minor optimization to lighting formula

This commit is contained in:
luigi__ 2008-12-14 16:32:19 +00:00
parent 36da3ccf07
commit ac7e151964
1 changed files with 3 additions and 3 deletions

View File

@ -830,9 +830,9 @@ void gfx3d_glNormal(unsigned long v)
for(c = 0; c < 3; c++)
{
vertexColor[c] += ((specular[c] * _lightColor[c] * shininessLevel) / 31.0f);
vertexColor[c] += ((diffuse[c] * _lightColor[c] * diffuseLevel) / 31.0f);
vertexColor[c] += ((ambient[c] * _lightColor[c]) / 31.0f);
vertexColor[c] += (((specular[c] * _lightColor[c] * shininessLevel)
+ (diffuse[c] * _lightColor[c] * diffuseLevel)
+ (ambient[c] * _lightColor[c])) / 31.0f);
}
}
}