nitsuja
f0a986eeef
fix occasional crash or corruption when starting up the audio synchronizer
2009-11-08 04:54:58 +00:00
nitsuja
d7d3e9f21b
preventing frameskip from affecting frame advance except when also fast-forwarding, and fixing a bug where the very first frame advance would not pause the game
2009-11-08 02:30:42 +00:00
nitsuja
89e4e948c3
reworked frameskipping logic to hopefully fix frameskipping in dual-screen-3d games
2009-11-08 02:27:25 +00:00
nitsuja
b0895ec82f
fix screwed-up LCD display if you set a rotation and then switch to horizontal layout
...
(rotation is still not supported in non-vertical layouts)
2009-11-07 20:58:16 +00:00
nitsuja
907657f63b
disable border drag gap editing when in a gapless layout
2009-11-07 19:16:48 +00:00
nitsuja
18b7aefa78
- fix border drag gap editing
...
- double the default sound buffer size back to what it used to effectively be (this will reset your setting once)
2009-11-07 19:13:55 +00:00
luigi__
09641d27ff
Missed a few 5-wide tabs...
2009-11-06 18:03:37 +00:00
luigi__
829ca50a7a
Yet another cleanup:
...
- change f*cking weird indentation to tabs
- reorganize, put opcodes of same kind together
2009-11-06 17:45:29 +00:00
nitsuja
60534b840d
excluding non-4-byte-aligned addresses from 4-byte size value ram searching when "check misaligned" is disabled, because such values should always be 32-bit aligned on the ds and it's confusing to always see unaligned ones mixed in
2009-11-05 08:26:14 +00:00
nitsuja
5902173ae0
fix for sound sometimes looping endlessly if you pause and bring up a menu or dialog,
...
possible fix for an occasional crash when changing synchronizer mode,
fix for sound.clear not actually working,
fix for screen gap settings messing up certain alternate LCD layout calculations (I thought I already checked this in)
2009-11-05 07:45:31 +00:00
zeromus
7d450e5a13
win32: fix svn rev scanner, which was scanning too deep through all tags and branches and sometimes making VS freeze before proceeding with a build
2009-11-05 04:12:57 +00:00
nitsuja
b8625a6f20
possibly fixing a bug where frame advance can run out of control sometimes, and disabling a throttle setting that didn't seem to add much
2009-11-04 11:31:45 +00:00
gocha
b117ca793d
change the behavior of menu item "Emulation > Pause" to call TogglePause() rather than Pause(); add Increase/Decrease Volume hotkey.
2009-11-04 08:41:43 +00:00
zeromus
961264bd1b
win32: fix bug in cflash configuration
2009-11-04 07:47:38 +00:00
zeromus
3411a9c9ca
clean up mic configuration and only enable mic when physical mic mode is selected
2009-11-04 03:51:01 +00:00
zeromus
a9e0617180
fix 2891025 (random display of black lines polygon?) in rasterizer due to misuse of a global across the multiple SLI threads
2009-11-04 01:57:20 +00:00
luigi__
2cdc3b828d
Cleanup:
...
- fix indentation so it's tabs everywhere (or almost) instead of some weird mix
- fix some weird namings
- and some others...
2009-11-04 01:34:40 +00:00
nitsuja
71022e6920
various improvements to the new LCDs settings.
...
- you can select "main screen first" to automatically put the main GPU screen on top. combining this with the "one LCD" setting lets games like NSMB and Sonic Rush be playable on a single screen (it auto-switches to the screen that has the character on it).
- fully exclude screen gap from calculations when in single screen or side-by-side mode
- make OSD elements stay consistently located when flipping the LCDs around
- possibly improved the stylus-dragged-offscreen behavior for the alternate layouts
2009-11-03 17:51:28 +00:00
mtabachenko
2c8473e761
winport:
...
- fix bug with stylus in vertical swapped screens layout;
2009-11-02 12:22:38 +00:00
mtabachenko
53e61f0ece
winport:
...
- added custom LCDs layout: vertical, horizontal and one LCD (default hotkeys: End - change layout, PageDown - swap screens);
2009-11-02 11:56:54 +00:00
zeromus
0539d6039d
fix determination of dsv filename for games loaded from archives from recent roms menu (which mismatched the case when loaded from open menu) and fix the loading of .ds.gba files
2009-11-02 05:38:51 +00:00
nitsuja
04e2e8d221
fix for texcache scan occasionally doing unnecessary iterations
2009-11-01 22:24:44 +00:00
zeromus
4db71dcea5
some speedups to texture cache
2009-11-01 22:03:43 +00:00
nitsuja
2e82cbae5b
re-enable ACCOUNT_FOR_CODE_FETCH_CYCLES since I've seen a couple of cases where it makes a difference. (it's not clear whether this is where the corrective timing change should be coming from, but I don't have any better ideas at the moment)
2009-11-01 20:12:40 +00:00
nitsuja
35773f0c4b
fix parsing of --num-cores=# option
2009-11-01 20:04:25 +00:00
zeromus
23e7264061
fix bug in new texcache which caused performance disaster
2009-11-01 18:53:27 +00:00
zeromus
50f1d99435
fix a little bug in the 3d frameskipping
2009-11-01 18:04:57 +00:00
nitsuja
d6746f7dd8
added more speed settings for increase/decrease speed hotkeys, and fixed the bug where it would crash if you pressed decrease speed 9 times
2009-11-01 11:04:14 +00:00
nitsuja
95e463ce27
- fixed movie not closing when loading a new rom or closing the rom
...
- fixed tab+alt key combination getting the emulator stuck in fast-forward mode
2009-11-01 09:07:21 +00:00
nitsuja
9c84eb674c
- re-enable sound during frame advance (hold)
...
- prevent user from resetting emulation during movie playback
- hide the "disabled" hotkey name in menu items
2009-11-01 08:32:33 +00:00
nitsuja
4915fc6978
- fixed bug where trying to save two savestates in a row would load the second one instead of saving it
...
- fixed movie recording which was totally broken by my last checkin
- fixed some minor snddx buffer size problems (the default size might need to be increased now, but if so, someone else should do it, since it works fine for me as is.)
2009-11-01 06:40:18 +00:00
nitsuja
b7daefd0f9
add "finished" movie mode to make TASing less annoying (so you don't have to restart the movie every time you let it reach the last frame). fixed some little bugs like a movie loading crash bug too.
2009-10-31 18:50:55 +00:00
riccardom
2789c7e495
Shut up annoying gcc warning about initialization vs declaration order.
2009-10-31 18:31:54 +00:00
riccardom
2922015e6a
Lot of functions could be made static, add proper declaration for _hack_getMatrixStackLevel().
2009-10-31 18:28:12 +00:00
riccardom
7ef3df046b
Reorder field initialization to shut up gcc warnings.
2009-10-31 17:09:45 +00:00
riccardom
7d8a9d5a64
execRasterizerUnit can be static.
2009-10-31 17:06:28 +00:00
riccardom
49043c097c
Use the same type as the declaration.
2009-10-31 17:05:30 +00:00
riccardom
ffb0c189e4
Add missing parens.
2009-10-31 16:58:25 +00:00
riccardom
cf77d4398b
Reorder class variable initialization in order to shut up gcc warnings.
2009-10-31 16:49:23 +00:00
zeromus
67a9a34dfa
support multiple game devices.
2009-10-30 06:05:43 +00:00
zeromus
a248e403d6
fix bug preventing use of joysticks for hotkeys (even though they could be bound)
2009-10-30 05:24:52 +00:00
zeromus
e502d5b656
zero dma src/dst addresses on reset; clean up dma code; fix texture dumping; cleanup in new texcache code
2009-10-30 03:39:16 +00:00
zeromus
e6bc023301
fix warnings and more gcc pedantic errors
2009-10-29 05:20:49 +00:00
zeromus
93186fb640
fix pedantic gcc compile errors
2009-10-29 04:28:57 +00:00
zeromus
d219cccb49
fix 64bits compilation
2009-10-28 16:53:19 +00:00
zeromus
8934925019
rewrite texture cache, change commandline from --single-core to --num-cores=N, add multithreading to rasterizer, add toggles to 3d config to disable fog+edgemarking for little speedups in games that use them.
2009-10-28 09:39:52 +00:00
zeromus
dd117dc47f
fix radiobuttons in soundconfig
2009-10-23 06:54:56 +00:00
zeromus
44a36b7950
add spu synch method "P" featuring very refined code from PCSX2 which tempo-shifts intelligently.
2009-10-23 06:14:46 +00:00
nitsuja
a3fd06019e
some small cleanup of audio output code
2009-10-22 08:59:13 +00:00
zeromus
c5e9f51523
fix a bit of a boneheaded performance-slaying bug in spu synch mode
2009-10-21 07:53:22 +00:00