mtabachenko
6b49906cf5
core:
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- fixed Master Brightness (this is fix games with black screens ex. "Pirates of the Caribbean At Worlds End");
2008-12-18 13:16:21 +00:00
mtabachenko
27786f835d
core:
...
- fix capture display (fixed blinking with both 3D screens ex.Sonic Rush, Metroid Prime etc)
2008-12-18 00:36:54 +00:00
yabause
c5a37f52b9
Added the movie thing and its dependencies into autotools scripts.
2008-12-17 23:45:07 +00:00
mtabachenko
8cef0b268c
typo fix
2008-12-16 17:17:23 +00:00
mtabachenko
cdcd88725c
core:
...
- fixed in 3D render and added simulation Geometry FIFO;
2008-12-16 16:54:50 +00:00
riccardom
014f42d293
Make functions without declaration static and remove unused i variables.
2008-12-15 21:25:46 +00:00
mtabachenko
ff328543a0
core:
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- cleanup gfx3d.cpp;
2008-12-14 19:48:43 +00:00
shashClp
70fe9c0f86
Removing credits for a persons work is something that I won't tolerate, more when it's my work.
...
It's OK to add more people, but not removing them. Also, as a general comment, that speed "improvement"
is completely stupid.
2008-12-14 18:14:47 +00:00
luigi__
ac7e151964
minor optimization to lighting formula
2008-12-14 16:32:19 +00:00
mtabachenko
36da3ccf07
core:
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- 1st step for MMU split for procs (speedup);
- some changes in FIFO;
2008-12-14 14:56:26 +00:00
zeromus
9e8dada75e
change arm9 sqrt and div. sqrt should be more precise, and the register access is more straightforward.
2008-12-14 00:29:51 +00:00
luigi__
51e8d353da
Fixed ARM9 hardware division when the denom is zero (see http://nocash.emubase.de/gbatek.htm#dsmaths )
2008-12-13 20:30:31 +00:00
luigi__
bb3be34cb9
Fixed a few bugs with looping feature (looped sounds now play corectly when using PAlib)
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Changed interpolation to cosine interpolation (makes transitions smoother)
2008-12-10 18:31:56 +00:00
zeromus
0501a23279
fix windows build (fs-windows.cpp moved)
2008-12-08 22:03:57 +00:00
yabause
54c97f1624
Started to fix "make dist" as we should release sometime soon.
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This commit broke the visual studio compilation as I moved
fs-windows.cpp back in "src".
I also removed some old files from gtk dir.
2008-12-08 21:57:05 +00:00
yabause
2a6fa23065
Fixed compilation on linux.
2008-12-08 20:27:09 +00:00
luigi__
e40813eece
Fixed texturing when using fixed pipeline (thanks to zeromus for reporting this bug)
2008-12-08 18:07:40 +00:00
mtabachenko
f41d634d5a
core:
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- some fixes;
2008-12-08 13:11:05 +00:00
mtabachenko
f04f80ba20
core:
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- fix VRAM mapping control (now this correct, in future need only add WRAM mapping);
2008-12-08 12:31:43 +00:00
mtabachenko
626e94e493
- exclude check address range in VRAM (may crash in some games :( );
2008-12-08 10:18:50 +00:00
mtabachenko
445c953371
core:
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- fix VRAM bug (ex. NSMB fixed background missing on map)
2008-12-08 09:15:40 +00:00
gecko_reverse
339727fab1
compile fix for NDS_exec
2008-12-08 07:19:49 +00:00
zeromus
2f522dc81f
fix more bugs in map view tool (values were mismatched and messed up)
2008-12-08 07:09:06 +00:00
zeromus
39a5aa7b50
revert crazymax's change to master brightness. it looks 100% wrong, so I dunno what he was trying to do. now fades on subscreen work correctly
2008-12-08 06:52:38 +00:00
zeromus
7cb8b54dc3
- I think other ports will be broken. Please change NDS_exec() to NDS_exec<FALSE>()
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- Repair some things which had recently degraded win32 performance
- Render 3d on scanline 213 instead of at vblank, since that is when rendering begins on the device; this eliminates transient texture corruption when dynamic textures are uploaded after vblank
- myriad tiny performance boosts to emu and cpu core
- fix other tool dialog boxes which were malfunctioning
- add layer visibility flag to mapview tool
2008-12-08 06:32:29 +00:00
zeromus
a47098cf71
fix bug(?) in new input config dialog that caused it to act freaky
2008-12-08 03:52:04 +00:00
adelikat
477d3f0a84
shaders.h fixes
2008-12-08 01:00:48 +00:00
yabause
e82fa92c5a
Removed config.h file as the file doesn't exists anymore.
2008-12-07 15:55:16 +00:00
yabause
f8d567b948
fixed compilation for windows
2008-12-07 15:54:10 +00:00
yabause
10f8f40ffc
Fixed compilation for linux and windows
2008-12-07 15:53:35 +00:00
riccardom
e71197e4c8
Don't need two more variables, use them straight. Removes a ton of
...
warnings of unused vars.
2008-12-07 15:52:48 +00:00
riccardom
823bbb41aa
Make createShaders() static.
2008-12-07 15:36:54 +00:00
riccardom
c40e2f8f7e
Make a loop counter variable unsigned to shut up gcc warnings.
2008-12-07 15:33:29 +00:00
riccardom
cac9919280
Put second argument of macros under round brackets to avoid operator precedence
...
problems.
2008-12-07 15:28:44 +00:00
gecko_reverse
6066bda81e
cococa port compiling again
2008-12-06 20:24:44 +00:00
yabause
8dc70c893b
Patch by Salva Peiró (from inferno-ds):
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See http://groups.google.com/group/inferno-ds/browse_thread/thread/acedc438fae01829
2008-12-05 23:10:36 +00:00
yabause
0c46504c2a
Fixed compilation for linux, I guess it's still broke
...
on mac. (AFAIK, there's no need for *GetProcAddress on
mac)
2008-12-05 22:50:45 +00:00
luigi__
330bbccb08
Forgot to update the project file. sorry...
2008-12-04 22:08:02 +00:00
luigi__
00e8e666cb
Fixed unaligned accesses. Now Rayman DS shows 3 intros.
2008-12-04 22:04:09 +00:00
luigi__
bd1367a536
Modified the GXSTAT register handling, this is still an ugly hack but some games (like Super Mario 64) don't freeze anymore.
2008-12-04 21:58:24 +00:00
luigi__
5c457346db
Added shaders for better 3D graphics
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Fixed toon table uploading
GL extensions should now work under Linux with glXGetProcAddress (not tested)
GFX3D::HIGHLIGHT is now 1 as it's supposed to be
2008-12-04 19:48:46 +00:00
luigi__
bae065318f
Implemented the lighting formula used by the DS + shininess table + fixed gfx3d_glGetDirectionalMatrix (I'm REALLY astonished that nobody ever seen how this function was incorrectly coded)
2008-12-04 18:48:32 +00:00
luigi__
ab7c20492b
Fixed a few 3D function mismatches (for example setting light direction through reg at 0x040004C8 would assign the value as light color)
2008-12-04 18:46:02 +00:00
mtabachenko
6907ebfa93
core:
...
- fix bug in VRAM;
2008-12-01 00:26:06 +00:00
mtabachenko
e00fc1b849
core:
...
- small fix in VRAM mapping control;
2008-11-30 23:54:05 +00:00
mtabachenko
e5a0463b14
core:
...
- fix master bright (use only in EngineA);
2008-11-30 17:09:55 +00:00
mtabachenko
e708fde3b3
winport:
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- fix compile Intel C++ project;
2008-11-30 16:21:11 +00:00
mtabachenko
13101b934c
oops, sorry (forgot remove one extern)
2008-11-30 15:42:15 +00:00
mtabachenko
7c9a646e52
core:
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- rewrite VRAM mapping control & rendering;
2008-11-30 15:35:10 +00:00
riccardom
4a73940926
Removed printscreen.cpp entry, don't know if this will make it build again.
2008-11-29 15:09:43 +00:00