BizHawk/BizHawk.MultiClient/NEStools
adelikat e43b53aba8 NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash) 2012-04-21 15:13:42 +00:00
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MovieConvert.cs oops, add Movie Convert to project 2011-06-11 15:58:22 +00:00
NESDebugger.Designer.cs small icon fixes 2012-01-21 17:14:05 +00:00
NESDebugger.cs NES Debugger: fixed disassembler to print addresses correctly 2012-03-10 19:42:20 +00:00
NESDebugger.resx small icon fixes 2012-01-21 17:14:05 +00:00
NESGameGenie.Designer.cs NES Game Genie Encoder/Decoder - fix so that the A key works in the code text box, have buttons insert rather than append 2011-09-20 23:27:55 +00:00
NESGameGenie.cs NES Game Genie Encoder/Decoder - fix so that the A key works in the code text box, have buttons insert rather than append 2011-09-20 23:27:55 +00:00
NESGameGenie.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
NESGraphicsConfig.Designer.cs NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash) 2012-04-21 15:13:42 +00:00
NESGraphicsConfig.cs add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning 2012-04-16 08:18:41 +00:00
NESGraphicsConfig.resx NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default. 2011-09-04 01:12:12 +00:00
NESNameTableViewer.Designer.cs NES Nametableviewer - Screenshot to clipboard option 2012-03-09 19:07:16 +00:00
NESNameTableViewer.cs NES Nametableviewer - Screenshot to clipboard option 2012-03-09 19:07:16 +00:00
NESNameTableViewer.resx Nes Nametable viewer - context menu with screenshot & refresh menu items 2011-09-15 00:29:26 +00:00
NESPPU.Designer.cs NES PPU Viewer - clipboard options for palette, pattern, and sprite 2012-03-09 19:22:31 +00:00
NESPPU.cs NES PPU Viewer - clipboard options for palette, pattern, and sprite 2012-03-09 19:22:31 +00:00
NESPPU.resx NES PPU - add screen shot menu & context menus for palette, pattern, and sprite viewers. Tweak NES Nametable viewer screenshot code 2011-09-15 00:49:25 +00:00
NameTableViewer.cs cleanup some transient junk in mainform, fix nametable viewer screenshots garbage pixels off by one bug, add shortcut buttons for common display area sizes (this last part was tricky since the nes graphics control dialog has a feature which prevents its size from changing in visual studio) 2012-03-25 08:52:52 +00:00
PaletteViewer.cs NES PPU Viewer - clipboard options for palette, pattern, and sprite 2012-03-09 19:22:31 +00:00
PatternViewer.cs NES PPU Viewer - clipboard options for palette, pattern, and sprite 2012-03-09 19:22:31 +00:00
PatternViewer.resx NES PPU - clicking the pattern view toggles through the 8 palette choices 2011-03-13 01:43:49 +00:00
SpriteViewer.cs NES PPU Viewer - clipboard options for palette, pattern, and sprite 2012-03-09 19:22:31 +00:00