Testing if opengl api version is < 1.3 instead of testing
if we're compiling on windows. This shouldn't break anything and fix some compilation problems.
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@ -133,7 +133,7 @@ OGLEXT(PFNGLBLENDFUNCSEPARATEEXTPROC,glBlendFuncSeparateEXT)
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OGLEXT(PFNGLGETUNIFORMLOCATIONPROC,glGetUniformLocation)
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OGLEXT(PFNGLUNIFORM1IPROC,glUniform1i)
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#endif
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#ifdef _WIN32
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#ifndef GL_VERSION_1_3
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OGLEXT(PFNGLACTIVETEXTUREPROC,glActiveTexture)
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#endif
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