mtabachenko
53e61f0ece
winport:
...
- added custom LCDs layout: vertical, horizontal and one LCD (default hotkeys: End - change layout, PageDown - swap screens);
2009-11-02 11:56:54 +00:00
zeromus
0539d6039d
fix determination of dsv filename for games loaded from archives from recent roms menu (which mismatched the case when loaded from open menu) and fix the loading of .ds.gba files
2009-11-02 05:38:51 +00:00
nitsuja
04e2e8d221
fix for texcache scan occasionally doing unnecessary iterations
2009-11-01 22:24:44 +00:00
zeromus
4db71dcea5
some speedups to texture cache
2009-11-01 22:03:43 +00:00
nitsuja
2e82cbae5b
re-enable ACCOUNT_FOR_CODE_FETCH_CYCLES since I've seen a couple of cases where it makes a difference. (it's not clear whether this is where the corrective timing change should be coming from, but I don't have any better ideas at the moment)
2009-11-01 20:12:40 +00:00
nitsuja
35773f0c4b
fix parsing of --num-cores=# option
2009-11-01 20:04:25 +00:00
zeromus
23e7264061
fix bug in new texcache which caused performance disaster
2009-11-01 18:53:27 +00:00
zeromus
50f1d99435
fix a little bug in the 3d frameskipping
2009-11-01 18:04:57 +00:00
nitsuja
d6746f7dd8
added more speed settings for increase/decrease speed hotkeys, and fixed the bug where it would crash if you pressed decrease speed 9 times
2009-11-01 11:04:14 +00:00
nitsuja
95e463ce27
- fixed movie not closing when loading a new rom or closing the rom
...
- fixed tab+alt key combination getting the emulator stuck in fast-forward mode
2009-11-01 09:07:21 +00:00
nitsuja
9c84eb674c
- re-enable sound during frame advance (hold)
...
- prevent user from resetting emulation during movie playback
- hide the "disabled" hotkey name in menu items
2009-11-01 08:32:33 +00:00
nitsuja
4915fc6978
- fixed bug where trying to save two savestates in a row would load the second one instead of saving it
...
- fixed movie recording which was totally broken by my last checkin
- fixed some minor snddx buffer size problems (the default size might need to be increased now, but if so, someone else should do it, since it works fine for me as is.)
2009-11-01 06:40:18 +00:00
nitsuja
b7daefd0f9
add "finished" movie mode to make TASing less annoying (so you don't have to restart the movie every time you let it reach the last frame). fixed some little bugs like a movie loading crash bug too.
2009-10-31 18:50:55 +00:00
riccardom
2789c7e495
Shut up annoying gcc warning about initialization vs declaration order.
2009-10-31 18:31:54 +00:00
riccardom
2922015e6a
Lot of functions could be made static, add proper declaration for _hack_getMatrixStackLevel().
2009-10-31 18:28:12 +00:00
riccardom
7ef3df046b
Reorder field initialization to shut up gcc warnings.
2009-10-31 17:09:45 +00:00
riccardom
7d8a9d5a64
execRasterizerUnit can be static.
2009-10-31 17:06:28 +00:00
riccardom
49043c097c
Use the same type as the declaration.
2009-10-31 17:05:30 +00:00
riccardom
ffb0c189e4
Add missing parens.
2009-10-31 16:58:25 +00:00
riccardom
cf77d4398b
Reorder class variable initialization in order to shut up gcc warnings.
2009-10-31 16:49:23 +00:00
zeromus
67a9a34dfa
support multiple game devices.
2009-10-30 06:05:43 +00:00
zeromus
a248e403d6
fix bug preventing use of joysticks for hotkeys (even though they could be bound)
2009-10-30 05:24:52 +00:00
zeromus
e502d5b656
zero dma src/dst addresses on reset; clean up dma code; fix texture dumping; cleanup in new texcache code
2009-10-30 03:39:16 +00:00
zeromus
e6bc023301
fix warnings and more gcc pedantic errors
2009-10-29 05:20:49 +00:00
zeromus
93186fb640
fix pedantic gcc compile errors
2009-10-29 04:28:57 +00:00
zeromus
d219cccb49
fix 64bits compilation
2009-10-28 16:53:19 +00:00
zeromus
8934925019
rewrite texture cache, change commandline from --single-core to --num-cores=N, add multithreading to rasterizer, add toggles to 3d config to disable fog+edgemarking for little speedups in games that use them.
2009-10-28 09:39:52 +00:00
zeromus
dd117dc47f
fix radiobuttons in soundconfig
2009-10-23 06:54:56 +00:00
zeromus
44a36b7950
add spu synch method "P" featuring very refined code from PCSX2 which tempo-shifts intelligently.
2009-10-23 06:14:46 +00:00
nitsuja
a3fd06019e
some small cleanup of audio output code
2009-10-22 08:59:13 +00:00
zeromus
c5e9f51523
fix a bit of a boneheaded performance-slaying bug in spu synch mode
2009-10-21 07:53:22 +00:00
gocha
2a46b30940
luaconsole: add vertical scrollbar
2009-10-20 08:17:56 +00:00
zeromus
38217c032f
add synch mode to spu and add necessary dialog configuration. (this is a spu option which fixes most streaming audio). it may become the default after we perform more analysis and refinement. also straighten out all the volume slider bugs.
2009-10-20 06:52:07 +00:00
zeromus
959d551b34
fix clipper to handle output of 10 verts, instead of 8
2009-10-20 05:19:53 +00:00
gocha
ab20fa00ca
Replace LuaBitOp function definitions with DEFINE_LUA_FUNCTION
2009-10-20 01:12:39 +00:00
gocha
ce78157274
Fix timeBeginPeriod-timeEndPeriod nesting
2009-10-20 01:01:34 +00:00
gocha
651aa9e4a5
win32: improved Edit action of Lua console. it tries to open a script by other ways if there is no association with "edit" action.
2009-10-19 04:39:19 +00:00
gocha
2db8e74050
win32: Edit button of Lua Console now opens a script with "edit" rather than "open" on ShellExecute.
2009-10-19 03:49:50 +00:00
yabause
06b13db0e5
Another update to the pt_BR translation by Felipe2
2009-10-18 20:15:40 +00:00
yabause
40ea3c8435
Updated pt_BR translation by Felipe2.
2009-10-18 12:39:46 +00:00
riccardom
72b3c8d375
Disable --enable-memory-profiling since it does not compile.
2009-10-16 20:12:40 +00:00
riccardom
e1424ba86c
Add Norwegian (Bokmål) Translation to glade frontend from Stian Drøbak, patch #2872647 .
2009-10-16 19:22:08 +00:00
yabause
9cd9f8ab58
#ifdef protected lua function calls. This fixes linking problems.
2009-10-16 15:47:24 +00:00
yabause
d4c92e2f8a
Fixed two compilation errors with g++:
...
- added typename to iterator definitions
- g++ doesn't like using an anonymous variable as a reference,
added a local variable to make it happy
2009-10-16 15:46:36 +00:00
zeromus
583fa3089d
change relative vertex submission to use the same overflow logic as boxtest, although i have no test csae for this. fix bugs in matrix stack which broke sims apartment pets.
2009-10-16 08:55:48 +00:00
zeromus
ca086a3b85
add more flexible mic configuration and add rand() mode for m&l 3 (could be changed to another builtin sample instead if we find one we like). remove alternate flush mode configuration from UI since it isnt even hooked up anymore.
2009-10-15 22:39:52 +00:00
zeromus
9b7fd520cb
tighten the 3d timing even more to fix marvel nemesis. this is now clearly at epic compatibility hack level as 3d takes virtually no time to execute, but lets gather data on whether there are any negative consequences.
2009-10-15 18:10:18 +00:00
nitsuja
711d596793
disabling a printf
2009-10-15 10:59:09 +00:00
zeromus
f8972f1772
fix boxtest once and for all by correctly emulating the addition overflow, which strawberry shortcake and garfields nightmare were actually relying on. also tighten the 3d timing a bit since strawberry shortcake was expecting the gxfifo to be emptied earlier than it was.
2009-10-15 08:07:01 +00:00
nitsuja
91ced7c47f
moved CallRegisteredLuaMemHook into a header so that it doesn't slow down release fastbuild quite so much
2009-10-15 06:34:41 +00:00