fix winport compiling;
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9584a9b081
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96333a1907
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@ -133,7 +133,8 @@ OGLEXT(PFNGLBLENDFUNCSEPARATEEXTPROC,glBlendFuncSeparateEXT)
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OGLEXT(PFNGLGETUNIFORMLOCATIONPROC,glGetUniformLocation)
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OGLEXT(PFNGLUNIFORM1IPROC,glUniform1i)
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#endif
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#ifndef GL_VERSION_1_3
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#if !defined(GL_VERSION_1_3) || defined(_MSC_VER) || defined(__INTEL_COMPILER)
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OGLEXT(PFNGLACTIVETEXTUREPROC,glActiveTexture)
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#endif
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@ -431,7 +432,7 @@ static char OGLInit(void)
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INITOGLEXT(PFNGLGETUNIFORMLOCATIONPROC,glGetUniformLocation)
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INITOGLEXT(PFNGLUNIFORM1IPROC,glUniform1i)
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#endif
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#ifndef GL_VERSION_1_3
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#if !defined(GL_VERSION_1_3) || defined(_MSC_VER) || defined(__INTEL_COMPILER)
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INITOGLEXT(PFNGLACTIVETEXTUREPROC,glActiveTexture)
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#endif
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