BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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pjgat09 194905763a Atari 2600: Double and quad size players are now correctly delayed an extra pixel. 2016-02-16 15:46:05 -05:00
BizHawk.Client.ApiHawk toolsversion 14.0 NOT 2016-01-30 18:39:04 -06:00
BizHawk.Client.Common Lua - registering completiosn to sublime text 2 - exclude strings from completion logic 2016-02-14 22:35:47 -05:00
BizHawk.Client.DBMan remove unused code Apply MOTW code 2016-01-14 01:51:40 -06:00
BizHawk.Client.DiscoHawk remove unused code Apply MOTW code 2016-01-14 01:51:40 -06:00
BizHawk.Client.EmuHawk GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic 2016-02-15 20:51:07 -05:00
BizHawk.Client.MultiHawk Make TargetZoomFactor a per systemId setting 2016-01-31 21:05:08 -05:00
BizHawk.Common Better null checks in string validation functions 2016-02-17 02:41:09 +10:30
BizHawk.Emulation.Common IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
BizHawk.Emulation.Cores Atari 2600: Double and quad size players are now correctly delayed an extra pixel. 2016-02-16 15:46:05 -05:00
BizHawk.Emulation.DiscSystem discsys/psx - dont crash when reading absurdly negative LBAs 2015-09-17 18:18:06 -05:00
BizHawk.Installer who checks in .suo files 2015-03-15 02:08:30 +00:00
Bizware better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
Build add LARGEADDRESS command to BizHawk.Build.Tool 2016-02-14 16:41:07 -06:00
CpuCoreGenerator PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly 2015-01-24 15:05:03 +00:00
Dist Some changelog fixes 2016-02-13 11:42:26 -05:00
EMU7800 fix emu7800 post build event 2014-07-27 00:43:23 +00:00
ExternalCoreProjects/Virtu Apple II - Fix Memory and Input Callbacks interacting with savestates 2015-07-06 22:09:18 +02:00
LuaInterface fix lua dlls on windows xp after changing to vs2015 building 2015-12-20 05:04:23 -06:00
References fix lua dlls on windows xp after changing to vs2015 building 2015-12-20 05:04:23 -06:00
Version This is a DeveloperBuild. 2015-12-20 14:41:17 -08:00
attic old VRC6 sound moved to attic/ 2012-12-10 20:26:59 +00:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
genplus-gx gpgx - support up to 32MB roms (fix #543 probably) 2015-12-08 19:49:31 -06:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte add GB layer toggles 2016-02-08 02:18:24 -06:00
libmeteor gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea. 2013-11-12 00:40:28 +00:00
libmupen64plus add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet. 2015-08-19 22:21:11 -05:00
libsnes fix libsnes dlls on windows xp 2015-12-16 14:34:30 -06:00
lynx lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B. 2014-11-02 19:11:19 +00:00
output Build quicknes with gcc 4.9. Use SSE2, LTO, PGO. All told, about 5% speedup? Maybe less? 2016-02-15 18:22:16 -05:00
psx psx - add "determine lag from GPU frames" option 2016-01-28 13:53:22 -06:00
quicknes Build quicknes with gcc 4.9. Use SSE2, LTO, PGO. All told, about 5% speedup? Maybe less? 2016-02-15 18:22:16 -05:00
vbanext can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break. 2015-06-05 22:47:22 +00:00
wonderswan wonderswan: clear out unused code for clear saveram 2014-11-24 18:50:18 +00:00
yabause give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
.gitignore More WatchList comments 2015-12-02 22:48:30 +01:00
.gitmodules N64 - Added the GLideN64 plugin as a submodule 2015-07-04 18:29:36 -04:00
BizHawk.sln Final stuff to WatchList 2015-12-09 00:54:54 +01:00
BizHawk2010.bat add ignores, and add a batchfile for loading bizhawk.sln in vs2010 in order to save my sanity 2015-03-04 09:24:05 +00:00
Building Other Solutions.txt test commit 2015-06-18 02:54:34 +00:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
Good Core Bad Core.txt philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
README.md Update README.md 2015-08-10 10:27:55 -05:00
snes9xgit.txt update git url for bizsnes and add dll file. 2014-07-28 21:10:16 +00:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00

README.md

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.

Release Notes

Here is a list of features offered by bizhawk.

=== Download Binaries ===

Windows users, don't forget to run the prereq installer first!

Binaries can be found on the sourceforge page

=== Supported Systems ===

  • Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
  • Super Nintendo (SNES)
  • Nintendo 64
  • Game Boy, Game Boy Color, and Super Game Boy
  • Game Boy Advance
  • Sony PlayStation
  • Sega Master System, Game Gear, and SG-1000
  • Sega Genesis / Sega-CD
  • Sega Saturn
  • PC-Engine (TurboGrafx-16) / CD-ROM & SuperGrafx
  • Atari 2600
  • Atari 7800
  • Atari Lynx
  • ColecoVision
  • TI-83 Calculator
  • Wonderswan and Wonderswan Color
  • Apple II

=== Resources ===

BizHawk homepage

FAQ - Frequently Asked Questions / Troubleshooting

Compiling - What is needed to compile BizHawk src

CompactDiscInfoDump - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate

Rerecording - (Work in progress) - Documentation of the rerecording implementation of BizHawk

Commandline - Documentation of the command line options in BizHawk