fix winport compiling;

This commit is contained in:
mtabachenko 2009-01-08 08:22:44 +00:00
parent 9584a9b081
commit 96333a1907
1 changed files with 3 additions and 2 deletions

View File

@ -133,7 +133,8 @@ OGLEXT(PFNGLBLENDFUNCSEPARATEEXTPROC,glBlendFuncSeparateEXT)
OGLEXT(PFNGLGETUNIFORMLOCATIONPROC,glGetUniformLocation)
OGLEXT(PFNGLUNIFORM1IPROC,glUniform1i)
#endif
#ifndef GL_VERSION_1_3
#if !defined(GL_VERSION_1_3) || defined(_MSC_VER) || defined(__INTEL_COMPILER)
OGLEXT(PFNGLACTIVETEXTUREPROC,glActiveTexture)
#endif
@ -431,7 +432,7 @@ static char OGLInit(void)
INITOGLEXT(PFNGLGETUNIFORMLOCATIONPROC,glGetUniformLocation)
INITOGLEXT(PFNGLUNIFORM1IPROC,glUniform1i)
#endif
#ifndef GL_VERSION_1_3
#if !defined(GL_VERSION_1_3) || defined(_MSC_VER) || defined(__INTEL_COMPILER)
INITOGLEXT(PFNGLACTIVETEXTUREPROC,glActiveTexture)
#endif