- fixed bug where trying to save two savestates in a row would load the second one instead of saving it
- fixed movie recording which was totally broken by my last checkin - fixed some minor snddx buffer size problems (the default size might need to be increased now, but if so, someone else should do it, since it works fine for me as is.)
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@ -176,7 +176,7 @@ MovieData::MovieData()
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void MovieData::truncateAt(int frame)
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{
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if(records.size() < frame)
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if(records.size() > frame)
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records.resize(frame);
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}
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@ -727,6 +727,8 @@ void _CDECL_ FCEUI_SaveMovie(const char *fname, std::wstring author, int flag, s
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assert(nds.touchX == input.touch.touchX && nds.touchY == input.touch.touchY);
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assert((mr.touch.x << 4) == nds.touchX && (mr.touch.y << 4) == nds.touchY);
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currMovieData.truncateAt(currFrameCounter);
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mr.dump(&currMovieData, osRecordingMovie,currMovieData.records.size());
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currMovieData.records.push_back(mr);
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@ -864,9 +866,6 @@ bool mov_loadstate(EMUFILE* fp, int size)
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if(!movie_readonly)
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{
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////truncate before we copy, just to save some time
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//tempMovieData.truncateAt(currFrameCounter); // disabled because this can really screw things up and shouldn't usually be faster
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currMovieData = tempMovieData;
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currMovieData.rerecordCount = currRerecordCount;
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}
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@ -2806,7 +2806,6 @@ void CloseRom()
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NDS_Reset();
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}
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//TODO - async key state? for real?
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int GetModifiers(int key)
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{
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int modifiers = 0;
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@ -2814,9 +2813,9 @@ int GetModifiers(int key)
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if (key == VK_MENU || key == VK_CONTROL || key == VK_SHIFT)
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return 0;
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if(GetAsyncKeyState(VK_MENU )&0x8000) modifiers |= CUSTKEY_ALT_MASK;
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if(GetAsyncKeyState(VK_CONTROL)&0x8000) modifiers |= CUSTKEY_CTRL_MASK;
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if(GetAsyncKeyState(VK_SHIFT )&0x8000) modifiers |= CUSTKEY_SHIFT_MASK;
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if(GetKeyState(VK_MENU )&0x8000) modifiers |= CUSTKEY_ALT_MASK;
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if(GetKeyState(VK_CONTROL)&0x8000) modifiers |= CUSTKEY_CTRL_MASK;
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if(GetKeyState(VK_SHIFT )&0x8000) modifiers |= CUSTKEY_SHIFT_MASK;
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return modifiers;
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}
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@ -122,7 +122,8 @@ int SNDDXInit(int buffersize)
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return -1;
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}
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soundbufsize = buffersize * 2 * 2;
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soundbufsize = buffersize * 2; // caller already multiplies buffersize by 2
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soundoffset = 0;
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memset(&wfx, 0, sizeof(wfx));
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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