fix a bit of a boneheaded performance-slaying bug in spu synch mode

This commit is contained in:
zeromus 2009-10-21 07:53:22 +00:00
parent 2a46b30940
commit c5e9f51523
2 changed files with 2 additions and 3 deletions

View File

@ -1340,8 +1340,7 @@ void SPU_Emulate_user(bool mix)
if(synchmode == ESynchMode_Synchronous)
{
int done = synchronizer->output_samples(SPU_user->outbuf, audiosize);
for(int j=0;j<done;j++)
SNDCore->UpdateAudio(&SPU_user->outbuf[j*2],1);
SNDCore->UpdateAudio(SPU_user->outbuf,done);
}
else
{

View File

@ -1203,7 +1203,7 @@ static void StepRunLoop_Core()
{
Lock lock;
NDS_exec<false>();
SPU_Emulate_user();
//SPU_Emulate_user();
win_sound_samplecounter = 735;
}
inFrameBoundary = true;