Make a function static, add a missing prototype for another one and remove an unused variable.
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@ -1615,7 +1615,6 @@ template<int procnum, int num> struct TSequenceItem_Timer : public TSequenceItem
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FORCEINLINE void exec()
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{
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u64 timer = nds_timer;
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u8* regs = procnum==0?MMU.ARM9_REG:MMU.ARM7_REG;
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bool first = true, over;
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//we'll need to check chained timers..
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@ -1937,7 +1936,7 @@ static void execHardware_hstart_vblankStart()
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execHardware_doAllDma(EDMAMode_VBlank);
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}
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void execHardware_hstart_vcount()
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static void execHardware_hstart_vcount()
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{
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u16 vmatch = T1ReadWord(MMU.ARM9_REG, 4);
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if(nds.VCount==((vmatch>>8)|((vmatch<<1)&(1<<8))))
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@ -333,6 +333,8 @@ void NDS_Sleep();
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void NDS_SkipNextFrame();
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#define NDS_SkipFrame(s) if(s) NDS_SkipNext2DFrame();
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void execHardware_doAllDma(EDMAMode modeNum);
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template<bool FORCE> void NDS_exec(s32 nb = 560190<<1);
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extern int lagframecounter;
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