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DisplayManager
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voila, "emu" resolution lua drawing, hacked in place of the native resolution drawing because rolanmen1 decided to destroy my surface management paradigms (i can tell because the earth is scorched with spaces instead of tabs)
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2012-05-06 07:09:04 +00:00 |
Gameboy
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Gameboy - implement memory domains (system bus only for now) and other small things
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2011-06-27 01:05:30 +00:00 |
Input
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Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
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2012-03-12 04:44:34 +00:00 |
NEStools
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NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
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2012-04-21 15:13:42 +00:00 |
PCEtools
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PCE BG Viewer - GUI overhaul
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2012-03-16 15:29:05 +00:00 |
Properties
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Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
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2012-03-12 04:44:34 +00:00 |
SMStools
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Added SMS specific menu: Graphics Settings
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2012-03-11 17:08:25 +00:00 |
TI83tools
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TI83 Keypad - implement the 0 button, somehow it was missed
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2012-02-21 03:45:25 +00:00 |
config
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ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
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2012-05-06 00:54:13 +00:00 |
images
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Add an atari controller image for controller config dialog
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2012-03-10 14:10:50 +00:00 |
movie
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redo revision 2168, this method also fixes the issue of loading a non-movie state while a movie is loaded, but also doesn't break the parsing of the savestate frame value in CheckTimeLines
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2012-04-22 13:38:12 +00:00 |
output
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Add 2 SMS homebrew and a GG prototype to gamedb
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2012-05-05 22:43:11 +00:00 |
tools
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Fixed drop down labels in RAM Watch and Search.
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2012-05-12 07:07:34 +00:00 |
AboutBox.Designer.cs
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
AboutBox.cs
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Show svn revision number in about boxes
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2012-04-21 15:25:47 +00:00 |
AboutBox.resx
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unofficial about box - Add a nifty close button
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2012-03-28 23:43:15 +00:00 |
ArchiveChooser.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
ArchiveChooser.cs
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Archive Chooser - put (U) [!] roms at the top of the list
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2012-04-30 01:26:37 +00:00 |
ArchiveChooser.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
AviWriter.cs
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AviWriter.cs: be informative if worker thread dies
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2012-05-09 01:00:16 +00:00 |
BizBox.Designer.cs
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Show svn revision number in about boxes
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2012-04-21 15:25:47 +00:00 |
BizBox.cs
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Show svn revision number in about boxes
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2012-04-21 15:25:47 +00:00 |
BizBox.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BizHawk.MultiClient.csproj
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add WavWriter, writes standard WAV files for capture. For the moment, only available as its own IVideoWriter (that discards all video frames). Choose by selecting .wav format in the start avi capture file select dialog.
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2012-05-11 17:00:44 +00:00 |
Config.cs
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Add JMD to config.cs, and fix whitespace on JMDWriter.cs.
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2012-05-10 00:38:26 +00:00 |
ConfigService.cs
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try not to crash when size of arrays in config file changes
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2012-03-24 17:47:52 +00:00 |
ExternalCoreSupport.cs
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forgot an add
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2011-07-24 07:00:54 +00:00 |
Global.cs
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ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
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2012-05-06 00:54:13 +00:00 |
HawkFile.cs
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cleanup Controller class (remove old sticky and forcing code)
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2011-07-24 20:37:10 +00:00 |
IVideoWriter.cs
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Add user interface to select compression options (level and number of threads) for JMD dumper.
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2012-05-08 22:19:12 +00:00 |
JMDForm.Designer.cs
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Add user interface to select compression options (level and number of threads) for JMD dumper.
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2012-05-08 22:19:12 +00:00 |
JMDForm.cs
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clarify some comments and add more comments to JMD code
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2012-05-09 00:15:59 +00:00 |
JMDForm.resx
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Add user interface to select compression options (level and number of threads) for JMD dumper.
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2012-05-08 22:19:12 +00:00 |
JMDWriter.cs
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Add JMD to config.cs, and fix whitespace on JMDWriter.cs.
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2012-05-10 00:38:26 +00:00 |
LogConsole.cs
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Bugfix for log console.
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2012-03-09 21:36:55 +00:00 |
LogWindow.Designer.cs
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PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
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2011-09-24 17:05:34 +00:00 |
LogWindow.cs
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Removed unused LogWindow::ShowConsole()
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2012-03-09 21:22:52 +00:00 |
LogWindow.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaImplementation.cs
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Removed the now redundant TargetZoomFactor scaling for drawRectangle. Drawn shapes now scale nicely. Whether or not text should be drawn this way is a worthwhile discussion IMO, but as zeromus has said, it would require text to be drawn in the same way like shapes.
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2012-05-11 21:11:29 +00:00 |
LuaInterface.dll
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build lua differently so that it has at least a prayer at interoperating with plug-in dlls. at least, it can load them. there may be other problems later due to the dlls generally being compiled against a different CRT (vc8) than our lua and luainterface (vc10). we could fix this if we needed to by compiling the CUSTOMIZED lua in vc8 and referencing it from the vc10 luainterface.
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2012-04-05 01:05:08 +00:00 |
MainForm.Designer.cs
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Atari - implement console switches (as menu items)
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2012-04-29 02:48:33 +00:00 |
MainForm.MenuItems.cs
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
MainForm.Movie.cs
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
MainForm.cs
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add WavWriter, writes standard WAV files for capture. For the moment, only available as its own IVideoWriter (that discards all video frames). Choose by selecting .wav format in the start avi capture file select dialog.
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2012-05-11 17:00:44 +00:00 |
MainForm.resources
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2011-01-11 02:55:51 +00:00 |
MainForm.resx
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Disable NES Debugger menu item, and remove a commented out debug line I left by accident
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2011-08-27 16:30:59 +00:00 |
MruStack.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
NameStateForm.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
NameStateForm.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resources
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
PlayMovie.Designer.cs
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Play Movie - small dialog tweaks - fix anchoring of a checkbox, better minimum size values
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2012-03-27 21:44:04 +00:00 |
PlayMovie.cs
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Play Movie Dialog - show warnings on mismatches for system, movie version, and emu version
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2012-04-29 13:11:33 +00:00 |
PlayMovie.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
Program.cs
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
RecentFiles.cs
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Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead
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2012-04-04 02:23:47 +00:00 |
RecordMovie.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
RecordMovie.cs
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movies - use Global.Game.System not Global.Emulator.SystemId for the System header when recording a new movie
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2012-04-29 14:18:10 +00:00 |
RecordMovie.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
RenderPanel.cs
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gui.text now has a line color parameter.
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2012-04-24 15:23:56 +00:00 |
Rewind.cs
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
RomGame.cs
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general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
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2012-02-24 20:38:35 +00:00 |
SavestateManager.cs
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
ScreenSaver.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
Sound.cs
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Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
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2012-03-12 04:44:34 +00:00 |
Throttle.cs
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dont use so much cpu while paused and whatnot
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2012-03-18 17:11:59 +00:00 |
Watch.cs
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Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
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2011-01-21 18:37:53 +00:00 |
WavWriter.cs
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add WavWriter, writes standard WAV files for capture. For the moment, only available as its own IVideoWriter (that discards all video frames). Choose by selecting .wav format in the start avi capture file select dialog.
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2012-05-11 17:00:44 +00:00 |
lua51.dll
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build lua differently so that it has at least a prayer at interoperating with plug-in dlls. at least, it can load them. there may be other problems later due to the dlls generally being compiled against a different CRT (vc8) than our lua and luainterface (vc10). we could fix this if we needed to by compiling the CUSTOMIZED lua in vc8 and referencing it from the vc10 luainterface.
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2012-04-05 01:05:08 +00:00 |