gcc warns that windowDraw may be used unitialized which in theory is true.
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@ -636,7 +636,7 @@ FORCEINLINE FASTCALL bool GPU::_master_setFinalBGColor(u16 &color, const u32 x)
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if(WINDOW)
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{
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bool windowDraw;
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bool windowDraw = false;
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renderline_checkWindows(x, windowDraw, windowEffect);
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//backdrop must always be drawn
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