GPU: Fix crashing bug where target.lineLayerID can be overrun at custom framebuffer sizes.

Fixes SourceForge issue #1600. (Regression from r5512.)
This commit is contained in:
rogerman 2016-12-02 10:40:14 -08:00
parent 8821e7b162
commit a0f8b7a894
1 changed files with 10 additions and 8 deletions

View File

@ -2600,9 +2600,9 @@ void GPUEngineBase::_RenderPixelsCustom(GPUEngineCompositorInfo &compInfo)
}
#endif
compInfo.target.lineColor16 = (u16 *)compInfo.target.lineColorHead;
compInfo.target.lineColor32 = (FragmentColor *)compInfo.target.lineColorHead;
compInfo.target.lineLayerID = compInfo.target.lineLayerIDHead;
compInfo.target.lineColor16 = (u16 *)compInfo.target.lineColorHeadCustom;
compInfo.target.lineColor32 = (FragmentColor *)compInfo.target.lineColorHeadCustom;
compInfo.target.lineLayerID = compInfo.target.lineLayerIDHeadCustom;
#ifdef ENABLE_SSE2
const size_t ssePixCount = (compInfo.line.widthCustom - (compInfo.line.widthCustom % 16));
@ -2707,9 +2707,9 @@ void GPUEngineBase::_RenderPixelsCustomVRAM(GPUEngineCompositorInfo &compInfo)
compInfo.target.xNative = 0;
compInfo.target.xCustom = 0;
compInfo.target.lineColor16 = (u16 *)compInfo.target.lineColorHead;
compInfo.target.lineColor32 = (FragmentColor *)compInfo.target.lineColorHead;
compInfo.target.lineLayerID = compInfo.target.lineLayerIDHead;
compInfo.target.lineColor16 = (u16 *)compInfo.target.lineColorHeadCustom;
compInfo.target.lineColor32 = (FragmentColor *)compInfo.target.lineColorHeadCustom;
compInfo.target.lineLayerID = compInfo.target.lineLayerIDHeadCustom;
size_t i = 0;
@ -3881,10 +3881,14 @@ void GPUEngineBase::_RenderLine_Layers(const size_t l)
if (this->isLineRenderNative[compInfo.line.indexNative])
{
compInfo.target.lineColorHead = compInfo.target.lineColorHeadNative;
compInfo.target.lineLayerIDHead = compInfo.target.lineLayerIDHeadNative;
this->_RenderLine_LayerBG<OUTPUTFORMAT, false, WILLPERFORMWINDOWTEST, false>(compInfo);
}
else
{
compInfo.target.lineColorHead = compInfo.target.lineColorHeadCustom;
compInfo.target.lineLayerIDHead = compInfo.target.lineLayerIDHeadCustom;
this->_RenderLine_LayerBG<OUTPUTFORMAT, false, WILLPERFORMWINDOWTEST, true>(compInfo);
}
} //layer enabled
@ -4462,8 +4466,6 @@ FORCEINLINE void GPUEngineBase::_RenderLine_LayerBG_Final(GPUEngineCompositorInf
// up into separate steps. If rendering at a custom size, do the pixel rendering step now.
if ( !ISDEBUGRENDER && (ISCUSTOMRENDERINGNEEDED || !this->isLineRenderNative[compInfo.line.indexNative]) )
{
compInfo.target.lineLayerID = compInfo.target.lineLayerIDHeadCustom;
if (useCustomVRAM)
{
this->_RenderPixelsCustomVRAM<OUTPUTFORMAT, ISDEBUGRENDER, MOSAIC, WILLPERFORMWINDOWTEST, COLOREFFECTDISABLEDHINT>(compInfo);