fix a little bug in the 3d frameskipping
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@ -1996,9 +1996,10 @@ void gfx3d_VBlankSignal()
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void gfx3d_VBlankEndSignal(bool skipFrame)
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{
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if (!drawPending) return;
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if(skipFrame) return;
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drawPending = FALSE;
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if(skipFrame) return;
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//if the null 3d core is chosen, then we need to clear out the 3d buffers to keep old data from being rendered
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if(gpu3D == &gpu3DNull || !CommonSettings.showGpu.main)
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{
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