fix a bit of a boneheaded performance-slaying bug in spu synch mode
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@ -1340,8 +1340,7 @@ void SPU_Emulate_user(bool mix)
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if(synchmode == ESynchMode_Synchronous)
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{
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int done = synchronizer->output_samples(SPU_user->outbuf, audiosize);
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for(int j=0;j<done;j++)
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SNDCore->UpdateAudio(&SPU_user->outbuf[j*2],1);
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SNDCore->UpdateAudio(SPU_user->outbuf,done);
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}
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else
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{
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@ -1203,7 +1203,7 @@ static void StepRunLoop_Core()
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{
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Lock lock;
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NDS_exec<false>();
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SPU_Emulate_user();
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//SPU_Emulate_user();
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win_sound_samplecounter = 735;
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}
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inFrameBoundary = true;
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