Make createShaders() static.

This commit is contained in:
riccardom 2008-12-07 15:36:54 +00:00
parent c40e2f8f7e
commit 823bbb41aa
1 changed files with 1 additions and 1 deletions

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@ -304,7 +304,7 @@ static GLuint texBlendLoc;
/* Shaders init */
void createShaders()
static void createShaders()
{
hasShaders = true;