Lot of functions could be made static, add proper declaration for _hack_getMatrixStackLevel().

This commit is contained in:
riccardom 2009-10-31 18:28:12 +00:00
parent 7ef3df046b
commit 2922015e6a
2 changed files with 37 additions and 35 deletions

View File

@ -781,14 +781,14 @@ static void gfx3d_glLightDirection_cache(int index)
}
//===============================================================================
void gfx3d_glMatrixMode(u32 v)
static void gfx3d_glMatrixMode(u32 v)
{
mode = (v&3);
GFX_DELAY(1);
}
void gfx3d_glPushMatrix()
static void gfx3d_glPushMatrix()
{
//u32 gxstat = T1ReadLong(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x600);
//this command always works on both pos and vector when either pos or pos-vector are the current mtx mode
@ -813,7 +813,7 @@ void gfx3d_glPushMatrix()
//gxstat |= ((mtxStack[0].position << 13) | (mtxStack[1].position << 8));
}
void gfx3d_glPopMatrix(s32 i)
static void gfx3d_glPopMatrix(s32 i)
{
//this command always works on both pos and vector when either pos or pos-vector are the current mtx mode
short mymode = (mode==1?2:mode);
@ -842,7 +842,7 @@ void gfx3d_glPopMatrix(s32 i)
//gxstat |= ((mtxStack[0].position << 13) | (mtxStack[1].position << 8));
}
void gfx3d_glStoreMatrix(u32 v)
static void gfx3d_glStoreMatrix(u32 v)
{
//this command always works on both pos and vector when either pos or pos-vector are the current mtx mode
short mymode = (mode==1?2:mode);
@ -862,7 +862,7 @@ void gfx3d_glStoreMatrix(u32 v)
MatrixStackLoadMatrix (&mtxStack[1], v, mtxCurrent[1]);
}
void gfx3d_glRestoreMatrix(u32 v)
static void gfx3d_glRestoreMatrix(u32 v)
{
//this command always works on both pos and vector when either pos or pos-vector are the current mtx mode
short mymode = (mode==1?2:mode);
@ -885,7 +885,7 @@ void gfx3d_glRestoreMatrix(u32 v)
}
void gfx3d_glLoadIdentity()
static void gfx3d_glLoadIdentity()
{
MatrixIdentity (mtxCurrent[mode]);
@ -897,7 +897,7 @@ void gfx3d_glLoadIdentity()
//printf("identity: %d to: \n",mode); MatrixPrint(mtxCurrent[1]);
}
BOOL gfx3d_glLoadMatrix4x4(s32 v)
static BOOL gfx3d_glLoadMatrix4x4(s32 v)
{
mtxCurrent[mode][ML4x4ind] = (float)v;
@ -916,7 +916,7 @@ BOOL gfx3d_glLoadMatrix4x4(s32 v)
return TRUE;
}
BOOL gfx3d_glLoadMatrix4x3(s32 v)
static BOOL gfx3d_glLoadMatrix4x3(s32 v)
{
mtxCurrent[mode][ML4x3ind] = (float)v;
@ -939,7 +939,7 @@ BOOL gfx3d_glLoadMatrix4x3(s32 v)
return TRUE;
}
BOOL gfx3d_glMultMatrix4x4(s32 v)
static BOOL gfx3d_glMultMatrix4x4(s32 v)
{
mtxTemporal[MM4x4ind] = (float)v;
@ -965,7 +965,7 @@ BOOL gfx3d_glMultMatrix4x4(s32 v)
return TRUE;
}
BOOL gfx3d_glMultMatrix4x3(s32 v)
static BOOL gfx3d_glMultMatrix4x3(s32 v)
{
mtxTemporal[MM4x3ind] = (float)v;
@ -997,7 +997,7 @@ BOOL gfx3d_glMultMatrix4x3(s32 v)
return TRUE;
}
BOOL gfx3d_glMultMatrix3x3(s32 v)
static BOOL gfx3d_glMultMatrix3x3(s32 v)
{
mtxTemporal[MM3x3ind] = (float)v;
@ -1032,7 +1032,7 @@ BOOL gfx3d_glMultMatrix3x3(s32 v)
return TRUE;
}
BOOL gfx3d_glScale(s32 v)
static BOOL gfx3d_glScale(s32 v)
{
scale[scaleind] = fix2float(v);
@ -1054,7 +1054,7 @@ BOOL gfx3d_glScale(s32 v)
return TRUE;
}
BOOL gfx3d_glTranslate(s32 v)
static BOOL gfx3d_glTranslate(s32 v)
{
trans[transind] = fix2float(v);
@ -1078,7 +1078,7 @@ BOOL gfx3d_glTranslate(s32 v)
return TRUE;
}
void gfx3d_glColor3b(u32 v)
static void gfx3d_glColor3b(u32 v)
{
colorRGB[0] = (v&0x1F);
colorRGB[1] = ((v>>5)&0x1F);
@ -1086,7 +1086,7 @@ void gfx3d_glColor3b(u32 v)
GFX_DELAY(1);
}
void gfx3d_glNormal(u32 v)
static void gfx3d_glNormal(u32 v)
{
int i,c;
ALIGN(16) float normal[4] = { normalTable[v&1023],
@ -1181,7 +1181,7 @@ void gfx3d_glNormal(u32 v)
GFX_DELAY_M2((lightMask>>3) & 0x01);
}
void gfx3d_glTexCoord(u32 val)
static void gfx3d_glTexCoord(u32 val)
{
_t = (s16)(val>>16);
_s = (s16)(val&0xFFFF);
@ -1204,7 +1204,7 @@ void gfx3d_glTexCoord(u32 val)
GFX_DELAY(1);
}
BOOL gfx3d_glVertex16b(unsigned int v)
static BOOL gfx3d_glVertex16b(unsigned int v)
{
if(coordind==0)
{
@ -1227,7 +1227,7 @@ BOOL gfx3d_glVertex16b(unsigned int v)
return TRUE;
}
void gfx3d_glVertex10b(u32 v)
static void gfx3d_glVertex10b(u32 v)
{
//coord[0] = float10Table[v&1023];
//coord[1] = float10Table[(v>>10)&1023];
@ -1240,7 +1240,7 @@ void gfx3d_glVertex10b(u32 v)
SetVertex ();
}
void gfx3d_glVertex3_cord(unsigned int one, unsigned int two, unsigned int v)
static void gfx3d_glVertex3_cord(unsigned int one, unsigned int two, unsigned int v)
{
//coord[one] = float16table[v&0xffff];
//coord[two] = float16table[v>>16];
@ -1252,7 +1252,7 @@ void gfx3d_glVertex3_cord(unsigned int one, unsigned int two, unsigned int v)
GFX_DELAY(8);
}
void gfx3d_glVertex_rel(u32 v)
static void gfx3d_glVertex_rel(u32 v)
{
//coord[0] += float10RelTable[v&1023];
//coord[1] += float10RelTable[(v>>10)&1023];
@ -1268,7 +1268,7 @@ void gfx3d_glVertex_rel(u32 v)
GFX_DELAY(8);
}
void gfx3d_glPolygonAttrib (u32 val)
static void gfx3d_glPolygonAttrib (u32 val)
{
if(inBegin) {
//PROGINFO("Set polyattr in the middle of a begin/end pair.\n (This won't be activated until the next begin)\n");
@ -1278,14 +1278,14 @@ void gfx3d_glPolygonAttrib (u32 val)
GFX_DELAY(1);
}
void gfx3d_glTexImage(u32 val)
static void gfx3d_glTexImage(u32 val)
{
textureFormat = val;
gfx3d_glTexImage_cache();
GFX_DELAY(1);
}
void gfx3d_glTexPalette(u32 val)
static void gfx3d_glTexPalette(u32 val)
{
texturePalette = val;
GFX_DELAY(1);
@ -1300,7 +1300,7 @@ void gfx3d_glTexPalette(u32 val)
21-25 Ambient Reflection Green
26-30 Ambient Reflection Blue
*/
void gfx3d_glMaterial0(u32 val)
static void gfx3d_glMaterial0(u32 val)
{
dsDiffuse = val&0xFFFF;
dsAmbient = val>>16;
@ -1314,7 +1314,7 @@ void gfx3d_glMaterial0(u32 val)
GFX_DELAY(4);
}
void gfx3d_glMaterial1(u32 val)
static void gfx3d_glMaterial1(u32 val)
{
dsSpecular = val&0xFFFF;
dsEmission = val>>16;
@ -1327,7 +1327,7 @@ void gfx3d_glMaterial1(u32 val)
20-29 Directional Vector's Z component (1bit sign + 9bit fractional part)
30-31 Light Number (0..3)
*/
void gfx3d_glLightDirection (u32 v)
static void gfx3d_glLightDirection (u32 v)
{
int index = v>>30;
@ -1336,14 +1336,14 @@ void gfx3d_glLightDirection (u32 v)
GFX_DELAY(6);
}
void gfx3d_glLightColor (u32 v)
static void gfx3d_glLightColor (u32 v)
{
int index = v>>30;
lightColor[index] = v;
GFX_DELAY(1);
}
BOOL gfx3d_glShininess (u32 val)
static BOOL gfx3d_glShininess (u32 val)
{
shininessTable[shininessInd++] = ((val & 0xFF) / 256.0f);
shininessTable[shininessInd++] = (((val >> 8) & 0xFF) / 256.0f);
@ -1356,7 +1356,7 @@ BOOL gfx3d_glShininess (u32 val)
return TRUE;
}
void gfx3d_glBegin(u32 v)
static void gfx3d_glBegin(u32 v)
{
inBegin = TRUE;
vtxFormat = v&0x03;
@ -1368,7 +1368,7 @@ void gfx3d_glBegin(u32 v)
GFX_DELAY(1);
}
void gfx3d_glEnd(void)
static void gfx3d_glEnd(void)
{
inBegin = FALSE;
tempVertInfo.count = 0;
@ -1377,13 +1377,13 @@ void gfx3d_glEnd(void)
// swap buffers - skipped
void gfx3d_glViewPort(u32 v)
static void gfx3d_glViewPort(u32 v)
{
viewport = v;
GFX_DELAY(1);
}
BOOL gfx3d_glBoxTest(u32 v)
static BOOL gfx3d_glBoxTest(u32 v)
{
MMU_new.gxstat.tr = 0; // clear boxtest bit
MMU_new.gxstat.tb = 1; // busy
@ -1518,7 +1518,7 @@ BOOL gfx3d_glBoxTest(u32 v)
return TRUE;
}
BOOL gfx3d_glPosTest(u32 v)
static BOOL gfx3d_glPosTest(u32 v)
{
//this is apparently tested by transformers decepticons and ultimate spiderman
@ -1545,7 +1545,7 @@ BOOL gfx3d_glPosTest(u32 v)
return TRUE;
}
void gfx3d_glVecTest(u32 v)
static void gfx3d_glVecTest(u32 v)
{
GFX_DELAY(5);
@ -1670,7 +1670,7 @@ unsigned short gfx3d_glGetVecRes(unsigned int index)
}
//#define _3D_LOG_EXEC
void gfx3d_execute(u8 cmd, u32 param)
static void gfx3d_execute(u8 cmd, u32 param)
{
//printf("*** gxFIFO: exec 0x%02X, size %03i\n", cmd, gxFIFO.size);
#ifdef _3D_LOG_EXEC

View File

@ -369,6 +369,8 @@ extern CACHE_ALIGN u8 gfx3d_convertedAlpha[256*192*2]; //see cpp for explanation
extern BOOL isSwapBuffers;
int _hack_getMatrixStackLevel(int);
void gfx3d_glFlush(u32 v);
// end GE commands