- fix border drag gap editing
- double the default sound buffer size back to what it used to effectively be (this will reset your setting once)
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parent
09641d27ff
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18b7aefa78
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@ -269,7 +269,7 @@ extern bool userTouchesScreen;
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/*__declspec(thread)*/ bool inFrameBoundary = false;
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static int sndcoretype=SNDCORE_DIRECTX;
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static int sndbuffersize=735*4;
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static int sndbuffersize=735*8;
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static int snd_synchmode=0;
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static int snd_synchmethod=0;
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int sndvolume=100;
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@ -2430,7 +2430,7 @@ int _main()
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#endif
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LOG("Init sound core\n");
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sndcoretype = GetPrivateProfileInt("Sound","SoundCore2", SNDCORE_DIRECTX, IniName);
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sndbuffersize = GetPrivateProfileInt("Sound","SoundBufferSize", 735 * 4, IniName);
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sndbuffersize = GetPrivateProfileInt("Sound","SoundBufferSize2", 735*8, IniName);
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CommonSettings.spuInterpolationMode = (SPUInterpolationMode)GetPrivateProfileInt("Sound","SPUInterpolation", 1, IniName);
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EnterCriticalSection(&win_execute_sync);
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@ -3693,7 +3693,7 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
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minY = video.rotatedheightgap() / 2;
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}
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if(verticalDrag && sideways && SeparationBorderDrag)
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if(verticalDrag && !sideways && SeparationBorderDrag)
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{
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forceRatioFlags |= WINCLASS::KEEPX;
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minY = (MainScreenRect.bottom - MainScreenRect.top) + (SubScreenRect.bottom - SubScreenRect.top);
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@ -5397,7 +5397,7 @@ static LRESULT CALLBACK SoundSettingsDlgProc(HWND hDlg, UINT uMsg, WPARAM wParam
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int tmp_size_buf = sndbuffersize;
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GetDlgItemText(hDlg, IDC_SOUNDBUFFERET, tempstr, 6);
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sscanf(tempstr, "%d", &sndbuffersize);
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WritePrivateProfileString("Sound", "SoundBufferSize", tempstr, IniName);
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WritePrivateProfileString("Sound", "SoundBufferSize2", tempstr, IniName);
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if( (sndcoretype != SPU_currentCoreNum) || (sndbuffersize != tmp_size_buf) )
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{
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