revert some stuff from rev.2697
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b8694398f6
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71158e5081
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@ -179,7 +179,6 @@ static u32 clInd = 0;
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static u32 clInd2 = 0;
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static bool isSwapBuffers = false;
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bool isVBlank = false;
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bool bWaitForPolys = false;
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#endif
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static u32 BTind = 0;
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@ -326,6 +325,8 @@ void gfx3d_reset()
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memset(vertlists, 0, sizeof(vertlists));
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listTwiddle = 1;
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twiddleLists();
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gfx3d.polylist = polylist;
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gfx3d.vertlist = vertlist;
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MatrixInit (mtxCurrent[0]);
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MatrixInit (mtxCurrent[1]);
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@ -364,7 +365,6 @@ void gfx3d_reset()
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clInd2 = 0;
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isSwapBuffers = false;
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isVBlank = false;
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bWaitForPolys = false;
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#endif
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GFX_PIPEclear();
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@ -1508,17 +1508,6 @@ void gfx3d_glFlush(u32 v)
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#ifdef USE_GEOMETRY_FIFO_EMULATION
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gfx3d.sortmode = BIT0(v);
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gfx3d.wbuffer = BIT1(v);
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#if 0
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if (polygonListCompleted == 2)
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{
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//u32 gxstat = T1ReadLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600);
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//gxstat |= 0x08000000; // set busy flag
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//T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600, gxstat);
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bWaitForPolys = true;
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return;
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}
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#endif
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isSwapBuffers = true;
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#else
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if(!flushPending)
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@ -1656,9 +1645,10 @@ void gfx3d_VBlankSignal()
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isVBlank = true;
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if (isSwapBuffers)
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{
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//if (bWaitForPolys) return;
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gfx3d_doFlush();
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isSwapBuffers = false;
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GFX_DELAY(392);
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NDS_RescheduleGXFIFO();
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}
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#else
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//the 3d buffers are swapped when a vblank begins.
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@ -1683,12 +1673,7 @@ void gfx3d_VBlankEndSignal(bool skipFrame)
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if (!drawPending) return;
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drawPending = FALSE;
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if(skipFrame)
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{
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GFX_DELAY(392);
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NDS_RescheduleGXFIFO();
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return;
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}
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if(skipFrame) return;
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//if the null 3d core is chosen, then we need to clear out the 3d buffers to keep old data from being rendered
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if(gpu3D == &gpu3DNull || !CommonSettings.showGpu.main)
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{
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@ -1697,9 +1682,6 @@ void gfx3d_VBlankEndSignal(bool skipFrame)
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}
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gpu3D->NDS_3D_Render();
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GFX_DELAY(392);
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NDS_RescheduleGXFIFO();
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#else
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//if we are skipping 3d frames then the 3d rendering will get held up here.
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//but, as soon as we quit skipping frames, the held-up 3d frame will render
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@ -1759,6 +1741,14 @@ void gfx3d_sendCommandToFIFO(u32 val)
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#ifdef _3D_LOG
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INFO("gxFIFO: send 0x%02X: val=0x%08X, pipe %02i, fifo %03i\n", clCmd & 0xFF, val, gxPIPE.tail, gxFIFO.tail);
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#endif
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if (gxFIFO.size > 255)
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{
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gfx3d_execute3D();
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gfx3d_execute3D();
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gfx3d_execute3D();
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gfx3d_execute3D();
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}
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switch (clCmd & 0xFF)
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{
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case 0x34: // SHININESS - Specular Reflection Shininess Table (W)
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@ -1863,6 +1853,13 @@ void gfx3d_sendCommand(u32 cmd, u32 param)
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#ifdef _3D_LOG
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INFO("gxFIFO: send 0x%02X: val=0x%08X, pipe %02i, fifo %03i (direct)\n", cmd, param, gxPIPE.tail, gxFIFO.tail);
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#endif
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if (gxFIFO.size > 255)
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{
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gfx3d_execute3D();
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gfx3d_execute3D();
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gfx3d_execute3D();
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gfx3d_execute3D();
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}
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switch (cmd)
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{
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@ -2376,6 +2373,7 @@ SFORMAT SF_GFX3D[]={
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{ "GLIN", 4, 1, &clInd},
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#ifdef USE_GEOMETRY_FIFO_EMULATION
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{ "GLI2", 4, 1, &clInd2},
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{ "GLSB", 1, 1, &isSwapBuffers},
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#endif
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{ "GLBT", 4, 1, &BTind},
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{ "GLPT", 4, 1, &PTind},
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