-11-27 14:36:58 -06:00
rogerman
0a4635eb5b
Texture Handler: Use the new TextureStore::Load() method instead of calling TextureStore::Unpack() directly.
2016-11-26 19:55:52 -08:00
rogerman
41e9b1680e
Cocoa Port: Update Xcode project files and scripts for the GitHub transition.
2016-11-26 17:40:01 -08:00
rogerman
3612586e8b
Ignore .xcscmblueprint files for now.
...
It doesn’t look like it’s really needed for commits, but if we find it
necessary in the future, we can always bring it back.
2016-11-26 17:39:24 -08:00
rogerman
7f77037c75
Cocoa Port: Update include paths due to commit #ed40663.
2016-11-26 17:21:13 -08:00
rogerman
2612484c54
Core: Update some include paths.
2016-11-26 17:11:39 -08:00
rogerman
183b41cb77
libretro-common: Update features_cpu.c to take macOS 10.12 Sierra into account when defining clock_gettime().
2016-11-26 17:10:05 -08:00
rogerman
6744e162a8
Update .gitignore for Xcode
2016-11-26 17:06:45 -08:00
rogerman
ed40663b1f
Move Cocoa frontend files to the desmume/src/frontend/cocoa directory.
2016-11-26 16:01:57 -08:00
zeromus
2144f44c67
minimum work needed to get windows picking git's lamehash instead of svn's coolrev. thanks to dolphin for the script. other frontends shouldn't be affected.
2016-11-23 23:54:16 -06:00
zeromus
e1d635c392
fix endian ifdefs to newer standard
2016-11-23 22:42:50 -06:00
zeromus
e2d9626be9
fix windows build after merge grief
2016-11-23 22:42:40 -06:00
zeromus
f97283e9bc
Merge branch 'master' into round-1-start
...
# Conflicts:
# desmume/src/frontend/windows/DeSmuME.vcxproj.filters
# desmume/src/libretro-common/rthreads/rthreads.c
# desmume/src/texcache.cpp
# desmume/src/utils/vfat.cpp
2016-11-23 21:13:34 -06:00
twinaphex
1394197244
Silence more Clang warnings
2016-11-23 21:12:34 -06:00
twinaphex
559b4ad077
Prevent some Clang warnings
2016-11-23 21:12:34 -06:00
zeromus
81d1070d9a
remove agg and osd stuff from emulator core to a frontend module
2016-11-23 21:11:58 -06:00
zeromus
012b8d9e19
goodbye PO files
2016-11-23 21:11:45 -06:00
zeromus
43d6e7f7e3
trying to merge some stuff
2016-11-23 21:11:38 -06:00
zeromus
a8d04b5152
fixes related to building new colorspace handler
2016-11-23 21:11:15 -06:00
zeromus
9f91a14b7f
fixes related to building new colorspace handler
2016-11-23 21:10:53 -06:00
zeromus
41d26c6bd7
fix some endian macro bugs in new code from last merge
2016-11-23 21:10:37 -06:00