riccardom
e3c0aadb86
Fix gcc warning about enum not handled in switch.
2009-08-04 20:24:56 +00:00
riccardom
04e66de722
Reorder variable initialization to shut up gcc warnings.
2009-08-04 20:20:39 +00:00
riccardom
3043d4045e
Fix a few signed vs unsigned comparison warnings.
2009-08-04 19:47:03 +00:00
riccardom
0069c02e73
Put that big pile of double commented code inside an if 0.
2009-08-04 18:46:39 +00:00
riccardom
d0ed6ae79c
Kill the extern since this would be the default.
2009-08-04 18:41:09 +00:00
riccardom
8e75d3521a
Make a function static, add a missing prototype for another one and remove an unused variable.
2009-08-04 18:35:50 +00:00
riccardom
00b5148274
Make a few functions static and shut up signed vs unsigned gcc warnings.
2009-08-04 18:28:03 +00:00
riccardom
c99e7dc2e5
This should be MSC specific.
2009-08-04 18:19:01 +00:00
riccardom
fc8b2dbfc2
Oh there is another windowDraw gcc bitches about the possibility to have
...
it unitialized.
2009-08-04 18:10:23 +00:00
riccardom
8bef7cfa68
gcc warns that windowDraw may be used unitialized which in theory is true.
2009-08-04 17:59:58 +00:00
riccardom
6c3b1059b0
Move variable initialization in constructors to shut up gcc warnings about their ordering.
2009-08-04 17:50:02 +00:00
p989
fbab1c2b5f
agg.setFont and agg.text
2009-08-04 16:35:38 +00:00
nitsuja
84f637865f
win32: some dialog flags/extensions fixes, minor menu readability/grammar fixes, and changing some instances of "Gens" to "DeSmuME"
2009-08-04 10:06:01 +00:00
nitsuja
194723d96d
win32:
...
- added freeform editing of the screen gap size by dragging the window border (optional)
- added extra gap size option
- fixed bug with window sliding around when resizing from the top/left
- fixed(?) bug with default window size command setting invalid sizes after the rotation/gap settings have changed
- fixed some inconsistency in the restoring of forced aspect ratio when changing modes
- fixed window getting very squashed at large sizes even if force maintain ratio is on
2009-08-04 07:44:39 +00:00
zeromus
52b7454046
rasterize: fix bug in edge marking that overwrote depth buffer with one line of color data
2009-08-03 21:57:00 +00:00
zeromus
4015411ad6
gpu: fix bug with 16color bg overdrawing line buffer by one pixel when scrolled to an odd offset. move assert x<256 lower in callstack to help spot these bugs more aggressively.
2009-08-03 21:41:07 +00:00
zeromus
77da6267bf
win32: guess for now we have burn cycles copying the GPU_screen so that we keep a pristine copy for screenshots. also screenshots for savestates. the final display handling pipeline still isnt finished yet so this could change again
2009-08-03 05:08:37 +00:00
zeromus
057703e529
fix linux compile, and some warnings
2009-08-03 02:15:35 +00:00
nitsuja
ea08d4aa84
rasterizer: fix for everything blended being slightly transparent
...
opengl: fix for everything blended being doubly opaque
2009-08-03 01:57:25 +00:00
luigi__
c9e2db0250
Oops... fix IORegView.
2009-08-02 23:06:39 +00:00
luigi__
2254c143ed
General: merge ARM9_struct contents into MMU_struct and remove ARM9.h.
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(why was ARM9 mem separated from the rest? plus MAIN_MEM doesn't really
belong to the ARM9)
2009-08-02 23:04:26 +00:00
luigi__
81cf844df6
General: the DS card stuff can perfectly fit in MMU.h (though it'd fit
...
better in NDSSystem.h, but it would require more work). There's no need
for tiny extra files.
2009-08-02 22:35:44 +00:00
nitsuja
d6fb00bb84
win32: fix for crash when changing the rotation or filter mode
2009-08-02 22:20:44 +00:00
luigi__
d1fe3e3c21
General: the definitions of ARMCPU_ARM9, ARMCPU_ARM7 and ARMPROC seem
...
to fit the best in MMU.cpp ... so let's get rid of that hack.
Feel free to revert if it breaks compilation under Linux or whatever.
Worked fine under Win32.
2009-08-02 21:14:27 +00:00
luigi__
bf124165f7
Core: prepare gamecard system for future KEY1 and KEY2 encrypted command support.
...
Also rename MMU_clearMem to MMU_Reset because it's called upon reset and it
doesn't only clear memory.
2009-08-02 20:55:38 +00:00
adelikat
64e0b8a2af
Win32 - drag n drop for savestates and movie files.
2009-08-02 20:32:53 +00:00
adelikat
07bdf7d148
Win32 - Adding an "all files" open in the Loadstate as Open file dialog box. Adding on the trunk and on 9.2+
2009-08-02 19:53:20 +00:00
mtabachenko
13fbc2ea8e
undef wifi in non public release (luigi__, sorry if i broke you stuff, but WiFi slowdown emu. may define it only after optimising wifi)
2009-08-02 18:01:10 +00:00
mtabachenko
bd04d8e9bb
revert last commit. (DON'T touch it if you don't understand how it work. you reverted function which used ONLY in new gxFIFO)
2009-08-02 17:35:14 +00:00
riccardom
28ff237695
Revert r2697 and r2698 because they slowdown things a lot for me and at least
...
another user.
2009-08-02 16:39:47 +00:00
luigi__
a10305e786
CPU (THUMB): fix for opcode 'BX PC' which does switch to ARM state.
...
This fix allows the BIOS to boot a bit further (still doesn't boot).
2009-08-02 11:21:50 +00:00
zeromus
573f321508
rasterize: another fix for shadows. fixes most, if not all, of the recently broken shadows.
2009-08-02 08:18:13 +00:00
zeromus
f1fa6973ab
fix some regressions in display capture (fixes games with vertical streaks corruption)
2009-08-01 22:09:19 +00:00
luigi__
6dd74f9fd2
NDS: calculate ADC touch coords from firmware calibration info.
...
Now when using an external firmware, you don't have to re-calibrate
the screen anymore to get correct touchscreen input.
Though, touchscreen input is still broken in commercial games
when using an external firmware. Info on that problem: touchscreen
calibration data in main mem are zeroed out for some weird reason.
2009-08-01 20:42:32 +00:00
luigi__
ea35450d02
Win32: make disassembler available in non-dev+ builds.
...
NDS: remove the Win32-specific include. The "autoupd asm"
thing is just crap anyway, and we should avoid platform-
specific code in the core.
2009-08-01 11:45:13 +00:00
mtabachenko
71158e5081
revert some stuff from rev.2697
2009-08-01 06:54:15 +00:00
zeromus
b8694398f6
rasterize: fix shadows more. it seems that we need more than one stencil bit.
2009-08-01 06:44:33 +00:00
zeromus
c0ea499806
change 3d rendering to use 18 bits of color instead of 15. fix mario kart star powerup rainbow effect regression. merge all 3d pixel blitters into one function. fix bugs in new fifo savestates. i probably just broke some stuff but its worth it.
2009-08-01 00:47:21 +00:00
zeromus
131603c25b
fix an error in wifi savestates; add sanity checking for chunk identifier to savestate code to keep this mistake from happening again
2009-07-31 21:46:21 +00:00
mtabachenko
27ce7acf63
new gxFIFO:
...
- fix pipe clear;
2009-07-31 17:04:02 +00:00
mtabachenko
0eaef3ea53
new gxFIFO:
...
- more optimizations FIFO;
2009-07-31 13:09:23 +00:00
mtabachenko
d78cc99dab
new gxFIFO:
...
- add small hack (smb64 work now)
2009-07-31 10:26:19 +00:00
nitsuja
3790d1d52e
fix for too-thick rendering of edgemarked single pixels or sharp protrusions
2009-07-31 09:58:35 +00:00
gocha
14fd8ae6eb
Fixed turbo behavior on movie playback (when a movie held a button and the turbo for the button was enabled, the button became released)
2009-07-31 06:33:24 +00:00
mtabachenko
8952a9005e
- typo fix (unpacked no$gba saves);
2009-07-30 16:32:49 +00:00
mtabachenko
9bd1b7e691
-some fixes in no$gba saves unpacker;
2009-07-30 15:13:11 +00:00
mtabachenko
517d31bae9
- add loading saves from No$GBA ;)
2009-07-30 14:47:54 +00:00
mtabachenko
66b71553d0
core:
...
- optimize IPC FIFO;
2009-07-29 22:59:46 +00:00
mtabachenko
309cb2418a
new gxFIFO:
...
- optimization of FIFO functions (speedup);
2009-07-29 22:10:55 +00:00
nitsuja
ea5abf672e
attempt at fixing the edge marking implementation (softrasterizer)
2009-07-29 13:14:05 +00:00