oops, sorry (forgot remove one extern)
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@ -20,7 +20,7 @@
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- Change SPU to run two spus in parallel. SPU_core is the official one. SPU_user produces output.
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This lets us do inaccurate things with SPU_user which might sound better while being more accurate with SPU_core. [zeromus]
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- Add RTC implementations (not fully) [CrazyMax]
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- Rewrite VRAM mapping control and render [CrazyMax]
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- Rewrite VRAM mapping control and render (old save states broken) [CrazyMax]
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Mac OS X port:
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- Fixed: Filenames and paths with unicode characters now work. [Jeff]
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- Fixed: Load state from file button works again. [Jeff]
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@ -2055,8 +2055,6 @@ static void calc_bright_colors() {
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#undef FORMULA_LESS
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}
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#endif
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extern u16 NDS_3D_GetPixel(int line, int offset);
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static INLINE void GPU_ligne_layer(NDS_Screen * screen, u16 l)
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{
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GPU * gpu = screen->gpu;
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